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-   -   All about freestat SPR vs STR/INT (http://www.fiestafan.com/forums/showthread.php?t=17939)

Shiirn 02-19-2009 12:04 AM

All about freestat SPR vs STR/INT
 
I've been hearing alot about people arguing about critical rate and how regular damage is better then risky damage, etc etc etc.



Let's put these claims to the math test.


1% crit = 1% increase in damage, overall, mathematically. Don't argue with me on this, your luck is your opinion.

But just to prove it, let's say you have 0% crit.
You deal X damage 100 times out of 100, giving you an average of X damage.
You have 1% crit. You deal X damage 99 times out of 100, but deal 2X damage 1 time out of 100 for an average of 1.01X damage, or a 1% increase.


1% increase in crit = 5 points of SPR. That's 5 points of STR/INT, or 6 points of damage.

So you deal X+6 damage 100 times out of 100, dealing an average of X+6.

For the benefits of each to equal eachother, we can use the equation X+6=1.01X, which comes to 600 damage as X. If you deal less then 600 damage, freestat STR would be more advantageous because

STR = SPR
500+6 ?=? 1.01x500
506 > 505.

If you deal more then 600 damage, SPR would be more advantageous, because

STR = SPR
700+6 ?=? 1.01x700
706 < 707




This is utilizing just 1%, however. Let's take into account 25 points into SPR, or 5% crit. 25 Freestat STR = 30 damage.

This changes the equation to 1.05x = x + 30, or 0.05x = 30, which STILL comes out to 600 damage.




Non-Free Stat Critical
Now, you're not some newbie with a 0% crit weapon and 25 points to spam somewhere.

We'll see what factoring in other crit sources (Earrings, weapon, Blue Boots, cash shop items)
For example, Arun's crit rate is 7% suit + 5% helm + 9% blue axe + 2% MD ears + 5% 25 spr crit, for a total of 28% crit.
Without 25 SPR, she has 23% crit. Since she is STR/SPR, she has 63 STR and 25SPR, or 88 STR with pure str.

this means 1.28x + 75.6 = 1.23x + 105.6, or 1.28x = 1.23x + 30, making the equation uniform without even needing to put in excess STR. The equation comes out to 0.05x = 30, x=600, the same number!

Once again, SPR benefits you more if you deal more then 600 damage, STR benefits you more if you deal less then 600 damage PER HIT, which means that red numbers over the mob's head.



SPR beyond 25

Will be added later. When i feel like it.



More will be added when i get home, including non-free stat crit, cash shop crit items, and other stuff.

AegisXOR 02-19-2009 12:57 AM

Free stat STR ignores defense which makes it better than SPR regardless.

Shiirn 02-19-2009 01:45 AM

That's the kind of thing i'm providing information to prevent - Unsupported, undefended arguements that you might as well say 'because i said so'.


I'm not saying one is better then the other. I'm not going to say that, I'll let *you* decide.


Don't bring in unsupported claims into my topic, please.

Criticals also DOUBLE any freestat STR that is applied to damage, refuting your claim - an increase of SPR freestat can possibly double your freestat STR (Not backing this up at all, similar to you.)

AegisXOR 02-19-2009 03:50 AM

The easy thing to do is figure out the difference between a pure build either way. The more difficult and interesting math lies in figuring out the effects of a ratio of the two (and who knows, it might end up as a multiplicative problem where a 1:1 ratio is the best option).

JamieBear 02-19-2009 06:57 AM

One reason why i like the crit rate more than the int, is that people can increase there defense, but theres no way to increase your "crit resistance".

If that makes any sense =P

Anyway, thanks for the analysis. I enjoyed it.

Ivramire 02-19-2009 07:02 AM

Doesn't defense = 'crit. resistance' Sure you can't stop someone critting but defense takes the edge off both of them.


Has anyone tested whether a crit. disregards defense, or is it even possible to test that, what with flucuating damage values for identical skills? @__@

Hessah 02-19-2009 07:05 AM

This is all cool... if nobody use skills...

If you start factoring the bonus dmg if a skill crits... Surely it'll impact on the results?

JamieBear 02-19-2009 07:55 AM

I asked about this a while back. I'd still like to know how damage is determined between the attacker's damage and the victim's defense.

Enraya 02-19-2009 08:44 AM

I don't know any math behind this, but if you check out the officials Archer forum there's a thread with archers' builds and skill empowerments etc. on it.
One 8x archer has 31+% crit (w/ CS)
I can see that archer wiping out someone with pure crits. xD

Then again, criticals that double your damage when you don't have much damage to begin with are rather useless.. /shrug
-doesn't want to do math-

Brave_Dai 02-19-2009 10:42 AM

i like math stuff, nice work, i like it.

i need a comparison for dmg of bk weapons (bk axe for specific) for DD vs. tank fighters, if possible

Shiirn 02-19-2009 11:59 PM

A critical deals exactly double damage - When I punch a 80+ fighter with my archer who has a total of +80 damage, she deals 81 damage per hit, 1 for the minimum damage able to be dealt and 80 more for freestat STR. When she crits, she deals 162 damage, while her character info says she deals like....100.


And with certain adding that i did while i was bored, the highest possible crit as of this moment, with 25spr but not beyond:
10+5% Blue xBow
12% swimsuit (Or 15% dakkon suit for 1 day...)
7% patriotic hat
5% bunny tail (No longer usable. But it's existed.)
5% butterfly wings
5% from 25 spr

that's 49% crit.



I'll be adding more later; just like the 70-89 guide... which I'm currently putting on a higher tier for reconstruction.

Hraesvelg 02-20-2009 01:11 AM

Does the SPR from equipment stats add any chance to crit?

Shiirn 02-20-2009 01:43 AM

Quote:

Originally Posted by Hraesvelg (Post 298771)
Does the SPR from equipment stats add any chance to crit?

It does not, I believe.... my fighter has almost 150 SPR from equips, and doesn't crit 15% more. (Using 1point=0.1%, since she has 25spr already).

I believe it's been disproven by better people then I... I just don't remember who.

Blaaaaaaaah 02-20-2009 01:57 AM

Quote:

Originally Posted by Hraesvelg (Post 298771)
Does the SPR from equipment stats add any chance to crit?

No, because if they did, high SPR equipments would be MAJORRRRRRRRRRRRRLY overpriced by now.

a.L 02-20-2009 04:31 AM

Quote:

Originally Posted by Shiirn (Post 298743)
A critical deals exactly double damage - When I punch a 80+ fighter with my archer who has a total of +80 damage, she deals 81 damage per hit, 1 for the minimum damage able to be dealt and 80 more for freestat STR. When she crits, she deals 162 damage, while her character info says she deals like....100.


And with certain adding that i did while i was bored, the highest possible crit as of this moment, with 25spr but not beyond:
10+5% Blue xBow
12% swimsuit (Or 15% dakkon suit for 1 day...)
7% patriotic hat
5% bunny tail (No longer usable. But it's existed.)
5% butterfly wings
5% from 25 spr

that's 49% crit.



I'll be adding more later; just like the 70-89 guide... which I'm currently putting on a higher tier for reconstruction.

What about set boots?

Shiirn 02-20-2009 04:42 AM

Yep, forgot them. 75 or 85 set boots for 5% crit,

54% crit.

Ivramire 02-20-2009 08:12 AM

Someone set out a spreadsheet before of the exact same SPR vs STR argument. It was calculated (even with skills) that STR won out unless you got lucky and hit a critting spree. This was of course before CS items that gave you bonus crit. % so it's radically different now.


With there being a real possibility of someone obtaining a 54% crit rate and possibly critting every other hit, STR doesn't look like it stands much of a chance :nahnah:


Is it any different if you count only builds and stock weps, rather than boosting crit % to the max?

Brave_Dai 03-03-2009 04:45 PM

*invades thread*
can i continue what you have started? thx ^^

beyond +25 SPR up to +61 SPR, increase is 0.1% critical. so as your previous calculations,
you need 10 SPR points to make 1% more, in the other hand 10 STR makes 12 extra dmg, so:

*copy/paste* ^^

For the benefits of each to equal each other, we can use the equation X+12=1.01X, which comes to 1200 damage as X. If you deal less then 1200 dmg, free stat STR would be more advantageous because

STR = SPR
1100+12 ?=? 1.01x1100
1112 > 1111.

If you deal more then 1200 damage, SPR would be more advantageous, because

STR = SPR
1300+12 ?=? 1.01x1300
1312 < 1313
------------- end of copy/paste (with modification) ----------------
next is beyond +61 SPR, increase is 0.05% critical.
with the same calculations, new threshold is 2400 dmg, if you have more than 2400 dmg, then SPR still better than STR.

as for me, using bk axe, my dmg is more than 2.4k dmg, so i guess free stat SPR is still better than STR...

i started to believe in pure SPR build xD
*buys stat reset scroll* >.<

Note: for mages, since they don't critical nova/inferno, i think INT is better for them.

thunderbrit07 03-04-2009 02:20 PM

Question Shiirn where are you getting information like:

Quote:

Originally Posted by Shiirn (Post 298215)
That's the kind of thing i'm providing information to prevent - Unsupported, undefended arguements that you might as well say 'because i said so'.

I'm not saying one is better then the other. I'm not going to say that, I'll let *you* decide.

Don't bring in unsupported claims into my topic, please.

Criticals also DOUBLE any freestat STR that is applied to damage, refuting your claim - an increase of SPR freestat can possibly double your freestat STR (Not backing this up at all, similar to you.)


Jikanu 03-04-2009 02:31 PM

what about the other bonuses that spr adds too? like the M. Def. and the SP... it's minor, but if it gives a bit more of a bonus, isnt that still good?

Ivramire 03-04-2009 02:50 PM

The critical rate from SPR is its only really notable benefit imo.


The bonus SP is trivial and the bonus Mag. Def too low to really matter much.

Hessah 03-04-2009 09:26 PM

the M.Def from SPR MIGHT benefit you if you're pvping against a mage... but generally monsters wise, not that many mob does M.Dmg over all, and SP can always be easily replenished with stones...

So yeah as lvra said, the crit bonus is the key focus here... though STR doesnt give any other benefit so I guess SPR gives a LITTLE bit more minor benefits... (provided that the dmg from Crit is more or less equal to the dmg from STR...)

Jikanu 03-04-2009 10:00 PM

i know the benefits suck, but minor>none.

Triumph 03-05-2009 12:55 AM

Quote:

Originally Posted by Jikanu (Post 303735)
i know the benefits suck, but minor>none.

Noticeable damage > Minor benefits > None.

Hessah 03-05-2009 01:08 AM

Has anyone actually tried a full SPR built? (preferbly for archer or clerics i think)

because.. we know the dmg for full STR, but we don't actually have solid proof how how much dmg a full SPR character does right?

So we've got the facts, vs a theory... which... is like comparing apple with oranges... yeah?

a.L 03-05-2009 04:27 AM

http://outspark.com/forums/showthrea...=143634&page=2

Hessah 03-05-2009 04:31 AM

Quote:

Originally Posted by a.L (Post 303864)

YEEEEEEEEAH That's wat i'm talking about!!!!!


it's post #15 btw.. for anyone that does more than 10 post a page...

makes me want to make my archer a full SPR now...

Ivramire 03-05-2009 04:40 AM

Archer Full-SPR does seem like perfect Anti-Mage *__*

Blaaaaaaaah 03-05-2009 04:41 AM

My archer was full SPR until level 30. Damn.

But it was hard to kill stuff. I couldn't wait till 51. Not that I level my archer, anyway...

Hessah 03-05-2009 04:46 AM

I have a feeling full SPR only works well for archers... MAYBE cleric too.. coz the crits really helped my cleric and i don't have any STR at all..

I barely feel the effect of my 25 SPR on my mage.. and STR feels like it'll compliment the axe of a fighter...

but hmm was it really harder to kill stuff......

I'm tempted to start a new archer LOL!


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