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-   -   Question about building a tanker fighter (http://www.fiestafan.com/forums/showthread.php?t=5258)

NotMyWay 02-10-2008 11:43 AM

Question about building a tanker fighter
 
Hello, i was thinking about making a tanker but i have some questions about the builds.

firstly, if i place every single point into END, would i lack damage and thus become ineffective at holding aggro? if so, should i empower mock cooldown time, or add 25 spr (increase damage by increasing crit, and also increase m.def and max sp)?

secondly is about the skill empowerment. im not sure what would be good, but im considering devastate duration, and maybe the cooldown/duration of the stuns. would that be a good idea? any suggestions?

thank you for your help.

Hessah 02-10-2008 09:56 PM

Well i just started a fighter not too long ago thinking i want to build a tanking fighter... so i had 22 END points in it atm (it's now lvl 24)... i'll let u know wat i personally thinks....

If u're talking about tanking for a big party... i think as long as ur party members are fighting the same mob as u, u should be able to hold the aggro... without any special build... just a mock at its normal cool down should be fine....

if u're thinking about not being able to hold aggro coz u're not doing enough dmg, well i dont think any build will really change that coz the 1H sword is a very weak weapon..

Devestate is one of the BEST skill fighter has, but at the same time it REALLY use up their SP... i think i'm planning to save up 15 pts for devestate (inc power, red SP and cooldown)...

Are u building this fighter coz u're planning to tank for a big party? coz i tried building a tanking fighter thinking that's wat they're suppose to do, but 1H sword + shield is SOOOO weak, a fighter is much more fun with an axe + power hit! (i soloed Mara at lvl 21, had to to use a few pots but it wasnt a near death situation) but then i usually solo or duo so i dont hv a big party to tank for

my bf tested this on his fighter (lvl 51) and he fought a mob with 1H sword + shield then the same type of mob with a axe (i think the mob was yellow to him)... and he said he ended up hving less HP remaining with the 1H sword and shield coz it killed so much slower, even the extra def wasnt any good...

one thing i would suggest is NOT to empower slice and dice coz the weapon and skill is so weak its not worth it...

so yeah... LONG post.. that's all just based on my observation as a lvl 24 fighter and watching my bf play his fighter keke...

fullback 02-10-2008 10:15 PM

Although the damage of an axe is seemingly big for a while, it becomes old having to use hp stones and not being able to take a higher leveled mob while partying. The reason for a fighter is to take the hits not deal the damage. I can see using an axe while soloing but other than that...

If you think that the shield is not helping much think of it like wearing another piece of chest armor. The damage I took from Harkans while using an axe was enough that they would 3-4 hit me and if we got mobbed Bam! dead. But when I switched to 1h I not only could take being mobbed but I could comfortably tank the harkans without worrying to much about my Hp.

As for the build I would either go for +25 spr then the rest end or pure end. The 25 spr not only add crit rate but it will also add M.def (which a fighter has very little of). If you want to be a good tanker stay away from str because for str to be very useful you will need quite a bit of it. If you go the End build you will have the most hp possible and End adds to your def as well/

Hyper 02-10-2008 11:12 PM

Quote:

Originally Posted by fullback (Post 87830)
Although the damage of an axe is seemingly big for a while, it becomes old having to use hp stones and not being able to take a higher leveled mob while partying. The reason for a fighter is to take the hits not deal the damage. I can see using an axe while soloing but other than that...

If you think that the shield is not helping much think of it like wearing another piece of chest armor. The damage I took from Harkans while using an axe was enough that they would 3-4 hit me and if we got mobbed Bam! dead. But when I switched to 1h I not only could take being mobbed but I could comfortably tank the harkans without worrying to much about my Hp.

As for the build I would either go for +25 spr then the rest end or pure end. The 25 spr not only add crit rate but it will also add M.def (which a fighter has very little of). If you want to be a good tanker stay away from str because for str to be very useful you will need quite a bit of it. If you go the End build you will have the most hp possible and End adds to your def as well/

Actually, it takes MANY more stones if you use a 1h. When I used a Halberd, I could kill an Orc without using any HP stones, within seconds.

Now that I use an enhanced 1h & shield, it takes a LOT longer to kill Orcs and I can't solo one without using a stone or two.

I could even solo Blue Trumpys with the Halberd, but I can't with a 1h & shield, unless I plan on using 20+ HP stones.

A +9 Halberd can kill an Orc Hunter in about 3~4 hits when using skills.

NotMyWay 02-10-2008 11:28 PM

Well i'll probably only use the fighter for tanking in parties, and i can easily level up at lower levels by plvling myself, so i dont see any need to solo... but about strength, i read that if u lack strength, u will not deal enough damage to keep the monsters on urself, and the monsters will attack party members as a result... is this true? its because i read this that im considering mock cooldown...i would probably want to mock several monsters at once or go to dungeons...

fullback 02-10-2008 11:34 PM

To keep agro you use kick/mock it works as long as your dd isn't to high of level.

NotMyWay 02-11-2008 06:53 AM

Thank you for ur replies but i have 1 more question... im considering 25 spr then full end, which should i add first?

Hessah 02-11-2008 06:57 AM

the 25 SPR 1st! always nice to have the crit rates early!

Enraya 02-11-2008 07:01 AM

Hey, sorry for hijacking this thread, but I have a question to ask @__@"

I've read somewhere that mock doesn't actually generate aggro, it just brings a fighter's aggro level higher than the highest amount of aggro generated within the party.

Is that true?
So, whenever aggro is lost, the fighter can just mock again and bring his/her aggro level higher up than the person who took aggro.

NotMyWay 02-11-2008 07:11 AM

Quote:

Originally Posted by lightningmystix (Post 88237)
Hey, sorry for hijacking this thread, but I have a question to ask @__@"

I've read somewhere that mock doesn't actually generate aggro, it just brings a fighter's aggro level higher than the highest amount of aggro generated within the party.

Is that true?
So, whenever aggro is lost, the fighter can just mock again and bring his/her aggro level higher up than the person who took aggro.

Im not sure, but if it was true, wouldnt the dds get the aggro if they attack after mock?

like for instance, if aggro could be measured by a number, and maybe a mage has 50 aggro towards a monster, the fighter uses mock and now has 51 aggro towards that monster, then when the mage attacks again and recieves 20 aggro, bringing the total aggro to 70, then mock would be useless right?

Hyper 02-11-2008 03:57 PM

Quote:

Originally Posted by lightningmystix (Post 88237)
Hey, sorry for hijacking this thread, but I have a question to ask @__@"

I've read somewhere that mock doesn't actually generate aggro, it just brings a fighter's aggro level higher than the highest amount of aggro generated within the party.

Is that true?
So, whenever aggro is lost, the fighter can just mock again and bring his/her aggro level higher up than the person who took aggro.

Not true.

Quote:

Originally Posted by NotMyWay (Post 88248)
Im not sure, but if it was true, wouldnt the dds get the aggro if they attack after mock?

like for instance, if aggro could be measured by a number, and maybe a mage has 50 aggro towards a monster, the fighter uses mock and now has 51 aggro towards that monster, then when the mage attacks again and recieves 20 aggro, bringing the total aggro to 70, then mock would be useless right?

There aren't levels of aggro...

If you use Mock [2] and continue to attack a mob, it will take a long time for a mage to steal aggro. They really only steal aggro a lot with lower leveled taunts and if you don't attack.

Uklyvian 02-11-2008 07:00 PM

This is totally where StarLeona and AngellicDiety love to put their noses, I am surprised they haven't yet. Though as an owner of a +9 CG halberd, and an owner of a +9 CG 1h/+9 shield, both have their advantages/disadvantages.

For the solo/duo, you have to go with the axe, while you have less defense you kill mobs in blazing speed. Someone correct me here, the level 50 1h sword is 85-156 or something damage with +271 for the +9 effect. The CG halberd is like 389-459 or some mess (much higher) with +471 or somethng (much higher) for the +9. I regularly crit in the 1500+ on orcs with the halberd (no license, normal hit) with a 1h sword, the number is greatly reduced. I can kill an orc hunter before the stun from devastate wears off with the halberd, don't get close with the 1h.

However in large parties doing aoe, you have to go with the 1h sword. A properly done aoe fighter (reduced mock cooldown, 15 points in devastate cooldown, damage, and stun time (NOT SP CONSUMPTION, POT IT UP GUYS)) can gold aggro against even the best level 60+ mages. However until you hit level 55 and get Mock level 2, good luck keeping aggro if it takes a while to kill =x.

Hyper 02-11-2008 07:13 PM

Yeah, Halberds are 951738631 times better.

Ukly, could I borrow the axe if me and Noir go looking for the blue weaps? D: I can't AOE with the 1h. (My +8 one.)

What is the max -SP for Dev [1]?

-Leona- 02-12-2008 02:22 PM

The best example that mock doesn't raises aggro but generates is SPIDER ASSAULT, very often it happens a mage, cleric pulls aggro and even if the fighter continously kicks and mocks it will take a while until he can gain aggro again, therefore MOCK generates aggro and doesn't lift the level of aggro.

Depending on what you are doing, like Ukly said both weapons have advantages and disadvantages.

Axe - by far the best fighter soloing and duoing weapon, in AOE party the axe fighter has a much shorter life spam due to decrease defence YET if he can withstand the whole mob Axe is a better choice because it deals far more damage helping u hold aggro. When in AoE and u choose to use axe for tanking your best bet would be to devastate right after mock, so u avoid HEAVY damage from the mob.

1h/shield - your defence is dramatically increased which makes survival much easier and ease the pressure on your clerics, yet the fact that u deal very low damage can lead to losing aggro. A nice idea when using 1h/shield in AoE is mock and wait for a few seconds after which u devastate, that process will keep aggro from mock and if u devastate (and devastate is enhanced)after aprox 8 seconds (faster if u lose aggro), u will be able to chain mock with devastate which will help u hold aggro longer.

The best aggro holder is the full str axe fighter, as it can deal awesome damage which makes aggro holding very easy.

The safest tank is the full end with 1h/shield cuz it gets high hp and high defence which will lead to a much better chance of survavibility.


25spr is always welcomed into any build :D

Ethelinde 02-14-2008 01:32 PM

Personally I build fighters without any END at all. They simply suck and die in guild wars. :p Ps even without END you can tank effectively with good equipments. One thing I do is to switch my weapons during grinding (could be bothersome if you don't like it). But I have my shield/1h and axe hotkeyed so I devastate with axe and switch to 1h and shield when its about to wear off, and I just switch back to axe once devastate is about to be ready again. As for 1v1 against others I cheap by switching to 1h and 2h and using slice and power hit in succession. :p

ThievingSix 06-03-2008 05:19 AM

Here is my two cents:

Code:

Strength: 0
Dexterity: 0
Endurance: 90
Intellegence: 0
Spirit: 25

Damage: 0
Defense: 45
Aim: 0%
Evasion: 0%
Magic Damage: 0
Magic Defense: 12.5
Critical Rate: 5%
Block Rate: 7%
Maximum Health: 450
Maximum Mana: 125

Code:

Strength: 0
Dexterity: 0
Endurance: 115
Intellegence: 0
Spirit: 0

Damage: 0
Defense: 57.5
Aim: 0%
Evasion: 0%
Magic Damage: 0
Magic Defense: 0
Critical Rate: 0%
Block Rate: 8.25%
Maximum Health: 575
Maximum Mana: 0

Code:

Strength: 90
Dexterity: 0
Endurance: 0
Intellegence: 0
Spirit: 25

Damage: 108
Defense: 0
Aim: 0%
Evasion: 0%
Magic Damage: 0
Magic Defense: 12.5
Critical Rate: 5%
Block Rate: 0%
Maximum Health: 0
Maximum Mana: 125

Code:

Strength: 115
Dexterity: 0
Endurance: 0
Intellegence: 0
Spirit: 0

Damage: 138
Defense: 0
Aim: 0%
Evasion: 0%
Magic Damage: 0
Magic Defense: 0
Critical Rate: 0%
Block Rate: 0%
Maximum Health: 0
Maximum Mana: 0

Note: These builds are based with a level cap of 100 and the extra points from level 20 and 60 job changes.

OK! So there are some builds that a fighter can take. The 1 handed weapons fails miserably to the axe in terms of raw power and skill spamming(Since all weapons have the same attack rate when using skills).

Now, my main character as of now is a pure end build, with +9 1h Sword and Shield. Most of my items are END gear and I have quite a bit defence for my level(300 at level 24).

Now, coming from a veteran clerics point of view, I kill damn fast. I love going into Mara KQ and soloing the bosses while everyone lags behind for 1k exp each. But, that will probably end when I get into my level 30's. I do plan to have an axe to go with my 1 handed sword because I enjoy soloing more than being in parties.

Bottom line: If you can afford it, get an axe and a 1h + shield.

Loveless 06-03-2008 05:24 AM

It's been 4 months since the last post.

ThievingSix 06-03-2008 05:27 AM

What the....it was in the New posts section so I didn't even bother with checking the data. O.o

Sero 06-03-2008 05:34 AM

Interesting table... I go for END with STR DEX END SPR on gear, I have all 3 kinds of weapons, in a full party with a T1 defense scroll and a level 45 cleric's buffs, I have 532 defense using GGK 1h and enhanced to +5 shield. Level 40 by the way. Using my +5 enhanced NPC axe, I have 650~750 damage. With the Vitality buff, 750~850.

ThievingSix 06-03-2008 05:36 AM

FYI, it's not a table. Search the forum for Fiesta Stat Emulator.

Villi 06-03-2008 05:39 AM

even that it's old.
Mock = cooldown to the max!! XD
main skill u know.
...lvl 4x fighter here, i kill harkans with shield/1h w/o using stones, with axe it takes 1hp stone...sumtimes i happen to kill 2 with shield w/o any stones. axe still takes 1 ea. Thought it does kill slow, but who said that fighters are with high dam, clerics could do more actually, hammer > 1h.

ThievingSix 06-03-2008 05:41 AM

Fighters have more base strength than clerics.

Sero 06-03-2008 05:48 AM

I'll call it what I wanna.

<---LAZY

BTW I still think my stats are lacking though =\


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