Fiesta Fan Forums

Fiesta Fan Forums (http://www.fiestafan.com/forums/index.php)
-   All the Rage (http://www.fiestafan.com/forums/forumdisplay.php?f=59)
-   -   -__- (http://www.fiestafan.com/forums/showthread.php?t=11465)

Loveless 07-28-2008 06:43 PM

-__-
 
So you'd think that with an actual Mara KQ guide in the magazine that some people would've read it. But apparently not.

I'm on my alt going through Mara with one Fighter, 3 Clerics and the rest Mages with a few Archers. Seems like a good enough setup for a fast KQ. Nope.

The Fighter (who happens to be an Axe user) says he'll tank. No problem, he probably has more def/HP than the squishy Mage/Archer. The only problem? He doesn't know how to tank. The only time you can declare yourself a tank is if you can actually do the job. Some smart Mage lures Mara by getting too close. And already wipes out half the group. Then what does that self proclaimed Fighter do? Kick but then he runs into the rest of the group. Why, why would you do that? I would've thought that someone with half the brain would know Mara has an AOE that easily wipes out players in one go. But nope, he runs around in circles within our group killing every in sight. Then doesn't use kick after that so it obviously goes towards the Mages and Archers.

When we think it's the end a Cleric decides to tank and he's doing a pretty good job. But then when that stupid Fighter asks for a rev, he stops attacking Mara and goes on to revive this useless Fighter. -facepalm-

I knew this from before but... Epith noobs = ultimate fail

Hyper 07-28-2008 06:50 PM

At least you tried... xD

Trying to stop the nubiness of Epith is futile, though. :D

Eru 07-28-2008 07:28 PM

Meh...i dunno about all this Epith noobness...i'd say about 50% of my KQs on teva ended up like this too...

one difference is that the number of really awesome KQs on epith has been lower...on teva it seems its either uber-awesome or super-fail.

jest mah $0.02

viasta 07-28-2008 08:48 PM

Epith = Fail Server
Nearly no one in Epith are smart :/

fullback 07-28-2008 08:53 PM

Quote:

Originally Posted by viasta (Post 200104)
Epith = Fail Server
Nearly no one in Epith are smart :/

Found that kind of funny.


Anyways...I bet there are the same kind of noobs like that on every server.

Manzcar 07-28-2008 09:00 PM

Quote:

Originally Posted by viasta (Post 200104)
Epith = Fail Server
Nearly no one in Epith are smart :/

So what your saying is that Eruantien is smart. :laugh:

Loveless 07-28-2008 09:16 PM

Eru is Mr. Smarty-pants. xD

90% are noobs. 9% are decent. ocean members fit in the other 1% which is pure awesome-ness. But on a serious note, it must just mean that the new players are just becoming less and less... smart. :goaway: Level 1~30 is full of noobs anyway... after that they quit so I must wait. ><

Manzcar 07-28-2008 09:20 PM

So Ocean hordes all the good and smart players...Brilliant

Loveless 07-28-2008 09:21 PM

I know. I only pick the best of the best out of the Epithian crowd. xD

viasta 07-28-2008 09:59 PM

Eru is smart and not noob at being cleric :/
other non-FF or non-ocean clerics I pt'd with for aoe, cant heal for shet and doesnt understand the concept of AoE, Mage aoes while mage have aggro and heal the mage, not heal yourself constantly when no mob is attacking you.

Eru 07-29-2008 12:32 AM

Quote:

Originally Posted by Loveless (Post 200124)
Eru is Mr. Smarty-pants. xD

90% are noobs. 9% are decent. ocean members fit in the other 1% which is pure awesome-ness. But on a serious note, it must just mean that the new players are just becoming less and less... smart. :goaway: Level 1~30 is full of noobs anyway... after that they quit so I must wait. ><

i wish i could get to be known as "Mr. Awesome-pants":zip:

overall tho, i guess id agree with this...im betting there are a lotta noobs on a lotta servers. Im guessing this isn't disproportional to the number of noobs in *life*...

i believe Hess has commented on driving noobs that cut u off on the way *to* work ??!?!

Spirit likely would have somthing to say about koffee noobs ><

ive experienced academic noobs, army noobs, and now office noobs...there is just no escaping them lol

meh...the worst part may be, that we are all just as noobish on someone elses opinion! noobs abound! hahah

/sryweirdmoodtonight

Hessah 07-29-2008 01:45 AM

LOL!! OK... I confess... When I first played Mara KQ without KT... I didnt even know that Mara and Marlone were the boss with AOE... I've aggroed it a few times and killed a majority of the people by accident.... (but i was the only cleric so no one dared to cuss me XD)

took me about 3 KQs to get it worked out...

Everyone has their nub days.. sounds like Epith has more real nubs than any other server...

so our job as an experienced play, needs to shout orders, KICK, MOCK, STAY WAY FROM US!! HIT FROM BEHIND, MOVE AWAY, DONT GO UP THE STAIRS, STAND AWAY FROM THE STAIRS....

if they dont listen then i usually follow up with a "told u" LOL

that's why i like playing my Fighter in Mara, coz I can be in control... if the "tank" is a failure i can take over and pot/stone myself....

Hraesvelg 07-29-2008 01:58 AM

A few weeks ago, I decided to play an alt character for a Mara. The "tank" ran up and started hitting Marlone. The other fighters ran behind and started attacking. So far so good. Marlone spin kick, everyone gets hit with the vine debuff. I, playing a mage at the time, told the tank to make sure and snear kick it to prevent others from being hit. Unless they've changed it since I used to do it, this worked to prevent others from being hit. He told me he already had the aggro and to STFU because I was a mage.

I told him my other character was a fighter, and then of course he told me he had a capped fighter but wouldn't tell me the name. Sometimes you can't save the world by teaching a n00b.

Hessah 07-29-2008 02:04 AM

As a.L taught me... the tank need to stand at max distance from mara/marlone, and all other tanks at the back needs to stand at the back with max distance too... to get away from the AOE circle...

yes.. wat makes the world fail are those n00b with all mouth and no ears

Blaaaaaaaah 07-29-2008 02:23 AM

At least in Mara, everyone is low level so it's somewhat understandable if they don't know what to do... and even if you tell them what to do, they wouldn't know what to do cos they might be relaly lost... but I've been in MD KQ's where the tank REFUSED to face the damn wall (even when people kept telling him to) and the dragon's jump would hit everyone who's shooting at the back. I mean, we're all pretty far away from the dragon already, and sometimes I have to walk a bit closer because restore/rejuv has a shorter range than heal, and I always get KO'ed when the dragon isn't facing the wall. It doesn't help when at least 5 other people die as well. Everyone was screaming at the fighter to face the wall, but he refused. T_____T" I think we failed in the end.

Hessah 07-29-2008 02:25 AM

that's a nub for u there......

Loveless 07-29-2008 02:40 AM

Quote:

Originally Posted by Hessah (Post 200317)
As a.L taught me... the tank need to stand at max distance from mara/marlone, and all other tanks at the back needs to stand at the back with max distance too... to get away from the AOE circle...

yes.. wat makes the world fail are those n00b with all mouth and no ears

Yeah, I actually included that into the guide I wrote for the magazine. >_>

Hessah 07-29-2008 03:16 AM

They need to make an in game guide... where you have pass the tests before u're allowed into KQ..

Fighters: if u fail the tanking task, or not fight behind marlone/mara, u're not allowed to go in KQ...

Clerics: if u choose to tank over heal, you're not allowed in KQ

Archers: a pulling test, and the ability to stay on the deck if there's already another puller

Mage: just stand at the back and fire away...

seriously...

Pesty 07-29-2008 06:07 AM

Quote:

Originally Posted by Hessah (Post 200380)
They need to make an in game guide... where you have pass the tests before u're allowed into KQ..

Fighters: if u fail the tanking task, or not fight behind marlone/mara, u're not allowed to go in KQ...

Clerics: if u choose to tank over heal, you're not allowed in KQ

Archers: a pulling test, and the ability to stay on the deck if there's already another puller

Mage: just stand at the back and fire away...

seriously...

This would be a wonderful idea. I had an MD where none of the tanks wanted to tank. We all got to MD and everyone was tellin a tank to go. None went, at all for 5 minute. I had to clank to even get anyone fighting -.- And I fail at tanking so that didnt turn out well...

Hraesvelg 07-29-2008 06:14 AM

Well, its not exactly like tanking in MD is as easy as it is in the other KQs. You've got to be running T3 MDEF/DEF/VIT scrolls unless you want to risk death with the jump. Its hard enough keeping the dragon in check with Fear, if the tank dies everything really goes down the tubes.

Hessah 07-29-2008 06:19 AM

true that.. in every other KQ, the tank doesnt have to fully scroll up to tank the boss... but in MD, unless u +9 everything, its rediculously hard to tank without scrolls (i know coz i watch the tank's HP like a hawk :err:)

maybe MD needs to be nerfed (esp the non-HC one...)

Andromeda 07-29-2008 06:25 AM

Quote:

Originally Posted by Hessah (Post 200380)
They need to make an in game guide... where you have pass the tests before u're allowed into KQ..

Fighters: if u fail the tanking task, or not fight behind marlone/mara, u're not allowed to go in KQ...

Clerics: if u choose to tank over heal, you're not allowed in KQ

Archers: a pulling test, and the ability to stay on the deck if there's already another puller

Mage: just stand at the back and fire away...

seriously...

This is normally the case but you are going to eventually run into Mara KQs that are missing a class.

Example if you enter a KQ and there are no fighters you are going to have to have the cleric with the highest HP/Def clanking.

Or you enter a KQ without a cleric you really have to be careful of what you are pulling and not to be pulling too many enemies at once.

If the KQ lacks a Archer well a Mage can pull but its far more risky. You just gotta hope the real bosses are close to the staircase. If you manage to end up pulling the fakes a simple suicide to the other side of the ship to pull them out the way works.

A Mara KQ lacking mages wont be a problem at all if there are a couple of archers.

Ralath 07-29-2008 06:27 AM

I wouldn't mind an MD with:

1. Less jumping.
2. Less magic.

^^;

~~~~

I've never understood why people think Mages can't pull.

If I remember correctly, their ice spell has the same cast distance as the archer's poison spell...

Hraesvelg 07-29-2008 06:30 AM

Perhaps we should form a group that will get together for a certain KQ, totally rock it out, and have someone record it. Then we could post links on the wiki.

Hessah 07-29-2008 06:32 AM

Quote:

Originally Posted by Andromeda (Post 200562)
This is normally the case but you are going to eventually run into Mara KQs that are missing a class.

Example if you enter a KQ and there are no fighters you are going to have to have the cleric with the highest HP/Def clanking.

Or you enter a KQ without a cleric you really have to be careful of what you are pulling and not to be pulling too many enemies at once.

If the KQ lacks a Archer well a Mage can pull but its far more risky. You just gotta hope the real bosses are close to the staircase. If you manage to end up pulling the fakes a simple suicide to the other side of the ship to pull them out the way works.

A Mara KQ lacking mages wont be a problem at all if there are a couple of archers.

A KQ with a fighter that doesnt know how to tank Tank = No Tank

The test is ideally "designed" to teach them how to play their class... also a little strategy in the KQ... instead of just throwing them in the deep end and hope they'll survive... XD

maybe a little walk through like the F10 Help function (not that i've ever read it, but the option's there)



EDIT: @Hrae - that sounds like an awesome idea~

My fighter is still Mara-able....

Ralath 07-29-2008 06:37 AM

I think level 17 is achievable within a couple of hours...

I know I hit 19 in two days w/o playing very much.

Blaaaaaaaah 07-29-2008 06:38 AM

My fighter can still Mara.

Hraesvelg 07-29-2008 06:47 AM

I think all of my alts can do it. What's the upper limit, again?

Loveless 07-29-2008 06:49 AM

You can have all the classes you need in a KQ but that doesn't mean they'll be useful. :nahnah: I haven't done the MD since the patch so I have no idea how that goes about now. I know that before I was able to tank it as an Archer with little to no problem and kept aggro too (until the fire breath that is).

And yes, you can pull with a Mage. Archer is nicer because they can possibly DoT it while it's chasing after them. That's probably the only difference aside from a possible AoE accident that'd more than likely kill the mage in one hit. I think that to this day Mara KQ is by far the most difficult in terms of having "smart" people.

Hessah 07-29-2008 06:55 AM

Lvl 25 is the last lvl to get into Mara

u need a smart mage to use the max distance spell and no their MM...

its hard enough to get smart people playing.. asking if a mage is smart seems a bit over the top....... XD

Loveless 07-29-2008 06:57 AM

Next time we should tell a Fighter who can't tank to reset his stat points and go full INT. :goaway:

Hraesvelg 07-29-2008 07:01 AM

Wait...you mean I shouldn't have gone full INT? Hmm.

Hessah 07-29-2008 07:05 AM

Quote:

Originally Posted by Loveless (Post 200582)
Next time we should tell a Fighter who can't tank to reset his stat points and go full INT. :goaway:

I'll offer all the "godly" INT fighter gears that i've picked up over the year

Loveless 07-29-2008 08:16 AM

I'll bring mine too! Maxed out INT Fighter pants with equally great SPR stats. ;)

kirbysprite 07-29-2008 02:46 PM

Quote:

Originally Posted by Loveless (Post 200029)
The Fighter (who happens to be an Axe user) says he'll tank. No problem, he probably has more def/HP than the squishy Mage/Archer. The only problem? He doesn't know how to tank. The only time you can declare yourself a tank is if you can actually do the job. Some smart Mage lures Mara by getting too close. And already wipes out half the group. Then what does that self proclaimed Fighter do? Kick but then he runs into the rest of the group. Why, why would you do that? I would've thought that someone with half the brain would know Mara has an AOE that easily wipes out players in one go. But nope, he runs around in circles within our group killing every in sight. Then doesn't use kick after that so it obviously goes towards the Mages and Archers.

Hey the first time I went into a KQ with my fighter, I didn't know how to tank...

I just asked for a cleric to heal me and boom, I'm a tank. What's the job of a tank anyway, that people can't do?
  • Keep the bosses on you...

Oh wait, let me stop there...ohhhh....


All times are GMT. The time now is 01:53 PM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.