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SKiNG 05-08-2008 01:09 AM

Question/Feedback
 
Hi Everyone,

I have a question.

With the implementation of the Market Place, would it make sense to restrict ALL vendor mini houses to the Market Place? With that, also adding a teleport NPC in Roumen, Elderine, and Uruga?

From what I can assume:
Pros:
- Drive economy by centralizing one area for player driven stores.
- Everyone knows where to go to buy and sell.

Cons:
- Possible Lag and Clutter
- Travel time to Market Place

What are your thoughts? I thought about posting this in the official forums but I wanted a smaller group for feedback.

Yosei 05-08-2008 01:14 AM

Well, if you mean ALL as in every single vendor on the server, that'd be too much of a hassle, but if you mean every vendor in Roumen, I think its a good idea.

Sure it would be laggy, but, it was laggy before the market place. It would also make it easier for people to find the things they want, they wouldn't have to run all around town, just in a circle. It isn't too difficult to get to, the only thing that was annoying about getting around Roumen was clicking on the houses.

Ivramire 05-08-2008 01:15 AM

It would make sense to restrict vending to only inside the Market. The way it is now, people vend either on the far side of Roumen or just outside the market, not a soul actually inside. Might be a good idea to also implement a Market area in Elderine since there are many more players and shops there. Maybe in the area with all the houses or behind the Arena.


Restricting vending to only Marketplace reduces lag for people in general, since only shoppers would be affected by it. The way it is now, people just walking by lag and also newcomers to the game which may be a bad first-impression.


Restrict all Roumen vendors to Roumen. Not server-wide. That'd be a catastrophe. Look also into a Elderine Market.


What do you mean by a teleport NPC? If to the other towns, that may be a bad idea unless there were a few requirements for use.


off-topic=grats on your high-score lol

Loveless 05-08-2008 01:18 AM

Agreed, restricting vending in Roumen to the Marketplace makes sense. Might as well make use of that new addition.

If it is all maps then I'd have to try to click on open spots hoping I'd move forward. That's a little pain in the rear end.

Lady-Loki 05-08-2008 01:20 AM

Vending for all three villages in one location? I don't think that would be very good. Lag would be a major issue of course but there would also so many vendors that you would hardly ever find what you are looking for. For example, right now everyone pretty much knows certain level weapons generally sell in a particular city, so if you need an L60 you go to Uruga. If ALL vending was concentrated in one marketplace you could spend hours making the rounds and then you have to start over because new shops have popped up.

Better would be isolated marketplaces attached to each village similar to new Rouman - just restrict any vending outside of the marketplace maps to limited areas such as the open space near the waterfront in Rouman or the side streets of Elderine. I'm not sure about where additional marketing in Uruga would be.

viasta 05-08-2008 01:21 AM

If Outspark does add teleporting NPCs, will they be free? If it will be, I hope not, if it is free, ppl won't use scrolls anymore, they can just go to the NPC and be teleported, and more noobies would teleport to Uruga to spam for Plvl. It should be expensive to teleport to Uruga from any place if there's a teleporting NPC and the price for teleporting from Roumen to Elderine and vice versa, should be around the same price.

Yosei 05-08-2008 01:22 AM

For Uruga, I think the area with the battle zone NPC would be good.

If they add teleportation NPCs, they should have some limit. Like.. a level limit per town, or have something we have to obtain to go there. Like in Perfect World and Everquest, you have to go to the town and talk to the NPC before you can teleport there.

Maybe they could have it so we get a quest at a certain level, and we have to finish the quest before we can go there. If not, bots will use those.

Hessah 05-08-2008 01:37 AM

Re: Loki's Post - Market Place in Uruga is probably best if its:
http://img230.imageshack.us/img230/5503/urugacr7.jpg

On Topic:

I think the lag will not make the Pro points worth it... not only are all the shops brought to one place, but all the ppl looking for shops are all going to clutter to one corner of the entire server.

As it is, a lot of people have trouble navigating through the Elderine Town due to lag (which I know a lot of them Shift Z) and this is probably why you suggest to eliminate the shops in other town, and put them all in Market place...

but if we bring all the shops in 1 place, those people will never be able to look for what they need in Roumen.

Quote:

Originally Posted by Lady-Loki
Better would be isolated marketplaces attached to each village similar to new Rouman

^I agree with Loki...

MikeyG 05-08-2008 02:02 AM

The pros sounds great, and the cons dont to sound bad.
I love the town teleportation ideas.

Kyrillos 05-08-2008 02:52 AM

While centralizing shops to one location in each town would be fantastic, the con would be the terrible lag in that location. The Roumen market seems to be somewhat small, but if you went to Elderine, and this is my problem with events, the amount of people crammed into a small area is overwhelming.

Suggestion:

1 Market Place in Roumen and Uruga, where Loki and the current one in Roumen are

2 Market Places in Elderine, One in the Upper Right hand corner, and one kinda between there and MT gate. It consolodates the market, and attempts to make the market places user freindly.

3. Try to keep the spawn points away from the market, as that would cause more lag.

I, for one, already have somewhat of a trouble running through Elderine as it is, lag at storage is bad enough, without having to deal with all of those shops and spawns near the center of Elderine when people die/warp.

Ninja_Medic 05-08-2008 02:56 AM

I think they should just add a separate market place in each city instead of just one where everyone goes.

I mean, I love it when I see a blue mushroom because they have to be >50 to use them, and they normally have better items, but what about the little nooblets, if they see an item they really want that is say... 50s, then they will just be wasting their time to get it when someone of a higher level who gets 50s from selling all their drops buys it before the nooblets have the chance to even glance at it for a while!

I hope that makes sense...

O-mie 05-08-2008 03:27 AM

At first I thought this was a good idea, but then I realized that there are places besides town where people "need" to vend.

For example, in a kq, you can't trade or whatever, so people set up shops to give others scrolls if they need them, or things like that.

There are other "little" reasons, like showing somebody stats on gear or whatever without opening a trade, but that's not very important, but I imagine the KQ one might be a little bit.

A good example of a market thingy, well..I thought holic had a pretty nice one.

Basically, you could only set up shop in towns, and in each town there was a little market npc guy who would warp you to a map where you could set up vending there as well, which opened up for a lot more choices and economy since there were warping npcs in each town, but the big thing wiht that was because the gamed used a lot of channels, so every shop from every channel was added.

But eh, I think the shrooms in town would even out if you guys just added in the higher level town >___> then people would migrate there, and it woudl become more even, etc.

Ralath 05-08-2008 03:44 AM

^I can't think of any situation where you would either 1) Not be able to show stats by trading/vending.

Yeah, if this is implemented, you wouldn't be able to vend to show stats in Roumen except in the marketplace but you would still be able to do it in KQs. The only shops that would be affected would be those directly open in the cities.

I definitely think all vendors should be restricted to just the Marketplace. The Marketplace in Roumen is NOT effective at the moment because it isn't restricted and everybody is outside the marketplace by the stairs because that is just a better location than inside.

Ulrike 05-08-2008 03:51 AM

on the one hand I favor having all shops in concentrated places, especially when I'm looking for weapon/armor sets. On the other hand I sometimes wish there were shops in KQ and grind spots.

MaxOff 05-08-2008 10:21 AM

ohh my god.
u are asking the right people.... not really

Let me intudruce to a an important value in 3d rendering: the Polygon Count. In short the Polygon Count is the amount of polygones that are used to render a scene.

And Gfx- cards have a value that tells u how many Polygons can be rendered in a second.


Not let us assume we can render 10.000.000 polys per second(thats about what is recommed for fiesta). So if we want 40fps we have 250.000polys for a scene.
So lets start with ~50.000polys for the bg, after we want a little bit detail! So we have about 50-70Shops and another 20players running around buying/selling. Because the houses have less detailed then a character, we give them 400polys and for the players 1000polys. Now there we have problem thats about ~40.000polys together, but only 20.000 polys left! Well the frame rate surely will drop.


Now the values are only based on imagination but the problem should be clear.

For record: i already have problems when i go the rou/eld/uru central squares, mainly because of texture&model loading though. But if the the density is even more increased it would lag even more, as it already does.

Not to mention that the old roumen shop system was kinda clear. If u wanted to sell your mats u went to the north entrance, if its elrunes u wanted u where going to the smith and scrolls where sold on the staircase.

Now u want to mix it all together: great i have to search longer and as a bonus its lagging even more then normal.

Enraya 05-08-2008 10:31 AM

I personally think that the marketplace should bunch together all the shops in lower Roumen. I found it great that the storage keeper was moved there, to encourage more shop-browsing xD

But yeah, I kind of liked it when I could go to a specific section to find what I want. Need elrues/selling elrues? To the Smith! Weap licenses? To that guy with goatee or mustache or something!

Vasu 05-08-2008 12:02 PM

Yeah I liked it before the new Roumen too :(. And I think it's a goatee :P

Aerythia 05-08-2008 06:02 PM

I don't think it would be a good idea to force every Vendor to Vend in Roumen Marketplace. Sure, as other people have said, make the Market Place the only place for Roumen Vendors to Vend, however to move those from Elderine and Uruga to Roumen too would be a catastrophe.

Aside from the already mentioned lag-issues, which I'm sure would mean some people could never go to Roumen, or shop, ever again, I think it would make shopping an irritating experience. You would have to check every shop to try and find items of your level, three times more shops to check... at level 79, I only shop in Uruga, since I know that in Roumen and Elderine I am unlikely to find level 78 pants. It may seem like laziness, but personally I don't want to have to spend all this extra time visiting "OMGZ Godly Greenz" Vendor for the 20th time only to find it has a level 20 sword with +3 Str. Thats not the sort of thing I have to deal with in Uruga, but should all vendors be forced to a common area, it will become frustratingly the norm. People might say "well don't go to people in Orange mushies", but many people vend in Uru using low levelled alts, therefore are in an Orange mushie! So in reality, you still have to check all shops.

Most other issues people have touched upon, such as these teleports providing easy access to Uruga for the lower levels.

However, should you restrict vending to only certain areas in the cities, then that would be a more preferable alternative than limiting it to only the Market Place in Roumen.

Spirit 05-08-2008 09:53 PM

kk, here is my suggestion. Give each town its own marketplace. You can only set up shop there. That way if we want to go shopping we can, if we don't we stay away from the vendors.
As far as teleports, that is only gonna work if level limits are set for each town, otherwise it is going to cause more problems in the long run.
As far as setting up a shop just to show stats, you can trade them and show them the stats but never actually complete the trade.
The selling things in KQs was taken out because people were getting the key in Gold Hill and refusing to open the gate unless someone bought it. So, we had to give up some of the good to get rid of the bad.

One thing to remember is no matter what you do, you will never be able to make everyone happy. Someone will complain no matter what.

Ninja_Medic 05-08-2008 10:00 PM

Quote:

Originally Posted by Spirit (Post 139971)
kk, here is my suggestion. Give each town its own marketplace. You can only set up shop there. That way if we want to go shopping we can, if we don't we stay away from the vendors.
As far as teleports, that is only gonna work if level limits are set for each town, otherwise it is going to cause more problems in the long run.
As far as setting up a shop just to show stats, you can trade them and show them the stats but never actually complete the trade.
The selling things in KQs was taken out because people were getting the key in Gold Hill and refusing to open the gate unless someone bought it. So, we had to give up some of the good to get rid of the bad.

One thing to remember is no matter what you do, you will never be able to make everyone happy. Someone will complain no matter what.

I like this idea.

Here is an update of mine:

Going along with marketplaces in each city, they should have level restrictments to each city, say, to get into the one in Roumen, lvl 1-20or30, to get into Eld, lv 20or30- whatever, and the same for Urugua.

About the KQ's why not vote to see if they will make it to where you can trade, instead of vend in there.

That way, some things will be settled.

Tell me what you think ppl!

Ivramire 05-08-2008 10:02 PM

Why make a higher lvl limit to towns?

Ninja_Medic 05-08-2008 10:05 PM

Quote:

Originally Posted by lvramire (Post 139984)
Why make a higher lvl limit to towns?

So certain people looking for items around their level can get them before some nooblet comes along and gets it before them.

There are some things in my idea that do not work out well, I will rethink and repost as soon as possible. ^^

Ivramire 05-08-2008 10:08 PM

There are reasons for people to go to lower level areas. I can see the sense to a lower lvl limit though.


example-lvl 60 job change is in Roumen

FatalLace 05-08-2008 10:39 PM

i think a marketplace-area in each town would be the best idea if it were to change at all. the problem with one centralized, server-wide marketplace is the congestion. in bijou, there are probably 200 shops in elderine, another 40 or so in uruga and probably 80-100 in Roumen. Putting 350+ shops in one area will make navigation nearly impossible for some people.

I don't think anyone has brought up "Buy-Shops" or purchase stores. Right now, the best way for some people to make in-game money is through other players purchasing materials from them through their purchase vendors. If all of these shops were to move from elderine and uruga to Roumen, i think most players that use buy-shops (buyers and sellers alike) would be upset about having to go from their grinding map, to elderine to restone, to roumen to unload materials, back to elderine, and then finally back to their grind map. seems like an awfully long trip.

players oftentimes set up buy shops within non-town maps as well. for instance (sbl[lq] shops near Lumi Stone entrance, near CP's first bridge, Moonlight Tomb entrance, etc.) this would have an effect on them as well.

if i had a vote, i'd say leave it like it is now or at the most implement a marketplace within each town (excluding Sand hill)

ThievingSix 06-04-2008 05:38 AM

In each city force only sell shops to be in the market place. So anyone wanting to sell in Roumen would have to be in the marketplace, etc with all main cities. Normal mob maps have no restrictions except the radius for "Too close to the NPC" should be much much higher around the tele gate.


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