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-   -   Empower question (http://www.fiestafan.com/forums/showthread.php?t=9534)

superalim 06-13-2008 06:57 AM

Empower question
 
1. Should i increase the "Heal" damage?
2. If yes, how many point to empower to there?
3. Should i decrease the "Revive" cool down?

Hessah 06-13-2008 07:04 AM

Heal dmg is new~ But at my lvl (65) where we dont get anymore new heal skills (Heal goes up to 10 then stops), it's useful!

(Normal heal 10 heals 1100HP and fighters of the same lvl generally have almost 3k HP so it wasnt enough)

But, you may not need to empower it at earlier levels, since I dont recall hving too much problem until i hit lvl 60... you might be better off empowering other things first...


I suggest you not to decrease revive's cool down... it may seem useful at Mara, or even Robo KQ... but I reckon you can use the points more effectively on a different skill

(eg. increase duration of invincible, decrease SP consumptions of ur heal skills, increase Bash dmg... cooldown / SP consumption of Party heal at lvl 60)

superalim 06-13-2008 07:06 AM

Ok thankyou.

Villi 06-13-2008 07:23 AM

Why do so many people want to mess with the rev's cooldown...Like u're going to play KQs 24/7 and rev there. I put sum in the duration of invince, i dunno, work's sumtimes, but i'm not sure if it's the wisest thing to do, because atleast i don't use it as often as i use sum other skills.

Hessah 06-13-2008 08:30 AM

personally, i find invincible most useful when you get mobbed while training... (3-4 mobs hitting u all at the same time)

lotsa people use it against big boss and it doesnt even last 2 seconds and its gone! which is pretty useless...

sometimes when I (or party member) accidently pull too much, or aggro losing onto DPSers, are the best time to use invincible... personally that's wat i feel...

but that was just a suggestion over rev cool down, coz like u said... its not very useful kekeke

Flowersss 06-13-2008 09:50 AM

For me....decrease the cooltime for heal....it really comes in handy if you need a fast heal for parties or anything.

superalim 06-13-2008 09:54 AM

Quote:

Originally Posted by Flowersss (Post 164175)
For me....decrease the cooltime for heal....it really comes in handy if you need a fast heal for parties or anything.

how many point is enough to add to heal cool down?

Flowersss 06-13-2008 10:27 AM

I not too flamiliar with clerics....but I think the orginal cooltime for heal is around 1.2 seconds. Adding all the skill empower points to it deductions 0.9 seconds wich makes the heal 0.3 seconds. It really comes in handy.

superalim 06-13-2008 10:59 AM

i got the skill "invincible" and found it useful when fighting the boss.. and mini boss in Gold Hill. I will explain. First a cleric cast "Invincible" on the tanker, after it goes off i casted it on the tanker, after mine goes off another cleric cast it on the tanker. But the three of our casting, the boss is almost dead.

Hessah 06-13-2008 11:23 AM

original cool down for heal is 3 sec, 5 pts in cool down makes it 2.1sec

so for 5 pts its 0.9s reduced.. but its sitll useful coz its the skill you'll spam most likely...


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