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Dynamics 11-12-2008 09:07 AM

Fiesta's recent changes - what I think
 
These thoughts arrived in my mind as I was reading the thread Loveless made about set items. Of course I think set items are cool and all and add a new element to gameplay, but come on Fiesta dev's is it that hard to make something unique? D:

Lately I'm getting the impression Outspark wants Fiesta to be a clone of WoW to some degree. With the implementation of set items, and the recent changes to PvP to make Fiesta less carebear, this really seems the case. Obviously they're trying to extend the appeal of Fiesta to a wider market, but I'm not sure if they're going in the right direction. I think they should try to satisfy their current consumers, rather than try to appeal to different consumers with random, unthought of content and consequently botching the flow of their game altogether.

I mean their attempt to make Fiesta less carebear is kind of laughable. If you look at the games graphics and the average age of the community, I'd say Fiesta should be carebear. I don't know many youngins (13 downward) that enjoy playing games competitively, nor do I know any real pvp mmo's with cutesy cartoon graphics.

It'd probably serve Fiesta more if something unique was implemented, rather than copying the competitive market. For an MMO to ever be popular, it needs something original and unique to it's gameplay. The addition of the academy was an interesting change, and definitely added unique elements to community integration, but it's effect on gameplay is minimal. If Fiesta needs a wider audience, then show that audience something they've never seen before.

I suppose I'm just hoping to see something absolutely unique from Fiesta regarding PvP, items and skills, because that's something I know would appeal to a wider market. If they're just copying what's successful in the competitive market, obviously the game that originally has the idea will do it better because they know what they're doing with it in terms of game balance and appeal.

With the direction recent changes are going in, maybe next we'll see an Uruga vs. Roumen vs. Elderine (sand hill's neutral) kind of thing going on, kinda like WoW's Alliance vs Horde.

Feel free to discuss and divulge your own opinions.

Blaaaaaaaah 11-12-2008 10:09 AM

Never played WoW but I get what you mean. Guild tournaments were something I looked forward to. I think in other versions, they had guild member vs guild member tournaments.. but I also think they had some feature about guild vs guild. Not just meaningless guild wars that we have right now where people can declare whenever they wish for the silliest reasons, but actual event things where people can get guild fame. Apparently the guild fame allows you to invite even more people. Read this somewhere on one of the korean sites.

If they want to introduce the PvP element more, I think they should do something like that. At least it's PvP under a controlled environment, unlike current abysses where anything goes with the additional loss of EXP unnecessarily.

Leesa 11-12-2008 10:23 AM

The whole game is going to just get more chaotic. One of the big reasons I loved Fiesta more than any other game is because you actually had fun and didn't get so frustrated like other games and have the outcome of a broken keyboard. I would find myself laughing when everyone is sleeping because of almost anything, however once I tried other games, I didn't make one actual friend that I had fun with =/ It was so different and and now its becoming just like all the others...If I wanted to play a game thats almost exactly like WoW then I'd just go play WoW, but I don't want to and I'm sure alot of others don't want to either so why are they doing it -_-

Hessah 11-12-2008 10:28 AM

I agree that they're going in the wrong direction.

The most unique thing they have in this game is Kingdom Quest, and hardly anybody joins it now, because everything else in the game is a better thing to do than Kingdom quest.

I know that back when KQ was very popular, was when we didn't have Abyss and all, it was a grind fest. But at the same time, the resources and time consumed in a KQ (that has a really high failing % rate) hardly match up to the rewards now.

And the PvP aspect, it seems like they tried to imitate other games, but not doing it properly? So people are more likely to get killed... and you get kill points... and then what?

Also, the build of Fiesta characters makes it hard for people to compete with people more than 5 levels away from their level range. Each level makes a huge difference in power, so i personally feel that PvP isnt the go for Fiesta based on the nature of the game.

a.L 11-12-2008 10:30 AM

Those PvP KQs would be nice.

Dynamics 11-12-2008 10:53 AM

Quote:

Originally Posted by Hessah (Post 254615)
I agree that they're going in the wrong direction.

The most unique thing they have in this game is Kingdom Quest, and hardly anybody joins it now, because everything else in the game is a better thing to do than Kingdom quest.

I know that back when KQ was very popular, was when we didn't have Abyss and all, it was a grind fest. But at the same time, the resources and time consumed in a KQ (that has a really high failing % rate) hardly match up to the rewards now.

And the PvP aspect, it seems like they tried to imitate other games, but not doing it properly? So people are more likely to get killed... and you get kill points... and then what?

Also, the build of Fiesta characters makes it hard for people to compete with people more than 5 levels away from their level range. Each level makes a huge difference in power, so i personally feel that PvP isnt the go for Fiesta based on the nature of the game.


I forgot about this. I remember WoW was first to introduce the "levelling via quests" thing, because many of it's features were only available at cap. But there's nothing to find after capping yourself in Fiesta. It's like you say, they're trying to go into the PvP direction but they don't have the right content or even the right ideas to make it work.

Yeah, kingdom quests are unique to Fiesta, but they stuffed it up with the implementation of levelling from quests. KQ's are no longer about teamwork, it's about who gets the mob kills for their quests.

I think it emphasizes the point that they're ruining Fiesta's original game flow, when they try to thoughtlessly add unique elements from other games. I think there were plenty of other options for improving the experience a player gained, that would've worked with Fiesta a lot better.

Just a rough example from my head would be to give bonus experience for having more of the same guild members in a party. This encourages the whole 'guilds sticking together' thing they're pushing with the recent abyss changes, minus the increase in guild warring. They should just slowly implement REAL incentives for warring other people, not just wreckless reasons you find in today's drama. Incentives like guild points as mentioned before and additional guild buffs to the ones provided by academy. There's so many possibilities with guilds, and Fiesta doesn't seem to be taking any on board.

I know Fiesta is a game in development, but it's been a good year. That's enough time to at least show concept or direction, and Fiesta hasn't provided even that.

Lady-Loki 11-12-2008 12:00 PM

I agree that they are going in the wrong direction in attempting to remove the "CareBear" feel of the game. I personally do not like pvp for the sake of pvp, I will play pvp with guildies for fun (as our guild has done in the past), but pvp is not why I joined Fiesta to begin with.

What troubles me is that the community feel of the game has been cited as peoples favorite aspect of the game so many times, Player of the month and competition winners and people in general just stating in on forum posts, and yet, that one aspect that was cited over & over is the one that is being damaged most by the recent changes. It is as if they ask questions from a "Winner's Interview Sheet" and never really read the responses.

I expect that as this direction continues there will be many who reach a point that they are fed up with it and some of the best players of the community will move on to find a new community that still has a CareBear feel to it. I know if it gets much worse I will be out there looking for a new game, just as I was looking when I happened upon this one because I play to have fun, NOT to be stressed by people who are levels above me making it so that I have to lurke through shrubs to get to a different map just to avoid accidentally running into the thugs of the game.

Enraya 11-12-2008 12:35 PM

I also thought that the closeness of the community was the main strength for Fiesta. Most people get time to develop friends and learn the names to the guilds/people they see often in their server, and the main forums are well used so people can meet others there too.

Imo, the KQ quests and new abyss ruined a lot of it. KQ has always been about teamwork, but now it's just getting quest kills. Nobody ever focuses on finishing the KQ because the KQ reward is so pale next to the quest reward. A lot of people now stay behind to kill monsters for their quests and detatch themselves from the main group, making the entire KQ fail.
The new abyss, no explanation needed. I don't see the point of making abysses free to all levels, because that's just like a regular map, except perhaps smaller and with PvP. It's bait for any bully out there that just wants kill points or to harass others because they're bored.

One thing I really miss are the good guild wars. Before FBZ, that was the only way to fight someone else and it was really exciting xD I always get pumped up during guild wars because guild chat flows along so fast with random strategies and comments. Now, most of the time people don't gw for fun, they gw to harass or to avenge.

Btw, what do set items mean? LOL.

_JunShyr_*FTW* 11-12-2008 12:55 PM

Hey all, ok from what i can see i agree with alot of what's being said to do with guild wars out of control and what not and i do agree, but you always need some form of power in any game whats the point of being strong without being able to use it in a sense :| otherwise u would be either leveling yourselfs or leveling others.
With lots of you referring to WoW i think if they want to steal pvp they should steal WoW's pvp arena's i mean they were great fun the capture the flag games and what not, brought something fun yet challenging to the game and i would love to see something similar but unique at the same time brought to Fiesta.
And yes i think fiesta are copying WoW as the korean version now has instance dungeons -.-

Dynamics 11-12-2008 01:18 PM

Quote:

Originally Posted by Lady-Loki (Post 254678)
I agree that they are going in the wrong direction in attempting to remove the "CareBear" feel of the game. I personally do not like pvp for the sake of pvp, I will play pvp with guildies for fun (as our guild has done in the past), but pvp is not why I joined Fiesta to begin with.

What troubles me is that the community feel of the game has been cited as peoples favorite aspect of the game so many times, Player of the month and competition winners and people in general just stating in on forum posts, and yet, that one aspect that was cited over & over is the one that is being damaged most by the recent changes. It is as if they ask questions from a "Winner's Interview Sheet" and never really read the responses.

I expect that as this direction continues there will be many who reach a point that they are fed up with it and some of the best players of the community will move on to find a new community that still has a CareBear feel to it. I know if it gets much worse I will be out there looking for a new game, just as I was looking when I happened upon this one because I play to have fun, NOT to be stressed by people who are levels above me making it so that I have to lurke through shrubs to get to a different map just to avoid accidentally running into the thugs of the game.


I think it'd be very possible for Fiesta to serve those who want a community and those who want a competitive gaming experience. But Fiesta just doesn't seem to be thinking critically about it.


Quote:

Originally Posted by Enraya
Btw, what do set items mean? LOL.


Item sets are items that are specialized for one another and expected to be used with another. A loose analogy I could use is that it's like the McDonalds toys, you collect one you're kinda happy, you collect 'em all you're full happy.

The entire 'item set' will have a prefix like "swing" (from those boots we saw in the thread Loveless made), and completing more of the set will give you special bonuses. You have to collect the swing boots, the swing helmet, the swing body and swing leg armor to complete the set. Having the full "swing" set will increase your crit rate, deva stun rate, decrease deva SP consumption and maybe give you a different ability (can't confirm from the ambigous english).


Quote:

Originally Posted by _JunShyr_*FTW* (Post 254682)
Hey all, ok from what i can see i agree with alot of what's being said to do with guild wars out of control and what not and i do agree, but you always need some form of power in any game whats the point of being strong without being able to use it in a sense :| otherwise u would be either leveling yourselfs or leveling others.
With lots of you referring to WoW i think if they want to steal pvp they should steal WoW's pvp arena's i mean they were great fun the capture the flag games and what not, brought something fun yet challenging to the game and i would love to see something similar but unique at the same time brought to Fiesta.
And yes i think fiesta are copying WoW as the korean version now has instance dungeons -.-


I'm not saying PvP is bad at all, I'm saying how fiesta's implemention of it is horrible. I love showing off my power just as much as the next guy, but Fiesta really has a loose grasp of what a good PvP system entails. It's like the developers for fiesta figured "we'll just throw in the ability for them to smack each other senseless and call it pvp." There honestly is no regard for balance or incentives for PvP and guildwar alike in my opinion. WoW has a very well established PvP system, and it seems like Fiesta's trying to make something similar. Unfortunately Fiesta's not taking into consideration a lot of things:

- Items and character stats aren't powerful enough: This is best exampled by the simple fact that, the damage a player deals is hugely dependant on that players level instead of their stats.
- Skills are uninventive. Seriously. A skill either damages, stuns (fear's a stun imo), or heals. With the one exception of mana burn, which is easily countered with an SP stone (saywut).
- Guild war incentives and PvP incentives are naught. When I say naught, I mean naught. You don't get squat for PvPing or guild warring, other than your own self inflated ego.
- They're making PvP damaging to the community, when it really shouldn't. This is a huge problem right now and I don't think it needs explaining.
- There's nothing unique in Fiesta's PvP system at all. It's basically a shell waiting to be filled with ideas. But Fiesta doesn't seem to have any real ideas from what I've seen.

Enraya 11-12-2008 01:27 PM

^ Ahh, I see, thanks for the set item explanation (:

I agree that PvP is slightly pointless in terms of pure PvP. Most people go in there to either settle a score or play with friends instead of really PvPing. Guildwars, imo, are actually alright because the guild is there to help make it fun.

PvP is determined by only a few factors, the biggest of which is level, stats, skill empowerment and armour. "Skill" doesn't really come into play in Fiesta PvP, because with limited skills and no combos there really isn't much to do except press buttons in an order that makes sure there is as little pause as possible between skills. Stones are also huge in PvP, because once somebody runs out of stones they will basically die at some point (unless they run to the stone merchant and restock xD). That's what I find most annoying about Fiesta PvP.

>edit

Oh yes, if they were trying to make Fiesta less "carebear" with the PvP/abyss changes, they failed.
What it did was make Fiesta unbalanced and the community unhappy. I'm glad they're trying to fix it by slimming down the level brackets once again for the dungeons, but they really need to revert it back to how it had been before. It was fair and square with the 10 level bracket, there was no need to change it.

cillia 11-13-2008 02:43 AM

yeah, i think they're going in the wrong direction too. i agree with pretty much everything you said.

the only thing that im starting to really not like about fiesta is how clunky and slightly coppy the graphics are getting. back before helga's tomb and such, where your characters feet and back didn't twist and turn to do your trip or bash skill, and where when you healed or did a normal attack it wouldn't look so un natural. I mean, when i looked at the announcement with the new dances, i freaked out and went on fiesta to check them out. I was horrified (seriously Dx) at how un natural they looked. the legs stayed in the same possition and didnt move at all practically and it just... didn't look right.
one of the things that attracted me to fiesta was how the charcters looked and moved. my expectations ar ejust rolling down a hill and crushing many good things about fiesta to me. >_>i just wish they had never changed the way our characters moved.

Yosei 11-13-2008 02:52 AM

I think WoW and Fiesta are two completely different MMO-types and should never be compares or compete.

WoW- p2p, realistic-esque graphics, more fantasy based. Meant for true gamers who want some kind of bang from their buck.

Fiesta- f2p, anime-based, very basic and casual. Its not meant for hard grinds or pvp (IMO). I think its meant for people who want to play MMOs, but can't afford it, or people who just casually want to play when they got a gaming itch to scratch.

Its kind of hard to tell whose copying what. So many MMOs are alike, theres only so many ways you can make a game unique, and WoW wasn't the first MMO out there.

But I agree... they don't seem to be focusing on the current issues and the current users. How long have archers been waiting on balancing? Since the level 60 cap release with Nova, almost a year ago. But they can balance out and alter BR and the pvp-based zones in less than a month?

We can't exactly blame Outspark. They don't have much say on what goes into the game. But I hope they listen to use and defend us when working with the devs in Korea.

DarkPysics 11-13-2008 03:19 AM

hmm which one of you i chooice of rightness * think* go both, Well it seem they made the character the same leg and body in the game, As for wow come on you can pick about 5 dif type of begin a player there, you can be elf and soo on, well im thinking they will fix it in the next main if you just complant about it. Beside if one game was the same, then they will get sue and make one co go out of jobs. it seem they just need to tight up the graphic more better then befor so more people will Join the game again.

This i Think they need to do in fiesta to make it more better

- Limit 1 vs 1 Pk ( in Aybs) of the Same Lv or Can Be changes
- Have Dif Face changes when makeing character
- have more underground dungeon ( which is BAd A** )
- Pvp Statiums which they can win Prize or money ( like dot hack g.u)

yeah Some my Idea Never will happen But hey its a try.

Dynamics 11-13-2008 03:31 AM

No, I think the problem really does lie in the content. They're trying to be an MMO that's a jack of all trades, where it has everything, but in reality they've just got the shell of content with no personal twist to it. At least other MMO's put a unique twist to character development, PvP, items and combat system. Fiesta just has the bare bones of everything, and I think that's it's main flaw as an MMO right now.

They should make their current content more meaningful, rather than adding the base concept of everything. If you look at stats, equipment and skills, they're incredibly linear. PvP and guild warring also seems that way. I think Fiesta has a lot of potential, but their creative concept department died some time ago.


Quote:

Originally Posted by Yosei
We can't exactly blame Outspark. They don't have much say on what goes into the game. But I hope they listen to use and defend us when working with the devs in Korea.


Of course I'm not putting the blame on Outspark, I know they're not responsible. I'm just expressing my disappointment. Surely I'm not the only one who expected much much more from Fiesta than what it currently is =[

Ralath 11-13-2008 03:38 AM

We haven't gotten a lot of the stuff in other versions yet either... like the mini houses.

DarkPysics 11-13-2008 03:43 AM

that be another cool thing is more dif mini house like a well a Mini house not a mini Mushroom house, Or a cave mini house and so on * can think 30 dif style) i mean there must be a better way to have all this stuff together like better mmo with more of what it is.i mean like a better story line about what fiesta really is then just a normal mmo, if there no story line then what the point of the game begin a mmo. i mean there is no story about it really is. anyone agree with me on that.

MikeyG 11-13-2008 03:57 AM

Quote:

Originally Posted by Yosei (Post 255088)
I think WoW and Fiesta are two completely different MMO-types and should never be compares or compete.

WoW- p2p, realistic-esque graphics, more fantasy based. Meant for true gamers who want some kind of bang from their buck.

Fiesta- f2p, anime-based, very basic and casual. Its not meant for hard grinds or pvp (IMO). I think its meant for people who want to play MMOs, but can't afford it, or people who just casually want to play when they got a gaming itch to scratch.

Its kind of hard to tell whose copying what. So many MMOs are alike, theres only so many ways you can make a game unique, and WoW wasn't the first MMO out there.

But I agree... they don't seem to be focusing on the current issues and the current users. How long have archers been waiting on balancing? Since the level 60 cap release with Nova, almost a year ago. But they can balance out and alter BR and the pvp-based zones in less than a month?

We can't exactly blame Outspark. They don't have much say on what goes into the game. But I hope they listen to use and defend us when working with the devs in Korea.


LOL I can afford WoW yet i play fiesta. Fiesta just a different style, has nothign to do with cost.

IMO i think fiesta has a good thing coming with the release of armour sets.
They can then copy WoW and have END game armour sets for capped players to have something to aim for. Requiring pvp points or something, but not this gay yay i kill a lvl 20 repeadetly kill points :P

Hyper 11-13-2008 04:04 AM

Seriously, this doesn't look at all like a hardcore game. A carebear game, as you put it. xD

It's supposed to be cutesy-wutesy.

Hraesvelg 11-13-2008 04:19 AM

I think they figured out that the people interested in a casual, laid-back MMO aren't the ones forking over the money. It's the over-aggressive, Type-A unrestrained id, looking to increase the epeen types that are the ones shoveling the dough, so they're trying to change to focus. But, I could be wildly off-base.

Hessah 11-13-2008 04:22 AM

Quote:

Originally Posted by Hraesvelg (Post 255128)
I think they figured out that the people interested in a casual, laid-back MMO aren't the ones forking over the money. It's the over-aggressive, Type-A unrestrained id, looking to increase the epeen types that are the ones shoveling the dough, so they're trying to change to focus. But, I could be wildly off-base.

I agree.

But to not quite reach the hard-core content, and messing up the game for casual players...

Gets neither side of the market. Sadly.

Luna 11-13-2008 04:29 AM

I'm just glad I got out before it was too late.
For once in my life....
I'm extremely happy I got an error 1152. :love:
(Musta been a foreshadowing of this all happening *gasp* I should have told you all!)



I suppose I'll stick to perfect world, atleast they're alot more original ;)


*back on topic*
Everyone should have seen this coming...What goes up...must come down..So when Outspark was able to give out 100k sparkcash or could afford to cut prices on all of this junk. Sure it might be nice for those of the players with a constant flow of cash supplying their sparkcash needs, but for those of the players who don't buy it as often are suffering because Outspark is thinking too far outside the box.

It's like spending 10 years training your cat to use the litter box.. but you swap the litter and the cat pees on your rug, thus ruining your hard work put into training that cat. (creepy analogy I know >.>)

Pvp was never a strong like of mine..because people who pvp tend to get a bit..err..self-centered about it..and think they're the god of pvp they can pwn anyone..and from there sure its whatever..but then it goes out of proportion and they bully any person whos not doing anything wrong.The people who do like pvp..made a big mistake coming to fiesta in the first place for it..pvp in fiesta is like having a pillow fight, without pillows...theres no fun to it at all...

As for the dances..cmon outspark, even I know you can do better than that. Think of it as a school project..You work hard to make the project as perfect as possible and you get a good impression/appeal/grade for it. But if you procrastinate..or don't put much effort in..nobody will like it..and you'll get a bad grade..thus lowering your overall grade...

/ my 2 cents

Hyper 11-13-2008 04:40 AM

@Luna: Outspark doesn't make any of the dances (Or basically anything concerning Fiesta), and although the TechTronic (or w/e) is a mass of flailing limbs, that's a popular dance in South Korea. D: So the makers of Fiesta (OnsOn Soft) decided to replace what was no longer a popular Korean dance with one that was.

I miss Tell Me... I am hellza good at it in real life. It indeed is very masculin. :smarty:

Yosei 11-13-2008 04:44 AM

Quote:

Originally Posted by Hraesvelg (Post 255128)
I think they figured out that the people interested in a casual, laid-back MMO aren't the ones forking over the money. It's the over-aggressive, Type-A unrestrained id, looking to increase the epeen types that are the ones shoveling the dough, so they're trying to change to focus. But, I could be wildly off-base.

Yeah thats basically what I was saying.

Dynamics 11-13-2008 05:22 AM

Quote:

Originally Posted by Hessah (Post 255131)
I agree.

But to not quite reach the hard-core content, and messing up the game for casual players...

Gets neither side of the market. Sadly.


Spot on.

DarkPysics 11-13-2008 05:52 AM

I hate to say this ( this is about Maple story) but Man when i was playing Maple Story sever go to the first sever Market It was Pack Like Heck i means people selling suff Left and Right just to get some extra gold and so on in the game, as for fiesta man you whon't get much good sell unless you sell suff like Lix or good Item.

+Tequila+ 11-13-2008 06:03 AM

Fiesta imo was a very very good game. We had alot of fun in Closed Beta and some fun on Apoline server when i moved there with GM Steam. Alot of these changes have been planned since the get go. After talking with GM Steam and IceMan about it. I quit because the game didn't really need those things to be added.

The xp loss in Abyss is kinda stupid. I enjoy pvp BUT even I think thats a little too much. A higher level player going into a lower level area just killing them to make them lose xp is highly unfair. As for making the game less *carebearish* come on lol. Fiesta is the definition of carebear. You cannot make it less carebearish it just wasnt designed that way. You can add as many pvp aspects as you want but you cannot break what is set in stone

The uniqueness of Fiesta was lost when they changed it from its original definition *a casual game* into a mindless grindfest like oh so many other mmos out there. Hopefully they will make some good changes in the future.


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