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-   -   SPR/DEX Build (Axe) (http://www.fiestafan.com/forums/showthread.php?t=3264)

Demodraken 11-30-2007 08:19 PM

SPR/DEX Build (Axe)
 
Tabula Rasa is my main MMO, so I really am not in this game for the long haul or really worried about most concerns voiced on this forum.

That out of the way, I played for awhile last night. My Fighter leveled from 1 to 17, and I was able to pick up a +6 1H Sword from one of the King Quests.

Moving on, I was bored so I messed with the stats listed on this sites wiki and created the following build (Assuming the level 60 advancement gives 10 points):

25 into SPR (5% Crit)

40(50) into DEX (10% Dodge / 13.3 Aim)

40 into SPR (4% Crit)

@60 10 points into DEX

Giving me 10% Dodge, 13 Aim, 9% Crit, 32 MDef (Around the same as a Targe)

1DEX:1SPR

I'll probably end up using an Axe and solo most of my levels, FFXI put a bad taste in my mouth in regards to parties, but I know I'll end up PvPing most of my time on once I hit level 40.

I figure that the 10% dodge will make up for the lost block rate and that small boost to Aim will stack with that +Aim attack skill allowing me to down Archers. I also figure that the small MDef added will allow me to at least close the gap between myself and a mage to get in a hit or two.

One question however, does the % added to dodge and crit chance add to some unseen value, or will it end up being "an extra 10% CHANCE to dodge or and extra 9% CHANCE to gain a crit"?

Lyoven 12-01-2007 12:18 AM

i think a naked char has 0% crit chance (anyone like testing it? killin' a few mobs barehanded? squishy, squishy?).
if you equip a weapon, its critical rate will be applied. like 3% for a 1handed sword.
now after adding 25 SPR this char would have a crit chance of 8% (3%+5%). and after putting on some earrings with 1% crit bonus, it would be 9% (8%+1%).

evasion, however, seems to work diferently. its a fixed number. i think what matters here is the difference between your evasion and your opponents's aim. the higher your doge is compared to his accuracy, the more likely will he miss. thus the 10% evasion bonus from DEX is working like, if you have 80 evasion it will make it 88 (80+8)

cant say im totally sure of this, but i think it must be something alike

Lilian 12-02-2007 04:40 PM

Quote:

Originally Posted by Lyoven (Post 51667)
i think a naked char has 0% crit chance (anyone like testing it? killin' a few mobs barehanded? squishy, squishy?).

Nope. A weapon is in no way required for critical hits. It merely adds it's own critchance to your overall crit, like you said.

Demodraken 12-03-2007 04:11 PM

After a bit of testing, I do really not like all that DEX. I feel that I can gain so much more with an extra 6% crit rate. (I get crits at least every 3 hits with a +10% bonus, I can only imagine an extra 6%.)

In conclusion, my new build is:


25 into SPR (5% Crit)

30 into DEX (6% Dodge / 9% Aim)

60 into SPR (6% Crit)

@60 10 points into DEX

1DEX:2SPR

Really, with a critical +5(DMG) Power Hit I can easily take out yellows in one to two shots. The extra mDEF might help a bit also. The DEX is still for the Aim bonus, if one goes Two Handed sword I guess they could drop the 30 DEX and slot it all into SPR instead. (If they are contemplating the same build.)

I recently hit level 22, so I'll keep testing this out and report on how it holds around level 30.

rokaraged 12-04-2007 03:49 PM

Honestly i don't see your dex build going far at ALL.....
Full dex archers have TROUBLE dodging yellow mobs...

How much more for lvl 30+ when you'll be training on RED Monsters who should hit you 100% of the time regardless of the dex?...its a waste

At most you'll need 5-10 dex to ensure your hit rate but 30 is TOO MUCH of an overkill. You could always use a good aim scroll anyway...

Quote:

Originally Posted by Lilian (Post 52059)
Nope. A weapon is in no way required for critical hits. It merely adds it's own critchance to your overall crit, like you said.

Try punch fights in pvp..you'll never crit...

Loveless 12-04-2007 05:35 PM

I'll back that up by saying. You will NOT dodge a whole lot against yellow mobs and this is from a full DEX Archer. The only reason we dodge the hits is because we already have a good amount of base DEX to help with the added dodge.

If you are not in the game for the long haul then I'd say you go more damage oriented with the SPR and STR stats. END for when you solo so you're not guzzling down potions and/or stones.

Lilian 12-04-2007 06:00 PM

Quote:

Originally Posted by rokaraged (Post 52829)
Try punch fights in pvp..you'll never crit...

I have tried it already, and I did crit. On mobs and people alike.

rokaraged 12-04-2007 06:32 PM

Quote:

Originally Posted by Lilian (Post 52850)
I have tried it already, and I did crit. On mobs and people alike.

WTF? where are MY CRITS?

Loveless 12-04-2007 06:36 PM

I've done crits nekkid too. :3

Demodraken 12-04-2007 07:04 PM

Quote:

Originally Posted by rokaraged (Post 52829)
Honestly i don't see your dex build going far at ALL.....
Full dex archers have TROUBLE dodging yellow mobs...

How much more for lvl 30+ when you'll be training on RED Monsters who should hit you 100% of the time regardless of the dex?...its a waste

At most you'll need 5-10 dex to ensure your hit rate but 30 is TOO MUCH of an overkill. You could always use a good aim scroll anyway...



Try punch fights in pvp..you'll never crit...

Thats the information I needed, I couldn't find any confirmation on if dodge had any significant impact.

In light of that, I'll change the build to full SPR and 5 DEX for a 1.5% Aim bonus. If I need more Aim, I assume I can just equip +DEX rings and use scrolls.

Pot spamming is really a moot point. If I need more, I can always merchant or craft for them.


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