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Lirange 01-25-2010 05:49 AM

Legals and Humans Game Mechanics Discussion
 
This is a thread to discuss and suggest mechanics of the game. Such as the way the game is played, an alternate way to play the game, role suggestion, etc. Please do not talk about any game that is currently active in here.

Lirange 01-25-2010 05:58 AM

Suggestion: I have an idea for a new role and I would like to hear your guy's opinion about it. So pretty much the role is going to be a trick role. What it does is that either at the beginning of day or night time, this role will decide to play an evil game of Russian Roulette. If you do not know what that is, read this. The person will choose six players and those six players will have to play the game. One of them has to be the person who activated it. Once the game is activated, the player will have to type Play Russian Roulette (or something like that). Teva will have the hat opened and will have 5 options saying live and 1 saying die. When the player says it Teva will then roll it and whatever it comes up delete it off the hat and post the results. If it lands on die, the person dies, if it lands on live, the person live and the next time someone plays it there will only be 4 live options and 1 die option. This role can go to either side. The person will have to tell teva when they want to play it and teva will announce the game is starting and who chose to play it. Do you think it should be implemented in the game? Any questions about it. I personally would love to put this in the game. Just like to hear opinions and such and see if I should change anything before I put it in. Also, do you think it should last 24 or 48 hours? And if someone doesn't type Play Russian Roulette I just roll for them and they receive a warning? (Unless they're the last person left, I'll just roll for them and they'll be dead anyways)

Ralath 01-25-2010 06:05 AM

I personally don't like games of chance...

Blaaaaaaaah 01-25-2010 06:52 AM

Quote:

Originally Posted by Lirange (Post 400521)
If it lands on die, the person dies, if it lands on live, the person live and the next time someone plays it there will only be 4 live options and 1 die option. This role can go to either side. The person will have to tell teva when they want to play it and teva will announce the game is starting and who chose to play it.

How is it determined who dies? If there's 6 people that's going to play it, then who is the first to be determined whether they die or not? I'm a little confused about the activator, and the people who get chosen by the activator, and what the people who get chosen can do (or not do). @_@

So does that mean the activator gets their role revealed?

I'm a little confused about how it works, it sounds a little complicated, but I wouldn't mind trying it for a round or two to see how it goes though. But I'm thinking this would only work better if there's a certain minimum amount of people playing.


--------------


I have a suggestion for the Robo role.

Since the identity of the human helper roles are unknown to other humans, how about we make it so that the legals don't know who the robo is, and vice versa?

Humans tend to vote out important human-helper roles, or the human-helper roles accidentally help the legals; then wouldn't it be more fun if the same could happen to Robo/Legals? Where Legals may accidentally kill a Robo, or Robo may accidentally block legals from killing.

If Robo blocks a legal, then the kill gets cancelled for the night, but at the same time, that would mean that Robo finds out who a legal is and can secretly help them out.

DOWN SIDE is that this may be extremely beneficial to humans, but I guess that can be changed if we have the right legals:human ratio, where Robo role isn't counted as "legals". If you get what I mean.

Triumph 01-25-2010 07:06 AM

I might be oversimplifying, but I saw it as:

There is a role who is allowed to choose up to 6 people for a demented version of Russian Roulette. As per a typical game of Russian Roulette, one person always dies. Therefore, I don't think the people who get chosen to play has any choice in the matter. It'll go by sheer luck if you live, or die.

Destrus 01-25-2010 07:11 AM

lirange, in the roles thread you put legals win condition as them being the only ones left. i thought it was when the number o flegals = the number of humans (+other roles possibly)

Hessah 01-25-2010 11:00 AM

Quote:

Originally Posted by Ralath (Post 400526)
I personally don't like games of chance...

Ditto


And I think that's too complicated...

I have the time here and I don't wanna read the wall of text

to ask everyone that plays to read what they're meant to do just takes up too much time IMO...

esp when I don't know what Russian Roulette is and I don't wanna read wiki..

I much prefer it to be simple..

Hessah 01-25-2010 11:07 AM

Suggestion: Death Wish

This is usually in a RL mafia game.

Where the person that was killed by Legal at night time gets 1 say on who they think killed them.

They can PM who they think killed them to Teva, and Teva announce it within the first 12 hrs of Day Time.

The idea is to give the human a final say if they suspect someone (the final say would have more weight if they're Robin/Tracker obviously).

It should just be a simple "I think ________ killed me." No reasoning and stuff.

Destrus 01-25-2010 04:39 PM

Quote:

Originally Posted by Hessah (Post 400559)
Ditto


And I think that's too complicated...

I have the time here and I don't wanna read the wall of text

to ask everyone that plays to read what they're meant to do just takes up too much time IMO...

esp when I don't know what Russian Roulette is and I don't wanna read wiki..

I much prefer it to be simple..

xD i think i only saw russian roulette in a movie probably like 10 years ago. no idea what movie. but it's a game with a gun that only has one bullet in it. each person takes a turn putting the gun to their head na dpulling the trigger. onviously the loser is the one that gets the bullet.

cillia 01-25-2010 04:45 PM

Quote:

Originally Posted by Hessah (Post 400560)
Suggestion: Death Wish

This is usually in a RL mafia game.

Where the person that was killed by Legal at night time gets 1 say on who they think killed them.

They can PM who they think killed them to Teva, and Teva announce it within the first 12 hrs of Day Time.

The idea is to give the human a final say if they suspect someone (the final say would have more weight if they're Robin/Tracker obviously).

It should just be a simple "I think ________ killed me." No reasoning and stuff.

i like that idea =D!

Phantom Badger 01-25-2010 05:13 PM

I think a 'spy' role would be good, they would be PMed before the other roles were given out and could choose to be disguised as either a legal or a human to the other players, If Myzen or Robin try to find out their role the spy is asked what reply would like to be given to them (so even if they are disguised as Legal to the other legal players they can choose to be disguised as human to robin)
To balance the fact that they know both teams roles They wshould have a drawback, eg. only able to vote on odd days or something (They vote during the day like humans but can reply to Legals PMs to make a decision)

Lirange 01-25-2010 10:31 PM

K for the russian roulette role, one person has the ability to star the game of russion roulette. The person then chooses 6 players, player 1 2 3 4 5 6. One of thoes players have to be them. Then within 24/48 hours each player has to type Russian Roulette: Take Turn. I will then get a hat out and it will have 5 options saying live and one saying die. If player 1 types it i'll use the hat and if it lands on live i'll tell everyone they lived. So now when the next person types it there will only be 4options saying live and one saying die. Get it now? And yes, the activator is announced. But the thing is, this can be a legal or human role.

Quote:

Originally Posted by Blaaaaaaaah (Post 400535)

I have a suggestion for the Robo role.

Since the identity of the human helper roles are unknown to other humans, how about we make it so that the legals don't know who the robo is, and vice versa?

Humans tend to vote out important human-helper roles, or the human-helper roles accidentally help the legals; then wouldn't it be more fun if the same could happen to Robo/Legals? Where Legals may accidentally kill a Robo, or Robo may accidentally block legals from killing.

If Robo blocks a legal, then the kill gets cancelled for the night, but at the same time, that would mean that Robo finds out who a legal is and can secretly help them out.

DOWN SIDE is that this may be extremely beneficial to humans, but I guess that can be changed if we have the right legals:human ratio, where Robo role isn't counted as "legals". If you get what I mean.

So robo is sided with the humans and can block anyone? Sounds like a good idea. Also, would it be that the person who robo blocks has to be the person that sends in the kill pm?

Quote:

Originally Posted by Hessah (Post 400560)
Suggestion: Death Wish

This is usually in a RL mafia game.

Where the person that was killed by Legal at night time gets 1 say on who they think killed them.

They can PM who they think killed them to Teva, and Teva announce it within the first 12 hrs of Day Time.

The idea is to give the human a final say if they suspect someone (the final say would have more weight if they're Robin/Tracker obviously).

It should just be a simple "I think ________ killed me." No reasoning and stuff.

Good idea. Not such a powerful role but can definitely be useful.

Quote:

Originally Posted by BlackDragonEX (Post 400588)
I think a 'spy' role would be good, they would be PMed before the other roles were given out and could choose to be disguised as either a legal or a human to the other players, If Myzen or Robin try to find out their role the spy is asked what reply would like to be given to them (so even if they are disguised as Legal to the other legal players they can choose to be disguised as human to robin)
To balance the fact that they know both teams roles They should have a drawback, eg. only able to vote on odd days or something (They vote during the day like humans but can reply to Legals PMs to make a decision)

If they know both team roles they can just say "so and so and so are legals kill them" and the game would be over.

I made the bomb so it can be on both sides.

Jikanu 01-25-2010 10:39 PM

Suggestion: How about a character who takes two tries from the legals to kill?

Lirange 01-25-2010 10:50 PM

When choosing roles it may only be from the new role thread. I have changed some roles and removed some and added some.

Changed Roles
Bomb - May be sided with legals or humans.
Grandma Myzen - She has no limitations to the number of times she may ask Teva is that person did something. This makes her stronger and more useful.

Added Roles
Added Hessah's Death wish role idea but renamed it to Master Sean.

Removed Roles
Scout Master Deikid - There's already a role similar to it.
The Dark Elf - There's already a role similar to it.
Helper Remi - There's already a role similar to it.

Lirange 01-25-2010 10:53 PM

Quote:

Originally Posted by Jikanu (Post 400662)
Suggestion: How about a character who takes two tries from the legals to kill?

Seems annoying to the legals.


When suggestion a role, please suggest unique roles. We already have all the basic roles down, I would like much more unique roles that we probably wouldn't of though of.

Also, any more comments on the Russian Roulette role would be nice. I'll be hosting next game and would love to put it in if that's okay with you guys. It may or may not stay depending on how well it goes and on everyone's feedback. I don't think a role shouldn't be implemented just because it's "too complex". The role is fairly easy to understand IMO. I probably just didn't explain it well enough.

Jikanu 01-25-2010 10:56 PM

That seems like a unique role. Only semi-similar role i can think of is julia, and that's still extremely different. and pretty much every human role is annoying to legals o.o

As for Russian Roulette, i like it, but it seems much too complicated.

Lirange 01-25-2010 11:00 PM

I really do not get how people think russian roulette is too complicated.

Ex: I activate russian roulette. I choose five other players who I want to play it with me. After it has been announced anyone can type Russian Roulette: Take Turn. You will then take a turn and have a 1/6 chance of living. If the first person live, the next person has a 1/5 chance. And so on. The game ends when one person has been killed.

Jikanu 01-25-2010 11:02 PM

What about for other tevas? Its a lot of trouble is all i mean. i understand the process.

Lirange 01-25-2010 11:03 PM

Well it's the job of Teva to do that. If the person isn't willing to do what it takes to be Teva then they shouldn't be teva.

Also note, I know I was horrible at keeping deadlines and such last round. I promise you that next time each game will last no longer than 24 hours.

Blaaaaaaaah 01-25-2010 11:05 PM

Quote:

Originally Posted by Lirange (Post 400657)
K for the russian roulette role, one person has the ability to star the game of russion roulette. The person then chooses 6 players, player 1 2 3 4 5 6. One of thoes players have to be them. Then within 24/48 hours each player has to type Russian Roulette: Take Turn. I will then get a hat out and it will have 5 options saying live and one saying die. If player 1 types it i'll use the hat and if it lands on live i'll tell everyone they lived. So now when the next person types it there will only be 4options saying live and one saying die. Get it now? And yes, the activator is announced. But the thing is, this can be a legal or human role.

I think it would be better to have it random if this were to be put in the game though. Everyone would rush to be the first to play, as there would be a bigger chance of living.

Quote:

Originally Posted by Lirange (Post 400657)
So robo is sided with the humans and can block anyone? Sounds like a good idea. Also, would it be that the person who robo blocks has to be the person that sends in the kill pm?

No, Robo is supposed to be sided with Legals. Their aim is to block all the human-helper roles, and avoid blocking legals. It's a good idea for Robo to block the person who sent the PM to block a kill (that way, they won't block legals kill too easily, since Robo wouldn't want that). At the same time, Legals have to be careful who they kill, cos they wouldn't want to kill Robo (finally a role where they need to avoid killing).

Hessah 01-25-2010 11:07 PM

I think the Russian Roulette would only work if we had just as many players as this round (like 12+)..

Otherwise Humans usually need at least 2 days to get some lead, and if you've got humans randomly dying too it would seriously disadvantage them...

but if most people wanna give it a go then I guess we can try..

So what does it mean that the bomb can side with human or legal? They get to choose? Or just means it has no side? It doesn't win?

Lirange 01-25-2010 11:16 PM

@blahs It may also be safer to not choose to take your turn first. Chances are the last person will not be the person who gets killed most of the time. Advantages of you going first is that your have a higher chance of living but the advantage of waiting is that 4-5 other people has a chance to die before you. It really depends on the person.

@Hessah Yeah, there do need to be a big game. How bout making it so that it can only be activated after day 2 or something? And Teva chooses which side gets the bomb. Or do you guys think it should just be human sided only?

Blaaaaaaaah 01-25-2010 11:24 PM

I liked the idea that bomb was human sided.

Lirange 01-25-2010 11:26 PM

I was thinking the bomb will only hurt the legal but then I remember you can vote for it and be killed. I'll change it backxD

Hessah 01-25-2010 11:27 PM

Oh I'm happy that bomb can be either side.. I just wanted to clarify what you meant.. keke

Lirange 01-25-2010 11:36 PM

Yeah, but the thing is, if it's sided with legals then only humans can get hurt. If sided with humans, either side can get hurt.

Also about blahs changed robo thing, so robo will be sided with legals but legals will not know who robo is and vise versa? And robo wins when legals win? Eh, I'm not so into that. I kinda like the way is now. xD That's the only legal role=/

Also people, please suggest more legal roles. We currently only have one.

Hessah 01-25-2010 11:42 PM

I think legals have enough power and they don't really need more roles... the fact that they know who each other are gives them a much bigger advantage...

Also.. should all human roles be performed at night? to be in line with Robo's block?

Ralath 01-25-2010 11:43 PM

I think Bomb should be able to kill both Human and Legel.

Lirange 01-25-2010 11:46 PM

Quote:

Originally Posted by Hessah (Post 400696)
I think legals have enough power and they don't really need more roles... the fact that they know who each other are gives them a much bigger advantage...

Also.. should all human roles be performed at night? to be in line with Robo's block?

Robo's block last for 24 hours.
Also, more roles won't give legals more power, just more diversity. Currently if you decide you want a legal to have a role, they can only have robo. Also, the updated robo cannot block a person twice in a row.

Blaaaaaaaah 01-25-2010 11:50 PM

Quote:

Originally Posted by Lirange (Post 400690)
Yeah, but the thing is, if it's sided with legals then only humans can get hurt. If sided with humans, either side can get hurt.

Also about blahs changed robo thing, so robo will be sided with legals but legals will not know who robo is and vise versa? And robo wins when legals win? Eh, I'm not so into that. I kinda like the way is now. xD That's the only legal role=/

I don't think we need any more Legal roles. We would need a lot more participants to have any more Legal roles, at least. Like Hessah said, Legals are pretty powerful already. The fact that Humans don't win every round shows this.

I suggest for Robo and Legals to be anonymous to each other because Humans and Julia/Robin/Myzen/Shutian etc are anonymous to each other. If humans don't know other human helper roles, then maybe legals shouldn't know who else is out there to help them.

When it comes to unknown roles, and Robo is part of it, Legals always have extra knowledge because they already know what one of the unknown roles are, while humans don't. I think it'll just be more fun that way and make it a little harder for legals.

Quote:

Originally Posted by Ralath (Post 400698)
I think Bomb should be able to kill both Human and Legel.

Ditto.

Blaaaaaaaah 01-25-2010 11:57 PM

While I was editing I read through the roles and wanted clarification on these...

Healer Julia

"She may choose to save someone and give someone a potion." - Do you mean she can save and give the potion to the same person at the same time? And if the legal kills them, then the "save" gets used first, so the person still has the potion?


Robin

You didn't list this under changed roles, but you listed that Robin can only investigate 3 times. Is this new? Cos I don't think it's in the game before. Also need to clarify whether they investigate during the day or night.

Night roles

For roles with action during the night like Shutian etc... in the description, you said to send who they wanna investigate along with the vote during the day. Can we just make them send it during the night, if the action is to be taken place during the night? It makes it less confusing for Teva. Unless they can carry out the action during day OR night.

Hessah 01-26-2010 12:01 AM

Quote:

Originally Posted by Lirange (Post 400700)
Robo's block last for 24 hours.
Also, more roles won't give legals more power, just more diversity. Currently if you decide you want a legal to have a role, they can only have robo. Also, the updated robo cannot block a person twice in a row.

it'll have to be 48 hrs if u want it to run into the day...

I guess that could work.. it may be confusing when Robin wants to investigate and get killed on the same night... then Teva will run into another dilemma...

I guess the block going into the next day could work...

Blaaaaaaaah 01-26-2010 12:08 AM

Wait ok I think we should list under the description WHEN the roles need to PM Teva to do use their special ability. Cos I get confused. I think any special investigation abilities should be used during the day, so they don't get killed and investigate on the same night. It's confusing. @_@ Plus, that way, Teva won't need to wait and see who the Legals kill before responding Robin with an answer.

So anyone who has night action should PM at night, and anyone with day action should PM during the day.

Healer Julia
Sends PM during night to say who she wants to save.
Sends PM day OR night to pass potion.

Robin
Sends PM during the day to investigate. Gets reply straight away.

ST
Sends PM during the night to kill.

Robo
Sends PM during the night to block, which goes over to the next day.

Shutian
Sends PM during the night to protect.

Myzen
Sends PM during the day to investigate.

like that.

Lirange 01-26-2010 12:37 AM

Quote:

Originally Posted by Blaaaaaaaah (Post 400707)
While I was editing I read through the roles and wanted clarification on these...

Healer Julia

"She may choose to save someone and give someone a potion." - Do you mean she can save and give the potion to the same person at the same time? And if the legal kills them, then the "save" gets used first, so the person still has the potion?

Eh, yes. I wasn't too sure what exactly to do. With that a person may be able to avoid 3 deaths in a row. Do you think potion cannot be given to someone who is being saved by healer julia? Or healer julia cannot save the person who has the potion?
Quote:

Robin

You didn't list this under changed roles, but you listed that Robin can only investigate 3 times. Is this new? Cos I don't think it's in the game before. Also need to clarify whether they investigate during the day or night.
I believe this was always the case. And I said along with the vote robin may choose who to investigate. Though I don't mind if it becomes a night time action as it wont change much.
Quote:

Night roles

For roles with action during the night like Shutian etc... in the description, you said to send who they wanna investigate along with the vote during the day. Can we just make them send it during the night, if the action is to be taken place during the night? It makes it less confusing for Teva. Unless they can carry out the action during day OR night.
Sure
Quote:

Originally Posted by Hessah (Post 400709)
it'll have to be 48 hrs if u want it to run into the day...

I guess that could work.. it may be confusing when Robin wants to investigate and get killed on the same night... then Teva will run into another dilemma...

I guess the block going into the next day could work...

eh yeah, I ent a full day in the game
Quote:

Originally Posted by Blaaaaaaaah (Post 400711)
Wait ok I think we should list under the description WHEN the roles need to PM Teva to do use their special ability. Cos I get confused. I think any special investigation abilities should be used during the day, so they don't get killed and investigate on the same night. It's confusing. @_@ Plus, that way, Teva won't need to wait and see who the Legals kill before responding Robin with an answer.

So anyone who has night action should PM at night, and anyone with day action should PM during the day.

Healer Julia
Sends PM during night to say who she wants to save.
Sends PM day OR night to pass potion.

Robin
Sends PM during the day to investigate. Gets reply straight away.

ST
Sends PM during the night to kill.

Robo
Sends PM during the night to block, which goes over to the next day.

Shutian
Sends PM during the night to protect.

Myzen
Sends PM during the day to investigate.

like that.

That's good, feel free to add that.

Blaaaaaaaah 01-26-2010 12:40 AM

Quote:

Originally Posted by Lirange (Post 400712)
Eh, yes. I wasn't too sure what exactly to do. With that a person may be able to avoid 3 deaths in a row. Do you think potion cannot be given to someone who is being saved by healer julia? Or healer julia cannot save the person who has the potion?

Hm but what if the potion gets passed onto another person and Healer Julia doesn't know and tries to save the new person? @_@"

And cool I'll add

Edit: And I never knew Robin could only investigate 3 times. I thought only Myzen had that limit in the previous rounds.

Btw since myzen investigates during the night, it doesn't always necessarily mean they catch a legal right? They could have caught Julia or Shutian too but they wouldn't know if they caught a good or bad role?

Lirange 01-26-2010 12:47 AM

I said in the post that healer julia must pm teva to pass the potion and if the person in procession of the potion wants to pass it on they must also pm teva. This is so teva knows who always has the potion.

I looked back and I guess robin doesn't have a limitation. I thought he didxD

Correct about myzen

and OMG. I was looking back at the old threads to see about the robin thing and am I the only one who forgot about mind drain? Do you guys think it should be in the game now? I need to add it to the legals description then. I think there had to be 1 legal left and like 6+humans left to do it.

Blaaaaaaaah 01-26-2010 12:50 AM

One more thing.. You know how Myzen can request Teva to broadcast?

Is there a limit to how many times Teva can broadcast, since Myzen has unlimited investigation abilities (just so she can't be toooo powerful)? And does Myzen only have one chance to tell Teva to broadcast a person they investigate?

Say they investigate Player 1 on Night 2, they can only request Teva to broadcast right after they investigate, and can't ask Teva to broadcast the result 3 nights later?

Do they actually ask Teva to broadcast before investigate (i.e. they PM person they want to investigate and request at the same time before knowing results) or do they ask Teva to broadcast after they know the result?

Blaaaaaaaah 01-26-2010 12:51 AM

Quote:

Originally Posted by Lirange (Post 400714)
I said in the post that healer julia must pm teva to pass the potion and if the person in procession of the potion wants to pass it on they must also pm teva. This is so teva knows who always has the potion.

I looked back and I guess robin doesn't have a limitation. I thought he didxD

Correct about myzen

and OMG. I was looking back at the old threads to see about the robin thing and am I the only one who forgot about mind drain? Do you guys think it should be in the game now? I need to add it to the legals description then. I think there had to be 1 legal left and like 6+humans left to do it.

Didn't forget about mind drain but that sounds good to me with the new limit.

Teva would know but then Julia wouldn't know. So if Julia wants to save the person with the new potion, then that means Teva would need to tell Julia that the new person has the potion. Not sure if Julia is supposed to know that?

Edit: So does Robin still have limitation from now on or not?

Lirange 01-26-2010 01:02 AM

Grandma Myzen can broadcast as many times as she wants but it can only be right after the investigation and the broadcast takes place during the day or night just as long as the next investigation hasn't taken place yet. Grandma Myzen can choose to tell teva to just go ahead and broadcast the info or if grandma myzen wants to know before it's broadcasted. A smart myzen probably wouldn't just broadcast every info out there.

yes robin has no limitations.

As for healer julia, good point. Didn't think about that. Yeah, I think she'll have to know who has the potion at all times also.

Blaaaaaaaah 01-26-2010 01:05 AM

Okie dokes I'm gonna put a lil note about it so I remember next time.. hahahaa. So an investigation can be broadcasted as long as the next hasn't taken place yet. And if a new investigation was already done, then myzen can't go back and ask teva to announce the older investigations.


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