Originally Posted by Hessah
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I would Bring out BR and watever the map after BR is called!
i think we have this population problem, coz characters in Fiesta can kill mobs up to 30 levels above them in a party... which i dont really see the problem...
The problem arise when level 6x and 7x should be killing mobs that are lvl 9x - 10x, but its not available to them... so they're stuck at grinding things on their own level... which is FoS....
high levels have a problem with lower levels grinding where they are, coz they've got no where else to go and these high levels are more than capable to grind at places two maps above wat we've got...
I guess putting a 30 lvl restriction means the plvling scenario will slow down a bit.... (but probably not by much)
If they wanna solve the population scenario they gotta put more maps in...
otherwise... chagne 30 to 25 levels doesnt seem to make much difference.. and 20 levels gets a bit rigid for higher lvls (45+?)
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Whilst I think you got mostly everything right. The only thing your missing is why we saw level 30's and 40's in the Burning Rock asking for parties (besides doing the fire spirit quest.)
The true solution is to make weapons and armour
exponential in nature.
What does this mean?
Well if the level 60 armour gives 100 def, 51 evasion, and 67 magic defense, then make the level 70 armour give 400 defense, 200 evasion, somewhere around 250 magic defense.
While the numbers sound crazy, if the level 70 monsters were balanced to that armour, and give tons more experience than they do now (factor of 3 or 4) then we would have a better situation here.
It would mean that level 60's could only kill in a level 70 zone with the assistance of a party. No level 50 could concieve even
hitting a level 70 monster because of the evasion, never mind surviving a single hit because the attack, and defense is a*a (a-squared; where a is the factor of increase.)
This would create a nice gradient effect so as long as the character levelling stats create a smoother transition into the difference between armour stats.