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Hessah 07-17-2009 02:01 PM

Quick Beginner's Class Guide
 
The guide below is a basic recommendation. The empowerment of skills shall depend on your playing style and how often you use the skill.

Cleric

Where should I put my stat points?
These are the common builds for Clerics:
  • 25 SPR / Rest END - Mainly used for support, party clerics, who may want a little bit of extra damage.
  • Full END - Mainly for full support cleric.
  • Full STR - For the solo / damage clerics.
  • 25 SPR / Rest STR - Also for the solo clerics who likes crits.

Where should I put my skill points?

All Clerics -
  • Heal - 5 points in SP Consumption, 5 points in cool down (Must!!) 5 points in heal power can be added later, maybe level 50+ when other people have more HP than you can heal.

Solo clerics -
  • Bash - 5 Points in Power (support clerics may add this too)
  • Trip or Bleed - 5 Points in Power

Support clerics -
  • Invincible - 5 points in duration
  • Recover (lvl 60 party heal) - 5 points in cool down
  • Rejuvenate - 5 points in cool down
(It is not recommending to empower Restore or Revive.)

Hammer or Mace?
Most people use hammer, because it deals more damage.


Archer

Where should I put my stat points?
These are the common builds for archers:
  • Full STR - Pure damage.
  • 25 SPR / Rest STR - Also damage built, with people that likes crits.
  • 25 SPR / 33 DEX / Rest STR - hybrid built with a bit of extra evasion, but less damage.
I don't recommend putting any END in free stat, find END in gears instead.

Where should I put my skill points?
  • Power Shot - 5 points in power.
  • [Optional] Aim Shot - 5 Points in power.
  • Nature's Mist (Level 51) - 5 points in power, 5 points in cool down. Optional 5 points in SP consumption.
  • Piercing Shot (Level 75) - 5 points in power, 5 points in cool down. Optional 5 points in SP consumption.

Bow or Crossbow?
Bow up to level 50.
For PVE - optional switch to xbow after level 50 for extra damage for AOE.
For PVP - probably best to stay with bow.



Mage

Where should I put my stat points?
These are the common builds for mages:
  • Full INT - for the damage mages.
  • 25 SPR / Rest INT (Not as recommended) - Also damage built, maybe more for people that use crit costumes.

Where should I put my skill points?

All Mage -
  • Magic Missle 01 - 5 points in cool down.

PVE Mage -
  • Frost Nova - 5 points in cool down, 5 points in power (?)
  • Inferno - 5 points in cool down

PVP Mage -
  • Mind Drain - 5 points in Duration
  • Magic Blast - 5 Points in cool down (most effective after lvl 81)

Wand or Staff?
Wand does more damage, staff has more accuracy. I would recommend wand, as you can make up the aim with scrolls.



Fighter

Where should I put my stat points?
These are the common builds for fighters:
  • Full STR - for the damage dealing fighters.
  • 25 SPR / Rest STR - For those fighters that likes crit rate.
  • Full END - For the tankers (much weaker damage with 1H Sword).
  • 50 END / Rest STR - hybrid build, for those fighters who want to tank but also solo [kind of those jack of all trades master of none build]

Where should I put my skill points?

If you plan to be a damage dealing fighter, do not put any points into Slice and Dice.

All fighters -
  • Devastate - 5 points in duration, 5 points in power, 5 points in cool down. Even 5 points in SP consumption if you like.
  • Vitality - 5 points cool down, 5 points duration [A nice buff for all fighters especially damage dealers; and even tankers since more damage = better aggro control]

Damage Dealer Fighters -
  • Power Hit - 5 points in power.
  • Precise Strike - 5 points power, 5 points cool down [Powerful attack both for PvE and PvP]

Tankers -
  • Slice and Dice - 5 points in power
  • Accurate Strike - 5 points power, 5 points cool down [Same as Precise Strike]
  • Snearing Kick - 5 points cool down [Mock stops at 56 but Snearing Kick goes up a little further. So tab spam this skill to control aggro]

1H Sword & Shield , 2H sword or axe?

Damage Dealer Fighters -
The axe has greater damage, but less accuracy than 2H sword. I recommend Axe, but depending on what's available, that can be flexible. It is also recommended that you carry 1H sword & shield for when you need to tank in KQ or other parties.

Tankers -
1H Sword & Shield.

Hessah 07-17-2009 02:06 PM

I'm going to double post to keep my draft neat.

The aim of the guide is to provide one-stop post for new players to briefly understand the types of builds that are widely used by most players, that you can pretty much not go wrong with th build.

I'm unfamiliar with PVP mage, and stat / skill set ups for fighters, so if further info can be given that would be great.

Anyone else with other feedbacks will also be considered. Though I can't guarantee that I'll add everything, as I want to keep this as simple and as basic as possible.

Blaaaaaaaah 07-17-2009 02:33 PM

Very nice!

Jackaroo 07-17-2009 02:35 PM

great guide also i'm sure there will be a grammar nazi around soon enough.....

Loveless 07-17-2009 05:17 PM

Quote:

Where should I put my stat points?
These are the common builds for fighters:
  • Full STR - for the damage dealing fighters.
  • 25 SPR / Rest STR - For those fighters that likes crit rate.
  • Full END - For the tankers (much weaker damage with 1H Sword).
  • 50 END / Rest STR - hybrid build, for those fighters who want to tank but also solo [kind of those jack of all trades master of none build]
Where should I put my skill points?

If you plan to be a damage dealing fighter, do not put any points into Slice and Dice.

All fighters
  • Devastate - 5 points in duration, 5 points in power, 5 points in cool down. Even 5 points in SP consumption if you like.
  • Vitality - 5 points cool down, 5 points duration [A nice buff for all fighters especially damage dealers; and even tankers since more damage = better aggro control]
Damage Dealer Fighters
  • Power Hit - 5 points in power.
  • Precise Strike - 5 points power, 5 points cool down [Powerful attack both for PvE and PvP]
Tankers
  • Slice and Dice - 5 points in power
  • Accurate Strike - 5 points power, 5 points cool down [Same as Precise Strike]
  • Snearing Kick - 5 points cool down [Mock stops at 56 but Snearing Kick goes up a little further. So tab spam this skill to control aggro]
1H Sword & Shield , 2H sword or axe?

For the tankers, 1H Sword & Shield.
For the Damage Dealers, the axe has greater damage, but less accuracy than 2H sword. I recommend Axe, but depending on what's available, that can be flexible.
Added stuff in red. Might have changed since I haven't played for awhile but my fighter was 'rebuilt' with max damage skill build with a tank build.

IMO, a fighter should, if possible carry both 1h/shield and axe or 2h sword. Tankers have crap damage but a 2h weapon will help them solo while a damage dealer may be called in to tank in an emergency. But since this is a quick guide... that may be unnecessary.

Hessah 07-18-2009 12:28 PM

@ Jack - HAHA yeah grammar isnt my forte, I wouldn't mind some help on that..

@ Loveless - Thanks!! I've added the 1H/shield comment too.

Another question - Did anyone empower the power of their Frost Nova? I didn't do it myself, not sure if that's recommended...

Leesa 07-18-2009 05:45 PM

^I think I did that... I'm a major party-mob person, so I like to max dmg and cd for both inferno and frost nova x3

Blaaaaaaaah 08-01-2009 09:07 PM

Since this thread is pretty clean, I will just move this to the recommended guides section!

zeilfridge 08-03-2009 09:13 AM

woot,, my fighter build failed xDD

pigspark 08-12-2009 03:11 PM

what about the kiting archers?

Hessah 08-12-2009 11:16 PM

Quote:

Originally Posted by pigspark (Post 370734)
what about the kiting archers?

Those builds are good for kiting archers.. in fact, I think all archers eventually becomes a kiting archer, because that's about the only thing that makes them better than other classes...

pigspark 08-13-2009 04:07 PM

OOOh i didnt know that lol

sefussion 08-14-2009 09:39 AM

Here's are a little more tips that maybe someone will find usefull :)
These are the common builds for archers:
Full STR - Pure damage.
25 SPR / Rest STR - Also damage built, with people that likes crits.
I don't recommend putting any END in free stat, find END in gears instead.
I don't recommend END neither, cause archers have no shield and getting it from gear it's a good idea but there's one more build that is nice(maybe not so popular but worth at least trying. 50 DEX 25 SPR and rest STR, maybe your dmg won't be as high as with Full STR build, but if u are kitting a lot is good, 50 DEX will give awesome evasion and aim which means that mobs are missing on you very often, 25 SPR it's good critical bonus and with using AOE it is helpful, and rest STR for dmg. If u will buy +9 weapon which in fact isn't so expensive cause archers don't have shields I think you shouldn't complain. It's also good build for pt and u can handle quite nice ammount of mobs so you are good as a lurer.

Where should I put my skill points?
Power Shot - 5 points in power.
[Optional] Aim Shot - 5 Points in power.
Nature's Mist (Level 51) - 5 points in power, 5 points in cool down, 5 points in SP consumption.
Piercing Shot (Level 75) - 5 points in power, 5 points in cool down, 5 points in SP consumption.
I recommend not to add 5 points in SP consumption, mana is not so big problem and I think that points should be used to increase power, archer are not clerics, they don't have to heal with their mana but deal dmg. So if u are using Multi-Shot common u can also add 5 points to power. Leave poison, venomous and bone shot without any points because they aren't much usefull. And I think that Piercing Shot and Nature's Mist points for power aren't bad idea but if you are PvP much you can add that poinst for Cooldown to Power Shot or Aim Shot, but personally I would leave them in AOE skills :)

Bow or Crossbow?
Bow up to level 50. Optional switch to xbow after level 50 for extra damage for AOE.
I would choose X-Bow if AOE and for Pvp bow :)

Hessah 08-17-2009 12:07 AM

I think dex "caps" at 33 dex or something? (need confirmation..) I've added the dex in built option...

Also said that points in SP comsumption is optional... It seems that the 5 points in SP consumption isnt as popular as I expected xD

Also added your note about using bow for PVP...

sefussion 08-23-2009 08:41 PM

I think that's Reducion SP for an Archer is uselles in fact u need to focus on quick killing enemy and there isn't a lot of skill points. And "cap" is 50 like with end if it's what u meant :)

arman5656 09-15-2009 05:44 PM

Hey I loved ur guide but i had some quick and important questions?
1. I am thinking of making my fighter(tank) a build, 25 SPR, rest END. Is this a good build for a tank?
I putted 25 points into SPR cause i ran out od Sp very fast and magic monsters hitted me very hard :(


And my other question is that what is a nice build for kiting archer and is 15 points really worth Natures Mist and waht is piercing shot?

Hessah 09-15-2009 11:49 PM

Quote:

Originally Posted by arman5656 (Post 379329)
Hey I loved ur guide but i had some quick and important questions?
1. I am thinking of making my fighter(tank) a build, 25 SPR, rest END. Is this a good build for a tank?
I putted 25 points into SPR cause i ran out od Sp very fast and magic monsters hitted me very hard :(


And my other question is that what is a nice build for kiting archer and is 15 points really worth Natures Mist and waht is piercing shot?

25 SPR / Rest END is a good build, all the points would be fairly useful so I don't see a problem with that...

For a kiting archer, definitely 5 points in cool down and 5 points in power for nature's mist..

I personally find that it's practically the only skill I spam when I kite, so I put 5 points in SP consumption too (Doesn't seem reasonable for me to put points into skills that I much rarely use...) But not everyone find the SP consumption useful, so that's up to you...

Piercing shot is the AOE illness skill that archers get at level 75, another AOE kiting skill...

As for built, some people say Dex, but I've never tried that, I went SPR/STR and it works well enough with me...

arman5656 09-16-2009 05:39 PM

Ty :)

hi again :) ty for replaying i read the above discussion and had some questions, 1. what is the "cap" DEX thing u r talking? 2. i was thinking about my kiting archer build, 25SPR, 25DEX, rest STR? plz help me out ty

iOhlala 04-01-2010 02:25 PM

Very neat and tidy thank you for posting this useful info on Fiesta!

04-01-2010 02:47 PM

u missed the hybird cleric build 15 spr 30 end rest str
works well for all around

and for archers its better to pvp with a xbow for the better dmg
and theres a good archer build half end half dex works well
i have tested it on a archer works well and its also good for pvp
but lacks alot of dmg but hard to kill

ramenation 12-10-2010 02:30 AM

Great Guide
 
This is a good guide, my fighter's build is 50 END and then rest STR, which I highly recommend for anyone looking to tank a little, DD a little :P

tltpanthers 12-10-2010 11:15 PM

Yay for clerics! XD Nice that they're at the beginning :nahnah: and I realized that I don't have a common build for my cleric... I have 20 end, 20 str, and 15 spr. I don't know if that's the greatest idea, but it's working for me so far :] Also thanks for the skill empower tips, I pretty much failed with those :uhoh: I will follow this guide. Once I get more skill points...

Wizardcool11 12-11-2010 03:41 PM

hessah, another great guide, as usual, I also wanna thank loveless for the 5 for cd of sneering kick, it's a great idea, which I totally forgot... thanks!

SakuraSweetStar 12-11-2010 03:42 PM

That helps a lot~!
Thanks for the helpful guide. :3

atsibo 06-07-2011 11:51 AM

well id like to ask also one question about my archer cause its first and only one character and im wondering what could i do to make her better.I have 10 skill points (i didnt use them cause i didnt know if i was gonna make the right decision) and i dont know in which skill would be best to put them.
here are my stats and my skills stats
http://i217.photobucket.com/albums/c...eenshot016.jpg

Hessah 06-07-2011 11:57 AM

Save the rest of your skill points for the Level 51 AOE skill - Nature's Mist. It's one of my mostly used skills and I've increased power, decrease cool down and optional - decrease SP consumption.


With Stat points, I'd recommend putting 7 more points into SPR, taking it up to +25 SPR, and the rest go into STR.

atsibo 06-07-2011 12:57 PM

Quote:

Originally Posted by Hessah (Post 443086)
Save the rest of your skill points for the Level 51 AOE skill - Nature's Mist. It's one of my mostly used skills and I've increased power, decrease cool down and optional - decrease SP consumption.


With Stat points, I'd recommend putting 7 more points into SPR, taking it up to +25 SPR, and the rest go into STR.


ok thnks for ur quick reply!:uhoh:

atsibo 06-18-2011 09:16 PM

so im about to make it to 51 and take the natures mist and i have 12 skill points.What should i increase?? ^^

Sero 06-19-2011 01:04 AM

Put 5 points on cool-down time. Putting another 5 on damage is up to you. I would save that other 5 for damage on the second DoT AoE since its damage bonus beats the one of Nature's Mist by a lot, but then again it's still miles away (level 75).

rachel 06-20-2011 08:42 AM

Guide
 
Really a Good Guide.Most of the time I seen that the Guide posted in the thread's are not useful but is a useful Guide for beginner's.

TonTon49O 05-03-2013 09:07 PM

Thanks for it! Good to know other ppls perspectives too! :D

Minakacha 11-18-2013 06:10 AM

Pretty Okay, covers the basics. :smarty:

BloodThirstyKD 01-19-2015 05:19 PM

Well done!


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