Strength as a stat, fails.
Strength as a stat overall fails, and I'm quite sick and tired of hearing how 'amazing' it is from fighters or clerics who refuse to heal/tank in KQ's simply because they believe they're doing the best damage. For starters, I don't know where they get these assumptions from, but a 2x full strength fighter or cleric will only deal 20 something more damage then any build that doesn't invest in strength at all. Strength only adds ONE damage per point as of now, and that just seems too insignificant to pass up survivability/spell spamming for. This is my opinion and I apologise in advance to those I may offend with it. But seriously, giving yourself an insignificant damage boost whilst giving up the possibility of completely negating an attack (block with endurance) or doubling your own damage (critical with spirit) just seems silly.
I understand that strength can be useful for those first 20 levels, but it's benefits waver from then on. You'd be cringing at the mediocre bonus damage you get from it at the higher levels, and wish you'd invested those points more wisely. That 20 damage could have easily have become:
- 20 spirit for that 4.0% critical (DOUBLE DAMAGE PEOPLE) and 100 SP or
- 20 endurance for the 100HP, XX Defense (someone clear me up about this), and 2.0% block (BLOCKS SPELLS, HURRAH).
And with my recent experiments with dexterity, the evasion is pretty nifty. People don't like dexterity as a stat because they don't know exactly how much they'd need to consistently dodge something. However, eventually the numbers will become apparent, and dexterity won't be looked down upon so much.
All in all, I believe strength fails on any character, topic open for discussion.
Last edited by Dynamics; 08-07-2007 at 01:17 AM..
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