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-   -   Mind Drain aka. Fear (http://www.fiestafan.com/forums/showthread.php?t=7474)

Ivramire 04-14-2008 09:54 PM

Mind Drain aka. Fear
 
Issue: Mage Mind Drain Skill Bug
Status: Active
Progress: Reported to QA for testing
Description: Attack time for skill says 20 seconds but in game only last for 3-5 seconds

http://www.outspark.com/forums/showthread.php?t=64489

2 words come to mind....and they aren't good

I know people complain enough already about how Mages are the PvP class, up there with Axers, but a 20 second fear? That just seems a bit overkill 'doncha think. How out of touch with a game do you have to be to think that any class can compete with a 20 death-sentence if it was ever implemented.

http://www.outspark.com/forums/showthread.php?t=64488


GG Outspark

fullback 04-14-2008 10:00 PM

Wow, seriously. Now all mages need is an aoe fear?

Ivramire 04-14-2008 10:02 PM

Find it funny that a GM went around a PvP area asking if everyones Fear was bugged...I mean gawd, does noone at Outspark actually even test/play the game?

It's been the way it is ever since people could cast it.

Loveless 04-14-2008 10:19 PM

I can just imagine the outrage at the Archer's forum...

I know that Robo gives out a 20 second Fear BUT that's because he's a mob. Just like how mobs inflict a 4 minute poison/bleed.

Also if there is anything wrong with Fear it's that you aren't running anywhere. Whatever is in "Fear" just stand there with the effect shooting out... you're still unable to attack but it's basically just normal stun.

Hyper 04-14-2008 10:33 PM

So... Fear is supposed to last 20 seconds but only is 3-5? This will further destroy PvP. >.>

I think I missunderstood, though.

Ivramire 04-14-2008 10:36 PM

Anyone still playing BK want to clarify on Fear in that version?

BoL ftw!

Loveless 04-14-2008 10:39 PM

Level 1: 4 seconds (max empower +3 seconds) = total 7 seconds
Level 2: 5 seconds (max empower +3 seconds) = total 8 seconds

Source

There's nothing wrong with the skill.

Ivramire 04-14-2008 10:42 PM

Probably just another typo >__>

fullback 04-14-2008 11:13 PM

Another semi related question:


Does mock only get agro of 5 enemies?

Ivramire 04-14-2008 11:27 PM

I think it's a higher number than that, though dunno exact number.

Ralath 04-14-2008 11:37 PM

O.M.G.

20 seconds of running away/standing there is...

Why does the Mage class get all the love these days??/?!!

Loveless 04-14-2008 11:43 PM

It's not something that started today. :P But like I said... Fear not lasting for 20 seconds isn't going to kill anyone. So they should probably be focusing on something much more important.

I think Mock says 5 monsters so you don't go crazy pulling 20+ and kill yourself in the process but is still able to take on 5+.

Hessah 04-14-2008 11:53 PM

geez... i'm worried that SnakeEye will go and change the effect time of that skill, rather than change the description....

but but.. if the devs looks at class balance and stuff as well, then hopefully they'll realise that they SHOULDN'T have a 20 sec fear for mages..? -fingers crossed-

Yosei 04-14-2008 11:54 PM

I still think people are over-reacting a bit. It only effects us in pvp.

Loveless 04-14-2008 11:59 PM

But but... over-reacting makes things fun. :3

fullback 04-15-2008 12:07 AM

Well thinking it over a bit this both helps and hurts other classes. If you think of the benefits of a 20 second fear on a boss monster which would make boss hunting simple. If you wanted to go boss hunting with a full party 3-4 mages and a cleric if needed (possible 5 mage party depending on how long it takes to kill) That could mean up to a 1:40 fear on the boss and in turn could mean not even taking a hit if it only takes that long to kill the boss. That party would mean massive damage and not taking hits.

Possibly different lengths depending on if you use it on monster compared to if you use it on players. For players leave it at a 5 second fear while monsters change it to 20 seconds?

Ivramire 04-15-2008 12:25 AM

I don't think anyone's over-reacting o.O

Just that for the few people who play for PvP, I know more than a few who will actually be right for once. Add to that the sheer *insert derogatory term here*
of making a change like that is mind-numbing. Hurr...class-balance...

Yosei 04-15-2008 12:29 AM

Some dude said he was going to quit <.<

Hessah 04-15-2008 12:30 AM

even if its not PvP...

isnt it a bit unfair that a mage could "stun" a mob for 20 sec when fighters could only do it for.. i dunno.. 6-7 sec?!

even cleric's invincible doesnt last that long if we empower it....

Ivramire 04-15-2008 12:31 AM

Bleh, if they're that bothered, let them.

While it does effect mainly PvP, maybe that person really really likes PvP? O.o

Then again, I can start to see from the view-point of a few people that Mages are maybe getting the most love...

Triumph 04-15-2008 01:46 AM

I believe Mock holds 10, just like Frost Nova and Inferno inflicts damage upon 10 mobs maximum. Not entirely sure, but to me Inferno and Frost usually kills everything, and often there are more than 10 mobs.

And Fear for 20 seconds is nice. Maybe a little too much, but nice. Think about it from our perspective: How else are we to kill a bloody cleric? It's impossible to kill a cleric (having been a former cleric myself), and if a fighter gets close, you're screwed. Archers are the only ones who have a reasonable balance.

Keep in mind mages have the lowest HP and defense. Far less than what other classes have.

Ivramire 04-15-2008 02:02 AM

Clerics go down fast enough in current PvP against a chain-fearing mage. :/

Get hit with first fear then Inferno and Frost Nova come down. Stone, then second Fear is cast. You're almost always dead/barely survive.

Hessah 04-15-2008 02:10 AM

Quote:

Originally Posted by Triumph (Post 125961)
I believe Mock holds 10, just like Frost Nova and Inferno inflicts damage upon 10 mobs maximum. Not entirely sure, but to me Inferno and Frost usually kills everything, and often there are more than 10 mobs.

And Fear for 20 seconds is nice. Maybe a little too much, but nice. Think about it from our perspective: How else are we to kill a bloody cleric? It's impossible to kill a cleric (having been a former cleric myself), and if a fighter gets close, you're screwed. Archers are the only ones who have a reasonable balance.

Keep in mind mages have the lowest HP and defense. Far less than what other classes have.

but at the same time the cleric CANT kill a mage as well due to our poor atk power AND mage is a range atker, which means we have to run up to u guys... not only are we too busy spamming heal to keep ourselves alive... if u do a hit and run there's no way clerics could stop a mage or even land a hit on a mage...

there's ups.. there's downs... that's balance...

if u have 20 sec fear then... mage DEFINITELY wins... hence it's a skill balance issue....

Triumph 04-15-2008 02:53 AM

Quote:

Originally Posted by lvramire (Post 125971)
Clerics go down fast enough in current PvP against a chain-fearing mage. :/

Get hit with first fear then Inferno and Frost Nova come down. Stone, then second Fear is cast. You're almost always dead/barely survive.

Not really, I've tried that.

As you have stated, that is what I do, plus I add Stifle.

However, to better assist in visualizing the situation:

Fear first. At most 8 seconds.

Frost + Inferno = 700 damage per 3 seconds. However, casting time is 4 seconds.

Stifle. Another second or so. Can't remember exact time.

Spells = 300 per second.

That's only 1k damage after the first round. Most likely, the cleric can stone. Casting again would result in 2.4k damage maximum, and the result? Cleric still alive, as HP stones would have recharged again. After that, mage is screwed.

Keep in mind this is assuming mage and cleric are of equal levels, and only a broad generalization. It's still hard to kill a cleric of the same level.

Ivramire 04-15-2008 03:02 AM

Judging by the math you posted, I don't see why the Cleric vs. Mage PvP usually ends in a Cleric death most of the time anyway :/

In the PvP areas, no matter the math posted, Cleric still usually dies or comes close to it if a Mage plays skills right. Then again, I think these are the Mages that spec for PvP or may have even bought Charms of Might, don't really know.


Like Hess posted, this is also assuming that the Mage is stock still and waiting to get hit. Not a thing we can do if the Mage runs and Cleric DPS really can't do much of anything.

edit:-every time I get Fear casted on me, there's a bug of sorts. Even after Fear duration has run out, I can't move, cast a spell or anything. All I can do is stone and try to relog or let myself get killed. GG Mages I guess.

fullback 04-15-2008 04:02 AM

Quote:

Originally Posted by Triumph (Post 125961)
I believe Mock holds 10, just like Frost Nova and Inferno inflicts damage upon 10 mobs maximum. Not entirely sure, but to me Inferno and Frost usually kills everything, and often there are more than 10 mobs.

And Fear for 20 seconds is nice. Maybe a little too much, but nice. Think about it from our perspective: How else are we to kill a bloody cleric? It's impossible to kill a cleric (having been a former cleric myself), and if a fighter gets close, you're screwed. Archers are the only ones who have a reasonable balance.

Keep in mind mages have the lowest HP and defense. Far less than what other classes have.

Devastate says that it only hits 10 but I believe it hits well over 10 enemies.

Enraya 04-15-2008 08:04 AM

20 second fear with Robo hitting me is like asking the clerics to break their heal key =/
If you're a mage, obviously you would be saying that a 20 second fear would be nice, but I vote for a maximum of ten. Mages already have really good damage to begin with, and in PvP, hitting someone with your best spells for 20 seconds while the opponent can't do anything but stone is overkill. I actually even like the bugged version more, since it's like BK. I don't see why mages should get more stun time than fighters anyways.

Triumph 04-15-2008 08:28 PM

Quote:

Originally Posted by lightningmystix (Post 126176)
20 second fear with Robo hitting me is like asking the clerics to break their heal key =/
If you're a mage, obviously you would be saying that a 20 second fear would be nice, but I vote for a maximum of ten. Mages already have really good damage to begin with, and in PvP, hitting someone with your best spells for 20 seconds while the opponent can't do anything but stone is overkill. I actually even like the bugged version more, since it's like BK. I don't see why mages should get more stun time than fighters anyways.

Au contraire, the majority of mages actually use the weakest, level 1 spells.

Level 1 spells take the least SP and only do 20 damage or so less than the full power spells.

Spirit 04-15-2008 08:32 PM

But she said best, not highest, and if most of us our using our level 1 skills because they are better all-around, would that not technically make thme our best? :)

Ivramire 04-15-2008 09:29 PM

I'm still thinking of a chained 20-second Fear @.@

40 seconds in which you can do nothing but stone....


srsly.

Triumph 04-15-2008 09:33 PM

Quote:

Originally Posted by Spirit (Post 126362)
But she said best, not highest, and if most of us our using our level 1 skills because they are better all-around, would that not technically make thme our best? :)

Depends on your point of view. You can argue that level 1 spells are the best with respect to efficiency, yet the highest spells are the best with respect to damage and effect.

Quote:

Originally Posted by lvramire (Post 126413)
I'm still thinking of a chained 20-second Fear @.@

40 seconds in which you can do nothing but stone....


srsly.

Drugs are bad.

Hessah 04-16-2008 01:01 AM

i think u should try sit there and watch a clock and count 20 seconds and REALISE how LONG it actually is!! (and while u count.. think about all the spells you can cast)

i get stunned by orcs for 4 sec and i think that's long already.......

Ringetsu 04-17-2008 01:26 PM

Eh....i think chain cast's effect wears out too....if you do not cast a spell within the time limit it gives...it wears off...and i think it's less than 20sec. Also, take in consideration of fear's cool time which is 1:30sec compare to any stune move of the fighter's it's much longer. But I do believe that 20sec is overkill....make it 10sec max is nice....pvped a capped fighter yesterday...he critted 1.7k on me..and I'm with full end equip with t3 def scroll but i only have 1.9k hp...result = instant death since he crits tons =_="

Enraya 04-17-2008 02:47 PM

Quote:

Originally Posted by Triumph (Post 126357)
Au contraire, the majority of mages actually use the weakest, level 1 spells.

Level 1 spells take the least SP and only do 20 damage or so less than the full power spells.

Quote:

Originally Posted by Spirit (Post 126362)
But she said best, not highest, and if most of us our using our level 1 skills because they are better all-around, would that not technically make thme our best? :)

Yep, what Spirit said. Best, but not the highest level.
So whatever makes most damage out of a certain amount of time xD Not necessarily the highest level spells.

@ Hessah

Haha, yeah ... I'm trying to imagine how to cope with 20 second fear and watching the seconds tick @-@; My aimed shot can cool down twice with that, LOL. And archers skills have long cooldowns.

20 seconds really seems like overkill ... 20 seconds of no moving, 20 seconds of no attacking, 20 seconds of someone blasting away at you @-@; Not very fun.

Kyrillos 04-21-2008 05:07 AM

Max Fear should be is 10 seconds, un-empowered >.>

20 seconds is a bit long, and it does break it a bit too much, I can kill most yellow/orange mobs at 60 in under 10 seconds, with no fear.

It'd break the skill empowers that some people have too. Instead of a 10+x seconds, it'd almost be better to empower CD time to have a minute of cool down, instead of a minute and a half >.>

Just a bit of two-cents. -throws out some pennies-

Flowersss 04-21-2008 05:31 AM

Quote:

Originally Posted by lvramire (Post 125811)
Probably just another typo >__>

" It must have been a typo, a typo, a typo...it must have been a typo, we all make mistakes!"

anyway....
I hate it when I get feared by highlevel mages...they pwn me.

Ringetsu 04-21-2008 01:31 PM

xD Just maxed duration on my fear yesterday, a certain 5k hp cleric got killed soon after xDDDD (crits ftw~!)

Ralath 04-21-2008 06:14 PM

OMG WHO?"!?!?!?!?

Icy 04-21-2008 09:01 PM

Quote:

Originally Posted by Loveless (Post 125810)
Level 1: 4 seconds (max empower +3 seconds) = total 7 seconds
Level 2: 5 seconds (max empower +3 seconds) = total 8 seconds

Source

There's nothing wrong with the skill.

This is off-topic but: I think the layout on that page is very easy to read. -Eyes the wiki-

Ringetsu 04-23-2008 01:25 PM

Quote:

Originally Posted by Ralath (Post 129788)
OMG WHO?"!?!?!?!?

*Insert Name Here* It was due to some dungeon spot issue :/ we got into a big fight, soon after I pmed his gm...n his gm disbanded guild n joined me xDDD btw I was tanking with a fighter the other day and got feared then I got stuck and can't move O,O" had to let MD kill me to solve it. Seen a lot of this happening when I'm pvping fighters and after they say I cheated. :/


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