![]() |
Skill points for clerics.
Greetings for all, i'd like to see ppl what they gonna spend their skill points at.
For me at the first i'd like to put +5 "-CD" / +5"-SP" on the Heal. And +5"Dmg increase" on bash. For the other points i think i'll wait until i get the bleed or the hammer special spellto reduce the mana or even the CD, but i think 0.6seconds for a 15sec spell is too much so, dunno yet. :rolleyes: |
I went DPS on CB2 just for kicks and had quite fun dealing more dmg then a lot of fighters. Had +5 on damage increase on BASH, plus 5 on CD and SP on heal, and was starting to use my skill points on Invince for spell length (forgot what it was called) went from 8 seconds to like 14 seconds if i remember correctly. Everything else just didnt seem to add up for me.
FaithHealer (lvl 45 cleric) |
Quote:
Edit: But I don't think adding +5 damage to bash was worth it... I don't think there was a major difference, actually. Probably +5 damage per bash? Not sure, but I remember regretting it. |
Hello, thanks for your post FaithHealer ^.^
Blaaaaaaaaaaaaaaaaaaaaaaaaah. xD I think when someone focus at the End points, its means he will be able to Tank and stuff, and you know some retard ppl who know 1, 2, 3 buttons to dps and get the aggro, so i think making more dmg for bash is kinda nice, and if i will make it, i will make it for one reason. To keep my aggro on the boss, and let the others members having fun dpsing whatever i tank, more dps = more threat. So i think i can say +dmg on bash ftw xD |
Quote:
I'd stick the extra five to something like Restore SP consumption, because I found it weird that I used it a lot when supporting... |
._.""
I made a mistake by putting some CD on revive when I first started. Well, it did come in handy at times, like KQs gone wrong where everybody just dies or partying and everybody just got slaughtered. But otherwise, it was a real waste. XD I think I plan on doing +5 for reducing SP for heal, then put like +3 on CD for heal and save up the rest for invincible, where I plan on +5 on buff time (and possibly CD? it depends if they mess with it again I guess, ionno). I was fine with heal at +3 in CB2, though sometimes it irked me that I can't spam it as fast as others, but I managed. XD Still, it rarely caused trouble, so I guess leftover points would go to the leftover +2 for CD on heal. Then when I get into higher lvls where I can't always party, I'll put points in for bash. :3 |
Quote:
But sometimes it's just that extra second that will help stop someone from dying. 1.1 seconds is a lot longer than you think. You wouldn't believe how much I loved my heal when I placed all 5 points into cooldown. If you put any points into cooldown for heal, then put all five. I actually don't see the point in putting 2 or 3 points since that wouldn't make much of a difference. |
Quote:
I needed to spamming heal for tank. It's like spamming magic missle for a mage, LOL. If you want to be battle(non-support) cleric, then please forget this opinion. Quote:
It's not so important but I like this build. |
Quote:
Thanks for your comment and i respect your opinion :3 |
This post no longer exists.
|
Quote:
Quote:
Quote:
Quote:
|
Idk, but I still think that 5 points into Heal cooldown is a bit of a waste. I'll try to address why:
For solo'ing: Usually, you won't really need to Heal every 3 seconds, if you solo smart. Assuming you pull a mob, though, then you might run into some issues. But the kicker is, at higher levels (especially 41) that cooldown becomes irrelevant. If you're bent on not using potions or stones, usually a Heal/Restore/Rejuvenate (hence previous mention of level 41) combo is enough for Heal to recharge again. If not 41, you still can do a Heal/Restore combo. For parties: Generally a cleric will play as support. However, in higher level grinding, there's usually just one tank. You can throw a Restore/Heal combo, it should keep them alive, and heal some more...it works in CP at least. For KQ's: I personally doubt that it will be a massacre. Hopefully there will always be more than one cleric, but when the time comes where you don't have that many clerics, due to deaths or tied down by other necessary support areas, you can usually throw a restore on someone who is taking some mild punishment, heal on someone who is taking harder punishment, or spam heal if they're really getting beaten on. However, if they're getting hit for 500 dps, then maybe they should back off a bit and let someone more able to handle the damage polish up. |
Quote:
Quote:
I don't find many KQs I've been in where I don't require my heal much. I can't remember the lower level KQs, but as you get higher, the KQs get harder and people probably need more healing, and that's when the 2 second cooldown in heal is godly. Also, it's a lovely thing to have if you're off hunting kings with your party. You might think, "psht, how often would I do that?", but I was glad I had it when I farmed for kings with my friends. I don't think I could have healed the tanker properly with a 3 second cooldown. A 2 second cooldown was barely enough, though it still worked (with the tanker needing to sometimes heal himself, of course). We still died a couple of times due to other factors but it worked for the king. And it was worth it in the end because of the prizes we get. <333 Heal. If you're planning to be a support type of cleric, I reckon 5 points into cooldown is a must. You're going to be playing as a cleric for a zillion levels, and you will probably come across emergency situations half the time. |
Quote:
|
i rly dont use empowerments becouse i rly dont kno whats worth it ^^
|
Lol. It does :)
|
All times are GMT. The time now is 07:44 AM. |
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.