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Loveless 10-26-2008 10:13 AM

Mages 49+
 
So... what sort of skill empowerments have you guys done for your mages 49+? I know you get that... Magic Blast(?). Is that chained with MM?

And I've empowered the 1st tier magic spells... do I keep that and just add on to the 2nd tiers? O_o

Blaaaaaaaah 10-26-2008 10:19 AM

I am not a 49+ mage (only 49 actually LOL) but so far I have only empowered CD of MM1 (can't remember if I did SP consumption..), and 5 points into power of magic burst.

I am saving all my points so I can chuck them all into the AoE's we get at 60 and onwards. Apparently the duration reduces them by quite a bit o.o

But I'm a love love love AoEing so that's why I'm doing that, not sure if it's the most ideal thing to do hahaha.

a.L 10-26-2008 10:30 AM

Only Ice bolt and Ice blast are linked.

I've empowered MM for CD, Fire bolt and Fire blast for power and Magic burst for CD.

I have 9 points left, still deciding what to do with them.

Yosei 10-26-2008 05:16 PM

I did damage and sp consumption on Magic Blast. Damage and SP consumption on Frost Nova. SP consumption and Cooltime on Inferno.

koager 10-26-2008 06:29 PM

I didnt do anything lv49+
Im saving my points up for nova and inferno
too poor for reset scroll T.T

Quote:

Originally Posted by Blaaaaaaaah (Post 247283)
I am saving all my points so I can chuck them all into the AoE's we get at 60 and onwards. Apparently the duration reduces them by quite a bit o.o

please put some into other spells D:
I cry on the inside when I watch some mages FN 1 mob because everything else he/she has sucks

Quote:

Originally Posted by Yosei (Post 247329)
I did damage and sp consumption on Magic Blast. Damage and SP consumption on Frost Nova. SP consumption and Cooltime on Inferno.

do we need increase duration? since FN and inferno have DoTs

Yosei 10-26-2008 06:50 PM

Eh I wouldn't worry about that too much.

Loveless 10-26-2008 07:03 PM

Okay thanks!

EDIT: And since Ice Bolt and Ice Blast are linked... should I just check Ice Bolt and just use Ice Blast? O_o

ToonMatt 10-26-2008 09:59 PM

Acctually I think you should chuck ice blast and keep bolt cause blast is slower than bolt and if i remember correctly it doesnt do as much damage

MikeyG 10-26-2008 10:31 PM

Full dmg/cooltime on nova, full dmg on fireball? ( the one you get at 53?)
uhm increase duration for fear and saved rest of my poitns for inferno.

Fears only if you do alot of pvp which i do xD

Loveless 10-26-2008 11:19 PM

Well I don't do a lot of PvP so I'll save those for the other stuff then.

MikeyG 10-27-2008 01:54 AM

There all good for pve, cept the duration time on fear.

Loveless 10-27-2008 02:17 AM

Gotcha.

Nymphetamine 11-12-2008 06:22 AM

I'd say not to emprove too much skills that you won't use at ~5x-60+ because as you know most of spells change and than you have to start from the begin with skill emprove. I'd say check which skills you'll keep and which you won't use anymore, and emprove only the ones you'll use even after 60.
Donno on what you usually put your emprove points, but I think best thing to do is to put them at cooldown, gonna be useful :cutielove:

FatalLace 12-10-2008 09:28 PM

My empowerments @ 89

Magic Blast - Damage (5pts) & CD (5pts) This skill is now spammable with full CD 4.0secs - 2.8secs (1.0 sec cast time) the Wiki needs correcting

Fire Ball - Damage (5pts)

Frost Nova - CD (5pts)

Inferno - CD (5pts)

Chain Cast - CD (5pts)

Drain Mind (Fear) - CD (5pts) & Duration (5pts)

Stifle - CD (4pts)

u shouldn't be spamming MM1 anymore so the points in CD can be removed. Same goes for firebolt CD.

Other options for empowerments would have been Fire Ball - Cooldown, or Stifle - Duration.

I debated about Duration or CD on Stifle, but with the new PvP KQ being a factor, along with Guild Wars, CD was a more sensible choice than the 1vs1 based Duration empowerment.

Loveless 12-10-2008 10:48 PM

Thanks for the information! That'll help me quite a bit (you just missed the necro deadline :P)

FatalLace 12-11-2008 12:13 AM

Quote:

Originally Posted by Loveless (Post 265604)
Thanks for the information! That'll help me quite a bit (you just missed the necro deadline :P)

woot i know XD .. thought the info given was still relevant though :angel:

EdwardWarlock 12-13-2008 08:10 PM

Mages Can Be Beasts.
 
Quote:

Originally Posted by Loveless (Post 247282)
So... what sort of skill empowerments have you guys done for your mages 49+? I know you get that... Magic Blast(?). Is that chained with MM?

And I've empowered the 1st tier magic spells... do I keep that and just add on to the 2nd tiers? O_o

I chain MM and MB together, yes. Some players (like myself) drop the cooldown on Magic Blast to spam it like Magic Missle, because the cooldown time on Magic Blast doesn't change with the higher levels of this spell. I think it's a good idea, but I only dumped like two points into the cooldown (no need to waste points), and kept the damage as it is because it's so good, but feel free to play around with damage empowerment. Try using one point in the cooldown for youself and experiment, don't max it all at once. I discovered that a few seconds (or half a second) makes all the difference, because MM1 and MB at lvl 49 and up can become your new machine guns.

Before I learned MB, I had full max damage and cooldown empowerments on Firebolt. I kept it at lvl one, but it still recharges slower than a MB at the same level with the same empowerment (FB 5.0 Cooldown 30~37 DMG [default], MB 4.0 Cooldown 437~533 DMG [default]). Basically I purchased a reset scroll to restribute the points, because Firebolt at lvl 8 does a whopping 815~941 damage by it's lonely. Of course now it has a longer 15.0 second cooldown, but it's a nice spell to whip out in between MM1 and MB if you even get the chance to use it. :zomg:

Trying to cooldown a 15.0 second single-target spell like Fire Bolt and Fireball is retarded (unless it's Frost Nova), so I used the reset scroll to get those points back for future spells (like Frost Nova lol).

As far as Ice Blast, I think it's better in the long run, although it isn't instant cast like Ice Bolt. However, Ice Bolt's max lvl 8 damage (328~381) is garbage compared to a lvl 1 Ice Blast (271~340), and Ice Blast can be upgraded a few more times for more damage (the max is (637~798), unlike the max lvl 8 Ice Bolt (ooh 41 more points of damage than a Ice Blast of the 1st level). You can chuck Ice Bolt after you learn this spell, since they share same cooldown and you can't alternate between them like Fire Bolt and Fire Blast. This spell is really only good as a luring spell anyway. After that, you'll be ticking off monsters back and forth switching between MM1 (max cooldown) and MB (max cooldown), tossing in Fire Bolt lvl 8 and Lightning lvl 8 for insane damage and kicks (make sure you back up a bit with those LB's).

And by all means, use the points you saved from my thesis to for other good AOEs, like Magic Burst (cooldown/damage/both) or the all important Frost Nova. Remember, you'll later learn Chain Casting, so save those points!

MikeyG 12-13-2008 08:38 PM

http://img67.imageshack.us/img67/908...taskbarlg9.jpg

Green for both pve and pvp ofcourse and purple are mainly for pvp... the other skills u can easily live without...

EdwardWarlock 12-14-2008 02:46 PM

Quote:

Originally Posted by MikeyG (Post 266848)
http://img67.imageshack.us/img67/908...taskbarlg9.jpg

Green for both pve and pvp ofcourse and purple are mainly for pvp... the other skills u can easily live without...

LOL Mikey is on point. I use the garbage spells when i'm helping my academy lackeys. :arg:

FatalLace 12-14-2008 09:03 PM

Quote:

Originally Posted by EdwardWarlock (Post 266844)

Trying to cooldown a 15.0 second single-target spell like Fire Bolt and Fireball is retarded (unless it's Frost Nova), so I used the reset scroll to get those points back for future spells (like Frost Nova lol).

i haven't empowered it, but i wouldn't argue with anyone that has, but why would u think it's retarded to empower the CD on your most powerful skill (Fireball)? it has greater damage than Magic Blast, though it's not spammable. it is useful, just depends on what else u've empowered.. it's a nice to have, not a need to have.

at later levels, u'd be better off empowering the CD of Fireball than leaving it in MM1

Kenryuu 12-14-2008 09:09 PM

Quote:

Originally Posted by EdwardWarlock (Post 267115)
LOL Mikey is on point. I use the garbage spells when i'm helping my academy lackeys. :arg:

Garbage spells........xD

Loveless 12-14-2008 09:10 PM

This isn't MoS. Only post if you have something constructive to add to the discussion.

Ninja_Medic 12-14-2008 10:01 PM

i maxed out cooldown and power on magic blast <<

:DDDDDddd

EdwardWarlock 12-15-2008 12:01 PM

Quote:

Originally Posted by FatalLace (Post 267206)
i haven't empowered it, but i wouldn't argue with anyone that has, but why would u think it's retarded to empower the CD on your most powerful skill (Fireball)? it has greater damage than Magic Blast, though it's not spammable. it is useful, just depends on what else u've empowered.. it's a nice to have, not a need to have.

at later levels, u'd be better off empowering the CD of Fireball than leaving it in MM1

Well, you could, if you have the points. The problem is, the enemies will be in your face by this time, and if your AOE'ing (which you should be by this point) your need faster magic spells that effect more than one enemy at a time. No argument with max damage on Fire Ball, the spell is bananas. But spamming keeps you alive in between blasts. I guess it really depends on the play style, point taken. Just remember to take the points off of Fire Bolt (cooldown not damage if you want two nasty fire spells take your pick) when you cop this spell. I guess I'm trying to do the most damage area wise than one enemy.

FatalLace 12-15-2008 04:46 PM

Quote:

Originally Posted by EdwardWarlock (Post 267498)
Well, you could, if you have the points. The problem is, the enemies will be in your face by this time, and if your AOE'ing (which you should be by this point) your need faster magic spells that effect more than one enemy at a time. No argument with max damage on Fire Ball, the spell is bananas. But spamming keeps you alive in between blasts. I guess it really depends on the play style, point taken. Just remember to take the points off of Fire Bolt (cooldown not damage if you want two nasty fire spells take your pick) when you cop this spell. I guess I'm trying to do the most damage area wise than one enemy.

maxing CD is a definite PvP option.

MikeyG 12-15-2008 11:32 PM

not even good for pvp... only reduce cooldowns u want for pvp is on fear and chain cast.

FatalLace 12-16-2008 01:47 AM

you and i are not at the same point in-game, i have a few more points to play with. again, i didn't do this empowerement, but i can see how someone would choose empowering CD on Fireball over say Stifle CD/Duration. i didn't do it, but i wouldn't call someone retarded for doing so. i used to have +5dmg to Nova, but took that out.

again, here's where i'm at:

My empowerments @ 89

Magic Blast - Damage (5pts) & CD (5pts) This skill is now spammable with full CD 4.0secs - 2.8secs (1.0 sec cast time) the Wiki needs correcting

Fire Ball - Damage (5pts)

Frost Nova - CD (5pts)

Inferno - CD (5pts)

Chain Cast - CD (5pts)

Drain Mind (Fear) - CD (5pts) & Duration (5pts)

Stifle - CD (4pts)

MikeyG 12-16-2008 02:21 AM

Don't believe I used the word retarded, and I agree with yours other then I would put cd on nova and wouldnt empower magic blast at all ^^ I dont use it that much O_O

FatalLace 12-16-2008 04:06 AM

yeah i know u didn't another person used that word several posts above.

when u start grinding kidmons and jeweltrees, u'll see the value in empowering magic blast cd/damage. these helped tremendously as the two mobs are ranged mobs, and like all other Burning Rock enemies, incredibly stupid and difficult to collect into an AOE. Kidmons also heal themselves and others so killing them one by one is usually a good idea if you're soloing or duoing. if you're fighting two kidmons at once, u'll be a while as they heal eachother ><

MikeyG 12-16-2008 07:31 AM

LOL i dont plan on lvling past 70 ^^but yeah thanks for thee tip

EdwardWarlock 12-21-2008 11:19 PM

Quote:

Originally Posted by FatalLace (Post 267582)
maxing CD is a definite PvP option.

In PvP, yes. Otherwise, it doesn't help too much with a monster pimpslapping you every two seconds when they get close. Maybe I'll reset this later as it becomes more of a factor.

EdwardWarlock 12-21-2008 11:21 PM

Quote:

Originally Posted by FatalLace (Post 267869)
you and i are not at the same point in-game, i have a few more points to play with. again, i didn't do this empowerement, but i can see how someone would choose empowering CD on Fireball over say Stifle CD/Duration. i didn't do it, but i wouldn't call someone retarded for doing so. i used to have +5dmg to Nova, but took that out.

again, here's where i'm at:

My empowerments @ 89

Magic Blast - Damage (5pts) & CD (5pts) This skill is now spammable with full CD 4.0secs - 2.8secs (1.0 sec cast time) the Wiki needs correcting

Fire Ball - Damage (5pts)

Frost Nova - CD (5pts)

Inferno - CD (5pts)

Chain Cast - CD (5pts)

Drain Mind (Fear) - CD (5pts) & Duration (5pts)

Stifle - CD (4pts)

Not retarded per se, I just think that it's a waste for only 9.0 seconds for a single damage spell. As I said earlier, it really depends on if you're trying to PvP a lot, or get the most out of AOE's early on. :cutielove:

MikeyG 12-21-2008 11:25 PM

When your capped, and all ther eis to do is pvp, its a very handy one.
I know many capped or almost capped mages that maxed CD on fireball.

EdwardWarlock 12-21-2008 11:27 PM

Quote:

Originally Posted by FatalLace (Post 267948)
yeah i know u didn't another person used that word several posts above.

when u start grinding kidmons and jeweltrees, u'll see the value in empowering magic blast cd/damage. these helped tremendously as the two mobs are ranged mobs, and like all other Burning Rock enemies, incredibly stupid and difficult to collect into an AOE. Kidmons also heal themselves and others so killing them one by one is usually a good idea if you're soloing or duoing. if you're fighting two kidmons at once, u'll be a while as they heal eachother ><

*NOTE* Cooldown was applied to MB, and Fireball. I played around with it for while and it really didn't give me a significant advantage over any monsters (at this level), so I reset it. CD on MB is fun.

Quote:

Originally Posted by MikeyG (Post 270332)
When your capped, and all ther eis to do is pvp, its a very handy one.
I know many capped or almost capped mages that maxed CD on fireball.

Yeah, that's what I mean. Right now you have to round out some other spells just to keep from taking too many hits. I usually lob the slow cooldowns 1st and spam the fast ones until they reset. Maybe later, there is still much for me to do quest wise, level, wise, and being a rich mage.


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