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Loveless 05-22-2009 10:00 PM

Prestige Class
 
Quote:

Now when players reach level 100, they will be able to choose between two different but very powerful classes!

Visit one of five Guardian Stones (depending on your class) to get started. You'll find these Stones in Alberstol Ruins.

Here's just a little information about each Prestige Class, but expect more to come!

Fighters will be able to choose between Gladiator and Knight.
Gladiators have extreme control over their own power, making them able to unleash devastating blows and even throw their weapons in a rage of fury, while Knights are the front line to any party, specializing in defense.
http://cdn2.outspark.com/images/fies.../Gladiator.jpg http://cdn2.outspark.com/images/fies...May/Knight.jpg

Archers will be able to choose between Sharp Shooter and Ranger. Sharp Shooters are extremely
accuracy with their bows allowing them to accomplish some amazing feats like disarming and even blinding opponents, while Rangers are one of the most strategic classes, being able to set booby traps and spy on their opponents from a safe distance.
http://cdn2.outspark.com/images/fies...rp_Shooter.jpg http://cdn2.outspark.com/images/fies...May/Ranger.jpg

Clerics will be able to choose between Holy Knight and Guardian. Holy Knights
have the abilities to support a team but also hold their own in the heat of battle, while Guardians specialize more in healing and have other abilities that make their party hunting more effective.
http://cdn2.outspark.com/images/fies...oly_Knight.jpg http://cdn2.outspark.com/images/fies...y/Guardian.jpg

Mages will be able to choose between Warlock or Wizard.
Warlocks possess incredible power but are weak on defense, while Wizards have the ability to teleport short distances and bring back creatures from the dead to aid them in battle.
http://cdn2.outspark.com/images/fies...ay/Warlock.jpg http://cdn2.outspark.com/images/fies...May/Wizard.jpg

Each class has great potential so pick one that best suits you!

Thought you guys would like to see some of the descriptions and what not. Probably seen it but here you go anyways. Wish they showed both gender's armour...

Amber_Bamber 05-22-2009 10:08 PM

guardian looks weird.

Yami 05-22-2009 10:18 PM

Somehow the description for Warlock and Wizard seems messed up. Personally I think the skills described would suit the other class (as in Warlock can bring back monsters and Wizard is just very powerful). And does that mean Warlocks have more def then Wizards? O.o

*nowhere near and prolly never will be anywhere near lvl 100* :3

kirbysprite 05-22-2009 10:24 PM

So Archers do set booby traps. I guess the description in that Archer forum is right.

A_Forever 05-22-2009 10:46 PM

Set booby traps? I know what booby traps are but.. what do they mean by booby traps?

How would/does that work in Fiesta? o.o

Amber_Bamber 05-22-2009 10:49 PM

Entangle? o.o that considered a booby trap? s

A_Forever 05-22-2009 10:50 PM

Whats entrap? DD:

Yami 05-22-2009 10:51 PM

Isn't Entangle the "vine" skill some mobs use that roots you into place (and in some cases seems to stun you as well *cough*Giant Elven Tree*cough*)?

Amber_Bamber 05-22-2009 11:50 PM

lol i edited it to entangle, sry.

Entangle is pretty much the same as Immobilize, Only its not vines...I think its like rocks and then vines.
not sure, Saw it a while back in fbz, forgot what it looks like T_T

JokerX 05-23-2009 12:29 AM

I personally think that the Gladiator Armor Looks ''whack!'' It looks like they tried too hard to make it look good.

Amber_Bamber 05-23-2009 01:24 AM

idk...
its like the boots look fatter or something
maybe uits the colours XD

Leesa 05-23-2009 01:25 AM

Yeah I know isn't the warlock/wizard messed up? I would think warlocks would specilize in the "ebil" magic with the whole bringing things back to life thing.

I like the gladiator armor *o*

srabble031 05-23-2009 02:05 AM

Knight looks like a power ranger =O!

Lone_Wolf 05-23-2009 06:43 AM

erm isnt the more healing orientated cleric person supposed to have mace and the other hammer?

Or can you still choose between both weapons?

Ivramire 05-23-2009 09:54 AM

Quote:

Originally Posted by Lone_Wolf (Post 339158)
erm isnt the more healing orientated cleric person supposed to have mace and the other hammer?

Or can you still choose between both weapons?


Think class-paths are restricted in weapon-choice. Guess devs thought that since they were giving the attack skills to one class and defensive to the other, they'd try to balance it a little by giving the more offensive weapon to the defensive class.

eg-Archers and Clerics, their respective defensive-skill branches get Hammers and Crossbows.

Lone_Wolf 05-23-2009 10:46 AM

that seriously sucks ><
Stupid devs.

Yami 05-23-2009 12:09 PM

It doesn't really make a lot of sense for the clerics I think. For archers it's not that bad, bows are still quite powerful if you have one with good stats. And I'd take a bow over a crossbow any day.

Andromeda 05-23-2009 02:05 PM

Quote:

Originally Posted by Yami (Post 339192)
It doesn't really make a lot of sense for the clerics I think. For archers it's not that bad, bows are still quite powerful if you have one with good stats. And I'd take a bow over a crossbow any day.


DOT is better on maces that's why Holy Knights were given the mace. Example the time taken to do 10 attacks on the hammer the mace can probably do a couple more. So mace is eventually going to win out over the hammer. (Bleed also has a better cooldown than Trip making Mace a better DD than Hammer)

My opinion Ranger Vs Sharp Shooter well to me its pretty obvious that Sharp Shooter is more of a PvP class while Ranger is more suited to PvE. Using a X-Bow to kite a huge amount of enemies is going to be way more effective than using a bow to do so and the skills of Sharp Shooter would easily benefit PvP better.

Lone_Wolf 05-23-2009 07:48 PM

hmm bleed is just damage or also DoT?
and clerics get DOTS? o_O

as far as I know this are cleric skills:

Reverse Order
Reverse Order (Paladin or higher)
Unables your opponent to use SP skills by cursing him/her with God's power.
Lv. 95
1
120 Sec

Mighty Chop
Mighty Chop (Paladin or higher)
Strikes a fatal blow with a Mace-like weapon to your opponent's soul.
Lv. 112
3
20 Sec

Mighty Punch
Mighty Punch (Paladin or higher)
Strikes a fatal blow with a Hammer-like weapon to your opponent's soul.
Lv. 112
3
20 Sec

Dispel Field
Dispel Field (Guardian or higher)
Cancels 1 buff randomly your enemys have.
Lv. 110
1
5 Min

Dispel Pillar
Dispel Pillar (Guardian or higher)
Cancels all debuffs your target has.
Lv. 110
1
10 Min

Rebirth
Rebirth (Guardian or higher)
Automatically and instantly resurrects your target when he/she dies. HP will be recharged 60% when revived!
Lv. 110
1
1 Min

Purification
Purification (Holyknight or higher)
Randomly cancels 1 buff out of many buffs cast on many targets surrounding you.
Lv. 110
1
4 Min

Dispel Purge
Dispel Purge (Holyknight or higher)
Cancels all buffs cast on your target.
Lv. 110
1
4 Min

Deadly Blessing
Deadly Blessing (Holyknight or higher)
Critical strike with 100% chance.
Lv. 110
1
260 Sec

Benediction
Benediction (Holyknight, Guardian or higher)
Strikes a physical attack at your target.
Lv. 110
1
1 Min

Loveless 05-23-2009 08:00 PM

I don't know about the current state of NA Fiesta... but yes Clerics did get DoT skills in another version. In their earlier levels too... below Lv10 if I remember correctly.

And just as a quick reminder for everyone... keep spam and off-topic discussion minimal. A... "." usually does not contribute to the discussion and will be considered spam.

Lone_Wolf 05-23-2009 08:50 PM

dont compare it with bright kingdom cause thats almost completely different ><

Loveless 05-23-2009 08:53 PM

Why not? It's the only way they'll ever improve... by taking examples from those who have done something right.

Cpt_Amazing 05-24-2009 04:31 AM

wierd thought but I'm really curious as to what a female gladiator looks like if that's how the males appear :cutielove:

Lone_Wolf 05-24-2009 06:24 AM

the basic game is the same but the mechanics of BK are completely different, they got more skills, different effects, get the skills at different levels etc.

OS and gamigo fiesta will most likely not evolve to be like that.

Hyper 05-24-2009 06:30 AM

Quote:

Originally Posted by Lone_Wolf (Post 339303)
dont compare it with bright kingdom cause thats almost completely different ><

No, they're pretty damn similar. 'Mechanics' are similar, and skills are one of the few complete differences.

Lone_Wolf 05-24-2009 06:33 AM

indeed skills are completely different, also there is a lot more iG buyable stuff, and the sklls is prolly now what our fiesta will evolve like cause then they have to change a lot, also their official website gives completely other things(skills I posted earlyer) for lvl 100+

pigspark 05-24-2009 12:39 PM

id rather be a sharp shooter for kiting cause u use more dmg and DOT move

Andromeda 05-24-2009 04:46 PM

Quote:

Originally Posted by pigspark (Post 339651)
id rather be a sharp shooter for kiting cause u use more dmg and DOT move

Sharp Shooter = Bow only
Ranger = X-Bow only


Kiting one enemy as Sharp Shooter is going to win out but kiting anything more than one Ranger wins out. You spam Natures Mist and Piercing Shot when kiting correct so that would ignore the attack rate from X-Bow meaning Ranger will be more effective for kiting multiple enemies at once.

Like I said Sharp Shooter is more suited for PvP or single target enemies.

The branch change class makes it very obvious that one class is more suited to PvP while the other PvE

Knight: PvE (1h, Shield, 2h only)
Gladiator: PvP (2h, Axe only)

Holy Knight: PvP (Mace only)
Guardian: PvE (Hammer only)

Sharp Shooter: PvP (Bow only)
Ranger: PvE (X-Bow only)

Wizard: PvE (Staff only)
Warlock: PvP (Wand only)

This is why when you hit Lv 100 you have to think long and hard after you cap do you want to PvP or be better efficient for PvE.

I'm going to make my fighter a Gladiator so I have one class more focused on PvP and if I ever get my archer to Lv 100 she is definitely going to be Ranger for better PvE so I have one PvP class and 1 PvE class.

Lone_Wolf 05-24-2009 06:16 PM

Guardian PVE?
can a guardian aoe then? else the holy knight is still better versus envirement too cause he gets an extra attack.

Andromeda 05-24-2009 06:33 PM

Quote:

Originally Posted by Lone_Wolf (Post 339716)
Guardian PVE?
can a guardian aoe then? else the holy knight is still better versus envirement too cause he gets an extra attack.

Guardian has pretty much no PvP skills at all. Guardian is a support class and the Guardian has skills more directed to make a more efficient PvE party than Holy Knight does.

Yosei 05-24-2009 08:20 PM

They're essentially the same as Bright Kingdom. You can tell by the skills. I'd say their descriptions are about right.

I'd go wizard on my mage,
Knight on my fighter,
and Guardian on my cleric.

I'm sure it isn't necessarily, pvp vs pve, but for instance... warlocks and wizards. Warlocks are more for 1v1 battle, while Wizards get to continue the aoe series I believe.

Hessah 05-24-2009 11:50 PM

Quote:

Originally Posted by Andromeda (Post 339702)
Wizard: PvE (Staff only)
Warlock: PvP (Wand only)

I wanna PvE with a wand :cries:

Were there more skills and things added / changed for lvl 100+ with this patch?

Lone_Wolf 05-25-2009 03:50 PM

Quote:

Originally Posted by Andromeda (Post 339723)
Guardian has pretty much no PvP skills at all. Guardian is a support class and the Guardian has skills more directed to make a more efficient PvE party than Holy Knight does.

party skills but that doesnt mean its good PVE if you need to solo :p

Andromeda 05-25-2009 04:39 PM

Quote:

Originally Posted by Lone_Wolf (Post 340122)
party skills but that doesnt mean its good PVE if you need to solo :p

You could say similar things of Holy Knights in PvE parties its completely suited to your playing style but ultimately Guardian is the PvE class (The skills between the 2 classes can say that for me)

A majority of a clerics time should be spent partying especially in the later levels which is where Guardians shine over Holy Knights.

Holy Knights got the short end of the stick the only good reason to pick them over Guardians is for the better endure because even in PvP they are still going to be subpar to the other classes.

It may seem insignificant now but Guardians possess the strongest weapon in the game (Hammer becomes stronger than the fighter Axe in the later levels) which leads me even further to believe Guardian is the better PvE class even for soloing.

Lone_Wolf 05-25-2009 06:57 PM

hmm if you see the skills I posted earlyer its rubbish for the party guy.

Andromeda 05-25-2009 07:28 PM

Quote:

Originally Posted by Lone_Wolf (Post 340242)
hmm if you see the skills I posted earlyer its rubbish for the party guy.

They are exactly identical except for

The Holy Knights buff remover is an AOE while the Guardians isn't (I cant even confirm that since you got that off the Korean fansite the grammar is horrible) (This is completely irrelevant altogether since you arent removing buffs from enemies anyway)

Holy Knights have the skill for a 100% crit rate while Guardians have the skill for an instant revive of a party member upon death. Also you need to keep in mind of the other skills like Resist, Protect and Heal

Imagine when the cap is at Lv 150 and Holy Knights are only able to use a Lv 9x heal. They are gradually going to be less useful until Guardians are wanted in parties for the better heal. The extra little boost from the later levels of Resist and Protect will be subpar compared to the Guardians more efficient Heal and instant revive (Which can be casted on yourself)

So if you bring this into solo PvE Holy Knight is going to need heal itself far more frequently in the later areas like Kahal Plains and Thornbush Cave. If you are spamming heal more frequently = less less attacks you are able to do to enemies so Guardian can go for more attacks before having to re heal again so using Damage over time Guardian triumphs Holy Knight in solo PvE.

The Lv 130 Hammer is the strongest weapon of the 9 weapons in the game (Before you ask fighters can still out damage Guardians with Vitality and Def debuff and all the other fighter attack skills) so Im actually beginning to think OnsOnSoft may have screwed up somewhere with the balance issues for clerics compared to the other 3 classes. Even with the maces improved attack rate Holy Knights seriously got the short hand of the stick for the late levels.

ThievingSix 05-25-2009 07:44 PM

Quote:

Originally Posted by Andromeda (Post 340248)
instant revive (Which can be casted on yourself)


That better have a huge cool down...

Andromeda 05-25-2009 07:58 PM

Quote:

Originally Posted by ThievingSix (Post 340254)
That better have a huge cool down...

I Havent been to Alberstoll Ruins to check since im not playing Fiesta at the moment but thats what people are saying that its self target too. Lone Wolfs list says 1 minute but since that was taken off the Korean fansite you would probably have to go check yourself since I doubt that list is accurate anyway as our version is different with skills.

Sparkeh 05-26-2009 10:52 AM

I can get some screenie's. o:

So xbow users will have more AoE skills such as bleeding and the 2 left...and the bow wont get them? o.O;;

I'll make my fighter gladiator...and my archer if he reachs 1xx the bow x3~

a.L 05-26-2009 03:25 PM

I'm finding it really hard to decide between warlock and wizard. Not that I'll reach level 100 in this lifetime anyway...


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