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-   -   [Wall of text]Clerics: What would you do? (http://www.fiestafan.com/forums/showthread.php?t=11568)

Blaaaaaaaah 07-31-2008 01:03 PM

[Wall of text]Clerics: What would you do?
 
So I've been an MD KQ addict lately and had a fair bit of both epic failness and epic awesomeness.

Just then, I did a KQ. It wouldn't have been so much of an epic fail if it wasn't for another cleric. Long story short, that cleric wasn't the smartest of them all and had brought us more troubles rather than more heals. I'll skip the details since this isn't All the Rage.

Anyway. We got to the dragon. There were only two clerics - me included. We did have two tankers. An archer and a fighter - both great tanks. Everyone else was great, actually, when I think about it. There were only half of us left. However, both the cleric and I had no hearts left, therefore if we both die, we're doomed.

So the archer was tanking away, while everyone was hitting the dragon. For some unknown reason, the cleric stood right beneath the dragon. The dragon jumped, and, well, I suspect you all can imagine what happened to the cleric. So the cleric was buried underneath the ground with two other people on the exact same spot. I was healing the archer non stop at that time.

Here's the problem.


My invince still had a long cool down because I had recently used it. I cannot invince the tank and res the cleric. So I had decided to wait till the dragon jumps, heal the tanker + restore, then try and res the cleric before the dragon jumps again.

But I could not bloody click the cleric!

Mainly because he was beneath the ground (couldn't see his char) and two other people were right there so I kept clicking on them instead. Not to mention the cleric was also screeching "REVVVVVVV REVVVVVVV" which added more frustration to me. :goaway:

THE QUESTION:

I was debating whether to:
  • Keep trying to res the cleric and hope that our archer tank would keep potting; or
  • Heal the tanker and leave the cleric to go back to Roumen.
I was pressed for time to make this decision when the cleric's spawn time was gettin closer and closer. [list]

THE SITUATION
  • If I ressed the cleric, our tanker might die and that might cause chaos (this is usually the cause of failures in many of the KQs I've been. Tank dies, everyone panics, fail.)
  • If I didn't res the cleric, however, I would be the only cleric, and if I died, we would surely lose because no one would be able to res me (in that situation though, if I didn't die for the rest of it, I believe we could have won).

In the end, I decided to keep trying to click and res the cleric in hope that the archer tank would keep potting. The archer tank did keep potting - he was an awesome tank that I didn't need to worry about (played several KQs with him, so I knew what he's like), which was why I pretty much decided to res the cleric.

So I frantically clicked the ground over and over again. CLICK! YES! I GOT THE CLERIC!

I looked around to find where the dragon is. Um... the dragon disappeared? O_O....

..THEN BAM!

The dragon landed right next to me, and I died.

Both clerics dead, KQ failed.

I felt partly responsible for this, since I wasn't watching the dragon closely enough. And I also wondered whether I should have ressed the cleric or healed the tanker.

Of course, I would have now preferred to heal the tanker and let the cleric go after what has happened, but, can't really do that now.

But yeah. Clerics. What would you have done?


I guess there isn't any "correct" answer, since every situation is slightly different. Like, if the other cleric was a good cleric, then ressing surely wouldn't be a loss. But yeah. Dx Watcha think?

Andromeda 07-31-2008 01:09 PM

MD requires 2 tanks the tank can use Pots and stones if needed while you revive the other cleric. A kq with 2 clerics is far easier than 1 cleric

Usually this is my priority list in a KQ if there happen to be 4 dead different classes

Cleric gets highest priority for my revive.
Fighter gets second highest
Mage and archer are the same for 3rd and 4th

Dynamics 07-31-2008 01:16 PM

I'm not a cleric but I would've left a liability like that dead. It's better to cut your losses and move on, particularly if those losses threaten your assets.

Boooooooo failed KQ's. Booooo.

Sero 07-31-2008 01:17 PM

Aww Blaaaahs ;_;

Well it would've been a fail anyway; Kai was using 2h, 2 clerics with no hearts left [1 who lacks IQ], no mages and too many fighters who... Were useless... Like me ;_;

Blaaaaaaaah 07-31-2008 01:20 PM

Quote:

Originally Posted by Serendira (Post 202239)
Aww Blaaaahs ;_;

Well it would've been a fail anyway; Kai was using 2h, 2 clerics with no hearts left [1 who lacks IQ], no mages and too many fighters who... Were useless... Like me ;_;

I don't think so. Though I didn't get to have a look at the dragon's health during any point of the KQ, I did notice we got it down to its 2nd heal I think? I think we were doing pretty well for our combination of classes. Lack of DPSers but lots of fighters. Usually in KQ's like that, it's insta-fail. But we lasted pretty long~ I really think we could have won if the clerics stayed alive properly, lol.


Edit:

@Andro:
Yeah, I guess. I guess it was also a bit of a bad luck and bad timing with the dragon. I wish there was a way to click people like tabbing though. T______T"

Sero 07-31-2008 01:25 PM

Yeah and the other fighters could've stayed away like me to avoid bugging the clerics >_>

Eru 07-31-2008 01:59 PM

Quote:

Originally Posted by Andromeda (Post 202235)
MD requires 2 tanks the tank can use Pots and stones if needed while you revive the other cleric. A kq with 2 clerics is far easier than 1 cleric

Usually this is my priority list in a KQ if there happen to be 4 dead different classes

Cleric gets highest priority for my revive.
Fighter gets second highest
Mage and archer are the same for 3rd and 4th

This is kinda my usual order as well...but...

Quote:

Originally Posted by Dynamics (Post 202238)
I'm not a cleric but I would've left a liability like that dead. It's better to cut your losses and move on, particularly if those losses threaten your assets.

...i agree with this...if the cleric is a liability then I'd rather rev a DD before that cleric again :/

booyah8876 07-31-2008 02:30 PM

I would've watched MD better =x

Cast restore on the tarcher, then clicked on the cleric, rotate my camera to see where MD was, then run outta range and res the guy.

If he was an idiot in like some of the Mara Pirate's I've been playing, I would've let him go back to town.

Kick all the gone people out, reform a pt with you, main tank, mob control, and any DD that wanted in. That way you can keep an eye on the important people :3

Ralath 07-31-2008 02:34 PM

I think another option would have been to kick one of your other party members temporarily and ask for someone to invite the other cleric in (whether by clicking on him or doing the /invite command) and then you could you just click on the party picture and try to rez him from there instead of trying to click the ground.

booyah8876 07-31-2008 02:41 PM

Quote:

Originally Posted by Ralath (Post 202259)
I think another option would have been to kick one of your other party members temporarily and ask for someone to invite the other cleric in (whether by clicking on him or doing the /invite command) and then you could you just click on the party picture and try to rez him from there instead of trying to click the ground.

Ha that is nifty I love doing that xD

Saves me time trying to click a million times :p


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