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STR/INT Piercing Damage?
While grinding with my friends and chatting one mentioned that STR/INT points pierce armor, meaning that regardless of the enemies armor your added STR stats points will inflict the amount of damage it's supposed to inflict (+16 for 16 damage exactly), based on this assumption even if you deal only 1 damage on a mob without the points when you do add 16 points you will be hitting 17, is there any validity to that? I've always though STR and INT as useless points wasted, but if the damage does pierce armor it is perhaps worth investing into.
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INT is useless for every class except Mage. INT increases your magical damage. AS far as I know only Mages use magical damage.
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Quote:
In math terms you are asking if it is: F(STR,AIM,Weap. Damage)/M(END,DEX) + STR bonus = Damage and I am suggesting that it is F(STR + STR bonus, AIM, Weap. Damage)/M(END,DEX) = Damage Oh, and here's a good way of saying that this isn't true.. if they were "armor piercing" as you say, then you would never have a "miss". You would always deal at least 16 damage. Quote:
I think that INT may well affect the SKILLS of other classes. I have not confirmed this... I'm just hypothesizing. Maybe somebody can confirm or deny this but here is my theory: Take a Warrior. If we add to his STR then the damage dealt using all attacks will increase (because they are all physical in nature). But if we add to his INT the additional damage dealt by his Skills will increase (slice and dice, etc.), because they are magical/spiritual in nature (they use SP after all). Maybe someone can create a low level warrior and experiment with this. I dunno, it's just my idea. EDIT: Sorry for the double post... but I really was responding to two completely different ideas |
I realize that you were responded to two different things, but you can multi-quote, to get both topics in the same post. :)
But, back on topic: I thought that also as far as the INT goes, and the first time I made my fighter, I actually put some stat points into INT, however after reading up on all the classes and seeing what other poeple had to say, I saw that it was a mistake. I deleted her and started over. |
Yeah, INT is pointless for every class except mage. I heard clerics get a magic attack later, but I don't think its somethin you should alter your build for.
INT is for magic damage, only mages do magic damage. Magic is based off of the elements in-game, while archers use "nature" in their skills, that isn't magic, nor do fighters have any elemental skills. |
hmm to be honest, i dunno how much more dmg those +STR stat does...
for a start, your dmg to a mob is not consistant (like u hit 111, 123, 119 etc).. and i've tried taking off and putting on my STR+15 ring on and off, and i dont notice any difference... but it was a rough test that i did.... |
Free Stat Str/Int ignores defense, provided you actually hit. (you can check this by trying to punch someone with quite high defense using chars with + str and chars without, or removing the mage's weapon and casting magic burst until it hits.)
Str/Int on equips is affected by defense, and consequently does next to nothing. (I can elaborate on this if required) |
By reading directly off the freestats,
for every (+1) STR, your damage is increased by 1 after calculating defence for every (+5) STR, your damage is imcreased by 6 after calculating defence if u had (+16) freestat STR, u would deal an additional 19 damage. 16/5=3 Remainder 1 3*6=18 18+1=19 the same is true for INT. Also, criticals cause u to deal twice ur damage, and i believe this would mean that u get 2 times the bonuses from STR if u get a crit. however, when ur damage gets to be really high, like say above 600, you may want to recalculate to see if SPR will provide more damage increase. |
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