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Lvl 33 KQ*Basic Info*
ok so we ran the lvl 33 KQ with 8 of us*jus a small preview*:D
The Players 1:Fireriot:lvl 38 2: Deedrah:lvl37 *full End Cleric* 3:AndyB:lvl 36 4:Tequila:lvl 35 *thats me XD* 5:UchihaSasuke:lvl 35 6:Wendell:lvl 35*has +5 armor* 7:SooMighty:lvl 33 8:Havoc:lvl 33 Basic need to know: heres the rundown....dont even try it straight at lvl 33 or without all 15-20 people... i had 340+def 1.3k hp an they were workin me over somethin terrible...AndyB had way way more defense then me*Shield Warrior* an they were hittin him for 100s bottom line is for the group to even think about finishing it you will need +5 *at least* gear or full lvl 40 armor... Spawn/mobs: As soon as you get in theres a spwn of about 15 mushrooms...then half way through clearing that theres a spwn of 15 imps followed by 15 wolves...we didnt get past that lol:rolleyes: Party Build/Skill Mages need aoes thats a simple fact.Clerics need Stoneskin *lvl 37 skill* to increase block a bit.Fighters need or Mock...*bravery that actualy worked wouldnt hurt*Archers im not sure cuz we didnt have any with us =( their Aoe might help though alot...so i saying maybe 1 Mage 1 Cleric 1 Fighter and 1 Archer *or substitute for a Mage if you so desire*...at least 1 or 2 lvl 40s would be awesome I think :D just a random image*this doesnt belong in the screenshot section btw* :cool: http://i130.photobucket.com/albums/p...5/lvl33KQA.jpg *We are gonna try it again at lvl 40 tomorrow* |
I wanted to get in with you guys
But I wasted alot of time leveling. haha 30% till 28 xD :D:D |
yea we needa bunch of yall to get 2 lvl 33 by tomorrow =) even if yall dont like us *Harlequin jus a bit...jus do it for the server XD...but hey contrary to beliefs im not a jerk >_< i jus get aggravated with all the stupid wars...i mean i wanted to war Teva once we warred them i was like ok boooorin >_< never again...but some people :eek: jus dont know when enough is enough...the war with Tachionk even dumber to me..then the fact that there was a GM posin with them lol mad me even madder :mad:..but meh water under the bridge* cant wait till OB*:cool:
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Sounds fun xD
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Why wouldn't I like harle? Wars are fun :D except when your being spawn camped bye 3 30+ clerics that have theire whole guild hiding behind them. xD I went and trained like after 3 minutes of being pwned by petey |
i jus think certain wars are dumb lol...but to think that was only 6 out of 15 of us lol >_<:eek: an even as i type this we are trainin like madmen XD Fireriot will be lvl ina maybe a hr or 2 XD...the rest of us wont be far behind lol
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I'm level 25.. but i might just play hard and make 30 then stop XD Maybe on Sunday i'll be 35(If I plan to do as I sya. Which I doubt rofl)
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I did it a few times now and We got to the Robo's spawn. Actually if you have the right set up and everything, we got done with each mob before the next one came in. Just the last spawn was so bit and just so @.@. I heard Robo was less than 50% health or sometihng, not too sure.
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so no one ever finished it?
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*remains optimistic* not yet
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we were so close...the last group with uchiha and revy...and butterfiy who managed to stay alive till there was 2minutes left..lol
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I wonder if CB2 will make it easier or something...wonder what they're doing
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mages will be able to get there aoes hopefully :o so that will drop the mobs quicker :cool:
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I think what makes this KQ hard is that aggros attack clerics that heal <<
I think that if a gm were to buff every participant with that hp buff it would be really easy xD It'd be even easier once archers start hitting the higher levels as well |
or :cool: u can ask me for buffs =)
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What exactly is the level range for that? Level 33 - 45ish?
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33-41 .... an its a bish at 41...so u know how it must feel at 33
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Well, the problem is that clerics are needed in this KQ to just stick to healing the fighters, mages and archers, and this can be tough with 4/5 mobs + attacking them when they're trying to heal every1 else.
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there is only one other KQ and thats the lvl 7-16 one. Clerics are not much needed in it until the last mob before King Slime, if the people aren't around lvl 13-16. And they certainly need a cleric at King Slime and his spawn when he dies. But in this KQ, lvl 33-41 one, There is a lot of mobs and without the right plan of attack the fate of the KQ is already decided. I know from experience an archer is a slow slow killer if he or she took one monster by himself. It would last forever cause the monsters, even the lowest ones, have a lot of hp and can attack decently.
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I made a diagram! haha!
Think that this will work? Before the mosnters start to spawn, run to a wall and have the clerics/archers/mages huddle together then get the warroiors to form a half-sircle around them, closing them in, so that the mobs can be taken out quicker and it might be a little easier to get the heals in? |
never know with glitched walls. But I don't think it'll work after the second mob, because the fighters need to move around to fight and some, like Revy, taunt and run with 5+ monsters on her until we finally are free to take another one. And for the first few waves of monsters we fall behind and skill have earlier monsters to deal with, but by the time archer skeletons come we tend to be down with the other spawns. If you're not done by the boars, sorry to say but you're screwed with little chance of winning it.
the best chance you got is to stay in the middle, archers don't go outside the middle nor should healers. And I wish healers would stop trying to fight the monsters. I know they cn do more than buff or heal, but they are not very much useful if all the fighters are dead and they are the ones left standing. I dunno, we get close to getting the win but the last spawn, for those who never did it, is very large and overpowering. And robo doesn't do well with targeting the closest people, it feels much more random then that >.> |
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--O x | O --O X = Cleric / Mage / Archer - and | = Fighters O = Monsters Well, the only problem is that after the spawn you'll probably have to move away the wall to go to the next part of the KQ... and it'll be really hard to move in that kind of formation. So anyways, Good tactic for the spawns, but cant finish KQ like this. |
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wtf? O.o are you sure it's just that, like in every other game, it seems that the agros adore healers when it's just because healers can't tank one when the fighters can tank several?
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8D |
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O_o If someone is attacking a monster, adn you heal the one attacking, the mosnter will go after you :o and if more than one mosnter is attacking the attacker, they all come after you |
Thats "kinda" it.
Warriors should keep agro on monsters Via taunts It is very necessary for all KQS. |
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well thats gay, it's bad enough if no one is blocking the clerics the monsters will go after the clerics, cause it happened to me whenwe were waiting for the next wave we stood at the center, but everyone was to one side not spread out and i got agroed and nearly died x.x
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I'm like totally lost. I understand that Heal makes all the monsters aggro and they attack you, but what do Clerics do in a KQ? I guess Heal and buff, obviously, but are they expected to attack the monsters also?
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In the lvl 33+ one clerics should mainly focus on healing and buffing. |
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The king slime KQ has very weak monsters that are easily defeated. The only time that clerics are of a major assistance is in the boss fight, but it's still possible without a cleric. |
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