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-   -   Pure int vs 25 spr rest intt (http://www.fiestafan.com/forums/showthread.php?t=10279)

ankitsoodu 07-01-2008 08:43 PM

Pure int vs 25 spr rest intt
 
I am a level 32 mage and i currently have 5 points on spr and the rest one int, but I also have 9 stat reset points so i can easily reset the 5 spr points. I wanna know what I should do, go full int or 25spr and rest sp. I dont really see what 25 sp provides and why people say it only helps when u get to higher levels.

DarthRaider666 07-01-2008 08:57 PM

Quote:

Originally Posted by ankitsoodu (Post 178223)
I am a level 32 mage and i currently have 5 points on spr and the rest one int, but I also have 9 stat reset points so i can easily reset the 5 spr points. I wanna know what I should do, go full int or 25spr and rest sp. I dont really see what 25 sp provides and why people say it only helps when u get to higher levels.

You should go 25 SPR (free-stat of course).

SPR provides Magical DEF, extra SP, and critical rate. Critical rate is the most important. Critical hitgives double damage instead of normal damage (that's a lot, believe it or not). You'll know if you do critical hit if you see big purple number. If you add SPR, it gives extra 0.2% critical rate. If you add 25 SPR, that's in total of extra 5% critical rate. Your weapon (staff/wand) also adds critical rate. Staff gives 2% critical rate and wand gives 3% critical rate. Your earrings and CashShop items (if you have any) may also give extra critical rate. However, adding any SPR further than 25 will only add 0.1%, which is a great loss of critical rate. Adding more than 25 SPR is a waste where INT is more important (at least to most people's opinions).

Once you're in high level, 25 INT is nothing compare to 25 SPR with extra 5% critical rate. 25 INT gives extra 30 magical damage, but that's really not much since you'll be doing over thousands of damage. Which do you think is more worth: 800 damage with extra 5% of double damage, or 830 damage? The first option is much better.

What I recommend: Keep adding INT and once you are able to do high damage like some hundreds, start adding SPR.

Ivramire 07-02-2008 02:02 AM

Depends on what you want to be.


Users say (and it's probably true) that Pure INT outdamages the hybrid build consistently even in later levels.


But if you're willing to buy +crit items from CS, the reverse may be true.

Chrysta 07-02-2008 05:13 PM

If I were you, I would add the 25 Spr. That's just my opinion. =3

Ralath 07-02-2008 05:17 PM

++ big numbers are more fun than little numbers.

Even if a lot of little numbers do more damage than a few big numbers.

Big numbers make me happy where little numbers do not. :cheeky:

Add the SPR.

Chrysta 07-02-2008 05:20 PM

Quote:

Originally Posted by Ralath (Post 179061)
++ big numbers are more fun than little numbers.

Even if a lot of little numbers do more damage than a few big numbers.

Big numbers make me happy where little numbers do not. :cheeky:

Add the SPR.

=3 Yay!

Shiirn 07-02-2008 08:35 PM

Add the SPR. The crit is worth way more then the extra damage in the higher levels.

Ownage 07-02-2008 10:08 PM

Quote:

Originally Posted by Shiirn (Post 179179)
Add the SPR. The crit is worth way more then the extra damage in the higher levels.

That is right. Adding the SPR will make your total dmg over time just all the more. :uhoh:

Ivramire 07-03-2008 04:00 AM

Triumph, if you ever read this, please post up the Excel spread-sheet you talked about with damage-values from a hybrid versus a pure-INT build.


Thanks.

Dewedi 07-03-2008 04:20 PM

I would go pure int as for aoe mage o_O and always pure int . INT IS STAT OF MAGE ONLY ( For now??). But if crit equips and 25 spr ( 5% from spr and like 15% from eq and such= 20% change to do 2x dmg. Depends what you want o_O

Dynamics 07-03-2008 04:29 PM

Quote:

Originally Posted by lvramire (Post 178402)
Depends on what you want to be.


Users say (and it's probably true) that Pure INT outdamages the hybrid build consistently even in later levels.


But if you're willing to buy +crit items from CS, the reverse may be true.

Quote:

Originally Posted by lvramire (Post 179610)
Triumph, if you ever read this, please post up the Excel spread-sheet you talked about with damage-values from a hybrid versus a pure-INT build.


Thanks.


Indeed.

Damage from INT is 'pure' and majorly unaffected by enemy defences, this is in contrary to the m. damage from staves and wands and the bonus int from gears.

Shiirn 07-03-2008 08:34 PM

Oh, and if people didn't realize -

Frost Nova and Inferno CAN crit - They just don't have purple numbers. (e.g my usual nova dmg is 450-500, sometimes over 900 - that's a crit).

So even for a pure aoe mage, SPR is useful.

Lexaeus 07-13-2008 06:48 AM

Get the 25 spr. Crits usually happen very often for me (maybe I'm just lucky) and during the closed beta I went pure int and always ran out of sp though not sure for the later lvls though. The extra 125 sp will help you on your hp if you life tap, stones, pots, and shrooming time.

Crits are sporadic and with the mage's low crit percentages on the weapons getting the spr might seem useless but actually it is more rewarding if you get one which if you get a wand with 3% crit or a green one with like 5% then you have 1-2% crit earrings and the extra 5% will give you around 9-15% crit. That means around every 6-10 hits you will do a crit.

Int just gives more magic damage and is more consistent.
Spr gives extra sp and gives you crits which are sporadic but more helpful.

A hypothetical situation
25 int would be like (in 10 hits) 830*10=8300
25 spr would be like 800*9=7200 + the crit one 800*2=1600
7200+1600=8600

The 25 spr will help you deal more damage plus give you more sp therefore having a more helpful effect than the 25 int. Plus if you crit chain you will deal even more damage (this happens often on my cleric).

So all in all int gives consistent damage while spr is like a gamble but the rewards are far greater. Life is really just a game of chance so I would choose the 25 spr rest int mage over a pure int mage anyday.

Tim87 07-13-2008 11:12 PM

you dont get 30 DAMAGE actually. It is a true 13 mdef and 5 extra crit rate and 125 sp points for 25 spr. Your stat box says, 1400 damage, when you hit the mob, its like.. 5xx damage or so, so the true 30 damage of "raw power" is more like an extra 10-xx damage per hit depending on the mob, if you go hit slimes at lv 79 it will show a huge difference

Ivramire 07-14-2008 01:47 AM

^No.


The damage numbers shown in stat window show your damage before the mobs def/m.def modifier before lessens it. The damage from IN and STR however bypasses mob defense and hits the targetfor a static increase.

MikeyG 07-14-2008 01:56 AM

i made a lvl 30 pure int mage round the same time my mage was 33
and it didnt even do that more damage. WIth newb hes 25 spr rest int and i
crit ATLEAST 1 every 4 or 5 shots.

Ivramire 07-14-2008 02:54 AM

Consider also that 3x is still close to the lower echelons on the level scale, and thus a level or two makes a noticable difference. Look at PvP if you want to underscore that difference (levels 1-4x I think, difference is notable)


Wow @ 1/4 shots critting. You must have a CS crit item/items.

Yosei 07-14-2008 03:05 AM

I'd do 25 spr rest into INT.

You get more SPR, m-def, and a higher crit rate. In the long run, the damage isn't much of a difference. Some people think I'm full INT, but I'm not.

Triumph 07-14-2008 03:21 AM

Alright, I'll clarify.

As for the spreadsheets, my personal spreadsheets are destroyed. My former laptop is gone, destroyed by a female entity known as my sister. However, if it's possible, I'll see if Icy will divulge his. His were better than mine, anyways.

Secondly, I'll recite what I can remember from testing. Since I really have nothing better to do, yes, I spend time doing math for a game. For want of information rather than walls of text, I'll say this:

Without any critical equipment, the damage margin is smaller between builds. For instance (and this is pure theoretical data), assume that a level 79 mage does 325 damage average on a level 79 fighter in PvP. The theoretical data spread will be this, criticals bolded.

325, 314, 329, 714, 336, 322, 312, 326, 335, 320, 330, 341, 335, 324, 334, 337, 342, 310, 309, 308.

= 6903.

Your critical ratio boost is assumed to be the base critical of a standard wand at 3%. Consequently, your chances are less than ideal for criticals. Now assume that you have a hybrid build, with 69 INT/25 SPR. Your damage will be decreased by roughly 30 or so.

Hypothetically, you have a critical percent boost of 8%, which is almost three times the boost from a pure INT build.

295, 284, 299, [b]560[b], 306, 292, 564, 558, 296, 300, 311, 305, 294, 304, 307, 312, 280, 279, 278.

= 6424

Regardless of critical, the hybrid build does lower damage, despite a higher percent for criticals. This margin increases with the addition of say, a 15% critical boost set, with the further addition of earrings, license, and glasses, at a further addition of 9%, culminating to the addition of 24% to both builds.

Pure build - Critical rate: 27%: 650, 628, 329, 714, 336, 322, 312, 326, 335, 320, 330, 341, 335, 324, 334, 337, 342, 310, 618, 308.

= 7851

Hybrid build - Critical rate: 32%: 590, 284, 299, 560, 306, 292, 564, 558, 296, 300, 622, 305, 294, 304, 307, 312, 560, 279, 278.

= 7310.

Each time, it is proven that a pure build will do more damage. However, these calculations should not be assumed to be fully accurate. The critical rate is based on a static rate: sometimes, half the hits may be criticals; others, none. Consequently, however, in theory, pure build defeats hybrid builds.

If you still don't trust it, go compare a level 79 pure build and a level 79 hybrid build. Collect data for both, using the same weapon and no other equipment. Then add as much critical equipment as possible. I've conducted studies for this as well: pure build defeats a hybrid build.

/end wall of text.

/run tl; dr.exe

FabledWaltz 07-18-2008 04:59 PM

Last I checked adding 1 point of INT didn't add much damage. And even if you miss out on 25 points it's impossible for a pure build to beat a hybrid build. Unless, of course, that hybrid build is 25 SPR and rest END/STR/DEX. Not everyone can afford to buy cash shop items that give you a critical bonus so I don't see the point in including that. I'm probably the unluckiest guy on earth but I still critical quite often and those criticals help a LOT. And mind you, I only use staves so if I used wands i'd probably get more criticals.

Ivramire 07-18-2008 05:06 PM

Quote:

Originally Posted by FabledWaltz (Post 191829)
Last I checked adding 1 point of INT didn't add much damage. And even if you miss out on 25 points it's impossible for a pure build to beat a hybrid build. Unless, of course, that hybrid build is 25 SPR and rest END/STR/DEX. Not everyone can afford to buy cash shop items that give you a critical bonus so I don't see the point in including that. I'm probably the unluckiest guy on earth but I still critical quite often and those criticals help a LOT. And mind you, I only use staves so if I used wands i'd probably get more criticals.

Quote:

Originally Posted by Triumph (Post 188232)
Alright, I'll clarify.

As for the spreadsheets, my personal spreadsheets are destroyed. My former laptop is gone, destroyed by a female entity known as my sister. However, if it's possible, I'll see if Icy will divulge his. His were better than mine, anyways.

Secondly, I'll recite what I can remember from testing. Since I really have nothing better to do, yes, I spend time doing math for a game. For want of information rather than walls of text, I'll say this:

Without any critical equipment, the damage margin is smaller between builds. For instance (and this is pure theoretical data), assume that a level 79 mage does 325 damage average on a level 79 fighter in PvP. The theoretical data spread will be this, criticals bolded.

325, 314, 329, 714, 336, 322, 312, 326, 335, 320, 330, 341, 335, 324, 334, 337, 342, 310, 309, 308.

= 6903.

Your critical ratio boost is assumed to be the base critical of a standard wand at 3%. Consequently, your chances are less than ideal for criticals. Now assume that you have a hybrid build, with 69 INT/25 SPR. Your damage will be decreased by roughly 30 or so.

Hypothetically, you have a critical percent boost of 8%, which is almost three times the boost from a pure INT build.

295, 284, 299, [b]560[b], 306, 292, 564, 558, 296, 300, 311, 305, 294, 304, 307, 312, 280, 279, 278.

= 6424

Regardless of critical, the hybrid build does lower damage, despite a higher percent for criticals. This margin increases with the addition of say, a 15% critical boost set, with the further addition of earrings, license, and glasses, at a further addition of 9%, culminating to the addition of 24% to both builds.

Pure build - Critical rate: 27%: 650, 628, 329, 714, 336, 322, 312, 326, 335, 320, 330, 341, 335, 324, 334, 337, 342, 310, 618, 308.

= 7851

Hybrid build - Critical rate: 32%: 590, 284, 299, 560, 306, 292, 564, 558, 296, 300, 622, 305, 294, 304, 307, 312, 560, 279, 278.

= 7310.

Each time, it is proven that a pure build will do more damage. However, these calculations should not be assumed to be fully accurate. The critical rate is based on a static rate: sometimes, half the hits may be criticals; others, none. Consequently, however, in theory, pure build defeats hybrid builds.

If you still don't trust it, go compare a level 79 pure build and a level 79 hybrid build. Collect data for both, using the same weapon and no other equipment. Then add as much critical equipment as possible. I've conducted studies for this as well: pure build defeats a hybrid build.

/end wall of text.

/run tl; dr.exe

.

FabledWaltz 07-18-2008 05:20 PM

It's too long and it's filled with numbers, my mind tends to wander after about the first paragraph or so. And if i'm not mistaken...doesn't theoretical data mean that it is really nothing more than pure speculation? Of course, as I said, I didn't really read the whole thing through.

Shiirn 07-18-2008 08:21 PM

Let me just vent my anger a bit:

If you're not going to read all of it. Don't comment on it. Don't be lazy. Read it all, understand it, before you ask. If nobody reads it all, what's the point of making it.

tl;dr is for newbies >_-

FabledWaltz 07-20-2008 11:06 AM

@Shiirn: I have every right to be lazy just like you have every right to vent your anger. Especially since it is all just theoretical and not necessarily proven. The best way to prove it is to have two mages of equal level, same equipment, two different builds, and to have them cast the same spells on the same mobs. Then figure out which one does more damage, kills faster, etc. And I am afraid I do not know what "tl:dr" is.

Triumph 07-20-2008 05:07 PM

Quote:

Originally Posted by FabledWaltz (Post 192980)
@Shiirn: I have every right to be lazy just like you have every right to vent your anger. Especially since it is all just theoretical and not necessarily proven. The best way to prove it is to have two mages of equal level, same equipment, two different builds, and to have them cast the same spells on the same mobs. Then figure out which one does more damage, kills faster, etc. And I am afraid I do not know what "tl:dr" is.

tl; dr = too long; didn't read.

However, if you conduct an experiment, you'll find that the results are very similar. Of course, some just get more lucky than others. Nevertheless, the majority of players will find that a pure build outdamages a hybrid build.

Lexaeus 07-21-2008 04:41 AM

So that's what tl;dr meant. I think that spr is a gamble but if you get lucky then you will outdamage the pure build. Hybrids in my opinion are better but we are all entitled to different opinions. In a party I would rather choose a 25 spr rest int mage due to him life tapping less often (I'm in the 3x's of course the extra 125 sp would be useful) therefore causing me less sp to heal the mage if we duo.


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