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-   -   Lvl 33 KQ*Basic Info* (http://www.fiestafan.com/forums/showthread.php?t=249)

+Tequila+ 06-30-2007 05:15 AM

Lvl 33 KQ*Basic Info*
 
ok so we ran the lvl 33 KQ with 8 of us*jus a small preview*:D

The Players
1:Fireriot:lvl 38
2: Deedrah:lvl37 *full End Cleric*
3:AndyB:lvl 36
4:Tequila:lvl 35 *thats me XD*
5:UchihaSasuke:lvl 35
6:Wendell:lvl 35*has +5 armor*
7:SooMighty:lvl 33
8:Havoc:lvl 33

Basic need to know:
heres the rundown....dont even try it straight at lvl 33 or without all 15-20 people... i had 340+def 1.3k hp an they were workin me over somethin terrible...AndyB had way way more defense then me*Shield Warrior* an they were hittin him for 100s bottom line is for the group to even think about finishing it you will need +5 *at least* gear or full lvl 40 armor...

Spawn/mobs:
As soon as you get in theres a spwn of about 15 mushrooms...then half way through clearing that theres a spwn of 15 imps followed by 15 wolves...we didnt get past that lol:rolleyes:

Party Build/Skill
Mages need aoes thats a simple fact.Clerics need Stoneskin *lvl 37 skill* to increase block a bit.Fighters need or Mock...*bravery that actualy worked wouldnt hurt*Archers im not sure cuz we didnt have any with us =( their Aoe might help though alot...so i saying maybe 1 Mage 1 Cleric 1 Fighter and 1 Archer *or substitute for a Mage if you so desire*...at least 1 or 2 lvl 40s would be awesome I think :D

just a random image*this doesnt belong in the screenshot section btw* :cool:
http://i130.photobucket.com/albums/p...5/lvl33KQA.jpg

*We are gonna try it again at lvl 40 tomorrow*

Niion 06-30-2007 05:18 AM

I wanted to get in with you guys

But I wasted alot of time leveling.

haha 30% till 28 xD


:D:D

+Tequila+ 06-30-2007 05:42 AM

yea we needa bunch of yall to get 2 lvl 33 by tomorrow =) even if yall dont like us *Harlequin jus a bit...jus do it for the server XD...but hey contrary to beliefs im not a jerk >_< i jus get aggravated with all the stupid wars...i mean i wanted to war Teva once we warred them i was like ok boooorin >_< never again...but some people :eek: jus dont know when enough is enough...the war with Tachionk even dumber to me..then the fact that there was a GM posin with them lol mad me even madder :mad:..but meh water under the bridge* cant wait till OB*:cool:

Rightclaw 06-30-2007 05:48 AM

Sounds fun xD

Niion 06-30-2007 06:01 AM

Quote:

Originally Posted by +Tequila+ (Post 2745)
yea we needa bunch of yall to get 2 lvl 33 by tomorrow =) even if yall dont like us *Harlequin jus a bit...jus do it for the server XD...but hey contrary to beliefs im not a jerk >_< i jus get aggravated with all the stupid wars...i mean i wanted to war Teva once we warred them i was like ok boooorin >_< never again...but some people :eek: jus dont know when enough is enough...the war with Tachionk even dumber to me..then the fact that there was a GM posin with them lol mad me even madder :mad:..but meh water under the bridge* cant wait till OB*:cool:


Why wouldn't I like harle?

Wars are fun :D



except when your being spawn camped bye 3 30+ clerics that have theire whole guild hiding behind them.

xD

I went and trained like after 3 minutes of being pwned by petey

+Tequila+ 06-30-2007 06:10 AM

i jus think certain wars are dumb lol...but to think that was only 6 out of 15 of us lol >_<:eek: an even as i type this we are trainin like madmen XD Fireriot will be lvl ina maybe a hr or 2 XD...the rest of us wont be far behind lol

Vash 06-30-2007 07:27 AM

I'm level 25.. but i might just play hard and make 30 then stop XD Maybe on Sunday i'll be 35(If I plan to do as I sya. Which I doubt rofl)

Synelia 07-03-2007 05:08 PM

I did it a few times now and We got to the Robo's spawn. Actually if you have the right set up and everything, we got done with each mob before the next one came in. Just the last spawn was so bit and just so @.@. I heard Robo was less than 50% health or sometihng, not too sure.

Zachias 07-03-2007 05:20 PM

so no one ever finished it?

Synelia 07-03-2007 05:43 PM

*remains optimistic* not yet

sparky 07-04-2007 02:51 PM

we were so close...the last group with uchiha and revy...and butterfiy who managed to stay alive till there was 2minutes left..lol

Synelia 07-04-2007 04:33 PM

I wonder if CB2 will make it easier or something...wonder what they're doing

+Tequila+ 07-04-2007 05:27 PM

mages will be able to get there aoes hopefully :o so that will drop the mobs quicker :cool:

Niion 07-04-2007 06:06 PM

I think what makes this KQ hard is that aggros attack clerics that heal <<
I think that if a gm were to buff every participant with that hp buff it would be really easy xD

It'd be even easier once archers start hitting the higher levels as well

+Tequila+ 07-05-2007 12:43 AM

or :cool: u can ask me for buffs =)

ColdxHeart 07-05-2007 06:29 PM

What exactly is the level range for that? Level 33 - 45ish?

+Tequila+ 07-05-2007 06:34 PM

33-41 .... an its a bish at 41...so u know how it must feel at 33

ColdxHeart 07-05-2007 07:28 PM

Quote:

Originally Posted by +Tequila+ (Post 3912)
33-41 .... an its a bish at 41...so u know how it must feel at 33

Killing those mobs is THAT hard, even with all level 4x people?

Niion 07-05-2007 07:32 PM

Quote:

Originally Posted by ColdxHeart (Post 3917)
Killing those mobs is THAT hard, even with all level 4x people?

The mobs aren't really that hard, it's just that they overpower you. Like I said before, if heal didn't invoke Aggro, it would be ezpz.

ColdxHeart 07-05-2007 08:51 PM

Quote:

Originally Posted by Niion (Post 3919)
The mobs aren't really that hard, it's just that they overpower you. Like I said before, if heal didn't invoke Aggro, it would be ezpz.

Oh, so they like... outnumber you. How much damage would a Cleric with decent END take? Or do you mean full support Clerics?

AndyB 07-05-2007 09:53 PM

Well, the problem is that clerics are needed in this KQ to just stick to healing the fighters, mages and archers, and this can be tough with 4/5 mobs + attacking them when they're trying to heal every1 else.

ColdxHeart 07-05-2007 11:11 PM

Quote:

Originally Posted by AndyB (Post 3944)
Well, the problem is that clerics are needed in this KQ to just stick to healing the fighters, mages and archers, and this can be tough with 4/5 mobs + attacking them when they're trying to heal every1 else.

So in other KQs they attack and heal, like they switch back and forth? =X

Synelia 07-06-2007 03:24 PM

there is only one other KQ and thats the lvl 7-16 one. Clerics are not much needed in it until the last mob before King Slime, if the people aren't around lvl 13-16. And they certainly need a cleric at King Slime and his spawn when he dies. But in this KQ, lvl 33-41 one, There is a lot of mobs and without the right plan of attack the fate of the KQ is already decided. I know from experience an archer is a slow slow killer if he or she took one monster by himself. It would last forever cause the monsters, even the lowest ones, have a lot of hp and can attack decently.

Niion 07-06-2007 03:28 PM

I made a diagram! haha!

Think that this will work?
Before the mosnters start to spawn, run to a wall and have the clerics/archers/mages huddle together then get the warroiors to form a half-sircle around them, closing them in, so that the mobs can be taken out quicker and it might be a little easier to get the heals in?

Synelia 07-06-2007 03:40 PM

never know with glitched walls. But I don't think it'll work after the second mob, because the fighters need to move around to fight and some, like Revy, taunt and run with 5+ monsters on her until we finally are free to take another one. And for the first few waves of monsters we fall behind and skill have earlier monsters to deal with, but by the time archer skeletons come we tend to be down with the other spawns. If you're not done by the boars, sorry to say but you're screwed with little chance of winning it.

the best chance you got is to stay in the middle, archers don't go outside the middle nor should healers. And I wish healers would stop trying to fight the monsters. I know they cn do more than buff or heal, but they are not very much useful if all the fighters are dead and they are the ones left standing.

I dunno, we get close to getting the win but the last spawn, for those who never did it, is very large and overpowering. And robo doesn't do well with targeting the closest people, it feels much more random then that >.>

Trash 07-06-2007 04:49 PM

Quote:

Originally Posted by Niion (Post 4054)
I made a diagram! haha!

Think that this will work?
Before the mosnters start to spawn, run to a wall and have the clerics/archers/mages huddle together then get the warroiors to form a half-sircle around them, closing them in, so that the mobs can be taken out quicker and it might be a little easier to get the heals in?

Great Idea.. One problem. The plan ur thinking about is something like this right ?

--O
x | O
--O

X = Cleric / Mage / Archer
- and | = Fighters
O = Monsters

Well, the only problem is that after the spawn you'll probably have to move away the wall to go to the next part of the KQ... and it'll be really hard to move in that kind of formation. So anyways, Good tactic for the spawns, but cant finish KQ like this.

Niion 07-06-2007 05:07 PM

Quote:

Originally Posted by Synelia (Post 4056)

And I wish healers would stop trying to fight the monsters. I know they cn do more than buff or heal, but they are not very much useful if all the fighters are dead and they are the ones left standing.

you do know that heal activates aggro?

Synelia 07-06-2007 05:16 PM

wtf? O.o are you sure it's just that, like in every other game, it seems that the agros adore healers when it's just because healers can't tank one when the fighters can tank several?

Whudafux 07-06-2007 05:29 PM

Quote:

Originally Posted by Synelia (Post 4083)
wtf? O.o are you sure it's just that, like in every other game, it seems that the agros adore healers when it's just because healers can't tank one when the fighters can tank several?

Lies. My RM on FlyFF can tank almost everything; including a few Asals and HoPs.

8D

ColdxHeart 07-06-2007 05:31 PM

Quote:

Originally Posted by Niion (Post 4074)
you do know that heal activates aggro?

So a Cleric wouldn't be spamming heal, but would actually be attacking because Warriors generate more threat to the monsters?

Niion 07-06-2007 05:52 PM

Quote:

Originally Posted by ColdxHeart (Post 4091)
So a Cleric wouldn't be spamming heal, but would actually be attacking because Warriors generate more threat to the monsters?

wait, what are you trying to say?

O_o

If someone is attacking a monster, adn you heal the one attacking, the mosnter will go after you :o

and if more than one mosnter is attacking the attacker, they all come after you

rokaraged 07-06-2007 06:14 PM

Thats "kinda" it.

Warriors should keep agro on monsters Via taunts
It is very necessary for all KQS.

ColdxHeart 07-06-2007 06:50 PM

Quote:

Originally Posted by Niion (Post 4097)
wait, what are you trying to say?

O_o

If someone is attacking a monster, adn you heal the one attacking, the mosnter will go after you :o

and if more than one mosnter is attacking the attacker, they all come after you

What I mean is if the Warrior is getting all the monsters on him, even you heal while he's doing the most damage to them, they'll still go after you? I'm like.. totally lost at what Clerics do in KQs. All the support classes I've played have just healed. So yeah I'm not really sure what a Cleric's job is in a KQ. Lol.

Niion 07-06-2007 07:06 PM

Quote:

Originally Posted by ColdxHeart (Post 4102)
What I mean is if the Warrior is getting all the monsters on him, even you heal while he's doing the most damage to them, they'll still go after you? I'm like.. totally lost at what Clerics do in KQs. All the support classes I've played have just healed. So yeah I'm not really sure what a Cleric's job is in a KQ. Lol.

yeah, they will attack healers unconditional of the damage warriors are dealing.

+Tequila+ 07-06-2007 07:16 PM

Quote:

Originally Posted by Whudafux (Post 4089)
Lies. My RM on FlyFF can tank almost everything; including a few Asals and HoPs.

8D

Dude this is Fiesta not Flyff =/ and im pretty sure your RM couldnt tank 10+ KQ mobs on him so nuff said there.

Quote:

Originally Posted by Niion (Post 4074)
you do know that heal activates aggro?

Yes Heal activates agro which why the KQ is hard the mobs ignore taunt an go straight for the cleric

Quote:

Originally Posted by AndyB (Post 3944)
Well, the problem is that clerics are needed in this KQ to just stick to healing the fighters, mages and archers, and this can be tough with 4/5 mobs + attacking them when they're trying to heal every1 else.

Maybe a full-party of clerics+ a cleric in every other party might be a good idea.

Quote:

Originally Posted by rokaraged (Post 4100)
Thats "kinda" it.

Warriors should keep agro on monsters Via taunts
It is very necessary for all KQS.

Its necessary but doesnt work like that...mobs again IGNORE taunt and go straight for the healers. Taunt isnt really as effective as you would like to think in KQ.

Synelia 07-06-2007 07:41 PM

well thats gay, it's bad enough if no one is blocking the clerics the monsters will go after the clerics, cause it happened to me whenwe were waiting for the next wave we stood at the center, but everyone was to one side not spread out and i got agroed and nearly died x.x

ColdxHeart 07-07-2007 05:35 PM

I'm like totally lost. I understand that Heal makes all the monsters aggro and they attack you, but what do Clerics do in a KQ? I guess Heal and buff, obviously, but are they expected to attack the monsters also?

Niion 07-07-2007 05:41 PM

Quote:

Originally Posted by ColdxHeart (Post 4313)
I'm like totally lost. I understand that Heal makes all the monsters aggro and they attack you, but what do Clerics do in a KQ? I guess Heal and buff, obviously, but are they expected to attack the monsters also?

In the first KQ set (king slime) clerics attack.
In the lvl 33+ one clerics should mainly focus on healing and buffing.

ColdxHeart 07-07-2007 06:39 PM

Quote:

Originally Posted by Niion (Post 4314)
In the first KQ set (king slime) clerics attack.
In the lvl 33+ one clerics should mainly focus on healing and buffing.

As for the King Slime KQ, do Clerics heal and buff also, or just attack and let the other people heal themselves? Sorry for all the questions. X_x

Niion 07-07-2007 07:57 PM

Quote:

Originally Posted by ColdxHeart (Post 4321)
As for the King Slime KQ, do Clerics heal and buff also, or just attack and let the other people heal themselves? Sorry for all the questions. X_x

they will occasionally heal if they're nice, otherwise they just fight on.
The king slime KQ has very weak monsters that are easily defeated.
The only time that clerics are of a major assistance is in the boss fight, but it's still possible without a cleric.


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