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-   -   Crystal Castle; Exp System (http://www.fiestafan.com/forums/showthread.php?t=24418)

Chimaera 11-02-2009 12:45 PM

Crystal Castle; Exp System
 
The Crystal Castle comes out on November 4th for levels 60 ~ (?). I hope it's not as bad as the Tower. I worked my ass off leveling without the help of an instance. And for those of you who haven't logged on in months, a new exp system will be released: double exp on the return of a "break."

Not sure if this is good or bad. xD

aramil001 11-02-2009 12:48 PM

cool, as I stated before, looks like i'll need to log back on and start leveling again. >_> But is there any, lets see, hmm too easy of quests that make the point of those levels worthless?

Chimaera 11-02-2009 12:54 PM

Outspark has a history of being reckless. I wouldn't be suprised.

Fr0Z3nWind 11-02-2009 01:06 PM

Lets see it this way.
Well if you have worked your butt off to around 85.
The crystal tower FOR example if 60~90
The reckless part (making it same as iyzel) could make you a pretty high level, unless that is you have just exceeded the level limit by slightly.

If your capped your character. Just make a new one, you only have to play from 50~60, rest towerings LOL

Chimaera 11-02-2009 01:08 PM

That's what we want to prevent.

aramil001 11-02-2009 01:17 PM

quite agreed on!

Fr0Z3nWind 11-02-2009 01:39 PM

Well they are still going to implement it anyway, so you have to distract yourself by seeing it that way.
Unless your a hardcore fiesta-loving kind of person i have nothing to say.

Hraesvelg 11-02-2009 06:17 PM

Crystal Castles?

http://www.videogamecritic.net/image...al_castles.png


It'd be nice if the EXP was in relation to how long it's been since you've played. I'd rack it up, heh.

GR8_Scotts 11-02-2009 06:34 PM

I have 'worked hard' to level up to 60+ and also used the tower to get there. I have to admit the tower is fun but creates a lot of powerful, hi-level nubs. The down side of 'working hard' is it isn't much fun. Endless repeat quests and mindless grinding is NOT a great form of entertainment. This IS a game after all. As everyone has pointed out - how do you balance the game so it remains challenging but also doesn't force days of grinding to level up? The tower screwed it up, reducing days of adventuring / questing down to a few hours of climbing stairs. If the castle allows 'step' where we can gain levels and keep progress up then I am for it. If it is an elevator to level 90 then I quit. Having a bunch of level 40+ fighters running around who do not know the first thing about how to fight is taking the fun out... like I said, a game should be fun.

Zwivix 11-02-2009 06:40 PM

I think outspark has learned the mistakes they made with the other tower. Most likely the tower wont give you more than a level..But that is to say that Outspark can learn.

I really hope that they have.

Tbh, its not easy to find parties for the tower. Idk if its just me but nobody is ever doing it.


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