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-   -   Guide on choosing your job (http://www.fiestafan.com/forums/showthread.php?t=21538)

SpeedySnail 06-13-2009 10:47 PM

Guide on choosing your job
 
Summary:
I. INTRODUCTION
II. FIGHTERS
III. MAGES
IV. CLERICS
V. ARCHERS
VI. THE QUIZ
VII. THE ANSWERS
IIX. CREDITS

I. INTRODUCTION

There are many players who wonder about what job they should take. I will do my best to post the pros and cons of each job, and there will be a little quiz at the end of my guide to help out those who can't decide what job to play.


----------------------


II. FIGHTERS

Fighters are up close and in your face style character. They as a group have high damage and high defense. If you like to be in the action this will most likely be the class for you.

Fighters have 2 styles of play. Tank (Damage Taker) and DD (Damage Dealer).

A Tank Build would focus on End (Defense, HP, and Shield Defense) primary. Spirit (SP, Critical, M. Defense) and or Dexterity (Aim and Evasion) secondary.

A DD Build would focus on Strength (Damage) primary. Spirit (SP, Critical, M. Defense) and or Dexterity (Aim and Evasion) secondary.

IMPORTANT: Fighters pros/cons are divide into two sections, the DD (damage dealer) and the tank (damage taker) section.

TANK

Pros
  • Average damage.
  • Has the highest defense (if you go full END).
  • Plays an important role in a party, which is tanking.
  • Has the most HP.
Cons
  • While tanking a boss, they will need to continuously cast snearing kick to keep the aggro of the boss because the monster will most likely attack the other damage dealers since they do more damage than the tank.
  • Have the least SP.
  • Have to buy a sword and a shield,which will cost more money then just an axe like the DD.
DD

Pros
  • Deals more damage than the tank.
  • Has the highest HP, after the tank, of course.
Cons
  • Has less defense than the tank (because they use a 2-handed weapon and therefore can't use a shield, and also because they normally don't go full END).
  • Takes more damage than the tank in pvp.
  • Has the least SP.


----------------------


III. MAGES

Mages are the "Damage" class. They use Range and hit hard. Mages also have high debuffs in the later levels. If you like to hit hard and fast while something tires to run to you a Mage might be the class for you.

Note: I'm not a "pro" mage player, so perhaps I may miss some points in this section. If I do, please tell me what I should have put.

Pros
  • The highest damage of all class.
  • Has the highest SP.
  • Has great AoE skills.
  • Great at PvP at higher levels due to their debuff skills.
Cons
  • Has the LOWEST defense of all class.
  • Has the LOWEST HP of all class.
  • Can get 1H-KO by a boss if nobody tanks it.


----------------------


IV. CLERICS

Clerics, everybody loves the clerics. The clerics are the healers. They will save your life more times then you can count. Clerics also are the buffing class in the game. Clerics are not damage dealers normally but they do take a beating very well. They also are the keystone to any good group. If you like to help others a Cleric might just be the class for you.

Pros
  • Can heal.
  • Plays one of the MOST important role in a party, which is healing and reviving.
  • Got an acceptable amount of defense.
  • Can tank.
  • Average SP and HP.
  • Can cast helpful buff to the party, especially the one they get at level 11 (the one that increase damage and defense).
Cons
  • Can get pressured by the fighters if they are losing too much hp while fighting.
  • Most of the people will think that clerics are only made for healing, which is totally false.
  • Can get the blame if the KQ fails or if some people in the party dies.
  • Does not have any AoE skills.
  • Get some aggro when using heal.
  • Deal low damage.
  • Not really good at PvP in general.
  • Doesn't have ranged skills.


----------------------


V. ARCHER

Archers are the hit and run class of the game. Archers do less damage per hit but they have a wide range of skills that can be used while running away from the enemy. Archers are very good pullers and kiters. If you like to attack from afar and keep attack while you run away from the enemy, then an Archer might suit you best.

Pros
  • Has aggro reducing skills
  • Has the most DoT (damage over time) skills.
  • Has average HP and SP.
  • Has the highest accuracy and evasion.
  • Has the most run and cast skills (great for kiting).
  • Deals moderately high damage.
  • Best solo AOE.
Cons
  • Has the 2nd lowest defense.
  • DoT skills does not stack with other archers skills.

IMPORTANT:By using spark cash or highly empowered green or blue equips, some of the cons of a class can be eliminated.


----------------------


VI.The Quiz

Ok, go get a paper and a pen before doing this quiz, so you can write your answers down.
  1. If you see a monster, what will you do?

    a) Attack it directly to do the most damage possible before it reaches your party.
    b) Use skills to lead it to your parties tank.
    c) Get in front of it so that you take the damage while your party members attack it from afar.
    d) Wait for your parties tank to tank it, then you help your party members to stay alive.

  2. What is the most important to you while fighting a monster?

    a) Attack the monster with my strongest skills to eliminate it fast.
    b) Help organize the other monsters aggro with some skills.
    c) Protecting my party members by taking all the damage.
    d) Make sure that everyone's health is high.

  3. What do you prefer?

    a) Grinding alone in a place with many monsters.
    b) Grinding alone in a big place with enough monsters.
    c) Grinding in a big party.
    d) Grinding in a little party and healing my party members.

  4. Which of these things means the most to you?

    a) Power
    b) Skills
    c) Defense
    d) All of the above.

  5. Which of these things means the most to you?(I know, it looks like it is the 4th question again...)

    a) Doing the most damage before dying.
    b) Organizing the fights.
    c) Staying alive the longest.
    d) Helping me and the others staying alive.

VII.ANSWERS

Most a): The best job for you is either mage or fighter (DDer). If you are STILL struggling to know which of these 2 jobs are best for you, then be a fighter (DDer) if you like to be a melee fighter and a mage if you like long range.

Most b): The best job for you is the archer, which is (I think), a job with cool skills.

Most c): The best job for you is a fighter (tank), or a cleric (damage build).

Most d): The best job for you is a support cleric, definitely.


----------------------


IIX.CREDITS
  • Gandalfa82,who helped with the jobs introduction.
  • To Lirange, who helped out with the introduction.
  • To Hessah, who helped with some pros and cons.
  • To BlaaaaaaaaH,who helped me out with grammar correction and some pros and cons.
  • To ThievingSix, who also help out with grammar correction.
  • To FiestaFan, the fiesta forum that helped me a lot.
  • To Ons On Soft, the creators of Fiesta.
  • To Outsparks, the US distributors of Fiesta

0_o SceneQueen o_0 06-13-2009 11:49 PM

WOW....
Very Helpful!
:uhoh:

ThievingSix 06-14-2009 12:03 AM

Archers have the lowest defense?
Clerics do more damage than archers?

Good guide, but fix some spelling and grammar. Guides shouldn't use words like "plz". =)

SpeedySnail 06-14-2009 12:12 AM

Ok sorry my english is not pur-fect.

Edit:I just put up a summary xD.And thieving,archers AND the mages have the lowest defense.

ThievingSix 06-14-2009 12:46 AM

Lowest can identify one class, not two. Go look at the gears for archers and mages, archers do have more than mages.

Lirange 06-14-2009 01:32 AM

Quote:

Originally Posted by SpeedySnail (Post 348691)

I.INTRODUCTION

They are very much persons who wonder about what job they should take,i will do my best to post here the pros and cons of each job,and,a little quiz at the end of my guide to help out those who is hesitating between some jobs.

eh, bad grammar.
its okay though, since english isn't your primary language
i'll help you out a bit, this is how it should be
Quote:

There are very many players who wonder about what job they should take. I will do my best to post the pros and cons of each job, and there will be a little quiz at the end of my guide to help out those who cant decide what job to play.
Thats your version of the intro, edited to make more sense.

and also, listing being close range as a con shouldn't be there. Some people prefer being close range.

SpeedySnail 06-14-2009 01:44 AM

mmm ok thank you.


*editing*

Can you guys please answer my poll too

Hessah 06-14-2009 02:08 AM

I've got a few more things to add to classes Pros and Cons:

MAGE

Pro:
Have great AOE skills (level 60+)

ARCHER

Pro:
Have the most run and cast skills (great for Kiting)

Con:
DoT skills does not stack with other archers

CLERIC

Con:
Does not have any AOE damage skills.
No range attacks.



I think overall the guide is pretty good

SpeedySnail 06-14-2009 02:11 AM

Ok thank you hessah but,what is the meaning of AoE?

ThievingSix 06-14-2009 02:15 AM

Area Of Effect. One skill attacks multiple monsters at once.

SpeedySnail 06-14-2009 02:40 AM

Oh so AoE is skills like multi-shot right?

Lirange 06-14-2009 03:03 AM

yes
any skill that attacks enemies within an area is an aoe
frost nova, natures mist, devastate, etc.

Blaaaaaaaah 06-14-2009 04:00 AM

Great guide, I'm sure it'd help some players on who to choose. However, I'd like suggest some changes.

Some spelling/grammatical/minor errors

If you accept all my changes, you can just quote me and copy and paste the whole thing below[/B]. Most changes include:
  • Corrected your spelling. Like TheivingSix said, you should use full/correct words in guides. "Please" not "plz", "cool" not "kool", "I" not "i" etc.
  • Changed MP to SP; resurrecting to reviving; please use the terms in Fiesta.
  • Corrected some spacing errors. I notice that you don't put a space after your commas (e.g. "hi,I am" instead of "hi, I am". It's not big deal, just something I picked up on).
  • Added in the missing apostrophes.
  • Corrected some grammatical errors in general.

I've also given the list of pros and cons bullet points to make it more "neat".

I have not altered the content of your guide below, so please consider these changes.

--------

Summary:
I.INTRODUCTION
II.FIGHTERS
III.MAGES
IV.CLERICS
V.ARCHERS
VI.THE QUIZ
VII.THE ANSWERS
IIX.CREDITS


I.Introduction

There are many players who wonder about what job they should take. I will do my best to post the pros and cons of each job, and there will be a little quiz at the end of my guide to help out those who can't decide what job to play.


II. FIGHTERS

IMPORTANT: Fighters pros/cons are divide into two sections, the DD (damage dealer) and the tank (damage taker) section.

TANK

Pros
  • Average damage.
  • Has the highest defense (if you go full END).
  • Plays an important role in a party, which is tanking.
  • Has the most HP.
Cons
  • Will most likely need a cleric if they are tanking a boss.
  • While tanking a boss, they will need to continuously cast snearing kick to keep the aggro of the boss because the monster will most likely attack the other damage dealers since they do more damage than the tank.
  • Have the least SP.
DD

Pros
  • Deals more damage than the tank.
  • Higher critical rate than the tank (if you have some SPR points in your build).
  • Has the highest HP, after the tank, of course.
Cons
  • Has less defense than the tank (because they use a 2-handed weapon and therefore can't use a shield, and also because they normally don't go full END).
  • Takes more damage than the tank in pvp.
  • Has the least SP.
III. MAGES

Note: I'm not a "pro" mage player, so perhaps I may miss some points in this section. If I do, please tell me what I should have put.

Pros
  • The highest damage of all class.
  • (I dunno if this is pro is worth a mention) They can wear purple clothes, which is one of my favorite color :laugh:
  • Has the highest SP.
  • Has great AoE skills (lvl 60+).
Cons
  • Has the LOWEST defense of all class.
  • Has the LOWEST HP of all class.
  • Can get 1H-KO by a boss if nobody tanks it.

IV. CLERICS

Pros
  • Can heal.
  • Plays one of the MOST important role in a party, which is healing and reviving.
  • Is averagely strong.
  • Got an acceptable amount of defense.
  • Can tank.
  • Average SP and HP.
Cons
  • Can get pressured by the fighters if they are losing too much hp while fighting.
  • Most of the people will think that clerics are only made for healing, which is totally false.
  • Can get the blame if the KQ fails or if some people in the party dies.
  • Does not have any AoE skills.
V. ARCHERS

Pros
  • Has some amazing skills like nature's protection and multi-shot.
  • Has DoT (damage over time) skills.
  • Has average HP and SP.
  • Has the most highest accuracy and evasion.
  • Has the most run and cast skills (great for kiting).
Cons
  • Has the lowest defense (I think the high evasion can cover that, though).
  • Kind of weak damage (I didn't confirm it myself but that's what I've heard).
  • DoT skills does not stack with other archers' skills.
VI.The quiz

Ok, go get a paper and a pen before doing this quiz, so you can write your answers down.


1. If you see a monster,what will you do?

a) Attack it directly to make the most damage as possible before it reach your party.
b) Use skills to lead it to your party tank
c) Get in front of it so that you take the damage while your party members attack it from afar.
d) Wait for your party tank to tank it, then you help your party members to stay alive.

2. What is the most important to you while fighting a monster?
a) Attack the monster with my strongest skills to eliminate it faster.
b) Help organize the other monsters aggro with some skills.
c) Protecting my party members by taking all the damage.
d) Make sure that everyone's health is high.

3. What do you prefer?
a) Grinding alone in a place with many monsters.
b) Grinding alone in a big place with enough monsters.
c) Grinding in a big party.
d) Grinding in a little party and healing my party members.

4. Which of these things means the most to you?
a) Power
b) Skills
c) Defense
d) All of the above.

5. Which of these things means the most to you?(I know, it looks like it is the 4th question again...)
a) Doing the most damage before dying.
b) Organizing the fights.
c) Staying alive the longest.
d) Helping me and the others staying alive.

VII. The answers

Most a): The best job for you is either mage or fighter (DDer). If you are STILL struggling to know which of these 2 jobs are best for you, then be a fighter (DDer) if you like to be a melee fighter and a mage if you like long range.

Most b): The best job for you is the archer, which is (I think), a job with cool skills.

Most c): The best job for you is a fighter (tank), or a cleric (damage build).

Most d): The best job for you is a support cleric, definitely.

IIX. CREDITS

-To Lirange, who helped out with the introduction.
-To Hessah, who helped with some pros and cons.
-To FiestaFan, the fiesta forum that helped me a lot.
-To outspark, the creators of fiesta.

--------

Suggestions for your guide

General corrections aside, I would like to suggest some changes to the content of your guide as I don't agree with some things.

--------

Fighter Tank Con:
Quote:

Will most likely need a cleric if they are tanking a boss.
I don't think this is a con. In fact, if there were to be a class that can tank a boss "efficiently" without a cleric, it'd be full END fighters. Pretty much any class can tank in Fiesta, and they would most likely all need a cleric anyway, so I don't think it needs to be included.

Fighter DDer Con:
Quote:

Deals more damage than the tank.
Mind changing that to "Deals more damage than the tank (especially when using an axe)."?

Quote:

Do more critical hit then the tank(if you had put up some spr points).
Hmm, I don't think this is a pro. Essentially, fighter tanks can also have SPR points for magical defense, so they can have the same amount of crit rate as figher DDers if they wanted to.

My additional suggestion.
Pro:
- Perhaps you can mention how fighters get an AoE stun at level 43+.
- Fighters can also cast debuffs on mobs and opponents in PvP.

Con for tankers:
As of this moment, the "mock" skill is still underpowered, hence making it difficult to hold the aggro of mobs at higher levels when grinding (though I wonder if anyone else can confirm it, or agree with me on this one since I'm not sure. I don't play a fighter, just that I remember getting aggros when I grind).

--------

Mage Pro:
I'd like to suggest "Great at PvP at higher levels due to their debuff skills."

--------

Cleric Pro:
Quote:

Can heal
Maybe you could mention that they can cast party defense and damage buffs as well?

Quote:

Is averagely strong
Maybe you should change the wording to "Deals average damage if you go for a damage build". It may give a misconception of clerics being great DDers when they are not (compared to other classes).

My additional suggestions:
Pro:
- Has the highest HP/SP stone capacity, which reduces the trips to and from the grinding spot and healer NPCs to restock.

Con:
- Draws a LOT of aggro with heals, especially with AoE heals.
- Poor damage if you're a support cleric.
- Poor at PvP in general.

--------

Archer Cons:
Quote:

-Got the lowest defense(i think the high evasion can cover that,tought).
As ThievingSix said, you can't have two classes with the lowest defense. Archers do not have the lowest defense, anyway. They have more than mages. Maybe you can say "Has the lowest defense after mages".

Quote:

kinda weak damage(i didnt confirm it myself but it is what i heard)
Hmm.. maybe you could change the wording to "kills slower than mages"? I'm not sure if they're really that weak.

--------

Formatting?

Maybe you could colour some subheadings or making some fonts slightly bigger, so they stand out a bit more. It generally helps readers "separate" the sections, if you get what I mean.

--------

Feel free to comment on my feedback, whether you agree or disagree!

ThievingSix 06-14-2009 05:05 AM

Archers aren't weak. I've stolen agro in most situations even from mages...

0_o SceneQueen o_0 06-14-2009 05:10 AM

Quote:

Originally Posted by Hessah (Post 348763)
I've got a few more things to add to classes Pros and Cons:

MAGE

Pro:
Have great AOE skills (level 60+)

ARCHER

Pro:
Have the most run and cast skills (great for Kiting)

Con:
DoT skills does not stack with other archers

CLERIC

Con:
Does not have any AOE damage skills.
No range attacks.



I think overall the guide is pretty good

I couldn't agree more! xD

Zwivix 06-14-2009 05:17 AM

Most of the roles can be interchanged depending what build and equips you have.
Archers are the best boss DD, and archers are only beat by mages in aoe. They dont have pvp skills, so its really hard to pvp without +9 armor.

The idea is great. Will help alot of people. Love the quiz at the end.

Blaaaaaaaah 06-14-2009 05:27 AM

Oh yeah, I forgot to add something after reading Zwivix's posts.

You should add a disclaimer that says this is only based on base stats and things, since builds/equips/sparkcash items can change things (pretty much what Zwivix said).

And yeah, second thoughts, might be better off to take our weak damage thing by archers.

Hessah 06-14-2009 08:28 AM

Hmm I see archer as a class that takes longer to kill multiple mobs compare to mages... but the great thing about archers are the AOE skill (Natures Mist) is a run-and-cast skill, which means archers can kite (and solo) a lot more efficiently than mages...

So I think it's kinda fair to say that archers are "weaker" than mage, in terms of damage per hit...

I'm not sure how many people agrees with me, and how you'd incorporate it into this guide, but that's the major difference I see in Mage and Archer in a PvE situation.

ThievingSix 06-14-2009 12:03 PM

Archers = Solo AOE
Mages = Party AOE

SpeedySnail 06-14-2009 12:48 PM

Ok im editing the guide,i will delete the part that says that archers are weak,just got my archer to lvl 20 yesterday and i could see that whenever my party is fighting a boss,when the tank dies,the boss always run toward me or another archer.


PS:As a said it before, my english is kinda bad, especially when writing a big text.xD

pigspark 06-14-2009 05:21 PM

great guide lots of spelling mishaps though

SpeedySnail 06-14-2009 05:59 PM

Really?Even after i edited it the way Blaaaaaah told me to?

Lirange 06-14-2009 06:24 PM

also a con for a tank might be that they have to buy sword and a shield. Therefor it will cost more money.

SpeedySnail 06-14-2009 09:30 PM

Ok ok,editing...

pigspark 06-16-2009 03:54 PM

Quote:

Originally Posted by SpeedySnail (Post 349024)
Really?Even after i edited it the way Blaaaaaah told me to?

yeah except for spelling but it's really great and archers don't always pull mobs but according to their build

Silent Wizard 06-17-2009 03:50 PM

and a ranged attack is the ability to attack from a safe distance and pull a single monster from a mob . Clerics are the only class without such a skill.

Andromeda 06-17-2009 04:45 PM

Quote:

Originally Posted by Zwivix (Post 348846)
Most of the roles can be interchanged depending what build and equips you have.
Archers are the best boss DD, and archers are only beat by mages in aoe. They dont have pvp skills, so its really hard to pvp without +9 armor.

The problem is you don't mention how unbalanced this game is. Fighters are easily the best DDs on bosses and the best DDs still in the game. (It probably shouldn't be that way but lets face it a whole group of fighters in a KKP KQ is easily going to be able to clear the KQ faster than a whole group of archers) In KKP KQ when I was tanking with my axe not a single fighter (Not using taunt skills), Mages, Archers could get agro off me. Its so so easy to hold agro with a fighter on sheer damage alone over archers and mages spamming their strongest skills.

Archers are still vital though you gotta love their DOT and they can pull the enemies away that KKP spawns with their AOE skills

Hessah 06-18-2009 12:42 AM

I think for this guide, we're just speaking in generic terms here, what the class is normally built for, without cashshop and all that...

Just to help the new players understand the roles of each class...

How they built their characters into MORE than what they're meant for, would probably be another guide on how to improve your characters...

SpeedySnail 06-18-2009 08:04 PM

O.K. guys, i edited it, again lol.:laugh:

ThievingSix 06-18-2009 10:18 PM

Quote:

Originally Posted by SpeedySnail (Post 348691)
Summary:
I.INTRODUCTION
II.FIGHTERS
III.MAGES
IV.CLERICS
V.ARCHERS
VI.THE QUIZ
VII.THE ANSWERS
IIX.CREDITS

I.Introduction

There are many players who wonder about what job they should take. I will do my best to post the pros and cons of each job, and there will be a little quiz at the end of my guide to help out those who can't decide what job to play.


II. FIGHTERS

IMPORTANT: Fighters pros/cons are divide into two sections, the DD (damage dealer) and the tank (damage taker) section.

TANK

Pros

-Average damage.
-Has the highest defense (if you go full END).
-Plays an important role in a party, which is tanking.
-Has the most HP.

Cons

-While tanking a boss, they will need to continuously cast snearing kick to keep the aggro of the boss because the monster will most likely attack the other damage dealers since they do more damage than the tank.
-Have the least SP.
-Have to buy a sword and a shield,which will cost more money then just an axe like the DD.

DD

Pros

-Deals more damage than the tank.
-Has the highest HP, after the tank, of course.

Cons

-Has less defense than the tank (because they use a 2-handed weapon and therefore can't use a shield, and also because they normally don't go full END).
-Takes more damage than the tank in pvp.
-Has the least SP.

III.MAGES

Note: I'm not a "pro" mage player, so perhaps I may miss some points in this section. If I do, please tell me what I should have put.

Pros

-The highest damage of all class.
-Has the highest SP.
-Has great AoE skills.
-Great at PvP at higher levels due to their debuff skills.

Cons

-Has the LOWEST defense of all class.
-Has the LOWEST HP of all class.
-Can get 1H-KO by a boss if nobody tanks it.

IV. CLERICS

Pros

-Can heal.
-Plays one of the MOST important role in a party, which is healing and reviving.
-Got an acceptable amount of defense.
-Can tank.
-Average SP and HP.
-Can cast helpful buff to the party, especially the one they get at level 11 (the one that increase damage and defense).

Cons

-Can get pressured by the fighters if they are losing too much hp while fighting.
-Most of the people will think that clerics are only made for healing, which is totally false.
-Can get the blame if the KQ fails or if some people in the party dies.
-Does not have any AoE skills.
-Get some aggro when using heal.
-Deal low damage.
-Not really good at PvP in general.
-Doesn't have ranged skills.

V. ARCHERS

Pros

-Has aggro reducing skills
-Has the most DoT (damage over time) skills.
-Has average HP and SP.
-Has the highest accuracy and evasion.
-Has the most run and cast skills (great for kiting).
-Deals moderately high damage.
-Best solo AOE.

Cons

-Has the 2nd lowest defense.
-DoT skills does not stack with other archers skills.


IMPORTANT:By using spark cash or highly empowered green or blue equips, some of the cons of a class can be eliminated.

VI.The quiz

Ok, go get a paper and a pen before doing this quiz, so you can write your answers down.

1. If you see a monster, what will you do?

a) Attack it directly to do the most damage possible before it reaches your party.
b) Use skills to lead it to your parties tank.
c) Get in front of it so that you take the damage while your party members attack it from afar.
d) Wait for your parties tank to tank it, then you help your party members to stay alive.

2. What is the most important to you while fighting a monster?

a) Attack the monster with my strongest skills to eliminate it fast.
b) Help organize the other monsters aggro with some skills.
c) Protecting my party members by taking all the damage.
d) Make sure that everyone's health is high.

What do you prefer?

a) Grinding alone in a place with many monsters.
b) Grinding alone in a big place with enough monsters.
c) Grinding in a big party.
d) Grinding in a little party and healing my party members.

4. Which of these things means the most to you?

a) Power
b) Skills
c) Defense
d) All of the above.

5. Which of these things means the most to you?(I know, it looks like it is the 4th question again...)

a) Doing the most damage before dying.
b) Organizing the fights.
c) Staying alive the longest.
d) Helping me and the others staying alive.

VII. The answers

Most a): The best job for you is either mage or fighter (DDer). If you are STILL struggling to know which of these 2 jobs are best for you, then be a fighter (DDer) if you like to be a melee fighter and a mage if you like long range.

Most b): The best job for you is the archer, which is (I think), a job with cool skills.

Most c): The best job for you is a fighter (tank), or a cleric (damage build).

Most d): The best job for you is a support cleric, definitely.

IIX. CREDITS

-To Lirange, who helped out with the introduction.
-To Hessah, who helped with some pros and cons.
-To BlaaaaaaaaH,who helped me out with grammar correction and some pros and cons.
-To FiestaFan, the fiesta forum that helped me a lot.
-To outspark, the creators of fiesta.

Fixed some grammar. Changes I made in red. Great guide, hope it gets approved soon!

SpeedySnail 06-19-2009 09:09 PM

Just edited it xD

Lone_Wolf 06-24-2009 06:32 AM

outspark arent the creaters of fiesta.

Gandalfa82 06-24-2009 11:49 PM

My recommendations: If you want to keep them feel free to just quote and take out the Red font. I used bullets instead of dashs for each thing. Formating was changed to make it easier to tell what is a new section.

Quote:

Originally Posted by SpeedySnail (Post 348691)
Summary:
I. INTRODUCTION
II. FIGHTERS
III. MAGES
IV. CLERICS
V. ARCHERS
VI. THE QUIZ
VII. THE ANSWERS
IIX. CREDITS

I. Introduction

There are many players who wonder about what job they should take. I will do my best to post the pros and cons of each job, and there will be a little quiz at the end of my guide to help out those who can't decide what job to play.


II. FIGHTERS

Fighters are up close and in your face style character. They as a group have high damage and high defense. If you like to be in the action this will most likely be the class for you.

Fighters have 2 styles of play. Tank (Damage Taker) and DD (Damage Dealer).

A Tank Build would focus on End (Defense, HP, and Shield Defense) primary. Spirit (SP, Critical, M. Defense) and or Dexterity (Aim and Evasion) secondary.

A DD Build would focus on Strength (Damage) primary. Spirit (SP, Critical, M. Defense) and or Dexterity (Aim and Evasion) secondary.


TANK

Pros
  • Average damage.
  • Has the highest defense (if you go full END).
  • Plays an important role in a party, which is tanking.
  • Has the most HP.
Cons
  • While tanking a boss, they will need to continuously cast snearing kick to keep the aggro of the boss because the monster will most likely attack the other damage dealers since they do more damage than the tank.
  • Have the least SP.
  • Have to buy a sword and a shield,which will cost more money then just an axe like the DD.
DD

Pros
  • Deals more damage than the tank.
  • Has the highest HP, after the tank, of course.
Cons
  • Has less defense than the tank (because they use a 2-handed weapon and therefore can't use a shield, and also because they normally don't go full END).
  • Takes more damage than the tank in pvp.
  • Has the least SP.
III. MAGES

Mages are the "Damage" class. They use Range and hit hard. Mages also have high debuffs in the later levels. If you like to hit hard and fast while something tires to run to you a Mage might be the class for you.

Pros
  • The highest damage of all class.
  • Has the highest SP.
  • Has great AoE skills.
  • Great at PvP at higher levels due to their debuff skills.
Cons
  • Has the LOWEST defense of all class.
  • Has the LOWEST HP of all class.
  • Can get 1H-KO by a boss if nobody tanks it.
IV. CLERICS

Clerics, everybody loves the clerics. The clerics are the healers. They will save your life more times then you can count. Clerics also are the buffing class in the game. Clerics are not damage dealers normally but they do take a beating very well. They also are the keystone to any good group. If you like to help others a Cleric might just be the class for you.

Pros
  • Can heal.
  • Plays one of the MOST important role in a party, which is healing and reviving.
  • Got an acceptable amount of defense.
  • Can tank.
  • Average SP and HP.
  • Can cast helpful buff to the party, especially the one they get at level 11 (the one that increase damage and defense).
Cons
  • Can get pressured by the fighters if they are losing too much hp while fighting.
  • Most of the people will think that clerics are only made for healing, which is totally false.
  • Can get the blame if the KQ fails or if some people in the party dies.
  • Does not have any AoE skills.
  • Get some aggro when using heal.
  • Deal low damage.
  • Not really good at PvP in general.
  • Doesn't have ranged skills.
V. ARCHERS

Archers are the hit and run class of the game. Archers do less damage per hit but they have a wide range of skills that can be used while running away from the enemy. Archers are very good pullers and kiters. If you like to attack from afar and keep attack while you run away from the enemy, then an Archer might suit you best.

Pros
  • Has aggro reducing skills
  • Has the most DoT (Damage over Time) skills.
  • Has average HP and SP.
  • Has the highest accuracy and evasion.
  • Has the most run and cast skills (great for kiting).
  • Deals moderately high damage.
  • Best solo AOE (Area of Effect).
Cons
  • Has the 2nd lowest defense.
  • DoT skills does not stack with other archers skills.


Disclaimer: The information is based off of basic stats and the "standard" builds for classes. Almost all Cons above can be countered with Scrolls, Buffs, Altered build, or Sparks Cash Items.

VI. The quiz

Ok, go get a paper and a pen before doing this quiz, so you can write your answers down.

1. If you see a monster, what will you do?

a) Attack it directly to do the most damage possible before it reaches your party.
b) Use skills to lead it to your parties tank.
c) Get in front of it so that you take the damage while your party members attack it from afar.
d) Wait for your parties tank to tank it, then you help your party members to stay alive.

2. What is the most important to you while fighting a monster?

a) Attack the monster with my strongest skills to eliminate it fast.
b) Help organize the other monsters aggro with some skills.
c) Protecting my party members by taking all the damage.
d) Make sure that everyone's health is high.

What do you prefer?

a) Grinding alone in a place with many monsters.
b) Grinding alone in a big place with enough monsters.
c) Grinding in a big party.
d) Grinding in a little party and healing my party members.

4. Which of these things means the most to you?

a) Power
b) Skills
c) Defense
d) All of the above.

5. Which of these things means the most to you?(I know, it looks like it is the 4th question again...)

a) Doing the most damage before dying.
b) Organizing the fights.
c) Staying alive the longest.
d) Helping me and the others staying alive.

VII. The answers

Most a): The best job for you is either mage or fighter (DDer). If you are STILL struggling to know which of these 2 jobs are best for you, then be a fighter (DDer) if you like to be a melee fighter and a mage if you like long range.

Most b): The best job for you is the archer, which is (I think), a job with cool skills.

Most c): The best job for you is a fighter (tank), or a cleric (damage build).

Most d): The best job for you is a support cleric, definitely.

IIX. CREDITS
  • To Lirange, who helped out with the introduction.
  • To Hessah, who helped with some pros and cons.
  • To BlaaaaaaaaH,who helped me out with grammar correction and some pros and cons.
  • To ThievingSix, who also help out with grammar correction.
  • To Ons On Soft, the creators of Fiesta.
  • To Outsparks, the US distributors of Fiesta


SpeedySnail 06-25-2009 03:49 PM

Ok...Just edited it...Its becoming to be a pain...:laugh:

Blaaaaaaaah 07-15-2009 07:14 AM

Just want to let everyone know.. we are looking to move this to the recommended guides section, just that speedysnail hasn't been active for a while to reply my PM.

Just to fill you in~ We haven't forgotten about guides.

SpeedySnail 08-01-2009 02:42 AM

Ok Blaaaah, i just finished editing my guide like you asked me to.

Blaaaaaaaah 08-01-2009 09:05 PM

This guide is now in Recommended sections!

http://www.fiestafan.com/forums/showthread.php?t=22660

This thread shall be closed.


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