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-   -   Spirit Vs. Strength... (http://www.fiestafan.com/forums/showthread.php?t=18250)

Jikanu 03-01-2009 04:40 PM

Spirit Vs. Strength...
 
The widely accepted build for archers is 25spr, the rest str... but i've been wondering, why not reverse that? or maybe even go pure spirit with str equips? here's my theory:

if you have a high crit rate, with a bit of str backing you up, isn't it better than a low crit rate with a bit more damage per shot? i mean, if you get crits say... every 2 hits, for 400 damage, isn't it better than a crit every 4-5 hits for 800 damage? plus, you could factor in the extra magic defense and mp you'd get from spirit, plus the fact that you can just get str from equips while spr from equips doesnt add crit... spirit starts looking a bit more prosperous. to me, at least. =/

Hessah 03-01-2009 09:52 PM

I was lead to believe that the STR in freestat is "stronger" than STR in gear..

Something about the STR in free stat ignores the defence of the mob / person..


The reason why you don't hear people suggest 25 STR/ rest SPR, is because STR doesnt "cap" the way SPR does.. SPR's crit % drops after the first 25 points.. but STR, continues to add 1 dmg.. so if you want 25STR/rest SPR, you may as well just go full SPR... (IMO)

But I agree that I think more crit the better... SPR seems to work really well with archers, because their bow/xbow has a good crit rate to start off with...

Jikanu 03-01-2009 10:10 PM

Quote:

Originally Posted by Hessah (Post 302707)
I was lead to believe that the STR in freestat is "stronger" than STR in gear..

Something about the STR in free stat ignores the defence of the mob / person..


The reason why you don't hear people suggest 25 STR/ rest SPR, is because STR doesnt "cap" the way SPR does.. SPR's crit % drops after the first 25 points.. but STR, continues to add 1 dmg.. so if you want 25STR/rest SPR, you may as well just go full SPR... (IMO)

But I agree that I think more crit the better... SPR seems to work really well with archers, because their bow/xbow has a good crit rate to start off with...

our crit rate isnt any better than anyone else's acctually, though i think maybe we should have a slightly faster attack and a slightly larger crit, it doesnt happen that way ._.

but the strength in free stat WOULD give a bit of backbone to the crits

Hessah 03-01-2009 10:15 PM

if you play a mage, you'll know the crit rate of a mage SUCKS

2-4% compare to 7-8% makes a huge difference..

Crit of cleric's not too bad i think, fighters are so-so...

but yeah, mage probably has a slower attack rate, I find that SPR in mage is pretty useless, works better in INT...




whether STR gives a backbone to crits.. that's.. a age long debate..

Jikanu 03-02-2009 12:33 AM

Quote:

Originally Posted by Hessah (Post 302713)
if you play a mage, you'll know the crit rate of a mage SUCKS

2-4% compare to 7-8% makes a huge difference..

Crit of cleric's not too bad i think, fighters are so-so...

but yeah, mage probably has a slower attack rate, I find that SPR in mage is pretty useless, works better in INT...




whether STR gives a backbone to crits.. that's.. a age long debate..

no, the crit rate depends only on weapon type (i.e. crossbow vs. bow, hammer vs. mace) and whether or not you have a green... check the smiths, we all have the same rate. im pretty sure, at least... unless i missed an update.

Hessah 03-02-2009 01:14 AM

Green Mage Weapon has always had only 2-5% crit..

Green archer weapons have generally 6-8%



It has always been like that, no updates changed the crit rates of weapons...

Ivramire 03-02-2009 01:43 AM

It's because everyone says that STR from equips doesn't bypass defense unlike STR from free-stat. So it's pretty much nerfed/nullified.


Crit. rate has always depended on weapon type, and Archer's have always had the highest 'natural crit %. It's not like Mages can equip Crossbows xD

Jikanu 03-03-2009 01:01 AM

Quote:

Originally Posted by Hessah (Post 302760)
Green Mage Weapon has always had only 2-5% crit..

Green archer weapons have generally 6-8%



It has always been like that, no updates changed the crit rates of weapons...

ah, that's because of the type of green. back when i hung out on the outspark forums, they had a thread about how the greens names acctually effect the effects... wind raises aim, thunder and some other stuff raises crit rate, and so on... mages have different green titles though, like sad moon, so they have different effects.

Quote:

Originally Posted by lvramire (Post 302768)
It's because everyone says that STR from equips doesn't bypass defense unlike STR from free-stat. So it's pretty much nerfed/nullified.


Crit. rate has always depended on weapon type, and Archer's have always had the highest 'natural crit %. It's not like Mages can equip Crossbows xD

hm... i dont think our weapons have any more crit naturally... i could be wrong, but i think wands have the same % as xbows... o.o

i'll have to check... maybe you guys are right and im simply confuzled...

EDIT: bwah, you're right... crap, sorry, that was a screw up for me... but fighters have our crit, and clerics are rather close... only 1% away.

and that DOES show that we're seemingly made for crits... therefore, why not back it up with spirit?

Triumph 03-03-2009 01:40 AM

Quote:

Originally Posted by Jikanu (Post 302612)
The widely accepted build for archers is 25spr, the rest str... but i've been wondering, why not reverse that? or maybe even go pure spirit with str equips? here's my theory:

if you have a high crit rate, with a bit of str backing you up, isn't it better than a low crit rate with a bit more damage per shot? i mean, if you get crits say... every 2 hits, for 400 damage, isn't it better than a crit every 4-5 hits for 800 damage? plus, you could factor in the extra magic defense and mp you'd get from spirit, plus the fact that you can just get str from equips while spr from equips doesnt add crit... spirit starts looking a bit more prosperous. to me, at least. =/

I seek to challenge that statement, actually.

Numerous tests have indicated that in most circumstances, a pure build will defeat a hybrid build. It seems to be that KFiesta/JPFiesta both prefer pure STR and INT builds. This argument I won't touch on; it has been argued extensively, and it is your choice exclusively. I know for a fact CB testers preferred a pure build; all the Legends of Isya were pure builds as well. I'm sure that things have changed in the past year since my departure.

As you may know, the critical rate is a statistic added onto each shot, meaning that if you have a 25% critical rate, it is a 25% chance of landing a critical. This does not mean that you will get a critical hit once every four hits; this just means that a probability of 0.25 exists of hitting a critical hit.

Whereas the damage output does not deviate much, you will notice a damage over time difference. However, it is really insignificant, as one extra shot from the hybrid build will equal the pure build in terms of damage.

Secondly, as Hessah has stated, the critical bonus levels off. It reduces to 0.1% after 25, and after 62, I believe it levels off to 0.05%.

Thirdly, freestat points are points added onto your damage output. For example, assume your damage output is X, calculated by your weapon, enhancement, armor attributes, etc. You then add Y, which is your freestat points in terms of damage. 25 damage may not seem like very much, and it may seem contradictory to common sense, but it does more damage.

Thus, as follows:

Pure build: X+Y = damage
Hybrid build: X+(Y-25) = damage

Jikanu 03-03-2009 02:03 AM

Quote:

Originally Posted by Triumph (Post 303160)
I seek to challenge that statement, actually.

Numerous tests have indicated that in most circumstances, a pure build will defeat a hybrid build. It seems to be that KFiesta/JPFiesta both prefer pure STR and INT builds. This argument I won't touch on; it has been argued extensively, and it is your choice exclusively. I know for a fact CB testers preferred a pure build; all the Legends of Isya were pure builds as well. I'm sure that things have changed in the past year since my departure.

As you may know, the critical rate is a statistic added onto each shot, meaning that if you have a 25% critical rate, it is a 25% chance of landing a critical. This does not mean that you will get a critical hit once every four hits; this just means that a probability of 0.25 exists of hitting a critical hit.

Whereas the damage output does not deviate much, you will notice a damage over time difference. However, it is really insignificant, as one extra shot from the hybrid build will equal the pure build in terms of damage.

Secondly, as Hessah has stated, the critical bonus levels off. It reduces to 0.1% after 25, and after 62, I believe it levels off to 0.05%.

Thirdly, freestat points are points added onto your damage output. For example, assume your damage output is X, calculated by your weapon, enhancement, armor attributes, etc. You then add Y, which is your freestat points in terms of damage. 25 damage may not seem like very much, and it may seem contradictory to common sense, but it does more damage.

Thus, as follows:

Pure build: X+Y = damage
Hybrid build: X+(Y-25) = damage

but the question is, what's more valuable: damage per regular hit, or more crits?

Hessah 03-03-2009 02:17 AM

Quote:

Originally Posted by Triumph (Post 303160)
Thus, as follows:

Pure build: X+Y = damage
Hybrid build: X+(Y-25) = damage

That leaves out the crit factor in that equation..

Hybrid build: [X+(Y-25)] + (Z+0.05) x [X+(Y-25)] = damage

Where Z is the percentage of your other crit rates.

Or something similar like that...

Ralath 03-03-2009 02:34 AM

Both of them will crit rates.

I've heard crits are more important in PVP.

Triumph 03-03-2009 02:38 AM

Quote:

Originally Posted by Triumph (Post 188232)
Alright, I'll clarify.

As for the spreadsheets, my personal spreadsheets are destroyed. My former laptop is gone, destroyed by a female entity known as my sister. However, if it's possible, I'll see if Icy will divulge his. His were better than mine, anyways.

Secondly, I'll recite what I can remember from testing. Since I really have nothing better to do, yes, I spend time doing math for a game. For want of information rather than walls of text, I'll say this:

Without any critical equipment, the damage margin is smaller between builds. For instance (and this is pure theoretical data), assume that a level 79 mage does 325 damage average on a level 79 fighter in PvP. The theoretical data spread will be this, criticals bolded.

325, 314, 329, 714, 336, 322, 312, 326, 335, 320, 330, 341, 335, 324, 334, 337, 342, 310, 309, 308.

= 6903.

Your critical ratio boost is assumed to be the base critical of a standard wand at 3%. Consequently, your chances are less than ideal for criticals. Now assume that you have a hybrid build, with 69 INT/25 SPR. Your damage will be decreased by roughly 30 or so.

Hypothetically, you have a critical percent boost of 8%, which is almost three times the boost from a pure INT build.

295, 284, 299, 560, 306, 292, 564, 558, 296, 300, 311, 305, 294, 304, 307, 312, 280, 279, 278.

= 6424

Regardless of critical, the hybrid build does lower damage, despite a higher percent for criticals. This margin increases with the addition of say, a 15% critical boost set, with the further addition of earrings, license, and glasses, at a further addition of 9%, culminating to the addition of 24% to both builds.

Pure build - Critical rate: 27%: 650, 628, 329, 714, 336, 322, 312, 326, 335, 320, 330, 341, 335, 324, 334, 337, 342, 310, 618, 308.

= 7851

Hybrid build - Critical rate: 32%: 590, 284, 299, 560, 306, 292, 564, 558, 296, 300, 622, 305, 294, 304, 307, 312, 560, 279, 278.

= 7310.

Each time, it is proven that a pure build will do more damage. However, these calculations should not be assumed to be fully accurate. The critical rate is based on a static rate: sometimes, half the hits may be criticals; others, none. Consequently, however, in theory, pure build defeats hybrid builds.

If you still don't trust it, go compare a level 79 pure build and a level 79 hybrid build. Collect data for both, using the same weapon and no other equipment. Then add as much critical equipment as possible. I've conducted studies for this as well: pure build defeats a hybrid build.

/end wall of text.

/run tl; dr.exe

.

Hessah 03-03-2009 03:35 AM

Yeah

/run tl; dr.exe


I'm not challenging whether STR / SPR which does more dmg.. just simple your extremely simplified equation looks misleading XD



Btw that goes for mage, and I agree that full INT > INT/SPR built... coz of our natural crit rate and stuff..

But.. what goes for one class cannot be computed for other classes right?? Esp archers... and their AOE... I think the Crits (i.e. SPR) are fairly crucial for dmg...

Jikanu 03-04-2009 12:25 AM

what about pure spirit then? what's the result for that?

Triumph 03-04-2009 12:32 AM

Quote:

Originally Posted by Jikanu (Post 303446)
what about pure spirit then? what's the result for that?

Use pure SPR only if you do 1200+ damage on mobs.

Jikanu 03-04-2009 12:50 AM

Quote:

Originally Posted by Triumph (Post 303452)
Use pure SPR only if you do 1200+ damage on mobs.

...but wouldnt that require added str if you dont naturally do 1200 damage? O_O

Triumph 03-04-2009 03:58 AM

That's the point. You will find it very hard to hit above 1200 damage, so that is why you should not use pure SPR.

a.L 03-04-2009 04:32 AM

Whatever floats your boat. Play with whatever build you're happy with.

xDario 03-04-2009 07:38 AM

Quote:

Originally Posted by Triumph (Post 303189)
Alright, I'll clarify.

As for the spreadsheets, my personal spreadsheets are destroyed. My former laptop is gone, destroyed by a female entity known as my sister. However, if it's possible, I'll see if Icy will divulge his. His were better than mine, anyways.

Secondly, I'll recite what I can remember from testing. Since I really have nothing better to do, yes, I spend time doing math for a game. For want of information rather than walls of text, I'll say this:

Without any critical equipment, the damage margin is smaller between builds. For instance (and this is pure theoretical data), assume that a level 79 mage does 325 damage average on a level 79 fighter in PvP. The theoretical data spread will be this, criticals bolded.

325, 314, 329, 714, 336, 322, 312, 326, 335, 320, 330, 341, 335, 324, 334, 337, 342, 310, 309, 308.

= 6903.

Your critical ratio boost is assumed to be the base critical of a standard wand at 3%. Consequently, your chances are less than ideal for criticals. Now assume that you have a hybrid build, with 69 INT/25 SPR. Your damage will be decreased by roughly 30 or so.

Hypothetically, you have a critical percent boost of 8%, which is almost three times the boost from a pure INT build.

295, 284, 299, 560, 306, 292, 564, 558, 296, 300, 311, 305, 294, 304, 307, 312, 280, 279, 278.

= 6424

Regardless of critical, the hybrid build does lower damage, despite a higher percent for criticals. This margin increases with the addition of say, a 15% critical boost set, with the further addition of earrings, license, and glasses, at a further addition of 9%, culminating to the addition of 24% to both builds.

Pure build - Critical rate: 27%: 650, 628, 329, 714, 336, 322, 312, 326, 335, 320, 330, 341, 335, 324, 334, 337, 342, 310, 618, 308.

= 7851

Hybrid build - Critical rate: 32%: 590, 284, 299, 560, 306, 292, 564, 558, 296, 300, 622, 305, 294, 304, 307, 312, 560, 279, 278.

= 7310.

Each time, it is proven that a pure build will do more damage. However, these calculations should not be assumed to be fully accurate. The critical rate is based on a static rate: sometimes, half the hits may be criticals; others, none. Consequently, however, in theory, pure build defeats hybrid builds.

If you still don't trust it, go compare a level 79 pure build and a level 79 hybrid build. Collect data for both, using the same weapon and no other equipment. Then add as much critical equipment as possible. I've conducted studies for this as well: pure build defeats a hybrid build.

/end wall of text.

/run tl; dr.exe

i agree that the DMG will be higher with a full DMG build ;
the +25SPR doesnt only add 5% crit, but also the extra SP and m.def.
You could argue that the SP isnt too useful for mages, but its more use than you think. Then, also, m.def helps you in pvp.
So i guess theres good and bad to both sides, and you should make your choise around that.

Also, later in the game,the int wont be too much of a % difference, so i guess the dmg output will be the same/more.

Ivramire 03-04-2009 08:10 AM

I don't think the benefit from only 25SPR is worth it.


The extra SP you get is minimal for almost every class, and the added Mag-def is tiny. The greatest benefit is +5% crit. but that's already been mentioned.

Jikanu 03-05-2009 12:34 AM

but, in the long run, if you get about 50% crit from spirit and equips or so, you could then start adding to strength, and over time, the average damage will probably be above 1200...

Triumph 03-05-2009 12:54 AM

Doubtful, considering damage in Burning Rock is like 300-500...

Jikanu 03-05-2009 01:12 AM

Quote:

Originally Posted by Triumph (Post 303772)
Doubtful, considering damage in Burning Rock is like 300-500...

i mean the later levels... the cap's gonna be around level 150, so by THEN at least, you should be able to get 1200 at least.

Ivramire 03-05-2009 04:29 AM

^That wouldn't matter, since higher monsters would scale with your abilitys. Sure, I could do 1200+ on a Boar in FoM, but that doesn't really matter.


We take into consideration the damage we do on mobs in our level-ranges, not lower.

Jikanu 03-09-2009 07:11 PM

no, not lower. but over time, mobs will have more hp and you'll do more damage. you do more damage to a mob in your level range now than you did to one in your level range at lvl 1, im guessing, correct?

Ivramire 03-10-2009 05:00 AM

^Sure, but that went from damage values in the 30s to damage values in the 300s. Even with CS it's hard to break the damage threshold where pure SPR. (in theory at least) outdamages pure STR. on mobs your level.


You mentioned something about possibly breaking the magic number in the 150 level range. If damage continues to scale at the rate it's going, it's a bit difficult to see if it would even get there. Not to mention it's impossible to speculate on things that haven't even been created yet.

Jikanu 03-12-2009 11:08 PM

true. but it's fun to randomly theorize on stuff. we'll see when we get there, i suppose XD

till then, none of this really matters to me since my comp with fiesta on it is broken... x.x


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