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-   -   Empowering Demoralizing Hit (http://www.fiestafan.com/forums/showthread.php?t=2093)

Lacrima 10-21-2007 05:24 AM

Empowering Demoralizing Hit
 
Just a quick question here. If you try to empower demoralizing hit it says +damage ##. Does this mean actual damage to surrounding targets or a bigger increase in the in the attack decrease effect? Secondly, how useful would that be for tanking if it's actual damage. I wasn't sure which it was because of the poor english in the game.

Lyoven 10-21-2007 07:38 AM

im asking that myself, but i dont feel like wasting a point to find out on my own

if it would be actual 'damage' to the mobs, it would be too low to spend any points in it i think. cant even recall the level of the skill i have (lv2? 3? whatever a lv45 fighter can learn) but adding 5 points into it would add 106 dmg iirc. just making up the numbers now, but if an empowered power hit has 500+200 dmg, then those 0+106 points wouldnt hurt much. great for killing 7 nearby slimes, but thats it :)

rokaraged 10-21-2007 04:00 PM

The damage affects on demoralizing hit on very insignifcant and are not worth it IMO

When it means increase damage i believe it further lower's enemy damage. Its like increasing "damage" on your taunts, the effect itself is increased.

Valentines 10-21-2007 04:09 PM

^ Yup.

Enrei 10-21-2007 09:52 PM

I don't know why but I felt like decreasing the cooldown on it for some reason... I think I should've not used those points..

rokaraged 10-21-2007 10:25 PM

You REALLY shouldn't have had...

Enrei 10-21-2007 11:23 PM

Well, best do what I already have done with the skill. I already put 3 empowerment into it so I better make use of it.

Symphoni 10-22-2007 01:09 AM

bleh..fighters have so many skills to use..i always run out of SP.

Lacrima 10-22-2007 02:38 AM

I've pretty much decided that sp consumption empowering isn't very useful since you have an unlimited supply of mana due to stones and pots...only determined by the cooldowns of your stones and pots. Going to use all my points for decreased cooldowns and higher dmg/effect.

LFk 10-22-2007 08:05 AM

If you plan to tank, Mock Cooldown needs to be lowered immediately.


Otherwise, I believe the most useful empowerment for damage fighters is increasing stun duration.

I am specced for PvP, however, so my opinion may be skewed due to the extreme usefulness of having opposing clerics stunned for an extra 3 seconds.

Other worthwhile empowerments for PvP are damages on your big hits, such as Power Hit, Devastate.

Lowering cooldown on skills or lowering SP consumption of skills is more of a PvM approach, if that is what you are going for.

Lacrima 10-22-2007 12:00 PM

I'd have to say that even if you're going pvp, reducing cooldown on your main damage abilities will help with it. ^^ However, I've been trying to find a listing of all our abilities but have been unable to find one...anyone know where there is one?

rokaraged 10-22-2007 04:39 PM

I believe there is a guide SOMEWHERE around fiestafan about this.

It doesn't contain tough the bonuses from empowerment

KY_Jelly 10-22-2007 11:30 PM

Quote:

Originally Posted by LFk (Post 31053)
If you plan to tank, Mock Cooldown needs to be lowered immediately.


Otherwise, I believe the most useful empowerment for damage fighters is increasing stun duration.

I am specced for PvP, however, so my opinion may be skewed due to the extreme usefulness of having opposing clerics stunned for an extra 3 seconds.

Other worthwhile empowerments for PvP are damages on your big hits, such as Power Hit, Devastate.

Lowering cooldown on skills or lowering SP consumption of skills is more of a PvM approach, if that is what you are going for.

exactly what i'm doing. 5 points into cooldown and 5 points into power for power hit and 5 points into cooldown and 5 points into duration for one of my stun skills (not sure which one yet)

then in PvP just stun them and blast away.


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