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Yosei's Guide to All Things Mage-like
This is my guide for mages! Need help deciding on what to do with your mage??? Maybe this will help you! I will touch all details of the mages job, and try to simplify them for you! So here we go..
This is based off of my build. I am a mage about DoT not DPS, and saving SP. People often ask me why I have so much money. My build is why. Preferred Builds 25 SPR, rest into INT(hybrid) Full INT (full damage) 1:2 END:INT(Solo/GW mage) +9ing all armor can make any of these builds unstoppable. But of course that is costly. You really cannot go wrong with a mage build, unless you do no INT or you add STR. I personally recommend full INT or INT/25SPR. You get a little more damage with full INT, and with 25 SPR put in, you get a little more m-def, SP, and crit rate. Empowerments These are not limited to this. Magic Missile- cooldown(for spamming while other skills cool) Firebolt- cooldown and/or SP decrease and/or Damage (I later took away my empowerments for Firebolt when I got Frost Nova and Inferno, I don't use it much) Magic Burst- SP decrease and/or cooldown(if you aoe a lot, but empowerments will be pointless once you have Nova and Inferno) Magic Blast- damage and/or SP consumption. Nova Frost- SP decrease and/or damage Inferno- SP decrease and/or cooldown Lightning Bolt(for Bright Kingdom players only)- Duration time(it stuns in BK) With the rest of the skills, most mages do not empower them, unless its personal preference, which any empowerment should be personal preference. Weapons If you want more Damage, use a wand, if you want more crits and AIM, use a staff. You get to choose between the two when level 20+ Most mages use a wand. Equips Look for rings that have SPR/END/INT stats in them, dex is a plus, and it becoming more in demand, but it is usually just a plus. Ideal rings would be Brave Elderine Ring, Ghost Knight Ring, and Jewel Keepers ring. With earrings, any kind is nice. Necklaces really aren't necessary, unless you're a soloing mage, but if you do want a necklace, aim for poison/illness resistant necklaces, debuff necklaces are pointless since we have dispel, but other illnesses like poison and periodic bleeding can kill us. Tab bar skill set up This is based off of my preferences and how often I use each skill. I used 2 bars. Note, you might not have some of these skills yet. This is just recommendations. I use mostly lower leveled skills. They ultimately do more damage, and they save you mad amounts of SP and ultimately, money. Bar 1 magice missile 1 fire bolt 1 magic blast(highest level, if you don't have it, use the next skill) Nova Frost(highest level) Inferno(highest level) Magic Burst (highest level) Chain cast Fear Then any other attack skills.. although I find the rest attack-time consuming, since they have to load and they have quite the loading time. Fill up the others as you please! I usually have two bars up, the second one I do... HP POT SP POT Scrolls Rest of my non-attack skills (dispel and pvp skills) rider Production skills You will need these a lot as a mage. They are very helpful. -SP/HP potion production skill(if you feel like only serving yourself, this isn't much of a money-making business since they also drop from mobs) -Scrolls (big but good money maker in the long run and you will always need scrolls) Combos Soloing If you have room to kite, please do so!(running with the mob chasing you) Ice bolt/blast(highest level) (If you're 60+ I'd fear next, if not, dismiss this for the time being) magic missile 1 fire bolt 1 (If you have magic blast, cast this next) Then repeat with 2 MM1s, FB1, and if you have magic blast, then magic blast. If no magic blast, then repeat with just MM1 and FB1. Parties(1v1) I mainly used magic missile 1, and firebolt 1. The others were SP consuming and they had long cool times. When I got magic blast, I used that too. I combinated them by their cool times, so that I would not have to wait in between. If you have any slowing skills such as Fear or Stifle. Please use them to help out the tank and cleric! Parties 2(AOEing) Without Nova Frost/Inferno Magic Burst(highest level) (spam mm1 and fb1 til it cools) Magic Missile 1 Repeat With Frost Nova/Inferno Chain cast Frost Nova Frost Nova Inferno(if you have it) Magic Burst Frost Nova (cast mm1 and fb1 while all the aoe skills are cooling) Inferno(If you have it) Magic Burst(If you don't have Inferno.. use this twice) Repeat If there are two or more mages, combos shouldn't be needed. Follow my guide, and you will be an SP and money saving mage! In Kingdom Quests Stock up on HP pots/stone. Clerics will be busy healing tanks, so note, you're not on the top of their priorities. Use HP scrolls in King Slime, Mara, GoldHill, and Mini-Dragon. Why not the others? You will die. It is just a waste of scrolls. When in a fight with more than 2 mobs at a time, it is time to aoe. Don't wait for tanks to ask for it. When in Mini-Dragon, always attack the bosses. DO NOT attack the other mobs that it spawns. But in the others, it is important to get smaller mobs killed off first. When in King Kong Phino, aoe the mobs that spawn. As a tip, learn the pattern of the boss spawns at the end if you don't want to aggro. At the end, Robo spawns and if your aoe hits him at the right time, he will come after you. Job Change 1 Scrolls: HP, Evasion, Defense, M-Defense. LOTS of SP and HP pots and scrolls. DO NOT take off your armor. This doesn't work out well for mages. Nor do I recommend removing your weapon. Watch your HP like a hawk, especially when your clone starts to cast Magic Blast(the bright skill). Kill the Marlone archer and Fighter when in the dark room, just look around and you will find them. When you get into the last room, wait for the stone goblin to spawn and kill it first before approaching your clone. When more spawn when fighting your clone, kill the goblin before continuing the fight with your clone. Job Change 2 Scrolls: HP(any tiers, I got tier 2), tier 2 AIM, tier 2 defense, evasion. Cleric Buff LOTS of HP pots and stones, only use SP stones, you shouldn't need these as much. Use the AOE Combo I reccomended for Parts 1 and 2, they are easy. When you get to part 3, run up to the mobs when they spawn and cast magic burst, you just keep spamming it to kill the mobs, except if you're taking on one monster. They don't have much HP. Watch your HP like a hawk though, especially when its down to the last few minutes, the mobs will get larger, and while the hits are small, its MANY hits and your HP will be going down fast. |
Just wondering about the skills. Power decrease?
Other than that, nice guide. =] |
Good Job Yosei o.o -Claps-
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Yes, power decrease.
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Well written.
One wording error that you might want to fix, however. Frost Nova instead of Nova Frost. >_< |
Very nice, but what is Power Decrease? o_O
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Sp >_<
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I'm surely going to follow this guide if I ever make a mage. xD |
In most MMOs, your SP is referred to as your power or mana.
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I've seen it referred to as SP quite often. Never heard of it as "Power".
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I have ^^;; I changed it.
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Why not use power increase on firebolt instead of sp decrease? Since fb naturally cost very low amounts of sp and the total drain at earlier levels (with mm/fb/ib/lb) combined would still sum to a very low amount of drain, also increased firepower helps with soloing as you kill the mob faster. Just a personal opinion, correct me if I'm wrong. Another question to ask is do you consider the earlier skills useless at higher levels (firebolt/ice bolt/lightning bolt)?
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My reasons are because naturally fb1 does more damage than mm1. I base my whole build off of SP saving and time saving, but I still do a lot of damage. And this is also if people choose to not use lvl 1 skills.
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Thanx Yosei, you really made a good and very useful guide;)
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I don't agree with most of the Empowerments.. I won't comment on Inferno because I don't hv it.But, from my opinion and many other of my mages friends Frost Nova doesn't need empower...it's pretty fast if you use MagicBlast and Burst after each use of Frost Nova. FireBolt and Magic Blast need dmg empower..why use cooldown when their cooldown is so low you can use it after each skill you do...and i used last lvl of FireBolt now I use FireBall with also dmg empower and i always hit 1000+dmg and i'm happy with it:P |
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Again, my build is based off of saving sp and time. I don't use fireball and the lightning skills, because they have a slow cooldown, and they take up more sp. And I didn't say to use cooldown on Magic blast, I said Sp decrease. Empowering both cooldown and sp decrease on burst will help mages who don't have Nova Frost and/or Inferno. With my build I am going INT, and most mages will, so we naturally do a lot of damage, so why try to do more damage in a slower hit when you can still do a lot of damage, and be able to hit more, and save sp. |
I think some people are forgetting that they don't have to follow the guide like a bible, and do exactly what it says. Things can be adjusted depending on playing style.
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Yup <.<
I just decided to make it incase people were lost and didn't know which to do. I am not a mage thats like "*twitch* must... have... more...DAMAGE!" I would much rather have my skills same me sp and money and still do a good amount of damage. People still consider me a great mage, so whether people agree with me or not, its not the wrong way to go. Nor am I saying its the right. |
thanks for sharing your ideas on empowerment. i do see why she goes on sp saving cos it'll really save us more money in a long term...to invest in better weapons? ^^ which i think is good! ;)
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Yup. I don't practice any production skills(stuff to sell), and I don't hunt dungeon bosses. And I have 2.5g. It doesn't make me a crappy mage. I still do a lot of damage, and my skills are still useful.
I think there is a possible thing as doing too much damage. It can be annoying for mages who don't have END in their build. I went through a period where I was constantly drawing aggro from tanks, I'd die a lot. I really disliked it. |
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LMAO.......omg yosei that was so funny LMAO |
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I thought of the SP investment as a rather bad choice due to the availability of life tap (mages solo'ing at higher levels just won't work well enough). You either duo with a cleric (tap/rest after the mob dies) or the tank take hits in AoE grinding, so health is generally not a concern associated with using LT. Aside from Burst/Fire other skills atm are rather useless any higher than l1, so the consumption are low as well (until you hit 49-70). P.s. so far I've been able to tap and kill nonstop duoing with a cleric. If the cleric is stingy simply throw a few silvers to cover for his/her stones (50 stones will last about 4-6 hours for my case) =)
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I never even bought the life-tap skill. To me (AND this is just MY opinion), it should not be the cleric's job to keep my HP full when I am just draining it to restock my SP. The cleric shoud be concentrating on the tank. I can just as easily hit a stone or pot. However, I also need to point out that I do not "heavy grind". We take our time, we talk, we take down one mob at a time, sometimes two and on occasion three. So, I have time to shroom up and restock for free.
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When I grind, and I mean long grinds, without using Nova frost, I use about 2-4/81 stones. And with nova frost(with sp decrease) I use about 20/81. So I won't have to restone quite yet when I'm done grinding, so... all the money I made from drops from that grind just go to my savings =D 1 SP stone for me costs about 220c. that x 81 = about 17s. |
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I also never bought life-tap. Since I usually have trouble finding a party (and when I do I'm with lower levels and wind up tanking - yes tanking as a mage lol!) I solo a lot and find that it's easier just to pot when i have to rather than risk giving up HP. |
I get a lot of party invites from lower levels too. Buuut I refuse to join parties tha are significantly lower than me. Unless its a friend and im helping them. But I need a good tank that can handle my damage.
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I think of the matter this way: A cleric healing a mage using life tap is MUCH MUCH cheaper than a mage spamming his/her own sp stones. As I've mentioned I'm willing to cover for the expense involving the stones, and just to give an idea, before the cleric's sp run out he/she will be able to refill the mage's sp bar many many times via life tap. My thoughts about all the tanking and stuff..... I dislike fighters, (I prefer to just duo and take hits myself, hence I duo unless a fighter is absolutely necessary, as with tanking bosses, etc). A mage with a cleric (not one that falls asleep every 3 minutes) can easily survive mobs at their level, and the exp is not worth sharing with a tank... they simply slow you down so much and a large percentage of them are massive failures at what they do, at least the ones I've encountered (so the cleric will all of a sudden get a surprise from the mob switching targets, and most likely if without fast reactions let the new target die).
And about clerics being "used"..... I think of that idea as absurd. My cleric friends prefer to party with a mage more so than any other classes. The exp gain and drop they get is far better than when they party with a tank. Essentially speaking this benefits both characters involved - the cleric get the exp/drops they want for keeping the mage alive and the mage do not have to stop and rest. I've partied mages griding in uruga/aew/fos/ with my cleric and they usually do not have to use sp stones at all with me around... and 50+ stones on my part last a very long time, the drops I get more than enough covers for the sp stones I've burned. The mage (Dignity to be exact, and I do not care what opinion some players have of him) I've partied at random used maybe a few hp stones when we are mobbed by 3 monsters at once, but aside from that as a mage he take them out one at a time rather fast.... and just another thing to point out... Isn't it obvious that a cleric have to heal when duoing anyway, and life tap's hp is so easy to cover for one heal would be enough (you're talking about a mage with a very very short hp bar here). |
And that is fine if that is your playing style (I have nothing against it). Everyone has there own way of preferring to play. I just tend to party with the same people all the time and they are almost always all members of my guild, and I prefer to let the clerics tend to the tanks. Which we always have one, simply becuse they are our friends and fellow guild members.
I may view it differently if I partied with randoms, however, I really don't think I would. Life Tap to me is just not a skill I prefer to use. Not to mention, the cleric I am normally partied with is Loki (my mother). |
very sensible ^^, must have taken a long time
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can somebody help me i am just a newbie in the game i wish to be a mage.... what server is the best?? is 3-1,1-1,2-1 int spirit a good build? or yosie build is better?? please post your stats??? is END really vital to mages?? how many END should i put?? i really want to know opinions of the experienced one's I am afraid
that my mage would be wrecked...... can somebody tell me the pros and cons of different builds of mage ............ please help me i am very interested in this game..... can somebody help me i am just a newbie in the game i wish to be a mage.... what server is the best?? is 3-1,1-1,2-1 int spirit a good build? or yosie build is better?? please post your stats??? is END really vital to mages?? how many END should i put?? i really want to know opinions of the experienced one's I am afraid that my mage would be wrecked...... can somebody tell me the pros and cons of different builds of mage ............ please help me i am very interested in this game..... |
Please don't double post. It depends on what you want. There's damage, aim(prevent misses), and crits. SPR gives aim and spirit, and INT gives damage. I'd either do 1:1 or 2:1 INT:SPR.
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So by not including lightening bolt in
the guide are u saying its pointless lol? o.0 |
Well, to me it is =/
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Archers <3 mages who don't use Lightning Bolt.
Lightning Bolt causes one of the archer's poison to wear off. Very annoying. I'm sure it's not supposed to be like that though. |
Hmm i find it does more damage and is more useful then ice bolt ,
and when the spell is ready why not throw it in there? i meen if u aint with an archer o.0 its damage isnt it? and i meen all spells on fiesta are really the same lol u just spam em o.0 |
It uses up more sp than the other skills. My skills have fast cooltimes, so I have no need for it.
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I'm kinda new to this my brother told me to come to the forums to get some advice and I have been listening to a lot of opinions, I just started a mage on Fiesta. And I was wondering what build would be good for a beginner mage like myslef, the SPR first or the INT first?
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