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Your stat build for fighters
Well, I reckon fighters can have a pretty diverse stat build just as any class. Endurance, strength, heck even dexterity or spirit isn't so bad.
Personally, I'm going with 2:3, STR:SPR. Fighters got pretty low SPR, which means low magic defense, low critical hit rate, and SP. In my opinion, warriors spam skills just as much as a magician does, and our natural growth on endurance and strength is already pretty decent. Besides, who wouldn't like extra critical rates? Eventually there'd be magic casting enemies, I wouldn't want to rely on high hp and waste potions anyway. So, what's your skill build? What's your opinion? Let's share and help out fellow fighters. :P On a side note, I wondered how much difference is there for a fighter who wields an axe, from fighters who wield two hand swords, or even one hand? Does the accuracy rate of an axe really have that much difference? If so, would pumping DEX be really important as an axe user? |
I was JUST going to make one of these! Anyways, this is a great idea, it will let us compare effencifies of each build. Maybe everybody should bold their build if people just want to skim this thread? Anyways, my Build is
3:2:1:1 (STR:DEX:END:SPR) I chose to use this build because I want the good damage that fighter's are capable of with lots of STR, along with a high-ish DEX for good accuracy. There's also a bt of SPR for Crits, and END so I can stay alive. |
My build is STR:END. Regarding that obviously STR, and why i chose END is that END builds health and defence and Damage, Health, Defence is what a fighter is really about. Most games are based on this concept also x]
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I chose STR and END cause... I like tanking alot.
Plus, when your a fighter its alot easier to grind (hunt)alone than most other classes. Plus, u deal greater damage and get more HP O.o |
It's easy to debate on the fact of more hp and damage. Now, I don't want to start a flame war, but I'd like to get my opinion out, maybe even see my own flaw as well as others.
Ok, well. To quote off many fighter players, "deal more damage". I can argue that SPR has the potential of this just as well as STR. Why? Although SPR does boost our critical, I am not going to rely simply on that fact as an argument (it's a bonus, really). What's the drive of SPR's potential is the fact it adds SP. You'd think that's just weird isn't it? Fighters have a LOT of skills in the arsenals, so much they can almost spam it non-stop. What's more is that skill attacks are USUALLY, not always, higher attack than our regular damage. Here, you are probably gonna argue "but STR affects the damage of those skills as well". That's correct, it does. But, the effect isn't significant. You get perhaps 5 more damage out of a 100? whilst your regular attacks probably is 60 normally? Wouldn't it be better just to hit constant 100's then? I don't really have solid evidence of these facts, but these are opinions I have concluded through experience. Second quote of many fighters, "more HP = good defense". That's logical, no doubt. So END is a great choice. But to me, that is not enough (TO ME XD). It's true, with a lot of HP, you can last longer than regular people. But, magic is a crucial factor in this game (actually, it is in any game). By the time you've reached to be able to fight a magic enemy, you'd think "Ha! I have so much HP I don't mind taking those high damage attacks". While that works, it costs so much HP. I'd save those potion costs by pumping up what's my weakness, magic defense. I'll lose some ground against other fighters, but a fighter is already naturally high HP and physical DEF type. My last thing is considering the future. END is a great tool, but I personally don't think I will be a shielded fighter. If that's the case, I can't use END to its full potential as it adds shield block %. While on the other hand, SPR will be used to the fullest. Well, these are reasons why I think pumping up SPR is so perfect. I'd like to hear thoughts on it, where the flaws are. PS: if you're thinking it, you're right. I have too much time. :P |
I now realize that my Fighter build is screwed up. Now, I'd pretty much ignore DEX, and pump more SPR. Crits give a huge advantage; and skills will probably hit good damage, so a big SP pool is more useful. If PvP is implemented, which it probably will be, it make you a lot better, with more crits and better skill defense. I think a 2:3 ratio of STR: SPR is a good build; however, here are some alternatives:
A 3:2 STR: SPR would give a large mana pool, decent magic defense and uber damage. Or perhaps a 3:4 ratio if you want higher SPR? I think your build would actually be very efficient in both PvP and PvE, so test it out and tell us all how it works. |
I haven't added any SPR to my fighter yet. I've added about 4 points into dex, and rest is in END or STR. I find that I'm doing quite nicely.
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How about when everyone hits 20, they post their stats so everyone can see what it's like? I'm going pure STR for raw attack power
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Good idea. And post their average killing time for an average level 20 mob. |
Sounds good, but there is conditions, considering there's scrolls and equipment upgrades in this game. :P
Seems I made SPR look good doesn't it? XD Well, hopefully I'll hit 20 soon. |
I still say basic STR and END :P.
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i am a full END lvl 20 fighter in i can take on alot of mobs.
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If fighters have an AoE, that build would work out. If not... =/
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Pure END is better for party playing anyway. Being a tank is for tanking the damage for ur party, not for solo'ing most of the time. You really just have to balance how u play the game, solo or parties, and what type of mobs, and equips, etc. The natural stat increase each level limits ur possibilities slightly though, even if u are pumping all SPR, str and end is getting increased a bunch every level as well.
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Went cookie cutter and took str and END
Might put up spr anyway later, Those spells hurt..... |
I've gone 5 dex, 10 end and the rest str don't have problems tanking if a cleric is around and even without a cleric i can tank fairly well. The only exception is the prison where i definitely need a cleric healing me if tanking more than 1 mob.
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go for str and dex wit hartion of 5:1 thats wat i did
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i just made a fighter and the build for now is ok its 2:2:1 Str: Dex: End
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when you use skills, do the skills crit also? or only normal hits?
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I too have a question.
Can skills miss? |
*yes spell/skill can miss*
i made a Full SPR fighter.. pros: high crit in later lvls = greater dmg while holding an axe(they have many active skills you dont really need to do a normal attack) that goes with the speed of the axe high max SP high magical def cons.: low hp, low normal dmg, low p.defence expensive(you need to upgrade all of your armors to make up for def) |
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Either that or the enemy will resist it. But... it doesnt happen much :P. |
Does anyone think that a full STR build could effectively use the two-handed Axe or will it miss like 3/4 times?
Talking about endgame. |
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Shame I didn't reach 20, I'm not much of a grinder XD The build was working out well though, up till lvl 18. |
Hmm.. What is the main stat that Fighters gain per level? Str? End? Spr?
I was gonna try to creat a build off of what stat they gain the most per level. |
Right now my stats are +25 STR, rest (16+5 from jobchange = 21) is on STA.
I am using 2 handed swords. My accuracy is fine, i'm hitting 90%+. I can easily tank out 3-4 regular-damage monsters solo, but when it comes to magic damage, i'm in huge trouble. When i was fighting Masic Staffs back on ~lvl34, their spell could remove 60% of my life with one hit (500+ damage), and recently when we were trying to do the KQ i've also noticed that when M.Dmger monsters came, i couldn't discract more than 3 of them safely, while on regular monsters i was fine even with 8-10. Also, it seemed like Cleric's Absorb abilty won't reduce the M.Dmg i take (i'm not sure about this though - hope a cleric can fix me up on this). So, i think adding decent SPR really would be usefull for a Fighter, both for the M.Def and Critical rate (Critrate doesn't need an explanation, does it? ^^). Max SP is not an issue, you will be spamming stones, no matter what you do. |
My build: http://img466.imageshack.us/img466/9334/lvl48hi9.jpg
And like revy i also take high damage from magic using mobs i just use mdef scrolls. |
ima make a new build on FlyingSnow again >_<.
i am going to go END, and SPR. Since i have a fast attack with 1 hand id get crits, and fast attack means more skill spams so i need that extra SP. The end would help my shield block rate..i decided to bring it up to 25%block rate iwth the 16%from the last lvl of the shield skill. so 1/4 attacks id block n i can fast spam my skills with cooldown, sp, n dmg empowered on them =] |
I'm going with a 3:1:1 Str:End:Spr and it's working out pretty well.
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I originally went Full STR, but concluded that it'd only be affective during the higher lvls. Therefore, I decided to change directions and give for a END/STR build, since I believed that I wouldnt have enough time to reach the "high" lvl I was talking about.
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I'm thinking of making a support fighter >_>
Pure SPR with one handed swords. I'd go for debuff skills such as maxing cool down time and buff time for concussive charge (semi spammeable stun ftw) |
Ummm... I think you guys are misunderstanding Kiedo's question? Or maybe I'm misunderstanding your comments...
Knowing most games, you'd definitely miss a lot (balancing of games :P). I reckon maybe have 4STR:1DEX would be better on the safe side. But it's only a guess, only time will tell. Quote:
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i use a 1hand fighter and NEVER miss. so ill be pumping STR, and adding to END and SPR
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weee shield block rate has been nerfed! it used to last 60minutes but now it lasts only..YOU GUESSED IT! 60 seconds!!!
what a big nerf @_@ not to mention clerics nerf that makes it weaker :( whyyyyy |
ya...that killed my buid.. itried to get 25%block with the 5%on a shield +16%skil that lasted 30 minutes...dead now and wasted skills. and i tried to get 10%crt iwth 3%weap n 7%from stats...seems ok for now. but now all the points into the END stat are wasted.
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Well, i'm a OHand Fighter and i need some advice... :
i'm going to go like that : OR : 1:2:1 STR : END : SPR OR : 1:2:1 STR : DEX : SPR But i can't decide... :x From now (lvl 17) i'm at str 5 & spr 12. at first i wanted to go 1:3 STR:SPR but when i see that Crit% become lower when you reach +25 i decide to change. But i don't know if i should go for END or go for DEX :/ DEX are usefull because i shouldn't miss & i'm gonna dodge a little, but END are good too. because i'm gonna get some HP bonus, def bonus & some shield block... some advice ? :x |
Been a while since my last post on my build.
I'm at +40 str, +5 dex and 17 end now. Works well for me as a 1h fighter. |
One hand fighters use a pure endurance build and I'll give you a cookie, two hand fighters go pure spirit and I"ll give you a two handed cookie.
Haven't been on my fighter since forever, but those are the builds I wanted to try out. The point of two handed sword wielders is to dish out damage, that's why you sacrifice the shield, and SPR is the best for this. I don't recommend any endurance for a two hand fighter, as you won't benefit from the block. The point of a one handed sword fighter, in my opinion, is to absorb damage. That's why you wield the shield as well. I've also heard that the miss chance with the one handed sword is considerably lower as well (as this weapon has higher aim than the 2H weapons). Although accuracy in this game doesn't seem to be a practical stat, so dexterity isn't really necessary on a fighter. |
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