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Is there any way we can make mor cleric attaks?
Sadly clerics have a terribly limited arsenal when it comes to attaking. we can bang something then l8er we can bang it harder..plz outspark any of the powers that be is there a way to make more special attaks. nothing too fancy just a hammer throw or bounce bak would do:cries::cries::cries:plz :cries:plz:cries:plz
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Sure and give me Entangle and Natures regen. you know i wouldnt mind a few buffs too. and Fast runspeed. (i could go on)
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I wish that would happen too, but its not possible. U.S.A Fiesta follows the Korean Fiesta, so they make the decisions not Outspark >.>
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Then we can ask the Korean Fiesta :D
I could do that XD ._. It probably wouldn't work |
After they implement that, I want an "I win!" button.
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[iWin] <-- Click Here
Aside from waiting a lifetime for a new skill... all you can really do is get STR equip and empower damage on Bash. NA Fiesta is definitely lacking in terms of skills. We should adopt JFiesta's skills instead... much, much more fun to play. |
i agree
takes too long to kill things D: |
there are more cleric attacks
but its at lv110+ gl :D |
Pure str clerics is only way to go :P
And they get a few good melee attacks at lvl 110? |
they get another hammer/mace attack
and then theres the aoe attack (might be lv120?) |
we're built to heal. no1 else can heal but us. yes, people solo and clank and whatever... but ultimately, we HEAL. 2 attacks skills are fine..... in my opinion anyway. maybe 1 more but that's it.
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We're the support class- we're the only ones that can heal for cheap, buff, or cure DoT. Most clerics can slap together a solo build- smart clerics can make a clanking build.
The price you have to pay for all those abilities is being nagged by nubs constantly. D: |
All Clerics would love more attacks. I know I do. But we only get more at the high levels...
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Ugh, please not another one of these threads.
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More attack skills for cleric? We shall ask them to make Trip and Bleed more worth while first... the "2nd" kill is so useless...
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unless you do -Bash- -Trip- -Switch to Mace- -Bleed- Though I've already accepted that we're a support class, and we have a billion healing skills, I wouldn't know how to fit everything on my hotkey if i had more attack skills LOL |
When mages, archers and fighters get more healing skills, we'll talk.
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Vitality decreases defense for a gain of strength, it doesn't have anything to do with healing. Vampiric Strike, on the other hand, is about as close to a healing skill as Fighters get (unless there are some new skills in the very upper ranges I'm not aware of, and it's not guaranteed Outspark will implement them if they exist).
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Oh really? They shouldnt have called it vitality then. I assumed it increased your max hp by a certain amount. /neverplayedafighter.
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I heard that Vampire strike skill's affect is barely noticable?!?!
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My vampiric strike heals less than 20% of my total HP when I have a cleric buff. It might be a bit more useful for solo, but when I have a cleric I find that my cleric casts heal right when I use vampiric strike most of the time, so I only end up healing like 100 HP with VS. xD
And when you use it as a final hit to kill something, you don't get the healing bonus at all. :/ |
oh that sucks LOL and a massive cooldown?
They really need to lower the cooldown of some of the fighter skills.. mock would be a good start... |
Yeah, Vampiric Strike really is a joke. Even as a mainly soloer, it doesn't really do a damn thing. It's a little bit of extra damage from time to time. Yawn.
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>.O i barely even use my normal attack skills cuz im always in a party healing someone~
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