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overgrowding sucks.
there are way too many clerics on teva ! !
and warrior...most are lvl 40+ but still many. and same time all archers/mages are running around screaming for party and none accepts them but same time they cry for them 24/7. So what the fuck is going on i wanna fucking know. like we did a kq half/an hour ago and we had 12 clerics, 1 warrior, 2 mages. THIS ISNT NORMAL ! ! DID WE WANT A SERVER FULL OF CLERICS LIKE TEVA ? ! DID WE ? ! ...lol. ^^ |
o_o clearly you're on drugs this morning.
I'm an archer and I never cry for a party because I'm always in one =p And clerics are a nice class to have around, just not everybody is into the damage dealers because they are a little bit more difficult, especially archer to some people. Seems a lot of people struggle with it, which might explain why they shout for parties. |
And here I was thinking that archers were always the chosen ones. Always picked because of their range and damage.
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did i ask you ? !
lol. fuck i am on imaginary drugs i guess. just mad for some reason -.- |
"Teenage angst".
Well you made a thread in General, so anybody is going to reply. Better get used to it. o_O; And actually Zotius, from what I hear a lot, it seems hard for archers to get into good parties apparently. People think they're crappy and want mages instead, though I've outdamaged mages in KQ lots of times >_>;; |
Yea I know. I think archers were built to deal high damage over a short amount of time like Fighter Planes who rush in, drop their bombs and shell the enemy then fly off whereas Mages are more of massive damage in one hit like nuclear missles, one hit and boom half gone.
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..yeah this thread is umm, quirky, to put it nicely.
since we're derailing anyway, I'd like to point out a difference between mages and archers. DOT. Damage Over Time. Archers have 'em, Mages don't. A good archer will make use of the DOT skills in conjunction with their damaging ones, and most of the time the end result is not really much behind mages in terms of power. |
Mm, yeah. With my DOT skills on the monster, I'd be doing roughly 120 damage per second with just melee (Not using other skills) and that's on rougher monsters. =o And we get another one that causes disease at level 40 <333
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Archers aren't really bad. I'm not saying it's good to do this but I've pulled aggro from a lvl 42 mage. lvl 47 fighter with kick on and another 43 fighter and i'm only 41. We were fighting GGK. XBOW rules. :)
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offtopic btw :)
my point was that most clerics should quit n choose another class, hehe :P |
But they don't have to if they don't want to. No matter how much you want it. 1 person can't change 100's
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Then quit and make something else =p
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*pssssshhhh i wanna be the highest cleric*
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i dont think u should use KQ to judge whether there's too many clerics on teva....
i never had the over cleric populated problem until Robo... for some reason it seems that the OTHER classes doesnt wanna get into KQ... why dont you start a thread advertising Robo quest for fighters and mages and archers? pfft |
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And you can never have too many clerics... they're just too useful. I always want a cleric around when I'm on my mules. Dx |
What are mules? Can I eat them? Are they chewy? Anyways, like Blahs said, you can never have too many clerics. Especially when trying to kill bosses. You die they res you.
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thats true... all u need is 1 good tanker and 12 clerics will make a good team..
but if u hv 1 good cleric and 12 tankers then the team will fail XD mules are like a cross between a donkey and a horse.... XD isnt it? LOL i guess u can eat them... =/ mules are like ppl's 2nd character i think.. where the purpose of this character isnt to lvl up but to gather materials and things... I THINK |
Having a second character that you don't really worry about leveling up has many names. Alternate character, mule, farmer, etc. Anyways, I do see a lot of Clerics and in all honesty I think they're overpowered. They need to be nerfed a bit and if Archers are doing more damage the Mages well... there's a reasons to explain that. One, they're lower level than you.
Two, they didn't put all their stats into INT or they did something wrong. Three, they have no clue what they're doing. It could be any of those. Mages, competent ones at that, are scarce. I'm one of the few. And I NEVER shout for parties. I will occasionally ask a friend to come party with me to help do quests but thats it. And I still think Mages are underpowered and need to be amped up. Archers? Hell I see them EVERYWHERE! Its ridiculous. Clerics? There's too many and they are way overpowered. They should be nerfed. Fighters... eh... they're aren't too many of them and most of them have an I.Q. of about -50. As a Mage I get the hell beaten out of me because Fighters never seem to understand the concept of "Snearing Kick". They really should give Mages "Nature's Protection" or a spell similar to that because i'm tired of grabbing aggro and dying because i'm constantly stuck with incompetent players. I'm sure most of them are twelve year olds who only play it because of the "pretty graphics". Maybe its just Apoline thats filled with them. I guess you Teva players are really lucky. |
ironically what pwnage said about the amount of characters....
at level 40+ Theres too many warriors People are constantly looking for extra Dps, Archers..mages Theres atleast a good supply of clerics >.> On the side note: Didn't you say pwnage you were going to quit? Remember its a FREE GAME THATS STILL IN BETA.... Teva also gets its own supply of idiots :D i find them with the clerics though >.>. I can swear i've died so many times just because one decided to go talk to someone else while i'm tanking 8 mobs in CP... |
I disagree about clerics should be nerfed. If we're nerfed, you guys will have a harder time training.
We're seriously not all that great. We kill slow, and I mean slow. We are good at surviving and that's only about it. We're very much like fighters, except we can heal without using a stone. We only have one offensive skill. In guild wars, I was never able to kill someone properly around my level because I hit too slow and my damage isn't great. I can't do that three-hits-and-your-dead thing like mages so they don't have time to heal themselves. But since we can't kill properly, we're given the skills to at least survive. What's the use of having a character that can't kill and can't survive? Dx /isaclericlover. |
Lmao I used to believe clerics needed a nerf in CB1 When absorption had a 30second duration and 8 second cooldown which made GWs cleric wars
But after a SERIES OF rapes on clerics by the nerf bat..I think thier fine atm. Its quite easy to knock em dead with right coordination. |
Honestly I don't get the idea of nerfing clerics either. >_>
People in general rave on about clerics way too much in this game, for one reason or another. Clerics are THE support class of fiesta in a party, so you always prefer to have one, but beyond that, they lose out to every other class in terms of abilities. and MagesRequiem, you say archers can never come near a mage in terms of damage, but I doubt you've seen a good archer in action. Yeah, there are lots of them in the beginning levels, but later on they diminish in numbers ALOT. but the issue is kind of moot since we play on different servers. further, if you think the distinction between mages and archers is so great already, why should mages be amped up? Mages are the hardhitters already. making them more powerful would make mages ridiculous. |
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we can afford to talk and let u get killed by 8 mobs coz we can revive u on the spot anyway XD no the truth is.. u think we do that on purpose? who's in trouble if our tanker dies? the healing clerics! just because we dont die as quickly as mage / archer doesnt make us stronger than mage / archer... range atkers hv gotta learn to watch the mob they're killing and if the tanker loses the aggro for watever reason, you've gotta run! and not just stand there and hope that the mob will stop aggroing you... you've got all that distance to see the mob coming... USE IT! |
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Problem is people expect them to be the stereo type support class. Flimsy, weak back line supporter, while in Fiesta their given a head by also being able to atleast fight in the Front lines. Technically thier not so much support but a hybird. Since clerics can opperate well in every aspect the stereotype weakness of the healer class of being easy to kill is taken away, thier only true weakness being thier low attack power. Because of the defiance of the stereotype it makes people feel uneasy to cleric's combat abilities... |
LOL well I do think rokaraged's cleric was a bit lousy if he/she went to talk to someone else while the tanker is tanking heaps. D:
@Hessah: cleric rants about rangers reminds me of Wacky a lot. I always complain about people not using stone only to realise that the archer I party a lot never uses a stone, LOL! I realise a lot of the times, when I can't or didn't for some reason heal him, he'd just drop dead. He told me he's too cheap to use a stone. ;D Then again, he doesn't complain, so that makes up for it. :3333 |
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Let that happen on purpose though? Look not everyone takes dying so happily especially me. 1% means time loss and thats a substantial amount later on in the leveling. Theres also loss of buffs AND scrolls which have to be rebought IMO clerics have a job to do and if he slacks a little while everyone is grinding a major risk has been put up because the cleric is the LIFELINE of the group. What if you died because the tank decided that instead of keeping agro he wanted to talk to his friends? I try my very best to keep my party mates alive by taking agro (although I do fail alot) and It should be acceptable that the cleric does the same in healing. no the truth is.. u think we do that on purpose? who's in trouble if our tanker dies? the healing clerics! I've never said you do let this happen on purpose. But really you just acknowledged that you shouldn't let accidents like this happen in the first place >.> Please continue putting arguements against me...As you can see i love debatin XD |
haha i just want to see mage and archers doing something about prolonging their lives... coz i've played as a mage in slime KQ.. and when i see a slime run up to me and i knew i cant take 2 hits.. i run... run in circle.. someone will eventually take the slime off me and i wont be dead... and i easily out run any 1 mob with that distance...
@Rokaraged no i was just kidding keke if he loses the aggro for like 10 sec us clerics can probably keep everyone alive as long as he come back after he finish talking us cleric doesnt just stand there and talk.. we do heal too! but sometimes the chatbox is opened at the wrong time that's all |
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*Gets Mobbed by Cleric lovers*
Thats just one humble Mages opinion. You don't have to stab it viciously as if it were a monster. And everyone says Mages are the hard hitters but how are we supposed to hit hard when casting level [01] spells, hm? If we try casting anything else it takes too long. And taking too long to cast spells is never a good thing especially when we can't take hits. When fighting mobs my level higher I do about 100 to about 120 points of damage and I don't crit as often as i'd like. And when I hit their health bar goes down to about || this much each time. Thats not much. And i'm using a Wand so the M. Damage is better than that of a Staff and i'm still not doing much. Don't get me wrong, we hit hard but when an Archer can claim they do more damage than us, then whats the point of us even existing? I'm not saying we should be able to do God like damage but a little bit more would be nice. I'm rather tired of having to rely on Clerics just to grind about 60 or less EXP. Anything higher just kills me off too quickly. Another minor complaint I have about Mages is their M. Defense. Its higher than others but not by much. And we're practically overflowing with magic. I'd like for us Mages to be wanted not to be tossed aside for an Archer or some other class. @Zotius: I never said you did. I was talking about most Fighters. You could be an exception. But I wouldn't know because i've never partied with you. |
And I don't think I'll get to. Ur in Apoline. I'm not sure but it seems to me that Mages and Archers are pretty much on par.
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Ah I see. Well maybe it just depends on their equipment. High level cleric? Blah's level 37.
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mage is only useful with Dispel XD
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yeah i wish we've got that spell too.. trust me!
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I don't see the need to buff mages...
The fact that they get much better at level 40+ with the ability to solo extremely effectively and aoe groups makes them very powerful in the long run. |
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I shall go sulk now and neber eber eber pway again. |
HAHAHA OMG! sry! XD of coz not.. u're also useful with ur decomp skills HAHAHA jk jk
u know u're always more useful than other mages XD |
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