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-   -   stat point help (http://www.fiestafan.com/forums/showthread.php?t=3039)

Royal_Assassin 11-23-2007 08:47 PM

stat point help
 
ok, so far im a pure end build, i got +30 into end from only points i put in myself, and well, its good for lvling by myself, but not all that great for lvling in a group since ima be most likely healing, so ill need more sp,

so my question is should i start going 3:1 ( end:spr ) so i can heal and use bash more if im lvling by myself? or just keep the pure end and just use the passive skill that clerics get to boost their sp?

thanks

Spells 11-23-2007 08:54 PM

It's a hard decision to make, the passive skill helps but 5,10+ points in increments of 5 isn't that bad for solo clerics. Hell, here's a look at my stats at 30 and I'm loving it.

http://img113.imageshack.us/img113/1...shot020rc7.jpg

To be honest, some SP and Dex doesn't hurt the least bit for any cleric who's majority stat is End.

ThievingSix 11-23-2007 09:31 PM

I used all points in END and skill points for SP reduction. Honestly it works fine.

Cpt_Amazing 11-24-2007 12:27 AM

I'm almost pure END and went with 7 or 6 SPR, Works out great with me and helps me tank Orcs and such, always nice to have some extra crit and sp when you need it ^_^

jacquin 11-24-2007 12:32 AM

I always saw SPR's purpose in a build as to ad in more crit. 25 SPR and a basic hammer will give you 10% extra crit, which is helps alot in speeding up those long, slow kills and keeping things interesting (a sudden 250 damage blow? Yes plz!). You give up about 2% block, 125 hp and 12 def, which isn't bad since:

1: Thanks to cure, we already are well known for staying alive longer than others and
2: We aren't meant to be the main tank anyway

So I say 25 SPR and the rest into END.

Falzz 11-24-2007 02:04 AM

Quote:

Originally Posted by jacquin (Post 48332)
I always saw SPR's purpose in a build as to ad in more crit. 25 SPR and a basic hammer will give you 10% extra crit, which is helps alot in speeding up those long, slow kills and keeping things interesting (a sudden 250 damage blow? Yes plz!). You give up about 2% block, 125 hp and 12 def, which isn't bad since:

1: Thanks to cure, we already are well known for staying alive longer than others and
2: We aren't meant to be the main tank anyway

So I say 25 SPR and the rest into END.

I highly suggest doing this.

I added +8 str to my cleric *Was mistaken for end:spr for end:str xD*.

But adding spr really helps, since I haven't added spr yet *will do for here on out till 25* because I RARELY crit *and I am using a hammer*, so spr helps ALOT.


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