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Ryuuhei 10-24-2008 05:12 PM

Mage question
 
Ok, i just started and dont wanna screw up my mage the first thing i do, and i found out theres either (pure int) or (25spirit,rest int) ?

ok now my question is, yea its probly better with 25 spirit cuz in higher lvls the dmg from 25 int isnt really that much since u do alooot anyway, but the spirit.. adds crit =) and thats still alot even when ur high, so my question is.. if the skills add such great damage anyway, why even bother putting int at all? and just go with pure spirit? u will crit alot more right? why just 25?

and i also need to know extremly much what i should empower the or enchant i dont even know what its called, but the points u can add to a skill, which should i do on what? =D

Please write ur opinions as a list =] and i know i sound lame for asking too much =D but i really enjoy playing following a great guide.

Thanks all!

Vasu 10-24-2008 05:48 PM

Well, after adding 25 points to SPR, the effectiveness of SPR goes down. Where it gave you 0.2% crit for every point added, it adds only 0.1% till you add 50 points, after which it falls further to 0.05%. I'm not a mage expert, so I won't go onto greater detail.

Ryuuhei 10-24-2008 05:52 PM

ohh i see, i though it would be somthing like that, thanks alot

Spirit 10-24-2008 05:53 PM

What Vasu says is correct. It is just not that great of a benefit to add more to SPR. Mages are looked at as damage dealers. Especially in the higher levels. You are depended upon for AOE. You want your magical damage to be as high as you can, so that your aoe kills the monsters before the fighters stun wears off. INT helps with this.

There are several guides in the Mage section that you can read through. I can tell you what I did with my mage, but not everyone will agree. I went for damage. I know a few that went for SP consumption; it just really depends on how you want to play.

I'll go look for my thingy that I wrote up for a few of my guildies.

Spirit 10-24-2008 05:56 PM

Quote:

This is just my build. You do not have to use it, follow it, or even like it. But, since it was requested, I have put a little guide together for you. There are plenty of other ways to build your mage and they will still be good.

I am all about damage. I do not concern myself with SP consumption or defense. I know that I am weak as far as defense goes and I also know I use a lot of SP. However, I can solo pretty good as long as I stick to my level mobs and I am kick-ass when it comes to a party, aeo or not.

This build is not meant for Guild wars or PvP. I have rarely tested it out, so I can not tell you how it will hold up in either.

This is only up to level 60. Spirit of Fire went on vacation after she hit 60 and I only play her ever now and then. Some or maybe even all of this may need to be changed after level 60.

My build: 25 SPR - Everything else in INT

My armour and equipment: I look for lots of INT firstly. END is a bonus. If you find something with lots of INT and END with a little of STR or whatever, those other stats are bonuses. INT first, END second.

My skills empowerments:
Magic Missile : +5 in damage. +5 in cooldown
Fire Bolt: +5 in damage. +5 in cooldown
Magic Burst: +5 in damage. +5 in cooldown

I have included screenshot of my quickbars and I will try to explain them to you as best possible.

http://i298.photobucket.com/albums/m...2/63b4351c.jpg

On the top bar, I always start by pulling my mobs with Ice Blast (use Ice Bolt until you get Ice Blast), this is because it will most of the time slow the mob down as it runs towards you. I use Magic Missile 1 and Fire Bolt 1 as my spamming skills. As you can see right below those two, I have my highest possible MM and FB, but I only use these if the situation calls for it.

I will note right here that I spam MM1 and FB1 because given the cooldown and the speed in which I can spam these skills, I can get more damage in, by spamming those two than using the highest possible and waiting for the cooldown.

Next, I have Lightning Bolt, Magic Blast, Fire Ball, Lightning Blast, Ice Bolt, and then Magic Burst (AOE). When soloing, I rarely use my AOE unless I have pulled more than one mob. In a party. I will hit it first, then go down the line of my skills, Usually after I have hit Ice Blast, MM1, FB1, my AOE is ready to use again, and I will hit it and go back to MM1, FB1, lightning bolt, AOE, MM1 FB1, Magic Blast, AOE, so on a nd so forth. THen I ghave my dispell at the end, since I only use it for dispelling. Or before the update, whacking Patches over the head.

On my second bar, I have Chain Casting (lvl 60), Frost Nova (lvl 60), Mind Drain, also known as Fear (lvl 60), My Magic Missile (highest lvl possible), Fire Bolt (highest lvl possible), then I have my other skills which are not used that often, Life Tap - I only use this in KQs, when I am using way more SP than HP, but I immediately hit a HP potion so the cleric does not have to heal me. But, this helps to level out the usage of SP and HP in the KQs. Then I have Purge (only used in Guild wars or PvP), and then Mana Burn. Now, some people will argue that Mana Burn is useless. I disagree. I have tested this out with several fighters and even though it does not take away the magical attack of the mob completely, they have all told me that it makes a huge difference in the amount of damage it does. Sometimes, after I drained the mobs SP, they never used a magical attack again, but I look at this as occasional, so I do not want to claim that it takes it away completely.

If you have any questions or need clarification, just let me know.
This is what I have in my guild forum.

Also, can anyone see the picture? It is just a red X on my screen.

Vasu 10-24-2008 06:07 PM

I can see it. Anyway, nice guide Spirit.

Ryuuhei 10-24-2008 06:15 PM

thanks alot =))

MikeyG 10-24-2008 08:41 PM

25 spr 50 int rest end ... HIGH end/int gear I always look for end/dex or end/int.
I use a +9 wand. And my mage puts 95% of people around my lvl on there ass, so you ddecide. ;)


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