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AOE mage build help
ok, so i pretty much need help with all the basics about a AOE mage considering i have never made one before,
well i was told to do 25 spr, then all int, and find int green gear, along with end green gear ( only if i cant find a party and i have to solo ) but i am having the problem of not knowing which spells are AOE and what empowerments i need to do for each spells, right now my mage is lvl 15 and i dont mind restarting over if i fucked her up, so if any one has any information they could give to me, mainly about the spells, it would be awesome.. thanks =) |
Magic burst- damage and cooldown I guess?
nova frost- duration and sp constumption? inferno- duration(but its bugged atm) and sp consumption Not sure, I'm not an aoe mage. |
ok, i wasnt sure since i was going to be a AOE if i should pump +dmg and sp consumption into all of them
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what lvl do you get nova frost and inferno?
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you get those spells after 60. I'm only level 56 buti find i use magic burst a lot, and from what i understand, you will continue to use it even when you do get nova and inferno. SO - i'd recommend +dmg, +cooldown on magic burst. IN fact, I'm thinking about buying the CS item and converting 5 SP decrease points from magic BLAST into cooldown for BURST.
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Magic Burst, Frost Nova, Inferno, and Thunder Bolt.
Thunder Bolt isn't released. Frost Nova and Inferno are first achieved at levels 60 and 67 respectively. On to the build. Statistically, according to Microsoft Excel, you would require 600 damage per hit in order to allow the 25 points invested into SPR to begin exceed full INT in a build of the same level. However, you will not see this for quite a while. Level 79s are still not doing 600 per hit. Therefore, I suggest full INT. Empowering Magic Burst isn't necessary, seeing as it's a "filler" spell similar to Magic Missile 1. However, I suggest empowering Inferno with 5 points in cooldown - it knocks off some 10 seconds off the cooldown, which is handy. Other empowerments: Magic Blast - 5 damage. Fire Ball - 5 damage. That's it. Maybe 5 points into cooldown for Chain Casting. But that's in the distant future, no need to worry about it now. This style emphasizes heavy damage and moderate SP consumption. Best used with full INT. And it's just a suggestion, not rules to live by. |
so only cool down for inferno? nothing into nova or anything else into inferno?
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Inferno, on the other hand, is 40 seconds. You can't put points into power for Inferno, so time is what you should go for. |
what about sp reduction? that useful at all or no?
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Mages have the highest natural 'mana'-pools
Do you really need to enpower SP-consumption? @.@ I guess maybe for skills that you often use that take a lot of SP, [Magic Burst maybe?] but that's what SP stones are for. |
thats the only one i had planned on using since its cooldown isnt very high i would be spamming it alot, but i wasnt sure of the sp use for inferno/nova so i have no clue if they cost 300+ or just 100 or so, so i didnt know if sp reduction would be useful or a waste
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You only get a limited number of skill points.
Imho, it'd be a lot better spent (for mages) on something other than SP consumption. Then again, I wouldn't know how it plays out for mages in the higher lvls. Have to wait for someone with a high-mage to post I guess ^^; |
For Frost Nova 1, it's around 214 SP points for one cast.
As for SP consumption, it's all the mage's preference. Yosei's chains, for example, emphasize speed and SP consumption - she is able to cast spell after spell with no delay, at a lower SP cost, especially her Magic Missile and her Fire Bolt 1. She has max cooldown on both of these, I believe. I don't know if she uses the higher spells, such as Fire Ball, due to the cast time and long cooldown. An example of her chain might be: IB1 -> MM1 -> FB1 -> MM1 -> LB -> MM1 -> FB1 -> M. Blast, etc, where she repeats low SP spells to good effect. My personal chains are slower and similar, but do a lot more damage per cast. Sure, I use Magic Missile 1 and all that - but I use all the higher level spells too. My points are into power: full power on Magic Blast and full power on Fire Ball. However, I know that some skills for mages still are not released. Therefore I'm saving points, which is why I only have 15 out of my allotted 35 points used. An example of mine is: I. Blast -> MM1 -> FB1 -> MM1 -> LB -> MM1 -> FB1 -> MM1 -> M. Blast -> MM1 -> FB1 -> MM1 -> M. Blast, and repeat. Lightning Blast, Inferno, and Frost Nova may be used if it's a difficult mob and doesn't die after all that. Keep in mind that it's not necessary to sacrifice low SP consumption for high damage - but to get the highest possible damage per cast you will need to pay a little more in terms of stones. In the end, I suppose, you may be safe in investing in SP consumption, but when you want to switch, you might end up buying Skill Reset Scrolls. |
Since this was mentioned by Triumph... *points out that maxing cool down time on MM1 is /not/ needed in order to use it as a filler spell - just one point will smooth out the transition*
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Please check the date of the last post. It has been over 2 months.
Closed. |
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