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-   -   Pvp mage skill build pls? (http://www.fiestafan.com/forums/showthread.php?t=19855)

overdhedge 04-16-2009 08:47 AM

Pvp mage skill build pls?
 
kindly put the best skills for pvp type mage example:

Fire Bolt- 5power/5cd
Ice Bolt- 5 power/5cd

thank you very much :)

Hessah 04-16-2009 08:57 AM

Definitely save 5 points for Mind Drain duration!!

Anko_San 04-16-2009 11:10 AM

Magic Missile- 5power/5cd
Purge- 5cd

well, no idea what lvl you are so i wouldnt know how many more skill points you would have. But other than that, empowering Ice bolt seems fine to me.

BTW... dont empower too many low lvl skills since you would need to save them for nova and other AoE skills at high lvls unless you want to spend lots of money on skill reset scrolls

Blaaaaaaaah 04-16-2009 11:22 AM

^ I don't think magic missile power and purge CD should be empowered though.

Magic missile will be too weak anyway at later levels compared to other skills even if it's empowered in power. It is better to empower a stronger skill (say Fire Ball or something) to boost the damage, so you can deliver large blows. Spamming magic missile in PvP will only get lower the chances of you winning.. I find that when you PvP as a mage, you gotta be able to kill in a short amount of time.

Purge is useful in PvP but not useful enough to invest skill points in it.

Stifle would be something more useful to invest in if you want to PvP. Either in CD or in duration. Not sure, I'm still one level away from that skill so I haven't been able to use it yet.

If you're really eager to put all your points into PvP, then I guess you could do both Fear duration + CD. But... keep in mind that investing so many points in PvP disabling skills will render you not so PvE-efficient.. but that's your choice/preference, I guess. xD

But yes, I had put in duration for Fear and I like it. I haven't not empowered the CD of it though.

overdhedge 04-16-2009 11:24 AM

what about other skills? like cold bolt etc etc.?

Quote:

Originally Posted by Anko_San (Post 323902)
Magic Missile- 5power/5cd

did you mean add both? or pick the one you want to add only?

Blaaaaaaaah 04-16-2009 11:29 AM

Hmm, what level are you?

I actually suggest you to save up your skill points till later levels, rather than add them as you get them as tempting as it may be. Regretting putting in skill points is a pain the neck and skill resets are hella expensive.

Generally, your first few skills are not worth empowering in power. Usually, I hear people saying they empower the power of Fire Ball because that's the most powerful skill, but you don't get that till 53.

I'd say to start off with empowering the CD of your magic missile first since that's pretty much the mages' bread and butter in the first lot of levels, but save your points. I have saved 19+ points until I reached level 60+, which is when we start getting the better skills (+ the PvP disabling skills!).

overdhedge 04-16-2009 11:46 AM

im actually lvl 11 right now im jus curious about the skills lol :P

Blaaaaaaaah 04-16-2009 11:51 AM

Oh xD

Through out levels 1-60, I only empowered the magic missile CD (5 points) and magic burst power (5 points).

Though, magic burst is your only AoE skill from level 20-60, but it's actually not worth empowering (and not really useful in PvP either). With other AoEs, I don't use magic burst as much now.. so it kind of becomes useless at higher levels.

The wiki also have all the information about mage skills if you haven't been to that page yet.

Isuma 04-16-2009 02:35 PM

My mage's pvp skill build work pretty good for me in my level range.

Magic Missle - 5 Points to Cooldown
Magic Blast - 5 Points to Power
Fireball - 5 Points to Power
Drain Mind aka Fear - 5 Points to Duration & Cooldown
Frost Nova - 5 Points On Damage
Chain Cast - 5 Points on Cool Down
Stifle - 5 Points on Duration & Cooldown

This works pretty good for me and my mage guildmates.

overdhedge 04-16-2009 04:45 PM

Quote:

Originally Posted by Isuma (Post 323932)
My mage's pvp skill build work pretty good for me in my level range.

Magic Missle - 5 Points to Cooldown
Magic Blast - 5 Points to Power
Fireball - 5 Points to Power
Drain Mind aka Fear - 5 Points to Duration & Cooldown
Frost Nova - 5 Points On Damage
Chain Cast - 5 Points on Cool Down
Stifle - 5 Points on Duration & Cooldown

This works pretty good for me and my mage guildmates.

Thank you very much isuma ur guide helped me alot but where can i get magic blast, fire ball scrolls etc etc? are they being sold in the npc? if yes where can i buy it? :P

Isuma 04-16-2009 05:05 PM

Quote:

Originally Posted by overdhedge (Post 323964)
Thank you very much isuma ur guide helped me alot but where can i get magic blast, fire ball scrolls etc etc? are they being sold in the npc? if yes where can i buy it? :P

In Elderine from Enchanter Master Wishis.

Also never upgrade magic blast, its your fastest skill in Pvp.

overdhedge 04-16-2009 05:10 PM

Quote:

Originally Posted by Isuma (Post 323972)
In Elderine from Enchanter Master Wishis.

Also never upgrade magic blast, its your fastest skill in Pvp.

upgrade? did you mean lvl the skill? like buying that skill scroll? how about the other skills?

Isuma 04-16-2009 05:30 PM

Quote:

Originally Posted by overdhedge (Post 323977)
upgrade? did you mean lvl the skill? like buying that skill scroll? how about the other skills?

By upgrade i mean by the name it should always have Magic Missle [1].
I say not to upgrade Magic Missle because if you upgrade it the Cooldown increases from 4 seconds to 6 seconds I believe.

For instance:
Magic Missle [1] - Cool Down 4 seconds

Magic Missle [2] - Cool Down 6 seconds

The other skills you need to upgrade. They have no specific cooldown switches like Magice Missle

Snigs 04-17-2009 04:06 AM

Quote:

Originally Posted by Isuma (Post 323985)
By upgrade i mean by the name it should always have Magic Missle [1].
I say not to upgrade Magic Missle because if you upgrade it the Cooldown increases from 4 seconds to 6 seconds I believe.

For instance:
Magic Missle [1] - Cool Down 4 seconds

Magic Missle [2] - Cool Down 6 seconds

The other skills you need to upgrade. They have no specific cooldown switches like Magice Missle

Magic Missile 1s CD is 1.8 seconds...

Isuma 04-17-2009 12:42 PM

Quote:

Originally Posted by Snigs (Post 324169)
Magic Missile 1s CD is 1.8 seconds...

xP I wasnt in game so I didnt feel like checking...
Is that with complete cd? Or before you ad points?

/laziness thnx for adding tho

EdwardWarlock 04-23-2009 04:07 AM

Quote:

Originally Posted by Blaaaaaaaah (Post 323904)
^ I don't think magic missile power and purge CD should be empowered though.

Magic missile will be too weak anyway at later levels compared to other skills even if it's empowered in power. It is better to empower a stronger skill (say Fire Ball or something) to boost the damage, so you can deliver large blows. Spamming magic missile in PvP will only get lower the chances of you winning.. I find that when you PvP as a mage, you gotta be able to kill in a short amount of time.

Purge is useful in PvP but not useful enough to invest skill points in it.

Stifle would be something more useful to invest in if you want to PvP. Either in CD or in duration. Not sure, I'm still one level away from that skill so I haven't been able to use it yet.

If you're really eager to put all your points into PvP, then I guess you could do both Fear duration + CD. But... keep in mind that investing so many points in PvP disabling skills will render you not so PvE-efficient.. but that's your choice/preference, I guess. xD

But yes, I had put in duration for Fear and I like it. I haven't not empowered the CD of it though.

Stick with duration on fear and stifle. They give you extra time in between onslaughts to plan your next move. As far as damage, Fireball has the best of all the spells and FireBolt lvl 8 is good too if you want two high damage spells. I kept my Firebolt at 1 so I could spam it, but in PvP situations I crank up the damage to lvl 8 for high damage. I took the cool down off of it and placed it on Fireball, as Fireball does more damage. Max Cooldown on Nova is good, but don't empower the damage on it or magic burst....it's a waste. Another theory I had recently tested is Lightning Blast: The level 89 version of this spell does 778 ~ 974 (+420 Max Damage Empowerment) MDMG, Making it the second most powerful single damage spell in the game before the cap raise. Plan accordingly! *Sidenote*: If you're gonna do cooldown try it on the most useful spells. A mage needs to kill quick, not status effect his opponent (that's what archers do). Make sure you lern the durations in pvp and maximize your attack set's weaknesses.

MikeyG 04-23-2009 05:54 AM

<-- reccomends listening to ed, he knows whatsup.

Blaaaaaaaah 04-23-2009 08:50 AM

With the new update, I'm tempted to put 5 points into power in Magic Blast rather than Fire Ball... even though Fire ball still isn't the strongest, I love love love the magic blast now. It's soo spammable (to a certain extent) and it feels like the reduced the casting time too (can't be sure on that one, it could be because I had to stop and cast before, so it felt longer).

xDario 04-29-2009 07:35 AM

The reasons for not putting into nova's damage?
I guess its because you use inferno more, but..any thing else?

Edit: Oh, crap. Was reading old things, and forgot i was. Sorry for the necro.

Blaaaaaaaah 04-29-2009 07:39 AM

Quote:

Originally Posted by xDario (Post 329581)
The reasons for not putting into nova's damage?
I guess its because you use inferno more, but..any thing else?

Edit: Oh, crap. Was reading old things, and forgot i was. Sorry for the necro.

This is not a necro. Last post was 23 April. It's only 28/29 April now.


But I actually don't use inferno more than nova, because nova is so much more spammable. I have decreased CD on both skills, though.

xDario 04-29-2009 07:47 AM

Quote:

Originally Posted by Blaaaaaaaah (Post 329582)
This is not a necro. Last post was 23 April. It's only 28/29 April now.


But I actually don't use inferno more than nova, because nova is so much more spammable. I have decreased CD on both skills, though.

And did you increase the Damage for Nova?
I mean, i did, since i use it. But, i see people only talking about the CD, not the damage (of Nova) ~ So i wanted to know their reasons.

Blaaaaaaaah 04-29-2009 10:29 AM

Quote:

Originally Posted by xDario (Post 329584)
And did you increase the Damage for Nova?
I mean, i did, since i use it. But, i see people only talking about the CD, not the damage (of Nova) ~ So i wanted to know their reasons.

Nope.

I didn't because I didn't.. feel.. the need to.. I guess it was either Damage OR CD. Since I can spam it a bit more, I won't need the extra damage. But if you did damage, then I guess you won't need to spam it more. I like spamming skills x3

But my case is a bit different.. I always party with another mage + cleric, so I don't actually need the extra damage since we have two novas. CD would be better so I can cast it again as soon as we lure the next lot xD -bambampowww-

Edit: so yeah, mine isn't really a "proper" reason. I don't know which one is actually better. I just like spamming skills, so yep!

EdwardWarlock 04-29-2009 01:00 PM

Quote:

Originally Posted by Blaaaaaaaah (Post 326566)
With the new update, I'm tempted to put 5 points into power in Magic Blast rather than Fire Ball... even though Fire ball still isn't the strongest, I love love love the magic blast now. It's soo spammable (to a certain extent) and it feels like the reduced the casting time too (can't be sure on that one, it could be because I had to stop and cast before, so it felt longer).

Thank you Blaaaaaaah, I missed that spell. Magic Blast should also be maxed damage, and with the new patch, you can max the cool down on on it (to make it 2.8 seconds), and make it a fully spammable spell on the run constantly. The cool down is fine at 4.0 to most, but take into consideration how long it takes for restone cool down, and you'll see why I wanted to speed up my killing. It's highly effective, especially when combined with Stifle and Mind Drain (Fear).

With the new patch I think empowering Nova's damage is a waste, since the damage boost is insane after 90. Same with Inferno. Even if you're trying to be an aggro whore you'll only do like 100 or 150 more damage points at the loss of 5 skill points. I only do the cool down on it, to make it available as a buffer in between attacks, which is so few now that you can cast Magic blast while moving.

Blaaaaaaaah 04-29-2009 01:06 PM

^ CD of magic blast. Yaknow, I never thought of that for some wild reason. Do you think CD would be better than damage, or damage would be better if I were to only spend 5 points on it?

I sooooooooooooo want to take out the skill points I put on my magic burst.. T_T

MikeyG 04-29-2009 02:01 PM

http://img67.imageshack.us/img67/908...taskbarlg9.jpg

Blaaaaaaaah 04-30-2009 04:03 AM

^ What are you trying to say? o_O

Tamashiiryuu 04-30-2009 06:12 AM

Wait. Magic blast [3] and above can be cast while moving. So is it pointless to put points into it at all(I dont think I will ever get my mage to 70x)?

Blaaaaaaaah 04-30-2009 06:14 AM

Quote:

Originally Posted by Tamashiiryuu (Post 330164)
Wait. Magic blast [3] and above can be cast while moving. So is it pointless to put points into it at all(I dont think I will ever get my mage to 70x)?

If you don't think you'll get to magic blast 3 then I dunno, probably not? I hated magic blast when I couldn't kite with it... I rarely used it because of that too~ but I dunno, I still haven't empowered it myself.

EdwardWarlock 05-10-2009 09:49 AM

Blaaaaaah I did the MAX damage and cooldown on it, because the damage empowerment is good as hell on it, and max cooldown to spam it faster. Fireball is awesome but it has a cast time, a semi-long cool down and you can't move while you use it. The key to a mage is not to be attacked up close, as you have no damn defense almost. I use Nova/Inferno when I get away far enough as stupid folks rush in. And finally I use the status spells to keep other people off balance. Magic Missle stays at lvl 1, it is crap afte you Magic Blast, and best used as a filler spell in between cast. You could use a three hit combo like MM1, MB(Any LVL), and Magic Burst (if they get close), and run and repeat lol. Throw other spells in there for fun and watch what happens!


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