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Prestige Class
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guardian looks weird.
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Somehow the description for Warlock and Wizard seems messed up. Personally I think the skills described would suit the other class (as in Warlock can bring back monsters and Wizard is just very powerful). And does that mean Warlocks have more def then Wizards? O.o
*nowhere near and prolly never will be anywhere near lvl 100* :3 |
So Archers do set booby traps. I guess the description in that Archer forum is right.
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Set booby traps? I know what booby traps are but.. what do they mean by booby traps?
How would/does that work in Fiesta? o.o |
Entangle? o.o that considered a booby trap? s
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Whats entrap? DD:
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Isn't Entangle the "vine" skill some mobs use that roots you into place (and in some cases seems to stun you as well *cough*Giant Elven Tree*cough*)?
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lol i edited it to entangle, sry.
Entangle is pretty much the same as Immobilize, Only its not vines...I think its like rocks and then vines. not sure, Saw it a while back in fbz, forgot what it looks like T_T |
I personally think that the Gladiator Armor Looks ''whack!'' It looks like they tried too hard to make it look good.
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idk...
its like the boots look fatter or something maybe uits the colours XD |
Yeah I know isn't the warlock/wizard messed up? I would think warlocks would specilize in the "ebil" magic with the whole bringing things back to life thing.
I like the gladiator armor *o* |
Knight looks like a power ranger =O!
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erm isnt the more healing orientated cleric person supposed to have mace and the other hammer?
Or can you still choose between both weapons? |
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Think class-paths are restricted in weapon-choice. Guess devs thought that since they were giving the attack skills to one class and defensive to the other, they'd try to balance it a little by giving the more offensive weapon to the defensive class. eg-Archers and Clerics, their respective defensive-skill branches get Hammers and Crossbows. |
that seriously sucks ><
Stupid devs. |
It doesn't really make a lot of sense for the clerics I think. For archers it's not that bad, bows are still quite powerful if you have one with good stats. And I'd take a bow over a crossbow any day.
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DOT is better on maces that's why Holy Knights were given the mace. Example the time taken to do 10 attacks on the hammer the mace can probably do a couple more. So mace is eventually going to win out over the hammer. (Bleed also has a better cooldown than Trip making Mace a better DD than Hammer) My opinion Ranger Vs Sharp Shooter well to me its pretty obvious that Sharp Shooter is more of a PvP class while Ranger is more suited to PvE. Using a X-Bow to kite a huge amount of enemies is going to be way more effective than using a bow to do so and the skills of Sharp Shooter would easily benefit PvP better. |
hmm bleed is just damage or also DoT?
and clerics get DOTS? o_O as far as I know this are cleric skills: Reverse Order Reverse Order (Paladin or higher) Unables your opponent to use SP skills by cursing him/her with God's power. Lv. 95 1 120 Sec Mighty Chop Mighty Chop (Paladin or higher) Strikes a fatal blow with a Mace-like weapon to your opponent's soul. Lv. 112 3 20 Sec Mighty Punch Mighty Punch (Paladin or higher) Strikes a fatal blow with a Hammer-like weapon to your opponent's soul. Lv. 112 3 20 Sec Dispel Field Dispel Field (Guardian or higher) Cancels 1 buff randomly your enemys have. Lv. 110 1 5 Min Dispel Pillar Dispel Pillar (Guardian or higher) Cancels all debuffs your target has. Lv. 110 1 10 Min Rebirth Rebirth (Guardian or higher) Automatically and instantly resurrects your target when he/she dies. HP will be recharged 60% when revived! Lv. 110 1 1 Min Purification Purification (Holyknight or higher) Randomly cancels 1 buff out of many buffs cast on many targets surrounding you. Lv. 110 1 4 Min Dispel Purge Dispel Purge (Holyknight or higher) Cancels all buffs cast on your target. Lv. 110 1 4 Min Deadly Blessing Deadly Blessing (Holyknight or higher) Critical strike with 100% chance. Lv. 110 1 260 Sec Benediction Benediction (Holyknight, Guardian or higher) Strikes a physical attack at your target. Lv. 110 1 1 Min |
I don't know about the current state of NA Fiesta... but yes Clerics did get DoT skills in another version. In their earlier levels too... below Lv10 if I remember correctly.
And just as a quick reminder for everyone... keep spam and off-topic discussion minimal. A... "." usually does not contribute to the discussion and will be considered spam. |
dont compare it with bright kingdom cause thats almost completely different ><
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Why not? It's the only way they'll ever improve... by taking examples from those who have done something right.
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wierd thought but I'm really curious as to what a female gladiator looks like if that's how the males appear :cutielove:
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the basic game is the same but the mechanics of BK are completely different, they got more skills, different effects, get the skills at different levels etc.
OS and gamigo fiesta will most likely not evolve to be like that. |
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indeed skills are completely different, also there is a lot more iG buyable stuff, and the sklls is prolly now what our fiesta will evolve like cause then they have to change a lot, also their official website gives completely other things(skills I posted earlyer) for lvl 100+
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id rather be a sharp shooter for kiting cause u use more dmg and DOT move
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Ranger = X-Bow only Kiting one enemy as Sharp Shooter is going to win out but kiting anything more than one Ranger wins out. You spam Natures Mist and Piercing Shot when kiting correct so that would ignore the attack rate from X-Bow meaning Ranger will be more effective for kiting multiple enemies at once. Like I said Sharp Shooter is more suited for PvP or single target enemies. The branch change class makes it very obvious that one class is more suited to PvP while the other PvE Knight: PvE (1h, Shield, 2h only) Gladiator: PvP (2h, Axe only) Holy Knight: PvP (Mace only) Guardian: PvE (Hammer only) Sharp Shooter: PvP (Bow only) Ranger: PvE (X-Bow only) Wizard: PvE (Staff only) Warlock: PvP (Wand only) This is why when you hit Lv 100 you have to think long and hard after you cap do you want to PvP or be better efficient for PvE. I'm going to make my fighter a Gladiator so I have one class more focused on PvP and if I ever get my archer to Lv 100 she is definitely going to be Ranger for better PvE so I have one PvP class and 1 PvE class. |
Guardian PVE?
can a guardian aoe then? else the holy knight is still better versus envirement too cause he gets an extra attack. |
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They're essentially the same as Bright Kingdom. You can tell by the skills. I'd say their descriptions are about right.
I'd go wizard on my mage, Knight on my fighter, and Guardian on my cleric. I'm sure it isn't necessarily, pvp vs pve, but for instance... warlocks and wizards. Warlocks are more for 1v1 battle, while Wizards get to continue the aoe series I believe. |
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Were there more skills and things added / changed for lvl 100+ with this patch? |
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A majority of a clerics time should be spent partying especially in the later levels which is where Guardians shine over Holy Knights. Holy Knights got the short end of the stick the only good reason to pick them over Guardians is for the better endure because even in PvP they are still going to be subpar to the other classes. It may seem insignificant now but Guardians possess the strongest weapon in the game (Hammer becomes stronger than the fighter Axe in the later levels) which leads me even further to believe Guardian is the better PvE class even for soloing. |
hmm if you see the skills I posted earlyer its rubbish for the party guy.
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The Holy Knights buff remover is an AOE while the Guardians isn't (I cant even confirm that since you got that off the Korean fansite the grammar is horrible) (This is completely irrelevant altogether since you arent removing buffs from enemies anyway) Holy Knights have the skill for a 100% crit rate while Guardians have the skill for an instant revive of a party member upon death. Also you need to keep in mind of the other skills like Resist, Protect and Heal Imagine when the cap is at Lv 150 and Holy Knights are only able to use a Lv 9x heal. They are gradually going to be less useful until Guardians are wanted in parties for the better heal. The extra little boost from the later levels of Resist and Protect will be subpar compared to the Guardians more efficient Heal and instant revive (Which can be casted on yourself) So if you bring this into solo PvE Holy Knight is going to need heal itself far more frequently in the later areas like Kahal Plains and Thornbush Cave. If you are spamming heal more frequently = less less attacks you are able to do to enemies so Guardian can go for more attacks before having to re heal again so using Damage over time Guardian triumphs Holy Knight in solo PvE. The Lv 130 Hammer is the strongest weapon of the 9 weapons in the game (Before you ask fighters can still out damage Guardians with Vitality and Def debuff and all the other fighter attack skills) so Im actually beginning to think OnsOnSoft may have screwed up somewhere with the balance issues for clerics compared to the other 3 classes. Even with the maces improved attack rate Holy Knights seriously got the short hand of the stick for the late levels. |
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That better have a huge cool down... |
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I can get some screenie's. o:
So xbow users will have more AoE skills such as bleeding and the 2 left...and the bow wont get them? o.O;; I'll make my fighter gladiator...and my archer if he reachs 1xx the bow x3~ |
I'm finding it really hard to decide between warlock and wizard. Not that I'll reach level 100 in this lifetime anyway...
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