Fiesta Online Fighter Guide
:smarty:
Fighters are very important characters. They have many different choices to make about their build and skills. Some of them deal damage. Some are great defenders. Others have fair damage and defense . Information: 1. Strengths - Highest physical damage - Highest physical defense 2. Weaknesses - Rang damage - Lowest spirit points - Lowest magical defense 3. Weapons - 1H Sword & shield - 2H Sword - Axe 4. Starting build Strength Dexterity Endurance Intelligence Spirit HP SP 6 3 5 1 1 52 10 Damage Dealers (DD) This type of fighters that deals a very high damage. They are always the best in PVP (1V1). Advantages: - Very high physical damage Disadvantages: - - Not good in soloing boss & AOE parties Weapons: - 2H Sword - Axe Common build: - Full STR/ 25 SPR: Rest STR Main skill Empowerment: -Devastate: 5 cool time, 5 duration, 5 damage. Reason: AOE damage + stun. Power Hit: 5 cool time, 5 damage. Reason: main damage skill.- -Vitality: 5 cool time, 5 Duration. Reason: total after empowerment 1.5 min and 2 min cool time. Tankers These fighters have are great defenders, with high defense. Their job is mostly tanking boss as well as great numbers monsters at the same time. They are very useful in AOE parties. Advantages: - Very high physical defense - Very good in soloing boss & AOE parties Disadvantages: - - Not very good in soloing alone - Not very good in PVP Weapons: - 1H Sword & Shield Common build: - Full END Main skill Empowerment: - Devastate: 5 cool time, 5 duration, 5 damage. Reason: AOE damage + stun. - Slice and Dice: 5 cool time, 5 damage. Reason: main damage skill. Hydrid These kind of fighters have fare damage and defense. They usually solo monsters alone. And can does more damage and take more hits than damage dealers. Advantages: - Best in soloing alone - have fare damage - have fare defense Disadvantages: - Not best in PVP - Not best in tanking Weapons: - 1H sword & a shield - 2H sword - Axe Common builds: - 50 END, Rest STR - 1 END : 1 STR - 1 END : 2 STR - 2 END : 1 STR Main skill empowerment : - Devastate: 5 cool time, 5 duration, 5 damage. Reason: AOE damage + stun. Slice and Dice / Power Hit: 5 damage, 5 cool time. Reason: main damage skill. - Please comment |
Moved to Draft Guides section.
Please also look over http://fiestafan.com/forums/showthread.php?t=22308 to help format your guide. Once it's up to out guide standards and you've made your final tweaks we'll move your guide to the Recommended / Final Guide section for everyone to look. Thanks. --- Feedback for you guide. There are several spelling mistakes. Such as 'fare', should be 'fair' in this case. Hybride has no 'e' = hybrid. The damage dealer build, they are actually great in AoE parties with the right people behind them. They're able to hold aggro with their high damage and with a cleric around they'll be more than able to survive. For tankers, I wouldn't say they are "very good" in soloing bosses. Due to their low damage they will take a while to take a boss down. And the longer the battle takes, less survivability. |
i guess u read it carefully, u r just like my teacher when he sees my home work assiment he hand it back to me full of read marks, lol.
ok i don't think dd r usefull in aoe parties cuz they deal damage on one target at a time and they are not more than able to survive, my full end tanker had a hard time tanking dungen monsters with all sort of scrolls and a lvl 25 cleric around and 2 lvl 20+ mages for damage. |
I only skimmed but I was a fighter myself so I just knew which points to look at.
Actually, all fighters use Devastate which is the frontal AoE attack + stun. When that skill is fully empowered with cooldown and damage it lives up to its name. On top of that the damage from an Axe user will hurt... a lot. In most high level parties it's about AoE and the one-on-one skills during cooldown if any. I hate to say it but most players now enhance their gear so they can have decent defense along with raw power from wielding an Axe. |
Don't forget the main tank Devastate too, reason dmg (which u mentioned) and to get aggro, so if the dd used it s/he may get aggroed, which is bad, because it gets the monsters out of inferno/magic plast/frost nova (mage aoe attacks circle)
besides one half aoe attack isn't so usefull besides the mages aoe's. by the way i read your guide, and i think it's awsome |
You should add in the Fighter's "Strenghts" section that they have the highest hp of all classes.
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