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spr fighters?
wtf? i herd someone said spr fighter whats that?
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A fighter that puts all their points into SPR I suppose. In other words, fighter with full SPR build.
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what use is that tho?
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Um they can still tank with scrolls and all. I have supported a full SPR fighter all my cleric life and he does just fine, although he does die everyone now and then. I guess it's just a fighter build that concentrates on more damage and crit rather than tanking. xD
But he has tanked KQ bosses on several occasions and it works out. |
i guess that makes sence thanks
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i guess they do it for crit but i heard some ppl do it for pvp mage def like ral in our clan mud
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I'm the pure SPR fighter Blaaahs was referring to. Fighters have a generous boost in both STR and END, so I decided to invest my stats elsewhere to test whether it's effective or not. I crit alot at level 35 (around 1/4 hits), with the higher than normal MagicDef and SP both adding to the benefits of being pure SPR.
Of course, END would be alot more helpful if you plan on being a meatshield. I suggest capping SPR at 25 then going full END. Your critical rate goes up by 0.2 until you reach 25 SPR, lowering to 0.1 after you surpass that amount. |
I take it that it was when you had the Tux on. Tux = more crits, aye?
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he probably did and maybe a couple finished licences
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is thier any way to get over 80% crit
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an str/spr build fighter would do massive damage + crits but low defense and low hp... with a +9 2 handed axe :D
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thats what extenders scrolls pots stones and clerics are for
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not really...a archer and mage still out damages figthers no matter what...mainly cause of DoT and mage's magical attack
haha i even seen clerics out damage (got aggroed by a monster who was kicked by a fighter) fighters. |
can hardly believe =/
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See I noticed the same thing.... I was planning on going full end, but 1 hand swords are SHIT, right so your going to want a 2 hand sword for PvP 1 hander is probaly best for PvE, but anyways if I was going to use a 2hand sword or 2 hand axe, I won't be using the END to the fullest, consitering it increases sheild. Could anyone help me out? I heard that your stats you add don't do much unless you pump one thing, so if I pump end alot will I still be doing good damage? or is there any alternatives?
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Mages will always out damage everything, but i doubt an archer and ESPECIALLY a cleric can out damage a fighter especially on even terms. Clerics and archers may have more base damage but when a axe weilder spams attack skills (which they have ALOT more then the other 2 classes) nothing stands for long...except for clerics. As for the spr topic, U get about i think around 13% crit with 100 points of spr. Not that much eh. Well you STOP getting 0.2% crit at some point with spr and remain with 0.1% a point Spr fighters were excellent choices in CB. ESPECIALLY with an axe. Combine atleast 5% crit rating with an axe and the tux (which also increased crit DRAMATICALLY) they hit HARD and often with crits. There was literally NO POINT in rasing end in Cb except if u were using a shield because u only got 5hp a point and defense increases in cb2 were too insignicant. You were probably better raising spr anyway to compensate for the fighters REDICOUSLY LOW magic def and the extra spr helped continue with attack skill spamming. |
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It might not be worth putting more than 25 points in SPR since the increment becomes 0.1% after that (you'll have +5% crit by then). Plus, you can get up to +5% crit from licenses, but that's after you've levelled up quite a bit =) Quote:
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A full int fighter is equivalent to one who hasn't used any of his stat bonuses. Mmm imagine how he'd fare against... Full STR: will do less damage to the opponent but to what extent? Puny +dmg bonuses is nothing compared to the *good* weapons' damage. Full END: Opponent has a little more HP and a bit more block%, so what =/ If both use vita scrolls, the difference in HP becomes even less significant. The block% means our full INT fighter will take a few more hits than the opponent, but we have enough HP for that =D Full SPR: Opponent will definitely out-damage you, but not enough to kill you with any less difficulty. Without crit% from putting points in SPR you can boost your crit% by a lot by other means. Since both sides will be using stones frequently, a little more damage taken doesn't hurt too much. |
sounds like no point in use ur stat points lol....
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Anyway thanks for pointing out the license crits out i forgot about that. I still think spr fighters are great but i would stop pumping spr UNTIl you get the 0.1% crit per point. BTW: Icy i would think the fighter who's lucky enough with stuns and debuffs would win, all fighters would spam skills. Skill point builds would make a MAJOR difference here though. Probably just as much as stats. stuns can be increased to 8 seconds and all cooldowns can be decreased atleast by 1/4. |
xD I edited my previous post... And this too.
I totally agree that Skill Points rather than Stat Points make all the difference. It can cause great deal of frustration to your opponent if you spam Devaste that has upped damage, 8 sec. stun and 14 sec. cooldown. |
Looking at your argument with spr fighters...
You HAVEN'T seen a power hit crit with an axe have you? :rolleyes: |
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Trust me if those crits are consistent enough, the stones won't save em.
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I know you love your axe, but you can't take down more than 2000 HP in that 8 seconds you can stun your opponent. You'll need to crit 4-5 times in a row. If you happen to do that, then someone like me would happily respawn and come again. It's not a guaranteed frag too. And it might be your turn next.
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cleone... leme ask u something... with 25 spr how much %crit do u have? and if i use double +9 spr rings and put 7 stats on spr will be same as 25 stats in spr? i mean 9+9 from rings =18+7stats = 25... will be same crit rate as 25 spr without spr rings... just stats.. and sorry about my english :(
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and besides who besides mages can out damage stones? And if we both have 2000 hp without any scrolls or extenders then we would be doing much more than 500 with normal crits. |
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hmm... and 25 free stats on spr would give me how much %crit?
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Any more +SPR after that, will be +0.1% each point. Quote:
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i see... thx
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Really.... i recall critting for atleast 250- 300 against clerics my level (who should have only a little less defense then a 2handed axe theres also the defense buff though) with normal attacks when my hp was around 1.3k base. How much more if our base hp was 2k? Combine this with vitality..... Stones only heal for 60% of your max health (not counting hp scrolls but extenders) stoning at 400 with leave you at 1600. If you can get skill crits in, dealing more than 60% of your opponents health in 8 seconds is more then possible. With more skills to spam later in the game, this will only get better and better :D. Remember theres no COOLdown between skills. If i can critt 300 with a basic hit, the axe will be attacking just as fast as other weapons with skill spamming but with more damage and possible crits. |
and to add on a cleric out arrgoing a fighter the fighter depends on the build there is no way a cleric + what ever weapon and stats unless its a big difference in lvl that it could arrgo out a full str and possible and 1:1 end str fighter with +9 axe no buffs for either one
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If we consider that what you said is true, it applies to both the full SPR and the stupid dude who put every point into INT. With the effects of a few scrolls and maybe even a buff, you're gonna have to count on doing rare longchain-crits to catch the full INT guy out. Also, in this fair fight, the 2 fighters will be stunning each other by turns. I don't think being full SPR gives you that much of an edge here. If you can't finish your opponent off before you get stunned again, it's just a long wait until someone needs to bust 10 silvers on stones. |
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Since when did we talk about warriors with full Int O_O The stunning each other out you got a point, but thats if thier lucky enough to happen or not..which in most cases should stun atleast every other chance. This also doesn't save the other classes who cannot stun in the first place. Still thats atleast 20 seconds between stuns if it fails. if he fails twice theres 40 seconds to kill. If he lowed the cool time it would be 15 and 30. He'll have to be lucky but a kill is still very posisble in this allotted time |
Mmm, for me Devastate stuns a lot more than it fails =/ I believe it's got a higher success rate than Concussion Charge plus it does pretty damage =D So ummm, stun is 8 seconds, got the CT down to 14 seconds I think (or was it 16? xD) However, failing to stun the other fighter doesn't mean losing, it just means more stones are gonna disappear... Btw, I believe we're hypothesizing whether a full SPR fighter is greatly superior to a fighter who hasn't spent any stat points, in a 1 on 1 fight... I was trying to say the +5% crit from the full SPR does not guarantee an edge over the other =/
In situations like 1 on 1 vs a cleric, whether you're full SPR or not you're not gonna win. Vs. a mage, full SPR doesn't let you survive any longer, and should you survive the trip right up to the mage, you stun and hack away whatever your build. Same thing vs. an archer, only this time it's easier to approach but harder to beat xD |
I believe were talking about a Full spr fighter against any other type of axe fighter. Using cb stats of course (in reality those stats didn't help much so no stats isn't much of any a difference)
If we are doing so, wouldn't a 5%crit rate increase be MUCH better then just a miniscule damage/health defense increase? Tell me what would you pump besides spr then in CB if u were an axe user? I'll continue this debate tommorow..SLEEP time... |
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