Originally Posted by rokaraged
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Clerics- Alright...
Clerics, pretty much the lifeblood of any group, they have great abilities in soloing too do their unlimited supply of heals. Clerics obviously are the support class and are a MUST to any party especially in pvp or KQs. Their party buffs and heals help parties do alot more than what they could do without a cleric. Clerics in the last patch took a large hit to the groin by the nerf bat with the changes to invincibility yet still people claim for them to still be overpowered. In reality clerics really won't have much use at all in any fighting just supporting. They won't serve any purpose beyond support and distractions. Fighters will slaugther with stuns and further destroy any capable damage the cleric can cause with his debuffs. Clerics with natural their low aim will have trouble attacking an archer with high evasion. Fights with mages will probably end in dead lock, if the mage cannot kill the cleric in one barrage due to their large cooldowns and the mage will just run circles around the cleric. While people will claim that the cleric ruins mass pvp, due to thier great party benefits, a party without a cleric is like a ferarri without a 300$ gas tank.
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I only see one thing wrong with this. Since stuns only have a 50% chance of landing in PvP an only last 8 secs a fighter cant drop a cleric. Me and Andy tested it: stun last 8 secs theres no way a fighter can chew through 1.5-2k Hp in 2 secs. It works like this: at lvl 48 my cleric has 500 defense in full party * from 60% defense bonus*. He also has 1.6k Hp* from Endure buff*keep in mind in pvp you will find most people scrolled so thats 2k Hp easy. Fighter uses stun its a hit or miss situation sometimes it lands sometimes it doesnt faze the target he has 8 secs to kill me depending on my hp he'll get me to half hp an I can seemly just heal it all back with Endure.
