Fiesta Fan Forums

Fiesta Fan Forums (http://www.fiestafan.com/forums/index.php)
-   Mage (http://www.fiestafan.com/forums/forumdisplay.php?f=15)
-   -   Skill Empower (http://www.fiestafan.com/forums/showthread.php?t=1313)

Symphoni 09-12-2007 02:58 AM

Skill Empower
 
Which Skill to Empower?

Yosei 09-12-2007 03:04 AM

I did a decrease cool time and a decrease SP use on each one. I've done some more than others, can't remember which ones though.

Rightclaw 09-12-2007 03:11 AM

The only skill I empowered was decrease cool time to Magic Missile. I guess you could add damage to Fire Bolt....

KY_Jelly 09-12-2007 08:20 AM

i added damage to magic missle and now i am decreasing cool time. next i will decrease SP usage.

I figure if i'm gonna spam it so much, i might as well make it as good as it can get. So i suggest 15 points on MM.

mashin 09-12-2007 08:55 AM

A lot of ppl say : CD on magic missle and power on Fire Bolt.

I think: why not Power on Magic Missle and CD on fire bolt? Fire bolt has already good damage and with CD reduced u got 2 spell (both lv 1) to alternate very quick.

It's cos power on magic missle give less bonus damage that the same enpow on fire bolt? And the same per CD on fire bolt ?

I have to make some tests @_@

KY_Jelly 09-12-2007 09:59 AM

Quote:

Originally Posted by mashin (Post 19215)
A lot of ppl say : CD on magic missle and power on Fire Bolt.

I think: why not Power on Magic Missle and CD on fire bolt? Fire bolt has already good damage and with CD reduced u got 2 spell (both lv 1) to alternate very quick.

It's cos power on magic missle give less bonus damage that the same enpow on fire bolt? And the same per CD on fire bolt ?

I have to make some tests @_@


if you spam mm1, adding damage power is a waste. If you use max fire bolt, CD empowering is a waste.

now I use level 1 and max level of both spells (depending on occasion) I still believe just empowering the balls off MM wil yield great results. that's the mage's bread and butter and a lot of people use that attack as much if not more than any other. so why not make it as good a spell as it can get?

I feel by spending 15 points on magic missle, you are getting the most use out of those points.

mashin 09-12-2007 10:58 AM

I use both spell lv 1 and max too.


For grind and KQ i dont need the max lv (with lv 1 i got more DPS ) so why u dont consider the benefits of enpower CD of FB lv1 and increase power of MM?

It's true that MM lv 1 enpowered with power get a little damage increase, but better than nothing if i spam it in combo with FB, right ?

KY_Jelly 09-12-2007 03:46 PM

but if you use JUST level 1 MM (a lot of people do) than its not really worth the points. they could be better spent somewhere else

Lilly 09-12-2007 04:10 PM

I got confused at first on how to play the different ranks, so I had bought MM highest rank at 20 or 21 and empowered it. Then I realized MM1 was best for spamming, but I tried to empower that and the one point gave me +1 dmg but then adding a 2nd point didn't do anything. So I don't know- can you not keep empowering lower level skills? There are 2 dots = 2 dmg empowers, but only +1 dmg showing. Blah.

Also, I am done empowering FB and now starting the cooldown. Even +1 on the cooldown is .8 sec. That's a pretty decent cooldown even with just one point!

Another question: I figure you should keep getting the highest ranking FBs bc it's so powerful, but is it worth it to keep putting empowering dmg pts in FB if every few levels you switch ranks and the points don't carry over?

KY_Jelly 09-12-2007 07:12 PM

the points do carry over.

thats my argument that if you just use MM1 and dont use MM max that often, then empowering damage is a waste of points. +5 to damage for MM1 adds 3 damage i think. MM3 it adds like 36 tho, making it much more effective use of points.

If you use FB max often (most mages do, i've noticed) then i suggest empowering cooldown.

What i will do is put 15 points on magic missle then save the rest of my points till later, see what high level skills i use most.

mashin 09-17-2007 10:04 AM

I think i'll spend my points in cool down both for MM and FB. The next fire skill will h ave its cool down based on the FB skill.
Maybe 5 points in enpower of fire. Even at lv 1 u got good damage increase.

I undertood power on MM is really not work. only +3 dmg and i use only at lv 1.

The Blue Viper 09-17-2007 12:12 PM

Personally I've found Cooldown the only empowerment worth getting for MM. If you have extra points then SP reduction will also be good, otherwise put the rest of your points in SP Reduction or Power Increase for the other skills you have.

I use only L1 MM, L1 Fire and the max level of my other skills and spam MM alternately between each one. MM is my base attack. Works well enough for me.

Meteo 09-17-2007 08:53 PM

A single empower to Magic Burst might be worth it, as it adds alot more then the remaining 4.

I spent 5 on MM cooldown, 3? on MM spell cost (enought to reduce cost to 1MP).
1 point to Magic Burst (AoE) Power. 5 Points on Firebolt Power, 1 Point on FB cooldown, 1 point on FB cost i thinks.. other than that saving points.

Yami 09-18-2007 09:23 PM

Is it possible to remove the cooldown for MM1?

Symphoni 09-19-2007 02:53 AM

should i add any sp reduce consumption to firebolt?

and is ice bolt or thunder bolt a better spell to use while grinding?

Yosei 09-19-2007 07:48 AM

I'd say the best two spells to use for grinding are Magic Missile and Firebolt.

Nanami 09-22-2007 01:20 PM

I used CD on MM1 o.o...
And Sp reduce <.<;;...

Loveless 09-24-2007 07:37 AM

After reading some Japanese Fiesta wiki... there's some additional suggestions.

MM1: SP Reduction ~ 2pts so-so effect. 3pts would be perfect.
IB: Increasing de-buff effect time
FB: Power, if you like you can to CD
TB: Increasing de-buff effect time, CD
Magic Burst: CD and SP reduction

They also did some research between MM1 and MM8. This person used MM1 and MM8 in KQ against the same monster and got these results.

MM8 1480 1570 1503 1515 1425 1538 1406
Damage 368~460 MP Cost 74 Average Dmg 1491 MP1 = average of 20 damage
MM1 1175 1082 1183 1174 1145 1106 1188
Damage 11~14 MP Cost 3 Average Dmg 1150 MP1 = Average of 383 damage

MagesRequiem 10-01-2007 03:29 PM

The only thing i'm empowering currently is my Magic Missile. Since its pointless to decrease a spells SP cost that only uses 3 SP I went ahead and decided to decrease cool down time to spam it more often and I increase the damage it does. Trust me, every little bit helps. I plan on doing the same for my other spells as well. Those? I might just decrease the SP cost but I doubt it. I think with a high enough SPR it won't really matter.

Shu! 11-17-2007 05:50 PM

im just gonna use MM (1) and FB (1) for everything for the moment and empower magic burst all the way

Icy 11-17-2007 08:27 PM

Ehh since somebody dug out this old thread, I just wanna say that decreasing cooldown on FB is a good idea. After getting Magic Blast it is possible to chain up MM1 -> FB1 -> MM1 -> MB -> repeat with cooldown into FB. So there's not much point reducing the CD on MM past its usefulness because you wouldn't have to spam MM1.

naguyin 11-19-2007 06:33 AM

Ooh, I added damage to fire four times and I don't really know why except that I use it a lot and now it does a lot of damage.

I also decreased SP for some of them, but I don't remember which ones.

toolrocket 11-28-2007 07:45 PM

Did somebody say that you can only empower any skill 5 times? As in, it will limit you to only 5 cooldown points on MM? Is it possible to cool it down to less than 1 sec?

MikeyG 11-29-2007 04:25 AM

cooltime mm, some pwr, pwr on firebolt and lightening and sp on lightening

xMIROx 01-11-2008 08:38 AM

I did MM ----> Cooldown
FireBolt ----> Power
MagicBurst ---> Power

I spam MM,use FireBolt for big dmg and MagicBurst because i always aoe in partys...that took me to lv50 fast after u get new skills like MagicBlast(lv49) , I add power to it cuz i use it a lot,and it's very good dmg.


All times are GMT. The time now is 07:13 PM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.