![]() |
You know that stun...
... doesn't even last long enough to save your life. It lasts a total of 2 seconds tops from what I can see. The mob hardly stopped in its tracks before it continued to hit me.
So nothing to get excited about unless it was meant to be longer and something 'bugged' up. On the other hand, being able to wear armour is nice. |
Do you stun often?
|
Regarding armour, you can expect to see a lot of rich bastards twinking the noob KQs now that they've got extra toys to play with..
:/ |
Quote:
|
dang thats to bad :/
i wonder if the stun time is different for each class? o.0 also, i have a feeling that kqs just got easier for lower lvls :o hmm is roumen flooded with people? xD |
No, there wasn't a lot around... I just went in to pick up my candy and see how the crit/stun worked. I wasn't expecting the stun to be 'long'... but... it doesn't make any difference? At least archers will be happy to know that this will not hinder their kiting, at all.
EDIT: I tested it out on my cleric who crits every other attack... I stun about the same rate as my archer would crit which is... not very many. It seemed a little longer... 3 seconds maybe? Lol |
lol i wouldnt be suprised if its in this order
clerics-3% archers-2% mages-1% fighter- big fat 0 lol xD since fighters already have stun... xP lol idk |
Seems Clerics/Mages will benefit most then.
Least it isn't game-breaking xD |
At least the stuns can possibly save me from death while AoE-ing a heap of mobs. xD
|
Still, what about Mages with FN and Inferno?
Even 2 seconds or so of Stun is a big deal, seeing as FN also slows you down. Did anything change there? |
All times are GMT. The time now is 01:26 PM. |
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.