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Do you think that skills from BK will be implemented in english fiesta?
Just wondering what people think about this... From what i understand, bright kingdom and some of the other countries have skills unavailable in the english version of fiesta, do u think they will ever be released in the english versions?
the reason i am asking is because of skill empowerment, actually i more or less know what to empower, but i might end up regretting if one day the other skills (which are NOT high leveled skills, and are available at lower levels) get implemented and i want to empower but have no more points... |
No.
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yes, but probably will tkae forever
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I'd like to be able to stun with lightning, but I'm not going to dwell over it.
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A flat-out no.
OMG! I tied it up! 33.33%, 33.33%, and 33.33%! |
You posted that late then =\ Its been tied for a little while now.
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It wasn't tied until I voted for no. ò_ó |
I didn't disagree with you. I'm saying your post was a little late since it had been tied for a while, thats all.
You still could've done it, just didn't notice it was tied right away. |
I would think so considering how Fiesta is just the English version of Bright Kingdom. |
Its way different than BK though. =T
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Which makes no sense at all. |
They're already there.
Just disabled. |
Entangle pls. We don't need all the skills, but we need a few more skills at times ... like for archers D: We really need an entangle. |
Archers have nice skills in BK. :3 Yummy crit an acc buffs xD
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Monsters are weaker, the exp is different. Fiesta would have to balance some stuff out first.
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I doubt these skills will make it to this fiesta, at least no for a long while. And like Yosei said, its not just skills. Mobs are weaker there and give more EXP. Alot would change even if just a few skills were added
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For us... I'd guess they'd have to strengthen the monsters, and probably more, alter our stats a little too. Because on Fiesta, I wasn't able to solo in MT til I was like level 30. On BK I could solo there at level 24. We were able to grind in CP in our early 30s with no problems.
But I think the community would generally dislike it at first. They'd be happy they got more skills, but then they'd noticed maybe a monster takes a little longer to kill, or the monster gives a little less exp, and then they'd flood the main forums with "WTH y u do dat???" |
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Yes but we'd be doing more damage.. and we'd have our buffs. Thats why I said the community wouldn't like it at first. They wouldn't get that they'd have to balance it out.
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A large reason is that the stats on Bright Kingdom is drastically different than Shine, and Fiesta.
Bright Kingdom weapons are significantly stronger, with their level 90 weapons having 1000-2000 damage stats. On fiesta and the korean shine online our damage stats are only in the 400-980 range for our lv.90 weapons. Our system is already balanced minus bugs with stats. The only thing we need is increased experience rates. For a level 78 monster like the Lizard Knight I should be recieving 3000+ experience for soloing it. Instead I recieve a measly 2100. The experience rates on Bright Kingdom line up with the amount of total experience required. On fiesta our monster experience rates are constant while our total experience rate keeps increasing. |
Angellic is right, the amount of exp you receive from mobs in Bright Kingdom is consistent with what we need to level up. I'm at level 51 currently and needing more than 3 million exp to get to 52. And this is the number I see currently on my level 59 Archer in Fiesta to get to 60.
Bright Kingdom is made so that people stay in their respective areas. 1-30 is your usual killing in maps up to Moonlight. Then once you're able to go into those boss dungeons I've found out that those are their main sources of gaining exp. I go into the Bonds of Darkness with a full party at 50 (the rest are 55+) and I gain 5k+ exp each mob. Those PTD (party dungeons) are there for parties to gain great exp through harder mobs (ones you can't exactly solo to get the best output). Recently they balanced the game so that the Battle Fields are for people who couldn't exactly get a full party to go into PTD to gain some exp. And the normal maps' mobs have lower HP and exp but because you can kill them fast you gain the same amount, if not, more exp by soloing. Now, getting into skills... I hope it will soon be implemented. But the question is (I'll use Archers since I'm most familiar with em) that why did they change the effects of skills? Bone Shot and Fury Impact have different effects compared to other versions. For Fiesta they're both DoT skills while other versions have it has lowering accuracy and stun (respectively). I'm wondering if the other versions started with our skills then later changed it or if Outspark changed it...? But then again they aren't the developers and keep mentioning about game design so we may in fact see changes when the game balance is implemented. Oh yes, and the skills Fighters have to lower enemy defense is a bleeding skill in BK. My Venomous Shot at 51 does less damage over time compared to their bleed skill at 40. I'm guessing this is to help the Fighters to keep aggro through DoT too. :P |
Like Yosei said, Fiesta will needs some serious tweaking, but I would like to eventually see BK skills in our version as well
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They should just copy it all over, call it a 'big update', and reset all stat/skill points.
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Our community is too large for the set up of BK. People would level way too fast and the distribution of levels would be uneven. Everyone would be level 79 in like a month. People in Fiesta are generally more social, and form parties more, and are more into the grind, so we'd kill way too easily, too fast, thus leveling too fast. It'd make the game boring quick and ultimately, everyone would quit sooner and Outspark would lose business(yeah yeah.. I know, "Outspark just wants money" comments coming soon now that I said that)
On BK, there will be like 2 parties in a zone. Their community is pretty scarse. |
Oh...
But, we do need some sort of trap skill for archers... Or at least something besides 'shoot arrows more powerfully' or poison, or 'shoot more arrows'. |
I guess it's because Bright Kingdom has a much smaller community that their current game play works. It's true that I rarely see other people on actual maps and I always see the same exact people in Kingdom Quests.
But I don't think having the skills 'copied and pasted' will disrupt anything. If anything it'll at least help people to form parties even if one class may be missing, such as a tank or cleric. It'll also encourage people to party all classes cause you need everyone to have the max benefit through buffs. In BK I don't feel any of the classes are over/underpowered in any way. If Outspark plans to implement those skills and fix the current ones... they'll probably need to open up another server or stabilize the current ones. Because our Fiesta includes most of "North America" and the number people playing is incomparable to the other versions. |
BK is a messed up game (as far as i heard fatal slash goes to cleric :/, devastate doesn't stun, fighter has bleeding which is TOTALLY useless for h2h fighters, SO THANK GOD fiesta will never look anything like BK as far as skills go. FIESTA follows the korean version WHICH MEANS NO the BK skills will never be implemented. END OF STORY.
If i sound angry sorry :D, but i really am not :p. |
But BK also gets its stuff from the Korean version o.o
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But to addopt the BK style of gamin the whole battle system for classes will change which will result in chaos @_@ as far as users use the own class due to having to get used to new ways of fighting therefore i seriously doubt it will ever happen.
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I don't think They will implement it becuase outspark has alot of other problems to worry about. Why the heck would they let someones AoE hit a party member in The battlefeilds? How is someone gonna AoE party their?
The respawn glitch that when you Die you come back with 1 hp if you relog. Because of that so many spammers are in uruga. Uruga used to be someplace where someone could just sit there without being annoyed my low lvls begging for pwrllvl. OutSpark has alot to fix so Bk skills implemented = not in our lifetime. |
Well, we all know that the current players in Fiesta are extremely bad at adapting. That is why you think the gameplay in Bright Kingdom won't work.
There are plenty of 2H and Axe Fighters in the game. The bleeding damage will be helpful in keeping aggro. DoT gains so much hate and when a Fighter has better DoT compared to the Archer, you can be sure that it won't go off to them. Do Fighters need to stun? Not exactly, you've got your Concussive Charge and then you've got a Hammer Cleric who can stun as well as the Archers and Mages who are able to stun. On top of that you kill fast enough that you don't need to stun during AOE. The Clerics are all able in the game and they have the party heal earlier in-game, in their 50s. The decreasing defense attack for Clerics? Why not? Their damage is low to begin with so lowering enemy defense is a great way for them to kill the mob. Fighters have a larger HP pool and 2H/Axe users have great damage so what's a couple points of defense off the mob? And during AOE the Fighter is to keep aggro, doesn't matter if you can inflict more damage... Archers and Mages are there to keep the damage going. And the reason why the skills and effects are spread out through the classes? It's an MMO, therefore it's party oriented... it's to have people party with all types of classes to get the best results. Also, even if a class is missing it's made so that you are still able to do something to make up for it. Will the skills be implemented? Not in my life-time by the way it looks. Before skills they need to fix current stats, and they've got a million bugs to solve and the biggest one currently is the relog and chat exploit. |
Yeah, thats one issue. Outspark would have to implement this stuff slowly, so that the players can get used to it, if not, not notice it. Because god knows if they notice a slight difference, they will freak out. Even if it benefits them in the long run.
"OMFG i don agro minidargon anymore, did u lower our dmg????//////?/????? you @$$holes!!!!1111!!!!11!!!!!" |
^ Lol
The biggest difference between the two games is not the actual skills but the players themselves. They are so bad at adapting that when the slightest change comes their way they freak. They don't look for way to go around it but just spam official forums with useless threads. Such as the one you said... Quote:
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DUDE u r clueless WITHOUT DEVASTATE my friend a fighter can't own any class in PVP so before u say FIGHTERS dont' need a good stun go learn some more about fighter cuz this game is not all about GRINDING IN AOE. MOST players enjoy a good pvp battle and without stun u wouldn't be able to win against any class, already fighters can barely win against a good cleri like 1 in 10 tries and that is with devastate. U R IGNORANT OF SO MANY ASPECTS OF FIESTA AND U TALK TO PEOPLE ABOUT how they adapt :/. SEEING how people like u who don't have a clue what it means to be a fighter comes here and gives lessons about being a fighter simply just disgusts me. WHEN U SAID "do fighters need a stun?, not exactly" is all u had to say in order to prove u have no idea what u r talking about. |
Please don't call people ignorant. It is their opinion. No need for any of that ^.~ Just state what you think,"Yes, I think skills from BK, that we don't have, will be implemented into the english fiesta because..." etc. etc. Yes, we debate here, but in a kind way @_@
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Lol, buy 20 get 1 free and have it only be for 30 days...
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Yes, please do not flame or throw in any insults.
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Fiesta has it's own setup, and BK it's own. Both work for certain styles of fighting. I believe that Fiesta almost forces players to join AoE parties, or just parties if they want to level up in a relatively short amount of time. BK gives skills and the effects of skills to each class independently as to allow them to solo with significant speed of leveling up, or if you get into a party, the difference is huge because of all the buffs from the classes coming together. Fighters on BK don't seem to need stun. With the high DEF that they have, the high damage they have from the non-nerfed weps, and the weak monsters, they can just kill them without having to worry about dying. (solo) A fighter and a mage get together, and then you now give: A higher INT for the party, a higher SP pool, and the mage offers über pwnage in no time, with stun. (party) As for the PvP... the fighters have such a high damage rate... that it doesn't matter if they can stun. Try after only 2-3 hits on that mage, it's dead. Even a cleric. Maybe a few more for the cleric, but still... the DoT keeps them bleeding, and if they decide to stop, and cure, then the fighter will have another chance to hit them. People from Fiesta really do freak out when change has arrived... and honestly... from what I'm reading, you're saying that she needs to learn about being a fighter before she says anything. But you're so used to playing Fiesta, that I bet if you were to go into BK, you wouldn't know how to handle the fighter you've been playing this whole time. New skills, new buffs at different levels, dmg, def, armour, all different. Maps are new, exp rates are different, and the community is just plain dead until you hit around 4x. We've both (LoveLess and I) played Fiesta and BK. We know the differences. Coming from someone that's saying she'll never play BK, and then telling us how BK is dumb, and not right... you really don't have that right. Well... you do based off the 1st amendment... but it only really sounds believable if you've experienced it 1st hand, and you can legitimately based off facts, and compare/contrast events. Neither of the games are perfect... they each have their flaws... Class equality was obviously something that BK took into mind. Also something I asked the Japanese player who was helping us. "Why are there so few players on BK?" His response: "Because really... there are that many games in Japan." I believe that translates to: "Because there are millions of games in Japan, they have to make a game especially fun, and a unique experience for players in order to get them on the game, and to keep them there." So while neither games are perfect, BK sure does pwn Fiesta. By a LONG shot. (in my opinion) ^^ and as for skillz... (the original point of this thread) I don't think it's going to happen. It would be nice, but it would be almost too much of a drastic change. (I LOVE change) but if the skills were to be implimented this late after releasing... everyone would have to change their style of fighting... making Fiesta less attractive to the people that are already 6x-79 or whatever level. If someone knows how to do something, and it gets them über good exp, and items, and they're becoming pro at what they do, they feel accomplished. Take that away, and make something new, it'll be hard to break the habits, and that person might not feel so special anymore =/ /novel |
AHHHHH, you guys type so much, making me lose brain cells that I used to be able to make! See D:, you made me lose brain cells now, I think brain cells can be reproduced.
back on topic: In my opinion, fighters don't really need stun...I have a fighter and can handle CP easily without stun, just normal attacks, slice and dice and bone slicer are enough to kill mobs in CP without losing 1/3~1/2 HP. And I probably can kill clerics and archers without stun in PVP, my damage dealt to them can make them lose a lot of HP already and requires them to eat their stones almost nonstop, while the fighter have advantage of the massive..amount of stones over other classes, so you can eat your stones and not have it run out before your opponent to still beat them in a long battle. |
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