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-   -   [Title Page] All Wiki Contributors *READ THIS* (http://www.fiestafan.com/forums/showthread.php?t=6204)

Hyper 03-10-2008 02:07 AM

[Title Page] All Wiki Contributors *READ THIS*
 
Quote:

NOTE: Do NOT incorporate ANY data that is not confirmed. This is an encyclopedia of sorts, not a discussion board. ONLY modify content that is confirmed, rather than tagging "confirmed" or "unconfirmed" at the end of the sentence.
It should be obvious enough what this means.

Stop adding unconfirmed information.

For example, the "level 110 job titles". First of all, there isn't even a possible way to get to level 110. The highest level cap is 99. Second, nowhere in the game's files does it even say you change jobs at level 110.

Another example is what someone put for the Partying titles. Yes, Partygoer is correct (tested), but what was put for the others is complete BS. Staying in a party for 5 hours? Come on, everyone has done that. (Except lowbies.) Killing 1000 of one mob? Ever heard of AoEing? Yosei, Valon, someone, someone else, and I tested the 'in a party for 8+ hours thing' while grinding. No titles. I've also killed more than 1500 mobs in a solo AoE, no titles.


Also, the defunct titles shouldn't have any "how to get". If you can't get it, no one would know the requirements. Host titles, guild titles, PVP titles, Item Collector titles, Fiesta Hero/Ace titles.

Triumph 03-10-2008 02:38 AM

Lol.

I put that notice there, haha.

Hyper 03-10-2008 02:41 AM

Not many people are reading it... v.v

Ralath 03-10-2008 02:43 AM

Does the Partygoer title require... 7 different people or 7 parties with parties of 4 or 7 parties parties with 3 of the same people and 1 person different... etc?

That might be nice to add an example.

Triumph 03-10-2008 03:06 AM

Well, I just went through and cleared out the uncertain entries.

Not sure on the Partygoer title.

Hessah 03-10-2008 03:14 AM

yeah not many ppl read notes... i dont even know where it is... but its nice that we bring it out here to spread the attention..

Hyper 03-10-2008 03:47 AM

Quote:

Originally Posted by Triumph (Post 104296)
Well, I just went through and cleared out the uncertain entries.

Not sure on the Partygoer title.

I have Partygoer. Not sure if it's 5 or 10 (8?), because I was just trying to find a bunch of 4-person parties, but it is obtainable.

Esper 03-11-2008 12:22 PM

In the game files it actually does say stuff about lvl 110, some of the skills require 100+

MaxOff 03-11-2008 01:29 PM

yes, there are skill scrolls defined until lvl124. And i actually bothered looking at them.
So yes there is another jobchange at lvl100.
My proof is that the skill learn scrolls after lvl100 are requiring new classes, there are also new skills starting with lv100.

yet i agree with hyperswoss, there is point claiming things without any proof.

Hyper 03-11-2008 02:54 PM

Quote:

Originally Posted by MaxOff (Post 105488)
yes, there are skill scrolls defined until lvl124. And i actually bothered looking at them.
So yes there is another jobchange at lvl100.
My proof is that the skill learn scrolls after lvl100 are requiring new classes, there are also new skills starting with lv100.

yet i agree with hyperswoss, there is point claiming things without any proof.

Yes, I know about all that. *has looked at the SHN viewer*

Although, I said it wasn't at Lv110. The 100 job change also is the one that gives you a choice between the next two jobs.

MaxOff 03-12-2008 07:19 AM

after reading that, i decided to hack the WhoEquip Value in ItemInfo. Here is my result:

the WhoEquip Value is an odd kind of enumeration

00000000 00000000 00000000 00000010 Fighter
00000000 00000000 00000000 00000100 CleverFighter
00000000 00000000 00000000 00001000 Warrior
00000000 00000000 00000000 00010000 Gladiator
00000000 00000000 00000000 00100000 Knight

00000000 00000000 00000001 00000000 Cleric
00000000 00000000 00000010 00000000 HighCleric
00000000 00000000 00000100 00000000 Paladin
00000000 00000000 00001000 00000000 HolyKnight
00000000 00000000 00010000 00000000 Guardian

00000000 00000000 10000000 00000000 Archer
00000000 00000001 00000000 00000000 HawkArcher
00000000 00000010 00000000 00000000 Scout
00000000 00000100 00000000 00000000 SharpShooter
00000000 00001000 00000000 00000000 Ranger

00000000 01000000 00000000 00000000 Mage
00000000 10000000 00000000 00000000 WizMage
00000001 00000000 00000000 00000000 Enchanter
00000010 00000000 00000000 00000000 Warrock
00000100 00000000 00000000 00000000 Wizard

People who have the SHN-Viewer or a similar programm might recocnize the pattern from ClassName.shn.
There a few thinks we can say about the Enumeration:
-Its impossible for classes, from the same "root"(clever fighter and Knight) for example, to use the same items. While the Game ignores the rule in one way the other will nether be possible: a Gladiator will never be able to equip something a Knight i could wear.
-The last classes are not mentioned in the file.
- I don't see any reason to believe that there will be class branching
- in the current system, there will be never a 5th class.

Edit:
- Corrected values
- Class branching IS possible
- the values are not odd, but completely regular
- The "root" class equip problem does NOT exist

Hyper 03-12-2008 07:25 AM

Quote:

Originally Posted by MaxOff (Post 106149)
after reading that, i decided to hack the WhoEquip Value in ItemInfo. Here is my result:
the WhoEquip Value is an odd kind of enumeration

00000000 00000000 00000000 00111110 Fighter
00000000 00000000 00000000 00111100 CleverFighter
00000000 00000000 00000000 00111000 Warrior
00000000 00000000 00000000 00110000 Gladiator
00000000 00000000 00000000 00100000 Knight

00000000 00000000 00011111 00000000 Cleric
00000000 00000000 00011110 00000000 HighCleric
00000000 00000000 00011100 00000000 Paladin
00000000 00000000 00011000 00000000 HolyKnight
00000000 00000000 00010000 00000000 Guardian

00000000 00001111 10000000 00000000 Archer
00000000 00001111 00000000 00000000 HawkArcher
00000000 00001110 00000000 00000000 Scout
00000000 00001100 00000000 00000000 SharpShooter
00000000 00001000 00000000 00000000 Ranger

00000111 11000000 00000000 00000000 Mage
00000111 10000000 00000000 00000000 WizMage
00000111 00000000 00000000 00000000 Enchanter
00000110 00000000 00000000 00000000 Warrock
00000100 00000000 00000000 00000000 Wizard

People who have the SHN-Viewer or a similar programm might recocnize the pattern from ClassName.shn.
There a few thinks we can say about the Enumeration:
-Its impossible for classes, from the same "root"(clever fighter and Knight) for example, to use the same items. While the Game ignores the rule in one way the other is not possible: a Gladiator will never be able to equip something a Knight i could wear.
-The last classes are not mentioned in the file.
- I don't see any reason to believe that there will be class branching
- in the current system, there will be never a 5th class.

Correct, but both the Bright Kingdom and Fiesta Korea sites show graphics of the job changes. Both show the third job change as branching off in two directions.

I'd find the pic, but I'm lazy. =P

MaxOff 03-12-2008 07:40 AM

i corrected myself, and yes class branching is certainly possible
But i find it odd to let classes branch in such a late state

Hyper 03-13-2008 05:38 AM

*facepalm*

Someone completely disregarded the notices again... >.>;;

Kinda funny how 75% of the "___ has this"'s are from people in Bijou.

Hessah 03-13-2008 05:50 AM

maybe we need that msg to pop up everytime someone hit the EDIT button =/

or once a day...

Hyper 03-13-2008 06:06 AM

Or we can start paying Triumph $6 an hour, for what will be (is) a full-time job. xD

Triumph 03-14-2008 12:38 AM

Quote:

Originally Posted by hyperswoss (Post 106667)
Or we can start paying Triumph $6 an hour, for what will be (is) a full-time job. xD

Or, I start plastering warnings on everyone's discussion page.


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