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-   -   Anyone's Opinon please. (http://www.fiestafan.com/forums/showthread.php?t=29703)

Scottlee38 05-12-2011 12:02 PM

Anyone's Opinon please.
 
Who thinks archer's balance would be at least better if power and aimed shot were kitable, and also had more damage? Maybe even with a short cool down?

Covered 09-26-2011 11:42 AM

Sounds like a good idea;)
However to me playing as an archer is difficult as you always have to keep distance...:smarty:

Wizardcool11 10-16-2011 04:41 PM

Well then archers would be overpowered. And kiting to me means dmging multi mobs at once... So single targets are only useful to me when king and I find that by the time I go through all my skills they've cooled down.

Scottlee38 10-20-2011 01:45 PM

I dont think archers could ever be overpowered kiting those two moves. Certainly with the cooldown added, any high defense character can easily run right up to an archer and eat it alive.

Wizardcool11 10-22-2011 12:51 PM

Well, the dd skills of an archer don't really do much damage to players, dots are way more effective cuz def doesn't affect it... But yea, with new trickster, I think they are underpowered.... Maybe they could have access to the decay dot or stat draining shots...

Pillow 10-29-2011 01:33 AM

Archers well ._. need more dmg....... and yes i do think kiteable aim/power shot would help. The problem imho is that because of the 95 necklaces you can never really poison your F.O.E *-*....it is very hard to get all your DoTs on at once.

I think a skill should be added for SS which removes armour and one which will double your dmg for 10 secs :3 balance them out a bit and maybe a super powerful shot for like a finishing move.

LeonMaster 11-27-2011 11:38 AM

I do not think so..

Kaze 12-05-2011 02:26 PM

I doubt that would happen, if it does then we won't be underpowered anymore and it would be unfair to all the other classes due to the fact that we can kite.
Anyways it doesn't really do much help other than pvp since it doesn't helping in kiting and for boss kites, one pause or twice doesn't really matter unless the boss stuns at every hit, which is not happening either.


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