Help With Mage Build + Empowerments
I'm having alot of trouble figuring out a good build for my mage, all ive been able to find so far are AoE builds. Can anyone give me a good non-AoE build. Also i dont know what to empower, ive empowered fire blast with dmg increase and the same for magic missile (because I use magic missile 1 for spamming between cooldowns). I've also heard that duration time on lightning bolt adds stun. Help me out please!
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First question. You gonna be soloing alot or are you gonna have a party, just not an AOE party?
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to answer the first question, i both solo and party so im a bit confused on what to do there but i think ill go with the 25 spr and rest int build for that cuz so far its working really well.
for empowerments, should i start decreasing cooldown on MM and fire blast even though ive already added dmg or should i just decrease sp on my other spells? |
What level range are you in?
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btw, if you think you have enough cooldown for your skills, be sure to add damage. but i warn you- be sure to put enough cooldown in.. my first mage had almost all power, with a lil bit of cooldown.. >< i can barely use that mage anymore! >< >< hope that kind of helps.. |
Statistically, endgame full INT still has an overall higher damage ratio. Excel never lies, after all.
The majority of the forerunners (true pro mages?) used full INT. I personally endorse it myself as well. As for skill empowerments, once you near level 60, you technically don't need to spam MM as much anymore, because you'll have eight 5-15 second cooldown spells to work with. As a result, I recommend: Magic Blast: 5 points to power. Fire Ball: 5 points to power. Fear: 5 points to duration. Inferno: 5 points to cooldown. If PvP-orientation is considered as well: Chain Casting: 5 points to cooldown. Stifle: 5 points to duration. Those seem to be the most useful empowerments; all other empowerments are optional and may be configured to the user's play style. |
that was really helpful triumph and cilla but since i dont get spells like fear and inferno till later (I am only lvl 30) should i put my points into cooldowns for all spells, i think that would prolly help me cuz in the long run, id be doing more dmg in a shorter amount of time
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Fire Ball: 5 points to power. Fear: 5 points to duration. Inferno: 5 points to cooldown. do u mean magic misslie and fire bolt ?? woops... didn't mean to qoute that message from ankitsoodu xD meant to quote from Triumph |
yea Triumph just double checking...
Magic Blast = Magic Burst and Fire Ball = Fire Bolt right? |
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