![]() |
Laws to leveling in higher level places.
I was wondering if you guys can get this straight with me.
It was my first time in collapsed prison today. I went there with a tank i know pretty well. The party consists of 2 damage dealer archers, an offline archer, a tank and me (cleric). One of the archers were constantly luring the monsters - Like, before the monster we currently fought was even killed, the guy ran off to attract more monsters. I just asked him if he could slow down a little, he "lol..."'d and quit party. Never been in this situation, nor offended anyone by asking them to slow down before. I was wondering if this kind of thing was common in higher level places - just wondering to avoid future screw ups. |
I see nothing wrong with that - personally, I can sometimes get pretty annoyed if there's not non-stop killing. No reason for the a 5 second pause between mobs, is there? Maybe you have to work a little harder, but if you can kill 20% faster, isn't it worth it?
Or maybe it's because I work a full-time job and don't have all day to spend exping, so I want to make what time I have count. >.> |
no that isn't normal ...maybe something else was up with your party that the archer did'nt like o_o Was he/she higher-lvled than the lot of you?
*nuuu D: there goes my 69 post-count ;~; |
but the guy was pulling before they were ready which in my opinion isn't acceptable and i am an archer. if your party's not ready for something to be pulled then don't pull yet, instead help kill what you already have.
|
The tank was 36, and the 2 archers were both 37. Not much difference in levels.
|
He sounds like a nub.
|
If you're having massive trouble keeping the tank full health, i see no problem asking the puller to slow down... some of those archers out there doesnt realise heal could have 3 seconds, and its not as easy as it looks to heal...
it's a pain in the butt to heal 2 dying party members constantly... and if your cooldown or watever doesnt heal in time, and he dies, he's gonna come back and blame you. I guess it also depends on when the archer pull, like when the 1st mob is very closer to dying, or when the 1st mob is half life? If it's close to death, then i guess that's kinda normal.... but i'm sure u only asked him to slow down coz u're hving trouble healing |
:
Quote:
|
Like Hessah said, if you're having trouble surviving, there's no shame in asking them to slow down a bit. x3 |
Quote:
|
there's a law to leveling...?
Well, In Apoline as archer, if I'm with a good pt with good tank and a cleric, I pull rapidly as in like 3+ mob per time and not die :D, but even with good tank and cleric, I am not close to leveling yet :/ |
Quote:
|
well i pull 1 mob in, all start hitting it,
i'll pull the next 1 in when it's dying soon, it's not hard to get the timing i get almost a 100% when the next mob REACHS us, the 1st mob dies thats great grinding without using too much pots |
Well the problem is that clerics are the ones that are doing all the healing. The tankers use minimal pots, whilst the clerics constantly uses heal. There are times where the tank doesn't need heals whilst the monster fights him, however, i thought it was rude to rest whilst everyone was fighting. By the time the mob dies, the next one comes straighta way and i have to keep on healing, and you can only regen when you're resting :(
I guess it's only fair though, since clerics don't do the fighting in high level areas. |
If you want to level in a place way over your level then don't be stingy. If you don't want to use up pots/stones in a short period of time then I suggest you go back to Moonlight or go to Goblin Camp. You will always be using up potsstones on monsters that are red to you.
Of course, as an Archer myself... unless you can handle the mob coming at you then don't pull the next one. I am able to take hits (sometimes have to tank for the fighter) so I have no problems pulling the mobs. Either way I think that archer you partied with was an idiot. |
Yea, I figured that out now XD.
|
The archer obviously got irritated. He must have wanted to get more exp and your party make up obviously didn't meet his need. Make no biggy of this. But usually, when grinding in above your level spots, you'd use sp/hp stones like there's no tomorrow; then when you're out call for a restone. Most folks like to eat their exp in chunks then take a longer rest than little chunks and resting after each bites. Anyway, most of the time the cleric is the one that makes or breaks the party. What the cleric says goes :)
|
Quote:
|
Quote:
|
True that mages consumes little sp. my MM1 is 2sp, fire1 is 7sp, lightning and ice is around 70sp. With 1500+ sp @ 42 and 68 sp stones, i rarely go thru 1/4 of them when the cleric need to restone. Of course, i could be stingy and cast lifetap and not any sp stones.
|
if ur grinding on 1 spot not moving, clerics can do the pop-heal method
popping out of mini house n heal our cleric did that and it works |
I guess after reading some comments, I'm thinking pulling too fast can mean two things:
1) The archer is pulling so fast it's more inconvenient for the cleric. 2) The archer is pulling so fast it's a danger to the party. Number 2 is obviously bad - I think everyone agrees on that. If it's situation number 1, then I guess it really depends on your playing style. If you prefer cool and safe (and boring), then hey, go for it. Oh, and tankers have to spend at least 2x the amount of money as you on SP stones. If you empowered heal SP reduction (which if you didn't, that's your fault), heals cost an insignificant amount of SP compared to fighter skills, and cleric SP stones heal at least 2x the amount of mana as fighter stones. So please don't use that as an excuse to be stingy. |
and number 3 the archer pulls 5 mob at once
|
Which still falls into either category 1 or 2. For the average party, that'd be number 2, but there are some parties where you want the archer to pull 5-10 mobs. ;P
|
To put rules on partying is a bit too subjective because parties differ with people.
Personally I just leave the party and solo if i die more then once.. |
then i rather the warrior charge into a group of mob, line them up, aoe stun them
sometimes i rather a mage pull with 15m distance instead of my 13.5m |
I guess in some parties it works and some it doesnt. I was partying with a lv 45 Cleric lv 45 Fighter and Mage and we were pulling 10 mobs at a time no problem. I had to protect the Mage casue he would die in 2 hits. -Thank you Endurance Buff ^^-
I was pulling 1 or 2 contstantly and the tank told me to speed up. We kept it up at 10 mobs easy. I was surprised, having a blast and then I lagged out... Oh well. |
It all depends on if your tank can handle it.
Generally speaking, there isn't much AoE grinding going on in the maps near Elderine. People are used to solo grinding, one monster at a time. Once you get to Uruga/Ancient Elven Woods/Forest of Slumber, you will find that people expect you to lure before you finish. 15 Blue Trumpies at once is the limit of one tank I know, lol. We were nearing 200k exp/hour, as we were resting between mobs rather than using stones. |
There aren't laws, but theres respecting other players. Sounds like he was a jerk.
|
Quote:
Quote:
|
Quote:
if you have a different training style than just find a new group. Dont let it bug you, it was his fault that he didnt like how you all were fighting and thats his problem. |
Quote:
lazy healing - healing less than half the time, for me that means I help with DD as well, although I know not every cleric does moderate healing - healing around 50-75%, still not dangerous, but "inconvenient" in that I can't help DD or type much. crazy healing - healing around 75%-100% of the time, can barely keep the party alive, if there's a bad pop, we might be in trouble. It depends on the type of party, but if it's a good, DD heavy party, 2 actually provides the most EXP, so I'm fine if they want to make it inconvient for me. |
Quote:
|
| All times are GMT. The time now is 06:13 AM. |
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.