Quick Beginner's Class Guide
The guide below is a basic recommendation. The empowerment of skills shall depend on your playing style and how often you use the skill.
Cleric Where should I put my stat points? These are the common builds for Clerics:
Where should I put my skill points? All Clerics -
Solo clerics -
Support clerics -
Hammer or Mace? Most people use hammer, because it deals more damage. Archer Where should I put my stat points? These are the common builds for archers:
Where should I put my skill points?
Bow or Crossbow? Bow up to level 50. For PVE - optional switch to xbow after level 50 for extra damage for AOE. For PVP - probably best to stay with bow. Mage Where should I put my stat points? These are the common builds for mages:
Where should I put my skill points? All Mage -
PVE Mage -
PVP Mage -
Wand or Staff? Wand does more damage, staff has more accuracy. I would recommend wand, as you can make up the aim with scrolls. Fighter Where should I put my stat points? These are the common builds for fighters:
Where should I put my skill points? If you plan to be a damage dealing fighter, do not put any points into Slice and Dice. All fighters -
Damage Dealer Fighters -
Tankers -
1H Sword & Shield , 2H sword or axe? Damage Dealer Fighters - The axe has greater damage, but less accuracy than 2H sword. I recommend Axe, but depending on what's available, that can be flexible. It is also recommended that you carry 1H sword & shield for when you need to tank in KQ or other parties. Tankers - 1H Sword & Shield. |
I'm going to double post to keep my draft neat.
The aim of the guide is to provide one-stop post for new players to briefly understand the types of builds that are widely used by most players, that you can pretty much not go wrong with th build. I'm unfamiliar with PVP mage, and stat / skill set ups for fighters, so if further info can be given that would be great. Anyone else with other feedbacks will also be considered. Though I can't guarantee that I'll add everything, as I want to keep this as simple and as basic as possible. |
Very nice!
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great guide also i'm sure there will be a grammar nazi around soon enough.....
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Quote:
IMO, a fighter should, if possible carry both 1h/shield and axe or 2h sword. Tankers have crap damage but a 2h weapon will help them solo while a damage dealer may be called in to tank in an emergency. But since this is a quick guide... that may be unnecessary. |
@ Jack - HAHA yeah grammar isnt my forte, I wouldn't mind some help on that..
@ Loveless - Thanks!! I've added the 1H/shield comment too. Another question - Did anyone empower the power of their Frost Nova? I didn't do it myself, not sure if that's recommended... |
^I think I did that... I'm a major party-mob person, so I like to max dmg and cd for both inferno and frost nova x3
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Since this thread is pretty clean, I will just move this to the recommended guides section!
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woot,, my fighter build failed xDD
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what about the kiting archers?
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