Party tanking for fighters - Updated
Well I've decided to try my hand at writing a short guide on fighter tanking in parties. To most people, what I have to say is just general common sense but I've come across a surprising amount of comments in the game and out of the game about fighters not doing their jobs properly when tanking in parties.
If you use these tactics people will be more inclined to choose you over another fighter and using these tactics will ensure that people will actually want you in their parties. These tactics are best used in a party with 3+ players. A cleric for healing, a fighter for tanking and a mage for damage dealing. This character mix is especially important when hunting in areas like the Prison or Goblin Camp. Skills that should be used: http://img169.imageshack.us/img169/7523/tauntiy7.jpg Snearing Kick also known as Taunt - fast cooldown http://img267.imageshack.us/img267/4449/mocksz1.jpg Mock(AOE Taunt) - slow cooldown http://img408.imageshack.us/img408/4...esliceren7.jpg Bone Slicer - damage skill that slows down the targets attack speed. - slowish cooldown. http://img510.imageshack.us/img510/7818/stunuu4.jpg Stun - For those times when you need 1 less monster hitting you if you've been overrun by mobs. http://img267.imageshack.us/img267/9...vastateff9.jpg Later on: Devastate - AOE damage + stun - Using this skill will mean that you cannot use your normal stun attack till the cooldown has worn off - Additionally this skill only works on the monsters in front of your character(semi circular). When the skills should be used: Taunt If you're just dealing with 1 mob you can use the taunt skill to lure it away from other mobs so you're not getting overwhelmed, but this should still be used if there are not any other mobs around. Quote:
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Taunt should also be used if a mob is attacking anybody other than the fighter(especially if a mob is attacking the party mage or archer), that way the healer only has to focus on 1 person, instead of 2 or 3. By ensuring that the healer only has to worry about 1 person party members will die less often. If a monster attacks your mage or archer make sure you this skill on the monster attacking them. You're there to tank, they're there to deal damage, so use taunt so they don't have to worry about monsters attacking them. Mock This is used if your party gets overrun, as the normal taunt will only work on one monster. This should be used to it maximum effect as it has a long cooldown time so you want to try and get maximum results when using it. As mentioned above with the normal taunt, use this to gain the aggro of all monsters, so your party healer only has to worry about healing you and the damage dealers don't need to worry about using hit and run tactics to stay alive. Quote:
I use bone slicer on all mobs as it means the party healer isn't going to be wasting stones healing me, as bone slicer lowers a monsters attack speed. Its not necessary with just 1 monster but will mean your party can make longer trips. Bone slicer can be a life saver if you've had to use mock(The AOE Taunt) to aggro 4 or more mobs, there have been a few times where just lowering the attack speed of 1 monster has saved my life as it meant the the healer had a little extra time to heal me. This is also a "must use" against bosses, which can deal huge amounts of damage, your healer would otherwise not be able to keep up with if the boss is attacking at full speed. Stun Don't worry about using stun if you're only dealing with 1 or 2 monsters. The main reason for using stun is the same as bone slicer, it can save your life if you've got 4 monsters attacking you and you need to slow the damage down a bit. This is another useful skill when fighting bosses as the healer doesn't need to worry about healing you if the boss is stunned. Devastate(AOE damage + stun) This isn't the most practical skill around, as it uses over 100 SP's even with 1 skill point in it to lower SP consumption. This can be used in conjunction with the mock skill. If there are 4 mobs attacking the party use your mock skill. The monsters will attack you, don't use devastate immediately run away a few steps so that the monsters will chase you. This will ensure that they all gather in 1 place to attack you. By doing this you make sure that devastate will have an effect on all 4 monsters instead of ignoring the mobs that may have been hitting your character from behind. An additional use for devastate is that it can be used to cause aggro on more than 1 monster if you're still waiting for your mock cooldown time to run out. How Builds And Weapons May Affect The Damage Dealt and Received. Quote:
Thats all i have to say on the subject although i might add more once i have access to more skills. I know most of the stuff mentioned above is common sense but not all fighters seem to know this, so just thought I would put this together so people can't have an excuse for being bad or lazy tanks. Big thanks to Claude(Stryfe) and Revy on their input. Opinions or suggestions are welcome. |
Nice guide, but I have a question about stats, im thinking of going 1:1 END:SPR since im going to be tanking most of the time and not really going solo it's a pretty good setup because of the natural increase of STR the fighters have and the +Crits the SPR adds I'll be able to do good DMG. The reason I brought this up is maybe you can give me your insight and I think it would go good with the strategies you've already posted.
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wow. thnx for the taunt guide. I seriously did not know what it was used for :P.
Ima buy that skill now XD! |
Nice guide.
I have united a party with Andy. I think... he is PRO =) --Tactics for damage dealers We should see the enemy whom tank did taunt and attack it, for don't make the tank(and cleric) worried. You can use TAB key to find the target when there are a lot of enemies. If you find enemy which HP decreased, perhaps the tank is attacking it. And you should attack it together. |
Good guide.
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I don't have a fighter but yes, I love partying with fighters who does the things you have listed, especially taunt. :3
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Very informative.
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-round of applause- *looks around to make sure no one is looking-*grabs the Megaphone and* ANDY IS PRO....lol seriously nice guide :D maybe Sasuke will read it an stop killing me and Fire in Conceal Peak lol :mad:
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Huh, didn't think Taunt can be so important. :P Is it a good idea for all types of fighters though? This might be GREAT for defensive fighters who has high hp and defense.
But for the kind of build I'm making (STR:SPR), it has low defense and HP as a tanker, but high damage. Chances are I'd die easily compared to the rest of the fighters, but still last longer than archers and mages. It'd be good to have your input. Also another question; is there a prequisite for Mock? Or I can just get it straight away? |
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I'm a 1 handed fighter so the shield might make a difference but i'm not sure how much difference that makes in damage taken. (I'll ask Claude to post his input on that, as he recently changed from 2h to 1h) Only prerequisite for mock is the level requirement, but i'm not sure on the level requirement, i'll be adding that information once the game starts again so i can confirm skill names and level requirements in game. Taunts useful in any situation be it in parties or soloing its probably my most used skill after slice and dice. Its best not to take my numbers on how many monsters to take on at once too seriously. The best thing to do is to start with 1 at a time then work your way up to 2 then 3 until you figure out just how many you can tank at once with a cleric around. |
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