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-   -   Skill points for clerics. (http://www.fiestafan.com/forums/showthread.php?t=979)

Fabulous 08-22-2007 06:02 PM

Skill points for clerics.
 
Greetings for all, i'd like to see ppl what they gonna spend their skill points at.
For me at the first i'd like to put +5 "-CD" / +5"-SP" on the Heal. And +5"Dmg increase" on bash. For the other points i think i'll wait until i get the bleed or the hammer special spellto reduce the mana or even the CD, but i think 0.6seconds for a 15sec spell is too much so, dunno yet. :rolleyes:

FaithHealer 08-23-2007 12:43 AM

I went DPS on CB2 just for kicks and had quite fun dealing more dmg then a lot of fighters. Had +5 on damage increase on BASH, plus 5 on CD and SP on heal, and was starting to use my skill points on Invince for spell length (forgot what it was called) went from 8 seconds to like 14 seconds if i remember correctly. Everything else just didnt seem to add up for me.
FaithHealer (lvl 45 cleric)

Blaaaaaaaah 08-23-2007 01:08 AM

Quote:

Originally Posted by Fabulous (Post 13801)
Greetings for all, i'd like to see ppl what they gonna spend their skill points at.
For me at the first i'd like to put +5 "-CD" / +5"-SP" on the Heal. And +5"Dmg increase" on bash. For the other points i think i'll wait until i get the bleed or the hammer special spellto reduce the mana or even the CD, but i think 0.6seconds for a 15sec spell is too much so, dunno yet. :rolleyes:

Wow I did the exact same thing as you in CB!

Edit: But I don't think adding +5 damage to bash was worth it... I don't think there was a major difference, actually. Probably +5 damage per bash? Not sure, but I remember regretting it.

Fabulous 08-23-2007 01:44 AM

Hello, thanks for your post FaithHealer ^.^
Blaaaaaaaaaaaaaaaaaaaaaaaaah. xD I think when someone focus at the End points, its means he will be able to Tank and stuff, and you know some retard ppl who know 1, 2, 3 buttons to dps and get the aggro, so i think making more dmg for bash is kinda nice, and if i will make it, i will make it for one reason. To keep my aggro on the boss, and let the others members having fun dpsing whatever i tank, more dps = more threat. So i think i can say +dmg on bash ftw xD

Triumph 08-23-2007 03:38 AM

Quote:

Originally Posted by Fabulous (Post 13801)
For me at the first i'd like to put +5 "-CD" / +5"-SP" on the Heal.

In my opinion, it's a waste of five good points if you put them in cooldown. There is no need for reducing the cooldown by what? 1.2 seconds? It's not like spamming magic missile for a mage, where you actually conserve SP and dish out damage rapidly.

I'd stick the extra five to something like Restore SP consumption, because I found it weird that I used it a lot when supporting...

aesthetic 08-23-2007 05:35 AM

._.""
I made a mistake by putting some CD on revive when I first started. Well, it did come in handy at times, like KQs gone wrong where everybody just dies or partying and everybody just got slaughtered. But otherwise, it was a real waste. XD

I think I plan on doing +5 for reducing SP for heal, then put like +3 on CD for heal and save up the rest for invincible, where I plan on +5 on buff time (and possibly CD? it depends if they mess with it again I guess, ionno). I was fine with heal at +3 in CB2, though sometimes it irked me that I can't spam it as fast as others, but I managed. XD Still, it rarely caused trouble, so I guess leftover points would go to the leftover +2 for CD on heal. Then when I get into higher lvls where I can't always party, I'll put points in for bash. :3

Blaaaaaaaah 08-23-2007 08:08 AM

Quote:

Originally Posted by Triumph (Post 13947)
In my opinion, it's a waste of five good points if you put them in cooldown. There is no need for reducing the cooldown by what? 1.2 seconds? It's not like spamming magic missile for a mage, where you actually conserve SP and dish out damage rapidly.

I'd stick the extra five to something like Restore SP consumption, because I found it weird that I used it a lot when supporting...

I think it reduces cooldown by 1.1 seconds, not sure...

But sometimes it's just that extra second that will help stop someone from dying. 1.1 seconds is a lot longer than you think. You wouldn't believe how much I loved my heal when I placed all 5 points into cooldown. If you put any points into cooldown for heal, then put all five. I actually don't see the point in putting 2 or 3 points since that wouldn't make much of a difference.

Fireriot 08-23-2007 09:37 AM

Quote:

Originally Posted by Triumph (Post 13947)
In my opinion, it's a waste of five good points if you put them in cooldown. There is no need for reducing the cooldown by what? 1.2 seconds? It's not like spamming magic missile for a mage, where you actually conserve SP and dish out damage rapidly.

Lol, I think spend 5 points into Heal's cooldown is most important if you become support cleric.
I needed to spamming heal for tank. It's like spamming magic missle for a mage, LOL.
If you want to be battle(non-support) cleric, then please forget this opinion.

Quote:

Originally Posted by Triumph (Post 13947)
I'd stick the extra five to something like Restore SP consumption, because I found it weird that I used it a lot when supporting...

I spent 5 points into Restore's cooldown also.
It's not so important but I like this build.

Fabulous 08-23-2007 03:30 PM

Quote:

Originally Posted by Fireriot (Post 14064)
Lol, I think spend 5 points into Heal's cooldown is most important if you become support cleric.
I needed to spamming heal for tank. It's like spamming magic missle for a mage, LOL.
If you want to be battle(non-support) cleric, then please forget this opinion.



I spent 5 points into Restore's cooldown also.
It's not so important but I like this build.

Hello Fireriot, i think you are wrong abit. Reduceing CD on healing is very perfect for every thing, not support healing only, its Great for solo also. You know, when u get 2 mobs on you. Its kinda nubish to use stone/pot bla bla and run when you know you can get them. Heal -Cooldown helps alot in tanking also, its like this rotation: Restore - Autoattack - Heal - Bash - Shield - Heal - attack - bash - attack - attack - attack - heal - etc etc..
Thanks for your comment and i respect your opinion :3

tehfusion 08-23-2007 04:04 PM

This post no longer exists.

+Tequila+ 08-23-2007 07:08 PM

Quote:

Originally Posted by Blaaaaaaaah (Post 13904)
Wow I did the exact same thing as you in CB!

Edit: But I don't think adding +5 damage to bash was worth it... I don't think there was a major difference, actually. Probably +5 damage per bash? Not sure, but I remember regretting it.

+5 points into bash is very much worth it my bash was +300ish dmg with +5 points at lvl 57 ^^..since S.M.H we get only get two attacks an the second one bein a lvl 40 skill jus sucks empowering bash is very important.

Quote:

Originally Posted by Fireriot (Post 14064)
Lol, I think spend 5 points into Heal's cooldown is most important if you become support cleric.
I needed to spamming heal for tank. It's like spamming magic missle for a mage, LOL.
If you want to be battle(non-support) cleric, then please forget this opinion.



I spent 5 points into Restore's cooldown also.
It's not so important but I like this build.

Correct on both on points.^_^ hello Fire:cool:

Quote:

Originally Posted by Fabulous (Post 14101)
Hello Fireriot, i think you are wrong abit. Reduceing CD on healing is very perfect for every thing, not support healing only, its Great for solo also. You know, when u get 2 mobs on you. Its kinda nubish to use stone/pot bla bla and run when you know you can get them. Heal -Cooldown helps alot in tanking also, its like this rotation: Restore - Autoattack - Heal - Bash - Shield - Heal - attack - bash - attack - attack - attack - heal - etc etc..
Thanks for your comment and i respect your opinion :3

Empowering Heal is that not that important...its better served on a full support cleric works like this..autoattack-bash-heal-trip or bleed-heal or rejuvenate imho which heals alot more then normal heal-wash rinse repeat-mob dead..even though soloing is'nt very effective for lvling with a cleric :D.

Quote:

The only skills I've found necessary to empower are Heal, Bash and Invincible. I'll probably empower them in open beta the same way I did in closed beta 2:

Bash - 5 points in attack power (since it's the only thing that really counts at lower levels)
Heal - 5 points in cool down (not really that noticeable when levelling, but in Kingdom Quests when supporting it's lovely)
Heal / Bash - 5 points in SP cost (by this time the skills start getting very costly, and 5 points more or less halves the SP cost)
Invincible - 1-5 points in duration.
jus a bit different froms mines...an invincible not worth empowering in my opinion :cool:

Triumph 08-24-2007 12:07 AM

Idk, but I still think that 5 points into Heal cooldown is a bit of a waste. I'll try to address why:

For solo'ing: Usually, you won't really need to Heal every 3 seconds, if you solo smart. Assuming you pull a mob, though, then you might run into some issues. But the kicker is, at higher levels (especially 41) that cooldown becomes irrelevant. If you're bent on not using potions or stones, usually a Heal/Restore/Rejuvenate (hence previous mention of level 41) combo is enough for Heal to recharge again. If not 41, you still can do a Heal/Restore combo.

For parties: Generally a cleric will play as support. However, in higher level grinding, there's usually just one tank. You can throw a Restore/Heal combo, it should keep them alive, and heal some more...it works in CP at least.

For KQ's: I personally doubt that it will be a massacre. Hopefully there will always be more than one cleric, but when the time comes where you don't have that many clerics, due to deaths or tied down by other necessary support areas, you can usually throw a restore on someone who is taking some mild punishment, heal on someone who is taking harder punishment, or spam heal if they're really getting beaten on. However, if they're getting hit for 500 dps, then maybe they should back off a bit and let someone more able to handle the damage polish up.

Blaaaaaaaah 08-24-2007 12:39 AM

Quote:

Originally Posted by +Tequila+
+5 points into bash is very much worth it my bash was +300ish dmg with +5 points at lvl 57 ^^..since S.M.H we get only get two attacks an the second one bein a lvl 40 skill jus sucks empowering bash is very important.

Well... since you said so, guess I'll stick to chucking my 5 points in. xD I was wondering if chucking 5 points into cooldown of Bashing would be worth it so I can bash more. I forgot what the original cooldown was though.

Quote:

Originally Posted by Triumph (Post 14361)
For parties: Generally a cleric will play as support. However, in higher level grinding, there's usually just one tank. You can throw a Restore/Heal combo, it should keep them alive, and heal some more...it works in CP at least.

For KQ's: I personally doubt that it will be a massacre. Hopefully there will always be more than one cleric, but when the time comes where you don't have that many clerics, due to deaths or tied down by other necessary support areas, you can usually throw a restore on someone who is taking some mild punishment, heal on someone who is taking harder punishment, or spam heal if they're really getting beaten on. However, if they're getting hit for 500 dps, then maybe they should back off a bit and let someone more able to handle the damage polish up.

Well, I reckon the +5 points in cooldown comes in very handy during the emergency situations you just posted. Restore doesn't really do much, not at the level I am anyway. If you're partying people your level or higher, it doesn't do anything because they have a lot of health (so the amount of healing the restore does is almost nothing) and the monsters are usually whacking quite a bit out. It will work for "mild punishment" probably, but when I grinded with my party, I find that I didn't really have time to cast restore. It could be different if I have been supporting a END build tanker, but I didn't find restore very helpful. I still use it as a safety measure, but it's not a life saver like heal.

I don't find many KQs I've been in where I don't require my heal much. I can't remember the lower level KQs, but as you get higher, the KQs get harder and people probably need more healing, and that's when the 2 second cooldown in heal is godly.

Also, it's a lovely thing to have if you're off hunting kings with your party. You might think, "psht, how often would I do that?", but I was glad I had it when I farmed for kings with my friends. I don't think I could have healed the tanker properly with a 3 second cooldown. A 2 second cooldown was barely enough, though it still worked (with the tanker needing to sometimes heal himself, of course). We still died a couple of times due to other factors but it worked for the king. And it was worth it in the end because of the prizes we get. <333 Heal.

If you're planning to be a support type of cleric, I reckon 5 points into cooldown is a must. You're going to be playing as a cleric for a zillion levels, and you will probably come across emergency situations half the time.

+Tequila+ 08-25-2007 05:10 AM

Quote:

Well... since you said so, guess I'll stick to chucking my 5 points in. xD I was wondering if chucking 5 points into cooldown of Bashing would be worth it so I can bash more. I forgot what the original cooldown was though.
I think it mite but i dunno Bash then Trip an usually Bash is charged or jus a few secs from bein charged ^^. I feel that empowering for cool down is alot of points wasted.:D since its only 0.02 secs lol but its all left up to personal preference I suppose.

MrMud 08-25-2007 11:13 PM

i rly dont use empowerments becouse i rly dont kno whats worth it ^^

Fabulous 08-26-2007 12:42 AM

Lol. It does :)


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