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Polearm Fighter Thread :D
Well. I went from one hand to two hand axes :D
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I still can't decide whether to use 1 Handed swords, or 2 handed...
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This subject needs to be changed because axes aren't necessarily pole arms. Pole arms were not in most cases used anything like battle axes were during the medieval renassiance ages.
Anyway back to fiesta, Battle axes own :D 1 hit ko in Pvp :D |
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1.2k skill crit damage.... was on a mage though.
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only the lv50 axe could be considered a pole arm...
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maybe..
but its NOTHING like a real poleaxe.. |
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ah...stop complaining ><
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for lvling axe hasn't been that great for me, a lot of skill spamming means lots of money i don' thave :x
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If I made a fighter I think I would switch from 1h sword to 2h axe/sword at level 30.
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i'm kind of split on my axe right now. i'm taking a lot of damage and end up using a lot of stones and going broke but at the same time who can say no to a 658 crit xD. but somebody also said it would be easier on me if i got new equips but i can't afford them. he was gonna buy me the shirt but he died out of the KQ (he was the tank and there was only one lazy/cheap healer) and i wasn't on for a couple days :(.
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well i dunno if i should post my build up but this is my general idea :D the smart ppl can figure out what it is. Fighter with polearm. Has dex, and spr. which means i have more evade, and more cirt. this is my reasoning for it.
END = +.1%block(1~50)/.05%block(51+), +.5def, +5hp. DEX = +.2%evade(1~50)/.1%evade(51+), +.3%aim(1~33)/.2%aim(34~67)/.1%aim(68+) STR = +1.2dmg INT = +1.2Mdmg SPR = +.2%crit(1~25)/.1%crit(26+), +.5Mdef, +5sp so if lets say the max level is 100, that gives u 100 free stat points, +5job up, +10job up. so total of 115 free stat points at lvl 100. If pure: END = +8.25%block, +57.5def, +575hp DEX = +16.5%evade, +21.2%aim STR = +138dmg INT = +138Mdmg SPR = +14%crit, +57.5Mdef, +575sp |
Are values for evasion static or dependant on the enemy's aim? Sorry if this is completely off topic, but that 16.5% evade caught my eye.
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I believe so dynamics
Just be aware that dexterity increases about 1/3 more then evasion from dex. |
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