Fiesta Fan Forums

Fiesta Fan Forums (http://www.fiestafan.com/forums/index.php)
-   Fiesta General (http://www.fiestafan.com/forums/forumdisplay.php?f=6)
-   -   Laws to leveling in higher level places. (http://www.fiestafan.com/forums/showthread.php?t=3347)

Xylem 12-04-2007 05:00 AM

Laws to leveling in higher level places.
 
I was wondering if you guys can get this straight with me.

It was my first time in collapsed prison today. I went there with a tank i know pretty well. The party consists of 2 damage dealer archers, an offline archer, a tank and me (cleric).

One of the archers were constantly luring the monsters - Like, before the monster we currently fought was even killed, the guy ran off to attract more monsters. I just asked him if he could slow down a little, he "lol..."'d and quit party.

Never been in this situation, nor offended anyone by asking them to slow down before. I was wondering if this kind of thing was common in higher level places - just wondering to avoid future screw ups.

Lafieru 12-04-2007 05:03 AM

I see nothing wrong with that - personally, I can sometimes get pretty annoyed if there's not non-stop killing. No reason for the a 5 second pause between mobs, is there? Maybe you have to work a little harder, but if you can kill 20% faster, isn't it worth it?

Or maybe it's because I work a full-time job and don't have all day to spend exping, so I want to make what time I have count. >.>

Ivramire 12-04-2007 05:04 AM

no that isn't normal ...maybe something else was up with your party that the archer did'nt like o_o Was he/she higher-lvled than the lot of you?

*nuuu D: there goes my 69 post-count ;~;

Destrus 12-04-2007 05:05 AM

but the guy was pulling before they were ready which in my opinion isn't acceptable and i am an archer. if your party's not ready for something to be pulled then don't pull yet, instead help kill what you already have.

Xylem 12-04-2007 05:07 AM

The tank was 36, and the 2 archers were both 37. Not much difference in levels.

Hyper 12-04-2007 05:10 AM

He sounds like a nub.

Hessah 12-04-2007 05:29 AM

If you're having massive trouble keeping the tank full health, i see no problem asking the puller to slow down... some of those archers out there doesnt realise heal could have 3 seconds, and its not as easy as it looks to heal...

it's a pain in the butt to heal 2 dying party members constantly...

and if your cooldown or watever doesnt heal in time, and he dies, he's gonna come back and blame you.

I guess it also depends on when the archer pull, like when the 1st mob is very closer to dying, or when the 1st mob is half life? If it's close to death, then i guess that's kinda normal....

but i'm sure u only asked him to slow down coz u're hving trouble healing

Old Warrior 12-04-2007 05:57 AM

:
Quote:

If you're having massive trouble keeping the tank full health, i see no problem asking the puller to slow down... some of those archers out there doesnt realise heal could have 3 seconds, and its not as easy as it looks to heal...
I am a clerics living nightmare! :D I love to make there lives hard and aoe pull 3-5 mobs at a time. One thing i never do though, is blame cleric for letting me die. i know its a pain to heal so i usually say "Dont worry about it" then continue aoeing mobs :D

O-mie 12-04-2007 05:59 AM


Like Hessah said, if you're having trouble surviving, there's no shame in asking them to slow down a bit. x3

Old Warrior 12-04-2007 06:01 AM

Quote:

Like Hessah said, if you're having trouble surviving, there's no shame in asking them to slow down a bit. x3
Unless the cleric is being ridiculous, and the only reason he wants you to pull slower is because he doesn't want to use stones or pots...

viasta 12-04-2007 06:09 AM

there's a law to leveling...?

Well, In Apoline as archer, if I'm with a good pt with good tank and a cleric, I pull rapidly as in like 3+ mob per time and not die :D, but even with good tank and cleric, I am not close to leveling yet :/

Xylem 12-04-2007 06:10 AM

Quote:

Originally Posted by Old Warrior (Post 52721)
Unless the cleric is being ridiculous, and the only reason he wants you to pull slower is because he doesn't want to use stones or pots...

Oh i see. Yea I was being a tightass lol. I only had a few left and thought I'd save the pots for emergencies though. I was thinking better safe than sorry, but then again, training in high level spots can't always be as easy. Thanks for the comments.

Fr0Z3nWind 12-04-2007 06:48 AM

well i pull 1 mob in, all start hitting it,
i'll pull the next 1 in when it's dying soon, it's not hard to get the timing
i get almost a 100% when the next mob REACHS us, the 1st mob dies
thats great grinding without using too much pots

Xylem 12-04-2007 07:03 AM

Well the problem is that clerics are the ones that are doing all the healing. The tankers use minimal pots, whilst the clerics constantly uses heal. There are times where the tank doesn't need heals whilst the monster fights him, however, i thought it was rude to rest whilst everyone was fighting. By the time the mob dies, the next one comes straighta way and i have to keep on healing, and you can only regen when you're resting :(

I guess it's only fair though, since clerics don't do the fighting in high level areas.

Loveless 12-04-2007 07:50 AM

If you want to level in a place way over your level then don't be stingy. If you don't want to use up pots/stones in a short period of time then I suggest you go back to Moonlight or go to Goblin Camp. You will always be using up potsstones on monsters that are red to you.

Of course, as an Archer myself... unless you can handle the mob coming at you then don't pull the next one. I am able to take hits (sometimes have to tank for the fighter) so I have no problems pulling the mobs. Either way I think that archer you partied with was an idiot.

Xylem 12-04-2007 08:17 AM

Yea, I figured that out now XD.

.o0O0O0o. 12-04-2007 11:37 AM

The archer obviously got irritated. He must have wanted to get more exp and your party make up obviously didn't meet his need. Make no biggy of this. But usually, when grinding in above your level spots, you'd use sp/hp stones like there's no tomorrow; then when you're out call for a restone. Most folks like to eat their exp in chunks then take a longer rest than little chunks and resting after each bites. Anyway, most of the time the cleric is the one that makes or breaks the party. What the cleric says goes :)

AngellicDiety 12-04-2007 11:56 AM

Quote:

Originally Posted by Xylem (Post 52735)
Well the problem is that clerics are the ones that are doing all the healing. The tankers use minimal pots, whilst the clerics constantly uses heal.

Totally false. I only have 1027 sp as a tanker. Mock [2] uses 111 sp, the Snearing Kick some 50-80 sp. and Devastate 100 sp. In one mob I can use up some 500 sp keeping aggro with multiple mocks and devastate...

Ivramire 12-04-2007 12:19 PM

Quote:

Originally Posted by AngellicDiety (Post 52782)
Totally false. I only have 1027 sp as a tanker. Mock [2] uses 111 sp, the Snearing Kick some 50-80 sp. and Devastate 100 sp. In one mob I can use up some 500 sp keeping aggro with multiple mocks and devastate...

indeed...I think that I have found to my surprise that mages use the least sp.

.o0O0O0o. 12-04-2007 01:06 PM

True that mages consumes little sp. my MM1 is 2sp, fire1 is 7sp, lightning and ice is around 70sp. With 1500+ sp @ 42 and 68 sp stones, i rarely go thru 1/4 of them when the cleric need to restone. Of course, i could be stingy and cast lifetap and not any sp stones.

Fr0Z3nWind 12-04-2007 01:32 PM

if ur grinding on 1 spot not moving, clerics can do the pop-heal method
popping out of mini house n heal
our cleric did that and it works

Lafieru 12-04-2007 02:48 PM

I guess after reading some comments, I'm thinking pulling too fast can mean two things:

1) The archer is pulling so fast it's more inconvenient for the cleric.
2) The archer is pulling so fast it's a danger to the party.

Number 2 is obviously bad - I think everyone agrees on that. If it's situation number 1, then I guess it really depends on your playing style. If you prefer cool and safe (and boring), then hey, go for it.

Oh, and tankers have to spend at least 2x the amount of money as you on SP stones. If you empowered heal SP reduction (which if you didn't, that's your fault), heals cost an insignificant amount of SP compared to fighter skills, and cleric SP stones heal at least 2x the amount of mana as fighter stones. So please don't use that as an excuse to be stingy.

Fr0Z3nWind 12-04-2007 03:09 PM

and number 3 the archer pulls 5 mob at once

Lafieru 12-04-2007 03:10 PM

Which still falls into either category 1 or 2. For the average party, that'd be number 2, but there are some parties where you want the archer to pull 5-10 mobs. ;P

rokaraged 12-04-2007 03:44 PM

To put rules on partying is a bit too subjective because parties differ with people.

Personally I just leave the party and solo if i die more then once..

Fr0Z3nWind 12-04-2007 04:01 PM

then i rather the warrior charge into a group of mob, line them up, aoe stun them
sometimes i rather a mage pull with 15m distance instead of my 13.5m

Zwivix 12-04-2007 04:51 PM

I guess in some parties it works and some it doesnt. I was partying with a lv 45 Cleric lv 45 Fighter and Mage and we were pulling 10 mobs at a time no problem. I had to protect the Mage casue he would die in 2 hits. -Thank you Endurance Buff ^^-

I was pulling 1 or 2 contstantly and the tank told me to speed up. We kept it up at 10 mobs easy. I was surprised, having a blast and then I lagged out...

Oh well.

Triumph 12-04-2007 08:17 PM

It all depends on if your tank can handle it.

Generally speaking, there isn't much AoE grinding going on in the maps near Elderine. People are used to solo grinding, one monster at a time. Once you get to Uruga/Ancient Elven Woods/Forest of Slumber, you will find that people expect you to lure before you finish.

15 Blue Trumpies at once is the limit of one tank I know, lol. We were nearing 200k exp/hour, as we were resting between mobs rather than using stones.

Yosei 12-04-2007 08:53 PM

There aren't laws, but theres respecting other players. Sounds like he was a jerk.

Hessah 12-05-2007 02:14 AM

Quote:

Originally Posted by Zwivix (Post 52839)
I guess in some parties it works and some it doesnt. I was partying with a lv 45 Cleric lv 45 Fighter and Mage and we were pulling 10 mobs at a time no problem. I had to protect the Mage casue he would die in 2 hits. -Thank you Endurance Buff ^^-

I was pulling 1 or 2 contstantly and the tank told me to speed up. We kept it up at 10 mobs easy. I was surprised, having a blast and then I lagged out...

Oh well.

that party is different from Xylem's party, coz ur party hv fighter with devestate and mage with nice AOE... I doubt Xylem's party's tank is lvl 43+ (without devestate tank cannot take on more than 3 mobs at a higher lvl map, or they can but their live is seriously in danger)
Quote:

1) The archer is pulling so fast it's more inconvenient for the cleric.
2) The archer is pulling so fast it's a danger to the party.
I thought if its inconvenient for the cleric, it means the party is being put to danger coz cleric can't heal effectively...

Albireo 12-05-2007 06:24 AM

Quote:

Originally Posted by Yosei (Post 52939)
There aren't laws, but theres respecting other players. Sounds like he was a jerk.

I Agree,
if you have a different training style than just find a new group.
Dont let it bug you, it was his fault that he didnt like how you all were fighting and thats his problem.

Lafieru 12-05-2007 09:51 AM

Quote:

Originally Posted by Hessah (Post 53036)
I thought if its inconvenient for the cleric, it means the party is being put to danger coz cleric can't heal effectively...

Maybe in way, but I think there's a threshold between the two somewhere, that'll obviously depend on cleric to cleric, and they party as well. But I think there's 3 categories:
lazy healing - healing less than half the time, for me that means I help with DD as well, although I know not every cleric does
moderate healing - healing around 50-75%, still not dangerous, but "inconvenient" in that I can't help DD or type much.
crazy healing - healing around 75%-100% of the time, can barely keep the party alive, if there's a bad pop, we might be in trouble.

It depends on the type of party, but if it's a good, DD heavy party, 2 actually provides the most EXP, so I'm fine if they want to make it inconvient for me.

Xylem 12-05-2007 10:22 AM

Quote:

Originally Posted by Lafieru (Post 52819)
I guess after reading some comments, I'm thinking pulling too fast can mean two things:

1) The archer is pulling so fast it's more inconvenient for the cleric.
2) The archer is pulling so fast it's a danger to the party.

Number 2 is obviously bad - I think everyone agrees on that. If it's situation number 1, then I guess it really depends on your playing style. If you prefer cool and safe (and boring), then hey, go for it.

Oh, and tankers have to spend at least 2x the amount of money as you on SP stones. If you empowered heal SP reduction (which if you didn't, that's your fault), heals cost an insignificant amount of SP compared to fighter skills, and cleric SP stones heal at least 2x the amount of mana as fighter stones. So please don't use that as an excuse to be stingy.

Yea i didn't even realise that until you've told me. And i never denied being a tightarse if you've read my replies.


All times are GMT. The time now is 06:13 AM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.