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-   -   Level 50 licenses (http://www.fiestafan.com/forums/showthread.php?t=4700)

toolrocket 01-23-2008 02:30 PM

Level 50 licenses
 
I'm about to level up to 50, and i'm wondering what's a good license to drop on my weapon. I put harkan, weak ogre and coll on my l40 staff, and it ended up being a waste. Unless you are hardcore, it's REALLY difficult to significantly build up more than one license. So anyhow, I'm thinking orcs, but I'm a mage and I dont know if i'll be able to level it up solo? Suggestions greatly appreciated, and thanks in advance.

-Leona- 01-23-2008 02:52 PM

Try one of these 3 =).

Clover Trumpy License
Blue Clover Trumpy License
Orcs (a lot of people have this license YET TO ME IT SUCKS :D)

When u go aoe u will mostly aoe Trumpies in AeW, therefore the Trumpy licenses are easy to level. Also keep in mind that Clover Trumpies are decent exp up to level 64 or so, while BLUE CLOVER TRUMPIES are good xp up to level 71-72 therefore u will have enough time to complete them.

Hessah 01-23-2008 09:49 PM

I've put Harkan license on my lvl 50 hammer... because harkans are yellow and i can kill them much quicker, so i completed my license in 20 hrs or so... (but i hv a +8 hammer so i've got some extra dmg)

I once did a wearbear license at lvl 40... and it took me 5 levels to finish the license coz they were red/orange to me...

I think its worth putting a lower level license and finishing it quicker and get the crit rate early... than to try level up a higher lvl license that takes forever to finish.. (i got sooooooo bored of wearbears)

u get more drops killing something of ur level too...

Patchouli 01-24-2008 01:12 AM

Blue Clover Trumpy Licence is only available from a lvl 70 quest, unless you feel like paying a mint for it from some of the players who are trying to sell it.

In my experience I found that orcs felt like they had high m.def compared to other monsters around that level, so I don't recommend them for mages.

If it's something you plan to solo, I'd recommend Karasian Soldier (although I'm not sure if this goes to 80%), or Archon Junior, they both hit for relatively low damage, and there's quite a few soldier spots that are good.

toolrocket 01-24-2008 12:55 PM

Ok, i think i want 3 licenses. one low level, one medium, and one high.

What do you think about
Low: Karasian soldier.
Mid: Archon Jr.
High: Orc?

Maybei could replace orc w/ mini pixy because they live together in uruga?

Also, the extra crit only applies to monsters of the same type as the license right?

Patchouli 01-24-2008 01:17 PM

The +crit is universal, it applies to everything.

Well, I'd like more information before recommending one way or the other...

Firstly, is the level 50 weapon going to be +0, or will it be enhanced, and then used well into the 60s?

Secondly, are you planning to do licences just for crit or is the intent for added damage while soloing/shooting one by one? (licences don't add damage when used with AoE spells)

toolrocket 01-24-2008 01:31 PM

1. I have the silver to upgrade to +9. The weapon will be used only up to l60, then i'll get a new one.

2. I didn't realize that the crit bonus was universal, i've just been doing the licenses for fun, and something to grind on. The intent is for added dmg AND crit (but i dont know if the crit and dmg bonuses are universal??)

Patchouli 01-24-2008 03:18 PM

The damage isn't universal.

I don't really feel you need to plan for Low/Middle/High, it takes upwards of 5400 kills to finish a licence (>4 million exp), enough to level several times, and this would keep you constantly changing what you fight, so you don't really get the benefit from completing the ones after the first (critical bonus doesn't stack). I'd recommend the "low" licence to be something that you do just primarily to get the critical in, and then the next two to be something you can kill up till lvl 60. High, I'd consider something to worry about only if you planned to use the weapon in your 60s, since those take horrible amounts of kills to complete (something like 14,000), so two licences are probably enough, the third could be used on a minor monster that is grouped together with the primary monster, if you wanted the weapon to be good against everything in the general area, if you went there with a party.

Well, I think I'm rambling on a bit, so here are some things that come to mind, assuming you don't want to take significant exp penalty for your level being close to the mob's level:

Low (Solo): Karasian Soldier (up to 54)
Low (AoE): Archon Junior(up to 56) [+ Minor Monster Pixy]

Middle (can AoE): Orc Hunter (up to 59) [+ Minor Monster King Mushroom, if you're in Uruga]
Middle (can AoE): Stonie (up to 60) [+ Minor Monster Naiad]

High: Clover Trumpy (up to 62)
High: Red Stonie (up to 66)
High: Navar (up to 67)
High: Giant Pixy (up to 68)

toolrocket 01-24-2008 04:05 PM

Patch does this mean i can no longer build a Karasian Soldier license after l54? I think i like your idea of leveling up that license right off the bat...

Patchouli 01-24-2008 04:19 PM

You can build it up after that but you'll start taking exp penalty. (you get a 25% bonus for red monsters, no bonus for yellow monsters, and that degrades as your level gets higher, until you get 1 exp for any monster you're 10 levels above)

toolrocket 01-24-2008 05:03 PM

Does anybody know if Archon Jr. or Karasian Soldier Licenses go all the way to +5% crit?

Hessah 01-24-2008 09:28 PM

Archon Jr should get it up to 5% (also mentioned in Wiki HERE)

toolrocket 01-25-2008 01:26 PM

wiki isn't exactly reliable... i wish somebody would update it and clean up the pages. Whoops, i guess i shouldn't complain if i'm not willing to help out.

Spirit 01-25-2008 02:08 PM

A lot of Wiki was made in CB 1 and 2. Somethings have changed. I know the mage skills have changed some and I am in the process (slow though it may be) of making a new mage skill list. So, yes the wiki needs updating. However ,we have to incorporate the help of gamers and members to help us keep it updated and accurate.

-Leona- 01-25-2008 02:09 PM

Although it might be expensive to put a Clover Trumpy, Blue Clover Trumpy, OR Ancient Stonie on a +9 weapon, given the fact that u don't have perfects t3 as it is now, u will probably keep your level 50 +9 weapon even when in your seventy.

IT IS TRUE Blue Clover is only from quest, ancient stonie and Clover Trumpy or Navar are not, therefore they are a good option.

ANCIENT STONIE and NAVARS when completed those licenses give a max of 4% extra critical (wrote 5% than edited DAM TYPO :D), while Clover Trumpy (completed this license by level 59) and Blue Clover Trumpy add 5%.

Clover Trumpies, although they give xp penalty at a certain point are a decent mob to grind on up until a relatevely high level, Navars and Blue Clover become Yellow at level 68 (if i'm correct) therefore u have more than enough time to completed. ANCIENT stonies are a very cool license (my opinion) to have because u will find yourself grinding on them MANY MANY times and it will go up anyways =).

SUCKS >.< to be a cleric when it comes to leveling licenses >.<, in aoe they dont' fight much >.< if at all.

Amanda2_0 01-25-2008 03:26 PM

Quote:

Originally Posted by -Leona- (Post 78009)
SUCKS >.< to be a cleric when it comes to leveling licenses >.<, in aoe they dont' fight much >.< if at all.

Damn, don't remind me lvling lics on a cleric after lvl 50 is basically unrealistic:(. so jealous of mage's they can wipe out 10+ monsters at a time.

adryden1313 01-25-2008 03:53 PM

personally on my lvl 50 bow i put Coll,Prisoner and Bat which most of the quests helped to get the licenses up. i know most people go for the stuff in aew or in uru but since most of the quests were for bats and prisoners and such...it made more sense

Patchouli 01-25-2008 04:11 PM

Quote:

Originally Posted by -Leona- (Post 78009)
ANCIENT STONIE and NAVARS when completed those licenses give a max of 5% extra critical, while Clover Trumpy (completed this license by level 59) and Blue Clover Trumpy add 5%.

Clover Trumpies, although they give xp penalty at a certain point are a decent mob to grind on up until a relatevely high level, Navars and Blue Clover become Yellow at level 68 (if i'm correct) therefore u have more than enough time to completed. ANCIENT stonies are a very cool license (my opinion) to have because u will find yourself grinding on them MANY MANY times and it will go up anyways =).

Navar goes up to +4%, however it's a magic weak mob, so it still makes sense for a mage to kill it anyway.

Navar and Blue Clover turn yellow at 69, Exp penalty starts to kick in at 67.

Ancient Stonie is a poor option in my opinion, because you can't start to build the licence until lvl 58, and you take a substantial damage penalty because of the level difference between the mob and yourself anyway (My level 60 mage does less than 66% the damage my level 79 mage does, using the same level 50 wand, equipment, and spells, while a level 73 mage deals only around 10-15% less), really it's better to go for things that are just slightly into red, to avoid this as much as possible, while still getting maximum exp.

-Leona- 01-25-2008 04:31 PM

Quote:

Navar goes up to +4%, however it's a magic weak mob, so it still makes sense for a mage to kill it anyway.

OOOPS :D, that is what i meant :D, 4% not 5% :D

Spirit 01-25-2008 04:58 PM

Quote:

Originally Posted by -Leona- (Post 78075)
OOOPS :D, that is what i meant :D, 4% not 5% :D

Haha, just edit your orignal post, then respond to them with "what are you talking about, that is what I said". :D It really confuses them for a minute or two.

-Leona- 01-26-2008 11:22 AM

That wouldn't be very nice to the person who tried to make the correction :rolleyes:


Patch, i seen your weapon and it had a conqueror ancient stonie license with 5% :D.

:D :D :D :D :D

I guess we were wrong about 4% max :D


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