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Party system
As I was not invited to CB1, but did get invited into CB2, time for some research.
First of all, is party Exp like in a Contribution Party of FlyFF (granting bonuses for kills when grouped together instead of making Exp horrible)? Or is it what the brackets mentioned? Also, anybody knows if it's gonna change during CB2 to be vise-versa or some new form? |
in CB1 there was no bonus exp ever.
No one knows if it'll change, you'll just have to wait and see :) |
Is it efficient for anything other than Plevel, in that case?
Suggested if the members aren't killing in the same rate and the faster ones are all "this exp sucks you leechers -.-". >_< Side note: how many slots per party? |
5 people can be in a party, including yourself. I haven't try plvling, besides 3x exp weekend! XD I say just lvl with it, because some of the classes can't handle monsters alone...so sad ._.
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They still rock though! I don't think that party EXP bonuses or the stuff that you're talking about will be implemented in CB. However, that might not be the case for OB. By then, we'll have alot of SparkCash and costumes and other elements in the game after CB. You should ask around on the Outspark forums... ;) |
We need Tricksters party system
With like Royal, Special parties and etc. Where the exp could be anywhere from 1.3x normal exp to 4x normal exp! Like extra pts if: All same gender, all diff classes, all SAME classes, etc |
You didnt get bonus exp but if you have enough of people able to kill quick the exp is better because the smaller exp is coming in quicker than if you were killing alone.
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yeah but I wonder if there will be bonus exp sometime...
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My comment on the Trickster style of party bonus still stands...
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i doubt that would happen, I just hope there would be bonus exp is all
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The thing about trickster is that the grinding is SUPPOSED to be a low grind hill. Levels mean signifcantly less than they do in Fiesta. For example when you level, you get 4 attribute points. Stats need around 12-16 attribute points to increase. Thats 4 levels not counting the natural growth.... Its not hard at all to reach past lvl 100 within a month of casual grinding in trickster. Fiesta online cannot afford what trickster can because every level means so much. So far from what we've seen the max level is around 130-40, tricksters is 300 or 400.. Theres also the fact that its much easier to make more monsters/maps for trickster since its mostly 2d . |
daghians right, tricksters system is good n.n
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I'm all out for bonus party exp and party types but trickster's system would give too much out for the game especially if it was set to about 2.5 or 4x and i've already explained WHY bonuses like that are too much.. 99% of the parties in trickster were set to no exp sharing. There was ALMOST no incentive to work together except for pvping and boss fights. Do you see anyone focusing on support? Nope. Theres a priest class for the dragon at later on that so far barely anyone has taken any interest too. Atleast every class had reasonable abilities to kill in trickster. What about the clerics in this game? Sure their unkillable but their kill rate is pathetically low, and later on they will need to party to gain reasonable exp. If parties like in trickster end up in no sharing, the cleric is left out in the rain.. Please violegkeg put up some reasons WHY next time... |
I think it should just have the same system as FlyFF. There is more things in common with FlyFF than trickster has with Fiesta. And FlyFF's party system works fairly well imo. Bonus exp for pairing and it splits up if there is more than that (I do believe), but make it so it's more bonus for 3 people together or 4 since an archer and cleric together would be borinig and long for both people XD
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8 people including yourself..that way there would be 4 groups of 2. But in Fiesta you'll most likely be with your whole group.
In FlyFF there was bonus exp for lvling with one other person and for a full party. I think it should be the same as that but maybe lvling with 1 or 2 other people and making the party 6 people and not 5. |
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