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tanking fighter
what is the ratio of END : STR for tanking fighter?
and sorry if i'm noob, how do you tank? |
either go pure end or 3:1 end:str
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Pure endurance. If you want to tank and only tank, do not get strength. Getting strength means you've committed yourself to dealing damage on some level. Going pure endurance means you just want to tank, and that sort of commitment is respectable.
Tanking simply means you keep all monster aggro on you, and only you. You're going to be tanking for a party of course, you should never tank for yourself (it's slow levelling). When a monster is attacking an ally, simply kick the aggression it has back to you with snearing kick. If there are too many monsters, use mock (AoE taunt) and that should force all aggro onto you. Doing this will make it easier for the cleric to heal you, and keep your DPSers out of harms way. The tanks job is to protect everyone, just like the clerics. If you don't do this, things can go bad. Tanks are pretty fun in the KQ. A level 25 fighter can take on a mob of 15 monsters and live without much harm done to him in the Mara KQ. It's a satisfying job, in my own opinion. I speak from experience. |
I'd say go pure END. It raises your defense, HP and block rate. I'm a full END fighter of level 21 and I'm still leveling alone at this point, but surely later on you will need a party and you will be the human meat shield (to use someone elses words :P). And I must say tanking is fun. I was doing a KQ (Mara) and somehow ended up with the same guy on it as I did in my last slime one (in which I tanked) and he told everyone I should be the tank. In the end, someone else had slightly more HP (due to no scroll on my side) so he ended up tanking, but it gave me a good feeling.
So yeah, pure END is what I suggest. On the how do you tank question: It's not that hard. I've never had a tank character before (I've played other MMORPGS) so I didn't really know either. I'm gonna tell you aout my experiences for KQ, since I've only tanked there yet. Usually you're with a few fighters and they walk in front of the rest. They lure the mobs to attack them by either attacking them first, or taunting them with snear kick. You keep them away from the other classes, most fighters will hold their own against them (except the low lvl ones). So if a mob is chasing an Archer, Mage or Cleric (especially the first two) make sure you pull them away with a snear kick asap, as you can stand their attacks, they can't. Clerics will heal you (if they do their job right). As for the bosses. The party picks one Fighter (usually Fighter, can occassionaly be Cleric) who has the highest defense and HP. They will keep taunting the boss mob (spam snear kick) so they will be the only ones attacked, while being healed by Clerics. This ensures the others will be safe (if you do your job right, it can always go wrong) and it makes Healing for the Clerics a lot easier. I hope it's clear for you now, if you have any other questions, or don't understand something just lemme (or someone else :P) know. |
Being a tanker is so much fun! Never have been this class either... since I always choose Archer (total opposite). But I havea question as well.
Which skills do you empower and with what? |
To be honest, I haven't empowered anything yet, and I'm not quite sure which ones to empower.
Guess Slice and Dice is worth getting the SP cost down and I find Concussive Charge to have a too long cooldown to use efficiently, but I haven't tried anything out. So yeah, which skills to empower and with what? :P |
Empower all your AoE spells. Nothing else. AoE taunt cooldown to maximise your mob control. AoE stun cooldown to maximise your tanking. AoE damage debuff power to maximise your tanking as well. Afterwards I suggest you extending their effect durations through empowerments as well. Any single target skills aren't worth empowering for a tank.
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like it will reduce the dmg of the surrounding monsters by 70 instead of 60 points (made up numbers) |
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Pure end nothing else
Str AND end are both useless stats atm unless u go full with them. Actually IMO STR isn just plan worthless damagewise even with full STr. If you want to tank Go full End If you want to go a little hybird i recommend getting 25 spr and the rest in end. With atleast +6% crit sword. |
and adding the 25spr would be helpful if you plan to pvp in the future. fighters have HORRIBLE mdef and mages absolutely dominate them.
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I was wondering since eventually I will be having to tank monster with magic... so should I get that 25 SPR? Or just depend on rings?
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its really up to you. I'd do it because i'm a sucker for crits.
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Spr really has no place on a fighter whos built for tanking for two reasons...A:It wont really help your MDef B:Crits arent really that important to a tanker.
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I have a question. It might sound a little stupid XD
When you talk about spirit to 25, do you mean full spirit til lvl 25 and then add other stats or get your spirit to 25 points and then go for another stat? =D |
They mean putting 25 stat points into SPR.
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So til lvl 20, after the job change?
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Tanking with 25 SPR sucks.
25 SPR is mainly for crit rate 2h fighters. If you're tanking, you go full END. |
I wouldn't say so
Although u really shouldn't get spr for the magic def which is virtually useless 25 spr hurts a bit starting off but you'll be able to catch up. 25 ANYWAY only equals = 125 hp and 17 defense Which in the long run will be WORTHLESS COMPARED TO 5% CRIT RATE. But anyway its supposed to be a HYBIRD |
yeh, obviously 25 spr isn't meant to be pure tanking, or else it would be pure end.
but it does add some damage dealing with only a minimal loss in tanking abilities (not even noticable at later levels) now i dont really play fighter so i wouldn't know whether that mdef would help, its just mages can out dps what stones and pots can replace, so fighters are pretty much boned vs. them |
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Well there is such thing as a hybird tank/damage dealer no?
Just giving him the details that if hes willing to forsake a little health he'll still be able to tank bosses and mobs and dramatically increase his DPS> |
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Woah, woah, woah! You completely omitted the increased block rate! That's not fair at all! 25 stat points in to endurance also gives 2.5% block, which isn't that useless. Though it wouldn't matter much in the long run where you put those 25 stats. 5% crit or 2.5% block aren't groundbreaking stats. They're not going to make you go "woah, this fighters fantastic." Everything ends up the same in the upper levels, regardless of what stats you used. Someone could go pure int on their fighter, and still be capable of tanking on equal grounds with a full endurance fighter at level 80 in my humble opinion. They'd both probably have more than seven thousand HP, and almost equal defense. |
I am going with a 6:1 END:STR ratio. It will be interesting to see how it works out.
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I'm currently creating a END/SPR build, I have the benefits of HP/DEF and now I can get also a MGC DEF/SP/Crit %+ bonus. I find that it's pretty useful than going Pure END build. Besides, there's that point in the game where we'll fight a powerful monster that uses magical attacks. Plus I like that I have more SP so I'm able to use more skills without using up a SP Stone/Potion.
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In hindsight that is most likely the best. That SPR:END ratio do you plan on using?
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I'm testing it at the moment but I'll try a END 2 : SPR 1, I need to fix up my stats at the moment.
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I'm currently going pure end 1H fighter. I'm taking the role of meat shield and basically going off the deep end with it. I already have 580 HP at level 15 and a gigantic stock of vit scrolls and hp potions.
i figure later in the game when i have to tank magic monsters, even with my shitty mdef, I will still do okay just with my ginormous amount of HP. So even if a monster can out damage pots+stones+clerics, i doubt it will be able to outdamage it long enough to kill me before it dies. |
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