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Full Endurance
I made this originally for my guild forum but I got a feeling it will be good here too.
Ok Ill give it a try...... The pure end fighter is the ultimate tank. With the enhanced health and defense they are easily able to withstand stronger monsters or more of a weaker one. With the help of a 1 handed sword/shield they also get the help of the enhanced block rate. Benefits of the pure end..... 1) High health 2) High defense 3) Increased block rate 4) Very difficult for a mage/archer to kill fast Downfall of the pure end..... 1) Low strength 2) Low spirit points 3) Low Magic defense 4) Worse build for player vs. player ( Does not mean they can't) 5) Not the best for soloing Skills to be considered for enhancement with the pure end build..... 1) Mock (Cooldown) A MUST 2) Devastate (Duration) Highly recommended 3) Devastate (Cooldown) Highly recommended 4) Power Hit (Damage) Highly recommended 5) Precise Attack (Damage) Highly recommended (The 2 hander skills are to make up for your lack of damage in player vs. player and soloing) 6) Devastate (Damage) Recommended 7) Devastate (Spirit Point Consumption) Recommended 8) Precise Attack (Cooldown) Recommended 9) Vitality (Duration) Recommended 10) Vitality (Cooldown) Recommended (Vitality is great for a pure end fighter cause with the high defense its not much sacrifice for literally double damage) 11) Concussive Charge (Duration) Low recommended 12) Snearing kick (Cooldown) Low recommended Will finish when I can actually look at my skills.....(Doing from memory at the moment) As far as who has the best capability of holding aggro I dont think build will have anything to do with it. This is determined by the enhancements of your skills and how you use your skills. (Example: Aoe with mage 5+ levels over you...... Mock then wait for Nova (Considering the mage is 60+) When the intial hit is done Devastate. This 95% of the time holds the aggro no matter what build you are....) If Im missing anything Im sorry but like I said Im not much of a info giver. If you like parties and like being the "ultimate defense" then this is the build for you. Thanks and have good day. P.S. If you think its good enough I suggest stickying it but don't have to lol. |
Devastate Spirit point consumption should go into Power hit and precise attack cooldown.
Precise attack cooldown will let you fire off a fighters most powerful skill once every 35 seconds. Power hit cooldown will let you fire off a fighters second most powerful skill after eradicate, every 4.2 seconds. Also, for one handers, its accuracy strike. |
They werent in any order I was just listing them with level of recommendation.
And as far accuracy strike I know that thats the one hander skill but I dont recommend enhancing it. When Im using 1h its for the shield not the damage. |
thats true about the END and it's some good adive thatnks for the info but i pefer both END and SRT but thats some great info for new poele and lvl 20 people
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Pure END then become pure STR.
So what do you guys think about a pure STR fighter with +9 full set, greens stuff?
Of course, still lack of hp & block rate. I'm just wondering though. =/ |
This isnt to say one build is better then the other cause there isn't a such thing. I know a lot of Pure Str fighters with +9 gear who tank just as well or even better then I do and the other Pure end fighters. It just comes down to skills at that point. But in the end pure end fighters our mainly made for tanking not really anything else but for Str fighters they built for soloing/pvping and with the help of some enhancing dam good tanks too.
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Full END Tank? They are like the greatest soloist ever o.o...just takes some patience to do it and just need a decent 1h sword with decent shield. I played full END tank and I could solo anywhere and tank anywhere. And they are not difficult for mages to kill, too low m.def, and def does nothing toward m.atk, which is pwn by the mages
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Full END mostly party from what i see
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Well full end stand greater chance against surviving the barage of spells sent at them then a full str or some hybrid build. But yes full end can be killed by a mage but it takes longer. If you say otherwise well thats your oppinion I guess.
And I didn't say they CAN'T solo I said they have a more difficult time soloing. There experience comes from the party mostly. Cause I have had to solo from time to time myself. Not saying we can't do it just it takes work cause you dont hit as hard. |
Oh well, fighter full str with full +9 stuff...i see no difference with a full end if it's about 250hp less (at lv 50-55) or block rate =D.
But seriously, i had switched from full end to full str yesterday, the difference of def isn't that much, strange =/; I receive between 10-20 more dmg from mobs, like orc hunter, mush or navars. |
The "free stat" End "def" is not added into the def on your screen. Instead its the amount of dmg that will be taken away from initial dmg taken. Example.... a mob hits a normal person with no free stat in end for 100 dmg. Then hits another person with 50 end, which will result in 25 less dmg without including the def added on by armor and/or gear.
And dont underestimate the blockrate... by all means dont underestimate it lol. It helps a ton when fighting mobs that hit you for 400+ dmg. You block a few of those and it saves your life. Also in pvp no stone fights I have won many of battles cause of block rate. They would miss devastate and/or their most powerful attacks (precise attack and power hit). And end up losing. |
so what would be a recomended build, so far im lev 26 full end, but wanna kno if or wen i should start adding str, i was thinkin 30-45 an then end again but eh i dunno if it would make a differ
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Well as everyone will agree there is no "perfect" build. But it maily has to base on preferences. Do you want to be an awesome tank? So you want to do high damage? Do you want to be good in pvp? Full endurance is the way to go if you want to be awesome party person. BUT if you can play the market and make some money and get yourself some +9 armor full str fighters can tank too. But not a lot of people can make the money.
You have the.... Full end- party person/awesome tank Full str- awesome damage dealer 25 spr/ rest str- still awesome damage dealer w/ added crit 25 spr/ rest end- still awesome tank w/ added crit Hybrids (mix of anything)- In my oppinion I dont really like hybrids cause it leaves to many weaknesses. I like to stick to having as few weaknesses as possible. |
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Lol sorry I meant they can be killed by a mage but it takes longer >.< Didnt mean just as fast >.<
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Usually full end tanks can't hold my aggro at all. When I was lvl 50ish I can pull aggro off a 60+ tank in about 5sec or less. When I hit 60 don't even talk about it, aoe = bloody massacre for me. :/ Only 2 tanks have hold my aggro so far and one of them have charms/extenders/full str build the other one have full +9 set and lvl 70+
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Well in my experience there are only a few mages who I have had trouble with and that was when I was in my early 60's tanking for lvl 67+ pure int mages. But as my skills got stronger and as i perfected my timing for each particular situation there was very few or no casualties. And usually the few were by the mage attacking before I even got the mobs together.
Also your armor has nothing to do with how well you hold aggro. It depends on how much damge you do or the timing of your skills. Which Pure end have to depend mainly on the second one. |
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Although the last factor is how fast you kill in an AOE. If the mages cant kill fast enough, then there are bound to be some dead mages when they are hitting things the tanker isn't. |
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If you got 2 mages though you almost all the time can kill the mob before devastate is even over. With 1 mage you might need to pull less and spread your mock and devastate time even farther then usual. To be honest I have more problems with archers then I do with mages. If they get aggro they are sticking with it. |
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