Basic Fighter Guide
Just a quick overview of a fighter's stat and skill builds. You do not have to follow it and it is based mainly on my own experience. If you want to do a different build, by all means go ahead. This guide is not for those who invest heavily in cash shop items and enhancements.
And if you don't like it you can bugger off and make your own guide. :devil: ------ Fighter Types There are two main types of fighters. The tanker and the damage dealer. Generally the fighter is the class with the most HP and the most defense in the game. They are a great starter class for both beginner and seasoned MMO players. TankerThere are builds that incorporate DEX and SPR but the above 3 are what I see to be common builds for each fighter type. Feel free to experiment and find which benefits your playing style the most. ----- Free Stats Quick run through with free stats (you receive 1 stat point per level up to allocate; 5 after Lv20 job change; 10 after Lv60 job change). END: Adds HP, defense, and block rate (%). Invest only if you plan on becoming a tanker. Otherwise collect equipment with END. The block rate that comes with the free stat is useless unless you are holding a shield.----- Skills The fighter class has a large array of skills at their disposal. The empowerments are only recommendations, again, do what fits your fighting style. Slice'n'Dice------ Further notes... For tankers, the skill 'Mock' has no further upgrades after Lv55 and at Lv60+ that is when both mages and archers gain more power making it easier for them to pull aggro off of you. But 'Snearing Kick' does upgrade past that and will help you greatly in keeping your mobs together. What I generally do is cast Mock, allow it to cool half way and then cast Devastate (or vice versa). Rise and repeat until the mobs around you are dead. Please remember that Devastate alone will not keep aggro no matter how much damage you dish out... even to be on the safe side, one cast of Mock can be the difference between leveling up and having your whole party face down. For damage dealers, yes you can tank too but be prepared to do so. Do not run into a group of mobs expecting to be able to take damage without first having scrolled up and knowing your own limits. Without adding in the CS factor you will still have less HP/defense than a tanker. Be prepared to stone or pot a cleric has their limits too. For both, it's generally a good idea to keep both a one-hand/shield and an axe or two-hand (whichever two hand you prefer). You never know which role you will have to fulfill. And soloing with a one-hand is definitely slow so I switch to an axe at those times. ------- Hopefully that helped some. x___x Woot procrastination. |
Nice guide, maybe itll really do some good
and teach the idiots that play actually how to play their class. |
Thanks, I hope so too. :]
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Good job Hika :O
maybe I shall make my fighter 2:1 str end because hes so squishy >< |
You can do the 50 END rest STR build then. After 50 points into END your block rate % bonus is cut so you can stop there and keep on going with STR. Then just look for END equipment and accessories with END/HP bonus.
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yay
-clapclap- lol my fighter has some strange soloer build planned 25spr, 30dex, 50end, rest str |
Loveless have you posted this on officials?
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No I haven't.
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Would be a nice idea to put it on their and share
it with others then FFs small member base. |
It would also mean I'm opening it up for the idiots of officials. x_x But sure...
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LOL well yeah if you don't wanna go through that then don't post it :P
Merely a suggestion. |
Posted. I'll see how it goes... there are too many elitist over there so if it gets annoying I'll just ask a CL to close/delete it.
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50 end rest str <333. The shield block bonus is nice if you have to tank with shield, and the extra HP is okay. I've also seen full-str fighters with high-end equips that do pretty well. And one or two full-str fighters with high-str equips that do a lot of dmg but are really, really squishy...
For tanking, especially 60+, spacing is so essential... mock and deva coupled together spell disaster. And it's something that I still see a lot. In addition to spacing mock and deva, it's also helpful if you spread kicks around throughout mobs. And then having assist hotkeyed so that you can select a member of your party, assist, and then kick whatever they're fighting. Also, I wish they'd give us a better mock after 55... it is possible to increase the effect of your mock by equipping items from lvl 75 blood set. I have a couple items from this set equipped but I don't know exactly how much the effect of mock is increased... sure would be interested in knowing how much it increases. |
This is what I love about fighters which no other class generally has to worry about depending on what build they are it also affects their skill points.
Generally a Full END fighter usually empowers Devastate, Mock and Snearing Kick A full STR fighter usually empowers Devastate, Power Hit and Vitality There are other skills to but those are the skill that seem to be favoured most by their build. |
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@Andro: At least it makes it easier for fighters to choose at 120? :] |
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Seriously I would devastate first. Otherwise you get piled... |
It says "vice versa" there. Which means choose which you want to cast first but stagger it.
Helps to read. |
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I went for a sort of balanced approach, I use an axe, but my Def is higher than my Atk. Should I use some reset scrolls or something??
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im an avid tank so i wouldnt reconmend you to... im pure end with +END shield and equips :P
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Thanks for the guide~ it is very usefull for newbies like me
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STR: Adds damage that ignores enemy defenses. If you want more damage this is the stat to invest in. The free stat STR will add on top of the damage you see on top of an enemy's head. (ie. If you normally hit a Kebing for 40 and your free stat STR gives you +5 damage your total damage output will become 45.)
Great guide, but just one tiny error here. Every 5 points invested into STR gives an additional bonus point of STR, so it actually becomes 6 points of piercing damage (although it just shows it as +5 on your char). So If you normally hit a Kebing for 40 and your free stat STR gives you +5 damage your total damage output will actually become 46, not 45. So basically, every point of STR yields 1.2 points of armour-piercing damage. :ninja: Just wanted to clear that up. :D |
FYI, while I'm sure most of the basics can still be used it is a severely outdated guide. I have not played Fiesta for more than 2 years so all info should be taken with a grain of salt.
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i made a hybrid
hai, i made a hybrid fighter.
5 spr, 20 end and i am planning rest str and i use 1h but it hasn't been working too well. people overload with sc items and high level jewels and stuff and i am lvl 50 (no +9) i try too grind and people just blow me over like a deck of cards Dx so that's spr:5 end:20 str:30 (so far) i thought it would be a good idea but why is it i a not doing well? D: only been playing 5 months and people keep calling me fail :C should i restart fighter and go full str? |
Hey that is pretty helpful actually even though my fighter is still lvl 42
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