Basic Fighter Guide
Just a quick overview of a fighter's stat and skill builds. You do not have to follow it and it is based mainly on my own experience. If you want to do a different build, by all means go ahead. This guide is not for those who invest heavily in cash shop items and enhancements.
And if you don't like it you can bugger off and make your own guide. :devil: ------ Fighter Types There are two main types of fighters. The tanker and the damage dealer. Generally the fighter is the class with the most HP and the most defense in the game. They are a great starter class for both beginner and seasoned MMO players. TankerThere are builds that incorporate DEX and SPR but the above 3 are what I see to be common builds for each fighter type. Feel free to experiment and find which benefits your playing style the most. ----- Free Stats Quick run through with free stats (you receive 1 stat point per level up to allocate; 5 after Lv20 job change; 10 after Lv60 job change). END: Adds HP, defense, and block rate (%). Invest only if you plan on becoming a tanker. Otherwise collect equipment with END. The block rate that comes with the free stat is useless unless you are holding a shield.----- Skills The fighter class has a large array of skills at their disposal. The empowerments are only recommendations, again, do what fits your fighting style. Slice'n'Dice------ Further notes... For tankers, the skill 'Mock' has no further upgrades after Lv55 and at Lv60+ that is when both mages and archers gain more power making it easier for them to pull aggro off of you. But 'Snearing Kick' does upgrade past that and will help you greatly in keeping your mobs together. What I generally do is cast Mock, allow it to cool half way and then cast Devastate (or vice versa). Rise and repeat until the mobs around you are dead. Please remember that Devastate alone will not keep aggro no matter how much damage you dish out... even to be on the safe side, one cast of Mock can be the difference between leveling up and having your whole party face down. For damage dealers, yes you can tank too but be prepared to do so. Do not run into a group of mobs expecting to be able to take damage without first having scrolled up and knowing your own limits. Without adding in the CS factor you will still have less HP/defense than a tanker. Be prepared to stone or pot a cleric has their limits too. For both, it's generally a good idea to keep both a one-hand/shield and an axe or two-hand (whichever two hand you prefer). You never know which role you will have to fulfill. And soloing with a one-hand is definitely slow so I switch to an axe at those times. ------- Hopefully that helped some. x___x Woot procrastination. |
Nice guide, maybe itll really do some good
and teach the idiots that play actually how to play their class. |
Thanks, I hope so too. :]
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Good job Hika :O
maybe I shall make my fighter 2:1 str end because hes so squishy >< |
You can do the 50 END rest STR build then. After 50 points into END your block rate % bonus is cut so you can stop there and keep on going with STR. Then just look for END equipment and accessories with END/HP bonus.
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yay
-clapclap- lol my fighter has some strange soloer build planned 25spr, 30dex, 50end, rest str |
Loveless have you posted this on officials?
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No I haven't.
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Would be a nice idea to put it on their and share
it with others then FFs small member base. |
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